152 - Improve Rest Options (#154)

* Fixed up downtime dialogs and data model

* Added homebrew settings without action handling for now

* Added NrChoices to homebrew
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WBHarry 2025-06-20 16:36:09 +02:00 committed by GitHub
parent f6e077b290
commit 3464717958
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GPG key ID: B5690EEEBB952194
19 changed files with 799 additions and 123 deletions

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@ -1,3 +1,5 @@
import { actionsTypes } from '../data/_module.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
@ -5,25 +7,25 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
super({});
this.actor = actor;
this.selectedActivity = null;
this.shortrest = shortrest;
this.customActivity = SYSTEM.GENERAL.downtime.custom;
const options = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).restMoves;
this.moveData = shortrest ? options.shortRest : options.longRest;
}
get title() {
return `${this.actor.name} - ${this.shortrest ? 'Short Rest' : 'Long Rest'}`;
return '';
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'downtime'],
position: { width: 800, height: 'auto' },
position: { width: 680, height: 'auto' },
actions: {
selectActivity: this.selectActivity,
selectMove: this.selectMove,
takeDowntime: this.takeDowntime
},
form: { handler: this.updateData, submitOnChange: true }
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
@ -33,51 +35,63 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement
.querySelectorAll('.activity-image')
.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.selectedActivity = this.selectedActivity;
context.options = this.shortrest ? SYSTEM.GENERAL.downtime.shortRest : SYSTEM.GENERAL.downtime.longRest;
context.customActivity = this.customActivity;
context.disabledDowntime =
!this.selectedActivity ||
(this.selectedActivity.id === this.customActivity.id &&
(!this.customActivity.name || !this.customActivity.description));
context.moveData = this.moveData;
context.nrCurrentChoices = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
context.disabledDowntime = context.nrCurrentChoices < context.moveData.nrChoices;
return context;
}
static selectActivity(_, button) {
const activity = button.dataset.activity;
this.selectedActivity =
activity === this.customActivity.id
? this.customActivity
: this.shortrest
? SYSTEM.GENERAL.downtime.shortRest[activity]
: SYSTEM.GENERAL.downtime.longRest[activity];
static selectMove(_, button) {
const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
if (nrSelected === this.moveData.nrChoices) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Downtime.Notifications.NoMoreMoves'));
return;
}
const move = button.dataset.move;
this.moveData.moves[move].selected = this.moveData.moves[move].selected
? this.moveData.moves[move].selected + 1
: 1;
this.render();
}
deselectMove(event) {
const move = event.currentTarget.dataset.move;
this.moveData.moves[move].selected = this.moveData.moves[move].selected
? this.moveData.moves[move].selected - 1
: 0;
this.render();
}
static async takeDowntime() {
const refreshedFeatures = this.shortrest
? this.actor.system.refreshableFeatures.shortRest
: [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
for (var feature of refreshedFeatures) {
await feature.system.refresh();
}
const moves = Object.values(this.moveData.moves).filter(x => x.selected);
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
user: game.user.id,
system: {
moves: moves,
actor: this.actor.uuid
},
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/downtime.hbs',
{
player: this.actor.name,
title: game.i18n.localize(this.selectedActivity.name),
img: this.selectedActivity.img,
description: game.i18n.localize(this.selectedActivity.description),
refreshedFeatures: refreshedFeatures
title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.Downtime.${this.shortRest ? 'ShortRest' : 'LongRest'}.title`)}`,
moves: moves
}
)
});