[V14] TagTeamRoll Rework (#1732)

* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
This commit is contained in:
WBHarry 2026-03-16 09:31:15 +01:00 committed by GitHub
parent a7eda31aec
commit 3031531b14
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46 changed files with 1301 additions and 738 deletions

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@ -528,7 +528,8 @@ export function expireActiveEffects(actor, allowedTypes = null) {
export async function getCritDamageBonus(formula) {
const critRoll = new Roll(formula);
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
await critRoll.evaluate();
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.results.filter(r => r.active).length, 0);
}
export function htmlToText(html) {