mirror of
https://github.com/Foundryborne/daggerheart.git
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[V14] Armor System ArmorScore (#1744)
* Readded so that armor items have their system defined armor instead of using an ActiveEffect * Consolidate armor source retrieval * Fix regression with updating armor when sources are disabled * Simplify armor pip update * Use helper in damage reduction dialog * . * Corrected SRD Armor Items --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
parent
50dcbf4396
commit
33fb7bcc69
45 changed files with 365 additions and 1535 deletions
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@ -1,4 +1,4 @@
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import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
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import { damageKeyToNumber, getArmorSources, getDamageLabel } from '../../helpers/utils.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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@ -21,15 +21,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.rulesDefault
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);
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const allArmorEffects = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
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const orderedArmorEffects = game.system.api.data.activeEffects.changeTypes.armor.orderEffectsForAutoChange(
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allArmorEffects,
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true
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);
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const armor = orderedArmorEffects.reduce((acc, effect) => {
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const { current, max } = effect.system.armorData;
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const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled);
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const armor = orderedArmorSources.reduce((acc, { document }) => {
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const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData;
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acc.push({
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effect: effect,
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effect: document,
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marks: [...Array(max).keys()].reduce((acc, _, index) => {
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const spent = index < current;
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acc[foundry.utils.randomID()] = { selected: false, disabled: spent, spent };
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@ -159,8 +155,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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const parent = source.effect.origin
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? await foundry.utils.fromUuid(source.effect.origin)
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: source.effect.parent;
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const useEffectName = parent.type === 'armor' || parent instanceof Actor;
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const label = useEffectName ? source.effect.name : parent.name;
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armorSources.push({
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label: parent.name,
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label: label,
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uuid: source.effect.uuid,
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marks: source.marks
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});
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@ -219,13 +218,10 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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const maxArmor = this.actor.system.rules.damageReduction.maxArmorMarked.value;
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this.marks = {
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armor: Object.keys(this.marks.armor).reduce((acc, key, index) => {
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const mark = this.marks.armor[key];
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armor: this.marks.armor.map((mark, index) => {
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const keepSelectValue = !this.rulesOn || index + 1 <= maxArmor;
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acc[key] = { ...mark, selected: keepSelectValue ? mark.selected : false };
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return acc;
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}, {}),
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return { ...mark, selected: keepSelectValue ? mark.selected : false };
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}),
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stress: this.marks.stress
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};
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@ -3,7 +3,7 @@ import DhDeathMove from '../../dialogs/deathMove.mjs';
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import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
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import { getArmorSources, getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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@ -943,20 +943,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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return;
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}
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const armorSources = [];
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for (var effect of Array.from(this.document.allApplicableEffects())) {
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const origin = effect.origin ? await foundry.utils.fromUuid(effect.origin) : effect.parent;
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if (!effect.system.armorData || effect.disabled || effect.isSuppressed) continue;
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const originIsActor = origin instanceof Actor;
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const name = originIsActor ? effect.name : origin.name;
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armorSources.push({
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uuid: effect.uuid,
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name,
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...effect.system.armorData
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});
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}
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const armorSources = getArmorSources(this.document)
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.filter(s => !s.disabled)
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.toReversed()
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.map(({ name, document, data }) => ({
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...data,
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uuid: document.uuid,
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name
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}));
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if (!armorSources.length) return;
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const useResourcePips = game.settings.get(
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@ -980,11 +974,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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direction: 'DOWN'
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});
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html.querySelectorAll('.armor-marks-input').forEach(element => {
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element.addEventListener('blur', CharacterSheet.armorSourceUpdate);
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element.addEventListener('input', CharacterSheet.armorSourceInput);
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});
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html.querySelectorAll('.armor-slot').forEach(element => {
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element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
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});
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@ -999,49 +988,45 @@ export default class CharacterSheet extends DHBaseActorSheet {
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}
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/** Update specific armor source */
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static async armorSourceUpdate(event) {
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const effect = await foundry.utils.fromUuid(event.target.dataset.uuid);
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const armorChange = effect.system.armorChange;
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if (!armorChange) return;
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const current = Math.max(Math.min(Number.parseInt(event.target.value), effect.system.armorData.max), 0);
