[V14] TagTeamRoll Rework (#1732)

* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
This commit is contained in:
WBHarry 2026-03-16 09:31:15 +01:00 committed by GitHub
parent a7eda31aec
commit 3031531b14
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
46 changed files with 1301 additions and 738 deletions

View file

@ -189,19 +189,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
return true;
}
async _preDelete() {
/* Clear all partyMembers from tagTeam setting.*/
/* Revisit this when tagTeam is improved for many parties */
if (this.parent.parties.size > 0) {
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
await tagTeam.updateSource({
initiator: this.parent.id === tagTeam.initiator ? null : tagTeam.initiator,
members: Object.keys(tagTeam.members).find(x => x === this.parent.id) ? { [this.parent.id]: _del } : {}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
}
}
async _preUpdate(changes, options, userId) {
const allowed = await super._preUpdate(changes, options, userId);
if (allowed === false) return;

View file

@ -75,10 +75,6 @@ export default class DhEnvironment extends BaseDataActor {
);
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll }
});
});
}
}

View file

@ -1,5 +1,6 @@
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
export default class DhParty extends BaseDataActor {
/**@inheritdoc */
@ -14,7 +15,8 @@ export default class DhParty extends BaseDataActor {
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
})
}),
tagTeam: new fields.EmbeddedDataField(TagTeamData)
};
}
@ -40,23 +42,6 @@ export default class DhParty extends BaseDataActor {
}
}
async _preDelete() {
/* Clear all partyMembers from tagTeam setting.*/
/* Revisit this when tagTeam is improved for many parties */
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
await tagTeam.updateSource({
initiator: this.partyMembers.some(x => x.id === tagTeam.initiator) ? null : tagTeam.initiator,
members: Object.keys(tagTeam.members).reduce((acc, key) => {
if (this.partyMembers.find(x => x.id === key)) {
acc[key] = _del;
}
return acc;
}, {})
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
}
_onDelete(options, userId) {
super._onDelete(options, userId);