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Added Colorful/Normal DualityRoll color settings
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commit
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14 changed files with 873 additions and 139 deletions
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@ -1,3 +1,6 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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import DhpDualityRoll from '../data/dualityRoll.mjs';
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export default class DhpChatMesssage extends ChatMessage {
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async renderHTML() {
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if (
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@ -9,6 +12,20 @@ export default class DhpChatMesssage extends ChatMessage {
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this.content = await foundry.applications.handlebars.renderTemplate(this.content, this.system);
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}
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return super.renderHTML();
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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if (
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this.type === 'dualityRoll' &&
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor) ===
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DualityRollColor.colorful.value
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) {
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html.classList.add('duality');
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const dualityResult = this.system.dualityResult;
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if (dualityResult === DhpDualityRoll.dualityResult.hope) html.classList.add('hope');
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else if (dualityResult === DhpDualityRoll.dualityResult.fear) html.classList.add('fear');
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else html.classList.add('critical');
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}
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return html;
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}
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}
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@ -1,3 +1,5 @@
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import { DualityRollColor } from '../config/settingsConfig.mjs';
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class DhpAutomationSettings extends FormApplication {
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constructor(object = {}, options = {}) {
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super(object, options);
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@ -213,6 +215,16 @@ export const registerDHPSettings = () => {
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}
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});
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game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
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name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
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hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
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scope: 'world',
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config: true,
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type: Number,
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choices: Object.values(DualityRollColor),
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default: DualityRollColor.colorful.value
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});
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game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Label'),
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@ -567,7 +567,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
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const { roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString } =
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await this.document.dualityRoll(
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{ title: 'Attribute Modifier', value: modifier },
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{ title: game.i18n.localize(abilities[weapon.system.trait].label), value: modifier },
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event.shiftKey,
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damage.bonusDamage
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);
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