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[Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling * Added automation for defeated status * Fixed so the tracker recognises and sets the correct defeated statuses depending on type * Fixed so missing statuses doesn't cause crashes * Increased companion sheet width by 40 pixels * Added missing inheritDoc * Removed fas
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21 changed files with 288 additions and 84 deletions
17
lang/en.json
17
lang/en.json
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@ -821,6 +821,10 @@
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"name": "Dead",
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"description": "The character is dead"
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},
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"defeated": {
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"name": "Defeated",
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"description": "This adversary is defeated."
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},
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"hidden": {
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"name": "Hidden",
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"description": "While Hidden, attacks cannot be made directly targeting them nd any rolls against them are at disadvantage.\nWhen a Hidden creature moves or attacks, they are no longer Hidden. However, if a creature is Hidden when they begin making an attack, the roll has advantage; the Hidden condition isn’t cleared until after the attack is resolved."
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@ -1870,7 +1874,8 @@
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"tier3": "Tier 3",
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"tier4": "tier 4",
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"domains": "Domains",
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"downtime": "Downtime"
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"downtime": "Downtime",
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"rules": "Rules"
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},
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"Tiers": {
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"singular": "Tier",
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@ -2110,6 +2115,13 @@
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"label": "Damage Reduction Rules Default",
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"hint": "Wether using armor and reductions has rules on by default"
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},
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"defeated": {
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"enabled": { "label": "Enabled" },
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"overlay": { "label": "Overlay Effect" },
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"characterDefault": { "label": "Character Default Defeated Status" },
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"adversaryDefault": { "label": "Adversary Default Defeated Status" },
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"companionDefault": { "label": "Companion Default Defeated Status" }
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},
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"hopeFear": {
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"label": "Hope & Fear",
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"gm": { "label": "GM" },
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@ -2141,6 +2153,9 @@
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"label": "Players Can Manually Edit Character Settings",
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"hint": "Players are allowed to access the manual Character Settings and change their statistics beyond the rules."
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}
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},
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"defeated": {
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"title": "Defeated Handling"
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}
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},
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"Homebrew": {
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