[Feature] 648 - Mark Defeated Actors (#914)

* Improved death marking styling

* Added automation for defeated status

* Fixed so the tracker recognises and sets the correct defeated statuses depending on type

* Fixed so missing statuses doesn't cause crashes

* Increased companion sheet width by 40 pixels

* Added missing inheritDoc

* Removed fas
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WBHarry 2025-08-13 19:39:19 +02:00 committed by GitHub
parent c579b5f63c
commit 3489c9c2e8
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GPG key ID: B5690EEEBB952194
21 changed files with 288 additions and 84 deletions

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@ -821,6 +821,10 @@
"name": "Dead",
"description": "The character is dead"
},
"defeated": {
"name": "Defeated",
"description": "This adversary is defeated."
},
"hidden": {
"name": "Hidden",
"description": "While Hidden, attacks cannot be made directly targeting them nd any rolls against them are at disadvantage.\nWhen a Hidden creature moves or attacks, they are no longer Hidden. However, if a creature is Hidden when they begin making an attack, the roll has advantage; the Hidden condition isnt cleared until after the attack is resolved."
@ -1870,7 +1874,8 @@
"tier3": "Tier 3",
"tier4": "tier 4",
"domains": "Domains",
"downtime": "Downtime"
"downtime": "Downtime",
"rules": "Rules"
},
"Tiers": {
"singular": "Tier",
@ -2110,6 +2115,13 @@
"label": "Damage Reduction Rules Default",
"hint": "Wether using armor and reductions has rules on by default"
},
"defeated": {
"enabled": { "label": "Enabled" },
"overlay": { "label": "Overlay Effect" },
"characterDefault": { "label": "Character Default Defeated Status" },
"adversaryDefault": { "label": "Adversary Default Defeated Status" },
"companionDefault": { "label": "Companion Default Defeated Status" }
},
"hopeFear": {
"label": "Hope & Fear",
"gm": { "label": "GM" },
@ -2141,6 +2153,9 @@
"label": "Players Can Manually Edit Character Settings",
"hint": "Players are allowed to access the manual Character Settings and change their statistics beyond the rules."
}
},
"defeated": {
"title": "Defeated Handling"
}
},
"Homebrew": {