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152 - Improve Rest Options (#154)
* Fixed up downtime dialogs and data model * Added homebrew settings without action handling for now * Added NrChoices to homebrew
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parent
f6e077b290
commit
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19 changed files with 799 additions and 123 deletions
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@ -1,3 +1,5 @@
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import { actionsTypes } from '../data/_module.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -5,25 +7,25 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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super({});
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this.actor = actor;
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this.selectedActivity = null;
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this.shortrest = shortrest;
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this.customActivity = SYSTEM.GENERAL.downtime.custom;
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const options = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Homebrew).restMoves;
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this.moveData = shortrest ? options.shortRest : options.longRest;
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}
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get title() {
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return `${this.actor.name} - ${this.shortrest ? 'Short Rest' : 'Long Rest'}`;
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return '';
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'views', 'downtime'],
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position: { width: 800, height: 'auto' },
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position: { width: 680, height: 'auto' },
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actions: {
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selectActivity: this.selectActivity,
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selectMove: this.selectMove,
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takeDowntime: this.takeDowntime
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},
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form: { handler: this.updateData, submitOnChange: true }
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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@ -33,51 +35,63 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement
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.querySelectorAll('.activity-image')
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.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.selectedActivity = this.selectedActivity;
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context.options = this.shortrest ? SYSTEM.GENERAL.downtime.shortRest : SYSTEM.GENERAL.downtime.longRest;
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context.customActivity = this.customActivity;
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context.disabledDowntime =
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!this.selectedActivity ||
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(this.selectedActivity.id === this.customActivity.id &&
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(!this.customActivity.name || !this.customActivity.description));
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context.moveData = this.moveData;
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context.nrCurrentChoices = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
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context.disabledDowntime = context.nrCurrentChoices < context.moveData.nrChoices;
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return context;
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}
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static selectActivity(_, button) {
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const activity = button.dataset.activity;
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this.selectedActivity =
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activity === this.customActivity.id
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? this.customActivity
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: this.shortrest
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? SYSTEM.GENERAL.downtime.shortRest[activity]
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: SYSTEM.GENERAL.downtime.longRest[activity];
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static selectMove(_, button) {
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const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
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if (nrSelected === this.moveData.nrChoices) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Downtime.Notifications.NoMoreMoves'));
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return;
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}
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const move = button.dataset.move;
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this.moveData.moves[move].selected = this.moveData.moves[move].selected
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? this.moveData.moves[move].selected + 1
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: 1;
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this.render();
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}
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deselectMove(event) {
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const move = event.currentTarget.dataset.move;
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this.moveData.moves[move].selected = this.moveData.moves[move].selected
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? this.moveData.moves[move].selected - 1
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: 0;
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this.render();
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}
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static async takeDowntime() {
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const refreshedFeatures = this.shortrest
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? this.actor.system.refreshableFeatures.shortRest
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: [...this.actor.system.refreshableFeatures.shortRest, ...this.actor.system.refreshableFeatures.longRest];
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for (var feature of refreshedFeatures) {
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await feature.system.refresh();
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}
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const moves = Object.values(this.moveData.moves).filter(x => x.selected);
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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system: {
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moves: moves,
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actor: this.actor.uuid
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},
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/downtime.hbs',
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{
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player: this.actor.name,
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title: game.i18n.localize(this.selectedActivity.name),
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img: this.selectedActivity.img,
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description: game.i18n.localize(this.selectedActivity.description),
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refreshedFeatures: refreshedFeatures
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title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.Downtime.${this.shortRest ? 'ShortRest' : 'LongRest'}.title`)}`,
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moves: moves
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}
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)
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});
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