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[V14] TagTeamRoll Rework (#1732)
* Initial rolls working * Fixed reroll * more * More work * Added results section * . * Visual improvements * . * Removed traces of old TagTeamRoll * Added initiator handling * Added updating for other players * Fixed sync start * Completed finish method * Damage reroll * Fixed localization * Fixed crit damage * Fixes * Added visual of advantage and disadvantage dice
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46 changed files with 1301 additions and 738 deletions
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@ -50,9 +50,8 @@ export default class DHAttackAction extends DHDamageAction {
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async use(event, options) {
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const result = await super.use(event, options);
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if (!result.message) return;
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if (result.message.system.action.roll?.type === 'attack') {
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if (result.message?.system.action.roll?.type === 'attack') {
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
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}
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