[Feature] 495 - Adversaries Tier 2 (#507)

* Half of Tier 2

* Finished Tier 2

* Updated faulty damage
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WBHarry 2025-08-02 07:45:08 +02:00 committed by GitHub
parent 90faf48b05
commit 32c35d3213
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GPG key ID: B5690EEEBB952194
40 changed files with 12679 additions and 707 deletions

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@ -33,7 +33,7 @@
"reduction": 0
}
},
"type": "standard",
"type": "bruiser",
"notes": "",
"hordeHp": 1,
"experiences": {},
@ -64,22 +64,61 @@
}
},
"tier": 2,
"description": "<p>A large aquatic predator, always on the move.</p>"
"description": "<p>A large aquatic predator, always on the move.</p>",
"motivesAndTactics": "Find the blood, isolate prey, target the weak",
"attack": {
"name": "Toothy Maw",
"img": "icons/creatures/abilities/mouth-teeth-lamprey-red.webp",
"roll": {
"bonus": 2
},
"range": "veryClose",
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"flatMultiplier": 2,
"dice": "d12",
"bonus": 1,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
]
}
}
},
"flags": {},
"_stats": {
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@ -179,7 +218,237 @@
"appendNumber": false,
"prependAdjective": false
},
"items": [],
"items": [
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"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p>",
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"actions": {},
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"img": "icons/magic/death/skull-energy-light-purple.webp",
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{
"name": "Rending Bite",
"type": "feature",
"system": {
"description": "<p>When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
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"type": "attack",
"_id": "a0gC7uWycUB2NgKS",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "action",
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"max": "",
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"damage": {
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"flatMultiplier": 2,
"dice": "d12",
"bonus": 1,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
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],
"base": false,
"resultBased": false,
"valueAlt": {
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"dice": "d6",
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"formula": "1"
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"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
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"type": []
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": 1
},
"effects": [],
"roll": {
"type": "attack",
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
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"useDefault": false
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"save": {
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"damageMod": "none"
},
"name": "Attack",
"img": "icons/creatures/abilities/mouth-teeth-lamprey-red.webp",
"range": "veryClose"
}
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},
{
"name": "Blood in the Water",
"type": "feature",
"system": {
"description": "<p>When a creature within Close range of the Shark marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.</p>",
"resource": null,
"actions": {
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"chatDisplay": true,
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{
"scalable": false,
"key": "stress",
"value": 1,
"keyIsID": false,
"step": null
}
],
"uses": {
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"max": "",
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},
"effects": [],
"target": {
"type": "self",
"amount": null
},
"name": "Mark Stress",
"img": "icons/skills/wounds/blood-spurt-spray-red.webp",
"range": ""
}
},
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