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const newChanges = effect.system.changes.map(change => ({
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...change,
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value: change.type === 'armor' ? { ...change.value, current } : change.value
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}));
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event.target.value = current;
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const progressBar = event.target.closest('.status-bar.armor-slots').querySelector('progress');
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progressBar.value = current;
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await effect.update({ 'system.changes': newChanges });
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}
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static async armorSourcePipUpdate(event) {
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const target = event.target.closest('.armor-slot');
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const effect = await foundry.utils.fromUuid(target.dataset.uuid);
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const armorChange = effect.system.armorChange;
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if (!armorChange) return;
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const { uuid, value } = target.dataset;
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const document = await foundry.utils.fromUuid(uuid);
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const { current } = effect.system.armorData;
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let inputValue = Number.parseInt(value);
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let decreasing = false;
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let newCurrent = 0;
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const inputValue = Number.parseInt(target.dataset.value);
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const decreasing = current >= inputValue;
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const newCurrent = decreasing ? inputValue - 1 : inputValue;
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if (document.type === 'armor') {
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decreasing = document.system.armor.current >= inputValue;
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newCurrent = decreasing ? inputValue - 1 : inputValue;
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await document.update({ 'system.armor.current': newCurrent });
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} else if (document.system.armorData) {
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const { current } = document.system.armorData;
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decreasing = current >= inputValue;
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newCurrent = decreasing ? inputValue - 1 : inputValue;
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const newChanges = effect.system.changes.map(change => ({
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...change,
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value: change.type === 'armor' ? { ...change.value, current: newCurrent } : change.value
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}));
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const newChanges = document.system.changes.map(change => ({
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...change,
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value: change.type === 'armor' ? { ...change.value, current: newCurrent } : change.value
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}));
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await document.update({ 'system.changes': newChanges });
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} else {
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return;
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}
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const container = target.closest('.slot-bar');
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for (const armorSlot of container.querySelectorAll('.armor-slot i')) {
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const marked = !decreasing && Number.parseInt(armorSlot.dataset.index) < newCurrent;
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armorSlot.classList.toggle('fa-shield', marked);
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armorSlot.classList.toggle('fa-shield-halved', !marked);
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const index = Number.parseInt(armorSlot.dataset.index);
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if (decreasing && index >= newCurrent) {
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armorSlot.classList.remove('fa-shield');
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armorSlot.classList.add('fa-shield-halved');
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} else if (!decreasing && index < newCurrent) {
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armorSlot.classList.add('fa-shield');
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armorSlot.classList.remove('fa-shield-halved');
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}
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}
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await effect.update({ 'system.changes': newChanges });
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}
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static async #toggleResourceManagement(event, button) {
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@ -34,13 +34,6 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
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...super.PARTS
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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for (const element of htmlElement.querySelectorAll('.base-score-input'))
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element.addEventListener('change', this.updateArmorEffect.bind(this));
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}
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/**@inheritdoc */
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async _preparePartContext(partId, context) {
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await super._preparePartContext(partId, context);
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@ -48,11 +41,6 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
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switch (partId) {
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case 'settings':
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context.features = this.document.system.armorFeatures.map(x => x.value);
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context.armorScore = this.document.system.armorData.max;
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break;
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case 'effects':
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context.effects.actives = context.effects.actives.filter(x => !x.system.armorData);
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context.effects.inactives = context.effects.inactives.filter(x => !x.system.armorData);
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break;
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}
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@ -151,7 +151,7 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
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const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
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if (change.type === 'armor') acc += change.value.current;
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return acc;
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}, 0);
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}, this.parent.actor.system.armor?.system?.armor?.current ?? 0);
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const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
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options.scrollingTextData = [armorData];
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@ -6,6 +6,7 @@ import DhCreature from './creature.mjs';
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import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
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import { getArmorSources } from '../../helpers/utils.mjs';
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export default class DhCharacter extends DhCreature {
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/**@override */
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@ -469,43 +470,57 @@ export default class DhCharacter extends DhCreature {
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const increasing = armorChange >= 0;
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let remainingChange = Math.abs(armorChange);
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const armorEffects = Array.from(this.parent.allApplicableEffects()).filter(x => x.system.armorData);
