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https://github.com/Foundryborne/daggerheart.git
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[Feature] 495 - Adversaries Tier 2 (#507)
* Half of Tier 2 * Finished Tier 2 * Updated faulty damage
This commit is contained in:
parent
90faf48b05
commit
32c35d3213
40 changed files with 12679 additions and 707 deletions
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@ -34,10 +34,21 @@
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"reduction": 0
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}
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},
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"type": "standard",
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"type": "leader",
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"notes": "",
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"hordeHp": 1,
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"experiences": {},
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"experiences": {
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"DaD7YHe8aNVUddmp": {
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"name": "Command",
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"description": "",
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"value": 3
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},
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"sausRbmLbfV7TIb5": {
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"name": "Intrusion",
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"description": "",
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"value": 3
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}
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},
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"bonuses": {
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"roll": {
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"attack": {
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@ -65,22 +76,60 @@
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}
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},
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"tier": 2,
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"description": "<p>A seasoned killer with a threatening voice and a deadly blade.</p>"
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"description": "<p>A seasoned killer with a threatening voice and a deadly blade.</p>",
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"attack": {
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"name": "Serrated Dagger",
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"img": "icons/weapons/daggers/dagger-jagged-handguard-black.webp",
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"roll": {
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"bonus": 5
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},
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"range": "close",
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"flatMultiplier": 2,
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"dice": "d10",
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"bonus": 2,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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"physical"
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],
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"base": false
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}
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]
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}
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}
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"coreVersion": "13.344",
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784305,
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"modifiedTime": 1753922784305,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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"modifiedTime": 1754090770938,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_id": "dNta0cUzr96xcFhf",
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"sort": 3400000,
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"sort": 2500000,
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"ownership": {
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"default": 0,
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"ei8OkswTzyDp4IGC": 3,
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@ -180,7 +229,202 @@
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"appendNumber": false,
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"prependAdjective": false
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},
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"items": [],
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"items": [
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{
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"name": "Won't See it Coming",
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"type": "feature",
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"system": {
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"description": "<p> The Assassin deals direct damage while they’re <em>Hidden</em>.</p>",
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"resource": null,
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"actions": {},
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"_id": "Pb3qWLBJmpOmoKq0",
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"img": "icons/magic/perception/silhouette-stealth-shadow.webp",
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"effects": [],
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"folder": null,
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"sort": 0,
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"default": 0,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754081391258,
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"modifiedTime": 1754081419719,
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},
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"_key": "!actors.items!dNta0cUzr96xcFhf.Pb3qWLBJmpOmoKq0"
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},
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{
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"name": "Strike as One",
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"type": "feature",
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"system": {
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"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the Assassin’s unmarked Stress.</p>",
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"resource": null,
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"actions": {
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"vKRDbD07bqR317Zv": {
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"type": "effect",
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"_id": "vKRDbD07bqR317Zv",
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"systemPath": "actions",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "stress",
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"value": 1,
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"keyIsID": false,
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"step": null
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}
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],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "self",
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"amount": null
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},
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"name": "Mark Stress",
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"img": "icons/skills/movement/arrows-up-trio-red.webp",
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"range": ""
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}
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"_id": "za6Qr0CjI9Kb4I0U",
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"img": "icons/skills/movement/arrows-up-trio-red.webp",
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"sort": 0,
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"ownership": {
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"default": 0,
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1754081423583,
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"modifiedTime": 1754081462564,
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},
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{
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"name": "The Subtle Blade",
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"type": "feature",
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"system": {
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"description": "<p>When the Assassin successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
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"resource": null,
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"actions": {
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"tYkZ9BwjlOg61BhE": {
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"type": "effect",
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"_id": "tYkZ9BwjlOg61BhE",
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"systemPath": "actions",
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"description": "",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "fear",
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"value": 1,
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"keyIsID": false,
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"step": null
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}
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],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "self",
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"amount": null
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},
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"name": "Spend Fear",
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"img": "icons/skills/melee/strike-dagger-blood-red.webp",
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"range": ""
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}
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},
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{
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"name": "Momentum",
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"type": "feature",
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"system": {
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"description": "<p> When the Assassin makes a successful attack against a PC, you gain a Fear.</p>",
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"resource": null,
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"actions": {},
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"img": "icons/skills/melee/strike-weapons-orange.webp",
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}
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