[V14] TagTeamRoll Rework (#1732)

* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
This commit is contained in:
WBHarry 2026-03-16 09:31:15 +01:00 committed by GitHub
parent a7eda31aec
commit 3031531b14
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46 changed files with 1301 additions and 738 deletions

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@ -15,6 +15,9 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
case socketEvent.DowntimeTrigger:
Party.downtimeMoveQuery(data);
break;
case socketEvent.TagTeamStart:
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data);
break;
}
}
@ -22,7 +25,8 @@ export const socketEvent = {
GMUpdate: 'DhGMUpdate',
Refresh: 'DhRefresh',
DhpFearUpdate: 'DhFearUpdate',
DowntimeTrigger: 'DowntimeTrigger'
DowntimeTrigger: 'DowntimeTrigger',
TagTeamStart: 'DhTagTeamStart'
};
export const GMUpdateEvent = {