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const orderedEffects = game.system.api.data.activeEffects.changeTypes.armor.orderEffectsForAutoChange(
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armorEffects,
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increasing
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);
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const orderedSources = getArmorSources(this.parent).filter(s => !s.disabled);
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const embeddedUpdates = [];
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for (const armorEffect of orderedEffects) {
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const handleArmorData = (embeddedUpdates, doc, armorData) => {
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let usedArmorChange = 0;
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if (clear) {
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usedArmorChange -= armorEffect.system.armorChange.value.current;
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usedArmorChange -= armorData.current;
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} else {
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if (increasing) {
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const remainingArmor = armorEffect.system.armorData.max - armorEffect.system.armorData.current;
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const remainingArmor = armorData.max - armorData.current;
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usedArmorChange = Math.min(remainingChange, remainingArmor);
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remainingChange -= usedArmorChange;
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} else {
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const changeChange = Math.min(armorEffect.system.armorData.current, remainingChange);
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const changeChange = Math.min(armorData.current, remainingChange);
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usedArmorChange -= changeChange;
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remainingChange -= changeChange;
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}
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}
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if (!usedArmorChange) continue;
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if (!usedArmorChange) return usedArmorChange;
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else {
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if (!embeddedUpdates[armorEffect.parent.id])
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embeddedUpdates[armorEffect.parent.id] = { doc: armorEffect.parent, updates: [] };
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if (!embeddedUpdates[doc.id]) embeddedUpdates[doc.id] = { doc: doc, updates: [] };
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embeddedUpdates[armorEffect.parent.id].updates.push({
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'_id': armorEffect.id,
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'system.changes': armorEffect.system.changes.map(change => ({
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return usedArmorChange;
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}
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};
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const armorUpdates = [];
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const effectUpdates = [];
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for (const { document: armorSource } of orderedSources) {
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const usedArmorChange = handleArmorData(
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armorSource.type === 'armor' ? armorUpdates : effectUpdates,
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armorSource.parent,
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armorSource.type === 'armor' ? armorSource.system.armor : armorSource.system.armorData
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);
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if (!usedArmorChange) continue;
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if (armorSource.type === 'armor') {
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armorUpdates[armorSource.parent.id].updates.push({
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'_id': armorSource.id,
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'system.armor.current': armorSource.system.armor.current + usedArmorChange
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});
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} else {
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effectUpdates[armorSource.parent.id].updates.push({
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'_id': armorSource.id,
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'system.changes': armorSource.system.changes.map(change => ({
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...change,
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value:
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change.type === 'armor'
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? {
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...change.value,
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current: armorEffect.system.armorChange.value.current + usedArmorChange
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current: armorSource.system.armorChange.value.current + usedArmorChange
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}
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: change.value
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}))
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@ -515,22 +530,34 @@ export default class DhCharacter extends DhCreature {
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if (remainingChange === 0 && !clear) break;
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}
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const updateValues = Object.values(embeddedUpdates);
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for (const [index, { doc, updates }] of updateValues.entries())
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await doc.updateEmbeddedDocuments('ActiveEffect', updates, { render: index === updateValues.length - 1 });
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const armorUpdateValues = Object.values(armorUpdates);
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for (const [index, { doc, updates }] of armorUpdateValues.entries())
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await doc.updateEmbeddedDocuments('Item', updates, { render: index === armorUpdateValues.length - 1 });
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const effectUpdateValues = Object.values(effectUpdates);
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for (const [index, { doc, updates }] of effectUpdateValues.entries())
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await doc.updateEmbeddedDocuments('ActiveEffect', updates, {
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render: index === effectUpdateValues.length - 1
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});
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}
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async updateArmorEffectValue({ uuid, value }) {
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const effect = await foundry.utils.fromUuid(uuid);
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const effectValue = effect.system.armorChange.value;
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await effect.update({
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'system.changes': [
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{
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...effect.system.armorChange,
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value: { ...effectValue, current: effectValue.current + value }
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}
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]
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});
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const source = await foundry.utils.fromUuid(uuid);
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if (source.type === 'armor') {
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await source.update({
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'system.armor.current': source.system.armor.current + value
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});
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} else {
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const effectValue = source.system.armorChange.value;
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await source.update({
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'system.changes': [
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{
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...source.system.armorChange,
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value: { ...effectValue, current: effectValue.current + value }
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}
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]
