[Feature] 495 - Adversaries Tier 2 (#507)

* Half of Tier 2

* Finished Tier 2

* Updated faulty damage
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WBHarry 2025-08-02 07:45:08 +02:00 committed by GitHub
parent 90faf48b05
commit 32c35d3213
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GPG key ID: B5690EEEBB952194
40 changed files with 12679 additions and 707 deletions

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@ -34,10 +34,16 @@
"reduction": 0
}
},
"type": "standard",
"type": "bruiser",
"notes": "",
"hordeHp": 1,
"experiences": {},
"experiences": {
"NMxJpVBxCUuIVcvq": {
"name": "Intrusion",
"description": "",
"value": 2
}
},
"bonuses": {
"roll": {
"attack": {
@ -65,22 +71,60 @@
}
},
"tier": 2,
"description": "<p>An especially muscular giant wielding a warhammer larger than a human.</p>"
"description": "<p>An especially muscular giant wielding a warhammer larger than a human.</p>",
"attack": {
"name": "Warhammer",
"img": "icons/weapons/hammers/hammer-double-simple-worn.webp",
"roll": {
"bonus": 2
},
"range": "veryClose",
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"flatMultiplier": 2,
"dice": "d12",
"bonus": 3,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
]
}
}
},
"flags": {},
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@ -180,7 +224,263 @@
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"prependAdjective": false
},
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{
"name": "Battering Ram",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"resource": null,
"actions": {
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"systemPath": "actions",
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"chatDisplay": true,
"actionType": "action",
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"bonus": 3,
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},
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],
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"img": "icons/skills/melee/shield-damaged-broken-orange.webp",
"range": "close"
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{
"name": "Bloody Reprisal",
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"chatDisplay": true,
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"dice": "d6",
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}
}
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": 1
},
"effects": [],
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"advState": "neutral",
"diceRolling": {
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},
"useDefault": false
},
"save": {
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"damageMod": "none"
},
"name": "Attack",
"img": "icons/skills/melee/strike-flail-spiked-pink.webp",
"range": "veryClose"
}
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},
{
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Brawler makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {},
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"_id": "B0EniYxyLvjJSqYb",
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