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[V14] TagTeamRoll Rework (#1732)
* Initial rolls working * Fixed reroll * more * More work * Added results section * . * Visual improvements * . * Removed traces of old TagTeamRoll * Added initiator handling * Added updating for other players * Fixed sync start * Completed finish method * Damage reroll * Fixed localization * Fixed crit damage * Fixes * Added visual of advantage and disadvantage dice
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46 changed files with 1301 additions and 738 deletions
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@ -374,9 +374,9 @@ export default class DualityRoll extends D20Roll {
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}
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}
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static async reroll(rollString, target, message) {
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let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
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const term = parsedRoll.terms[target.dataset.dieIndex];
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static async reroll(rollBase, dieIndex, diceType) {
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let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
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const term = parsedRoll.terms[dieIndex];
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await term.reroll(`/r1=${term.total}`);
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const result = await parsedRoll.evaluate();
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@ -393,35 +393,35 @@ export default class DualityRoll extends D20Roll {
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options: { appearance: {} }
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};
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const diceSoNicePresets = await getDiceSoNicePresets(result, `d${term._faces}`, `d${term._faces}`);
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const type = target.dataset.type;
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if (diceSoNicePresets[type]) {
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diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
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const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
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if (diceSoNicePresets[diceType]) {
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diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
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}
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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} else {
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foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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}
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const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
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targets: message.system.targets,
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targets: parsedRoll.options.targets ?? [],
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roll: {
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advantage: message.system.roll.advantage?.type,
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difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
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advantage: parsedRoll.options.roll.advantage?.type,
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difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
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}
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});
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const extraIndex = newRoll.advantage ? 3 : 2;
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newRoll.extra = newRoll.extra.slice(extraIndex);
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const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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const actor = message.system.source.actor ? await foundry.utils.fromUuid(message.system.source.actor) : null;
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const actor = parsedRoll.options.source.actor
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? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
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: null;
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const config = {
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source: { actor: message.system.source.actor ?? '' },
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targets: message.system.targets,
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tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
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source: { actor: parsedRoll.options.source.actor ?? '' },
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targets: parsedRoll.targets,
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roll: newRoll,
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rerolledRoll: message.system.roll,
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rerolledRoll: parsedRoll.roll,
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resourceUpdates: new ResourceUpdateMap(actor)
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};
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