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});
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}
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}
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get sheetLists() {
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@ -657,8 +684,8 @@ export default class DhCharacter extends DhCreature {
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prepareBaseData() {
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super.prepareBaseData();
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this.armorScore = {
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max: 0,
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value: 0
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max: this.armor?.system.armor.max ?? 0,
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value: this.armor?.system.armor.current ?? 0
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};
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this.evasion += this.class.value?.system?.evasion ?? 0;
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@ -19,6 +19,14 @@ export default class DHArmor extends AttachableItem {
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...super.defineSchema(),
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tier: new fields.NumberField({ required: true, integer: true, initial: 1, min: 1 }),
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equipped: new fields.BooleanField({ initial: false }),
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armor: new fields.SchemaField({
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current: new fields.NumberField({ integer: true, min: 0, initial: 0 }),
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max: new fields.NumberField({ required: true, integer: true, initial: 0 })
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}),
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baseThresholds: new fields.SchemaField({
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major: new fields.NumberField({ integer: true, initial: 0 }),
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severe: new fields.NumberField({ integer: true, initial: 0 })
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}),
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armorFeatures: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({
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@ -27,11 +35,7 @@ export default class DHArmor extends AttachableItem {
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effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
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actionIds: new fields.ArrayField(new fields.StringField({ required: true }))
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})
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),
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baseThresholds: new fields.SchemaField({
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major: new fields.NumberField({ integer: true, initial: 0 }),
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severe: new fields.NumberField({ integer: true, initial: 0 })
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})
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)
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};
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}
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@ -48,17 +52,6 @@ export default class DHArmor extends AttachableItem {
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);
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}
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get armorEffect() {
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return this.parent.effects.find(x => x.system.armorData);
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}
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get armorData() {
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const armorEffect = this.armorEffect;
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if (!armorEffect) return { value: 0, max: 0 };
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return armorEffect.system.armorData;
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}
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/**@inheritdoc */
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async getDescriptionData() {
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const baseDescription = this.description;
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@ -73,17 +66,6 @@ export default class DHArmor extends AttachableItem {
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return { prefix, value: baseDescription, suffix: null };
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}
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/**@inheritdoc */
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async _onCreate(_data, _options, userId) {
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if (userId !== game.user.id) return;
|
||||
|
||||
if (!this.parent.effects.some(x => x.system.armorData)) {
|
||||
this.parent.createEmbeddedDocuments('ActiveEffect', [
|
||||
game.system.api.data.activeEffects.changeTypes.armor.getDefaultArmorEffect()
|
||||
]);
|
||||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
|
|
@ -184,7 +166,7 @@ export default class DHArmor extends AttachableItem {
|
|||
*/
|
||||
_getTags() {
|
||||
const tags = [
|
||||
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armorData.max}`,
|
||||
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`,
|
||||
`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
|
||||
];
|
||||
|
||||
|
|
@ -196,7 +178,7 @@ export default class DHArmor extends AttachableItem {
|
|||
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
|
||||
*/
|
||||
_getLabels() {
|
||||
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armorData.max}`];
|
||||
const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.armor.max}`];
|
||||
return labels;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -220,6 +220,19 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
|
||||
addLinkedItemsDiff(changed.system?.features, this.features, options);
|
||||
|
||||
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
const armorChanged =
|
||||
changed.system?.armor?.current !== undefined && changed.system.armor.current !== this.armor.current;
|
||||
if (armorChanged && autoSettings.resourceScrollTexts && this.parent.parent?.type === 'character') {
|
||||
const armorChangeValue = changed.system.armor.current - this.armor.current;
|
||||
const armorData = getScrollTextData(
|
||||
this.parent.parent,
|
||||
{ value: armorChangeValue + this.parent.parent.system.armorScore.value },
|
||||
'armor'
|
||||
);
|
||||
options.scrollingTextData = [armorData];
|
||||
}
|
||||
|
||||
if (changed.system?.actions) {
|
||||
const triggersToRemove = Object.keys(changed.system.actions).reduce((acc, key) => {
|
||||
const action = changed.system.actions[key];
|
||||
|
|
|
|||
|
|
@ -743,3 +743,67 @@ export function getUnusedDamageTypes(parts) {
|
|||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
/** Returns resolved armor sources ordered by application order */
|
||||
export function getArmorSources(actor) {
|
||||
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
|
||||
if (actor.system.armor) rawArmorSources.push(actor.system.armor);
|
||||
|
||||
const data = rawArmorSources.map(doc => {
|
||||
// Get the origin item. Since the actor is already loaded, it should already be cached
|
||||
// Consider the relative function versions if this causes an issue
|
||||
const isItem = doc instanceof Item;
|
||||
const origin = isItem ? doc : doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc.parent;
|
||||
return {
|
||||
origin,
|
||||
name: origin.name,
|
||||
document: doc,
|
||||
data: doc.system.armor ?? doc.system.armorData,
|
||||
disabled: !!doc.disabled || !!doc.isSuppressed
|
||||
};
|
||||
});
|
||||
|
||||
return sortBy(data, ({ origin }) => {
|
||||
switch (origin?.type) {
|
||||
case 'class':
|
||||
case 'subclass':
|
||||
case 'ancestry':
|
||||
case 'community':
|
||||
case 'feature':
|
||||
case 'domainCard':
|
||||
return 2;
|
||||
case 'loot':
|
||||
case 'consumable':
|
||||
return 3;
|
||||
case 'character':
|
||||
return 4;
|
||||
case 'weapon':
|
||||
return 5;
|
||||
case 'armor':
|
||||
return 6;
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array sorted by a function that returns a thing to compare, or an array to compare in order
|
||||
* Similar to lodash's sortBy function.
|
||||
*/
|
||||
export function sortBy(arr, fn) {
|
||||
const directCompare = (a, b) => (a < b ? -1 : a > b ? 1 : 0);
|
||||
const cmp = (a, b) => {
|
||||
const resultA = fn(a);
|
||||
const resultB = fn(b);
|
||||
if (Array.isArray(resultA) && Array.isArray(resultB)) {
|
||||
for (let idx = 0; idx < Math.min(resultA.length, resultB.length); idx++) {
|
||||
const result = directCompare(resultA[idx], resultB[idx]);
|
||||
if (result !== 0) return result;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return directCompare(resultA, resultB);
|
||||
};
|
||||
return arr.sort(cmp);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue