fix instances of rolls being called checks (#1702)

Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
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Psitacus 2026-03-05 01:56:35 -07:00 committed by GitHub
parent 986544a653
commit 3267f3f531
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2 changed files with 5 additions and 5 deletions

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@ -1166,12 +1166,12 @@
}, },
"far": { "far": {
"name": "Far", "name": "Far",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.", "description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility roll to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
"short": "Far" "short": "Far"
}, },
"veryFar": { "veryFar": {
"name": "Very Far", "name": "Very Far",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.", "description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility roll to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
"short": "V. Far" "short": "V. Far"
} }
}, },
@ -2806,7 +2806,7 @@
"title": "Domain Card" "title": "Domain Card"
}, },
"dualityRoll": { "dualityRoll": {
"abilityCheckTitle": "{ability} Check" "abilityCheckTitle": "{ability} Roll"
}, },
"effectSummary": { "effectSummary": {
"title": "Effects Applied", "title": "Effects Applied",
@ -2821,7 +2821,7 @@
"selectLeader": "Select a Leader", "selectLeader": "Select a Leader",
"selectMember": "Select a Member", "selectMember": "Select a Member",
"rerollTitle": "Reroll Group Roll", "rerollTitle": "Reroll Group Roll",
"rerollContent": "Are you sure you want to reroll your {trait} check?", "rerollContent": "Are you sure you want to reroll your {trait} roll?",
"rerollTooltip": "Reroll", "rerollTooltip": "Reroll",
"wholePartySelected": "The whole party is selected" "wholePartySelected": "The whole party is selected"
}, },

View file

@ -53,7 +53,7 @@
"difficulty": null, "difficulty": null,
"damageMod": "none" "damageMod": "none"
}, },
"name": "Agility Check", "name": "Agility Roll",
"img": "icons/skills/melee/sword-engraved-glow-purple.webp", "img": "icons/skills/melee/sword-engraved-glow-purple.webp",
"range": "close" "range": "close"
} }