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[V14] TagTeamRoll Rework (#1732)
* Initial rolls working * Fixed reroll * more * More work * Added results section * . * Visual improvements * . * Removed traces of old TagTeamRoll * Added initiator handling * Added updating for other players * Fixed sync start * Completed finish method * Damage reroll * Fixed localization * Fixed crit damage * Fixes * Added visual of advantage and disadvantage dice
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46 changed files with 1301 additions and 738 deletions
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@ -528,7 +528,8 @@ export function expireActiveEffects(actor, allowedTypes = null) {
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export async function getCritDamageBonus(formula) {
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const critRoll = new Roll(formula);
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return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
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await critRoll.evaluate();
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return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.results.filter(r => r.active).length, 0);
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}
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export function htmlToText(html) {
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