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[V14] TagTeamRoll Rework (#1732)
* Initial rolls working * Fixed reroll * more * More work * Added results section * . * Visual improvements * . * Removed traces of old TagTeamRoll * Added initiator handling * Added updating for other players * Fixed sync start * Completed finish method * Damage reroll * Fixed localization * Fixed crit damage * Fixes * Added visual of advantage and disadvantage dice
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46 changed files with 1301 additions and 738 deletions
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@ -189,19 +189,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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return true;
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}
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async _preDelete() {
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/* Clear all partyMembers from tagTeam setting.*/
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/* Revisit this when tagTeam is improved for many parties */
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if (this.parent.parties.size > 0) {
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const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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await tagTeam.updateSource({
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initiator: this.parent.id === tagTeam.initiator ? null : tagTeam.initiator,
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members: Object.keys(tagTeam.members).find(x => x === this.parent.id) ? { [this.parent.id]: _del } : {}
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
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}
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}
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async _preUpdate(changes, options, userId) {
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const allowed = await super._preUpdate(changes, options, userId);
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if (allowed === false) return;
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