mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
[V14] TagTeamRoll Rework (#1732)
* Initial rolls working * Fixed reroll * more * More work * Added results section * . * Visual improvements * . * Removed traces of old TagTeamRoll * Added initiator handling * Added updating for other players * Fixed sync start * Completed finish method * Damage reroll * Fixed localization * Fixed crit damage * Fixes * Added visual of advantage and disadvantage dice
This commit is contained in:
parent
a7eda31aec
commit
3031531b14
46 changed files with 1301 additions and 738 deletions
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@ -35,7 +35,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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updateIsAdvantage: this.updateIsAdvantage,
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selectExperience: this.selectExperience,
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toggleReaction: this.toggleReaction,
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toggleTagTeamRoll: this.toggleTagTeamRoll,
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toggleSelectedEffect: this.toggleSelectedEffect,
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submitRoll: this.submitRoll
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},
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@ -133,12 +132,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.reactionOverride = this.reactionOverride;
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}
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const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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if (this.actor && tagTeamSetting.members[this.actor.id] && !this.config.skips?.createMessage) {
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context.activeTagTeamRoll = true;
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context.tagTeamSelected = this.config.tagTeamSelected;
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}
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return context;
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}
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@ -215,11 +208,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}
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}
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static toggleTagTeamRoll() {
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this.config.tagTeamSelected = !this.config.tagTeamSelected;
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this.render();
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}
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static toggleSelectedEffect(_event, button) {
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this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
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this.render();
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@ -1,5 +1,3 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -123,16 +121,8 @@ export default class RerollDamageDialog extends HandlebarsApplicationMixin(Appli
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return acc;
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}, {})
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};
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await this.message.update(update);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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await this.close();
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}
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@ -1,5 +1,7 @@
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import { MemberData } from '../../data/tagTeamData.mjs';
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import { getCritDamageBonus } from '../../helpers/utils.mjs';
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import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -7,15 +9,23 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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constructor(party) {
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super();
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this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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this.party = party;
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this.partyMembers = party.system.partyMembers
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.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.map(member => ({
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...member.toObject(),
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uuid: member.uuid,
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id: member.id,
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selected: false
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}));
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this.intiator = null;
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this.openForAllPlayers = true;
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this.setupHooks = Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
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if (refreshType === RefreshType.TagTeamRoll) {
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this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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this.render();
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}
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});
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this.tabGroups.application = Object.keys(party.system.tagTeam.members).length
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? 'tagTeamRoll'
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: 'initialization';
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Hooks.on(socketEvent.Refresh, this.tagTeamRefresh.bind());
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}
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get title() {
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@ -24,324 +34,633 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'TagTeamDialog',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'],
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position: { width: 550, height: 'auto' },
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actions: {
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removeMember: TagTeamDialog.#removeMember,
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unlinkMessage: TagTeamDialog.#unlinkMessage,
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selectMessage: TagTeamDialog.#selectMessage,
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createTagTeam: TagTeamDialog.#createTagTeam
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toggleSelectMember: TagTeamDialog.#toggleSelectMember,
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startTagTeamRoll: TagTeamDialog.#startTagTeamRoll,
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makeRoll: TagTeamDialog.#makeRoll,
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removeRoll: TagTeamDialog.#removeRoll,
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rerollDice: TagTeamDialog.#rerollDice,
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makeDamageRoll: TagTeamDialog.#makeDamageRoll,
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removeDamageRoll: TagTeamDialog.#removeDamageRoll,
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rerollDamageDice: TagTeamDialog.#rerollDamageDice,
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selectRoll: TagTeamDialog.#selectRoll,
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cancelRoll: TagTeamDialog.#onCancelRoll,
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finishRoll: TagTeamDialog.#finishRoll
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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};
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static PARTS = {
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application: {
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id: 'tag-team-dialog',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog.hbs'
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initialization: {
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id: 'initialization',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/initialization.hbs'
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},
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tagTeamRoll: {
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id: 'tagTeamRoll',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamRoll.hbs'
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}
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};
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/** @inheritdoc */
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static TABS = {
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application: {
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tabs: [{ id: 'initialization' }, { id: 'tagTeamRoll' }]
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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for (const element of htmlElement.querySelectorAll('.roll-type-select'))
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element.addEventListener('change', this.updateRollType.bind(this));
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.hopeCost = this.hopeCost;
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context.data = this.data;
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context.memberOptions = this.party.filter(c => !this.data.members[c.id]);
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context.selectedCharacterOptions = this.party.filter(c => this.data.members[c.id]);
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context.members = Object.keys(this.data.members).map(id => {
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const roll = this.data.members[id].messageId ? game.messages.get(this.data.members[id].messageId) : null;
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context.usesDamage =
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context.usesDamage === undefined
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? roll?.system.hasDamage
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: context.usesDamage && roll?.system.hasDamage;
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return {
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character: this.party.find(x => x.id === id),
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selected: this.data.members[id].selected,
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roll: roll,
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damageValues: roll
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? Object.keys(roll.system.damage).map(key => ({
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key: key,
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name: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label),
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total: roll.system.damage[key].total
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}))
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: null
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};
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});
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const initiatorChar = this.party.find(x => x.id === this.data.initiator.id);
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context.initiator = {
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character: initiatorChar,
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cost: this.data.initiator.cost
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};
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const selectedMember = Object.values(context.members).find(x => x.selected && x.roll);
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const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
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context.selectedData = {
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result: selectedMember
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? `${selectedMember.roll.system.roll.total} ${selectedMember.roll.system.roll.result.label}`
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: null,
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damageValues: null
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};
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for (const member of Object.values(context.members)) {
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if (!member.roll) continue;
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if (context.usesDamage) {
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if (!context.selectedData.damageValues) context.selectedData.damageValues = {};
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for (let damage of member.damageValues) {
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const damageTotal = member.roll.system.isCritical
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? damage.total
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: selectedIsCritical
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? damage.total + (await getCritDamageBonus(member.roll.system.damage[damage.key].formula))
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: damage.total;
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if (context.selectedData.damageValues[damage.key]) {
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context.selectedData.damageValues[damage.key].total += damageTotal;
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} else {
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context.selectedData.damageValues[damage.key] = {
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...foundry.utils.deepClone(damage),
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total: damageTotal
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};
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}
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}
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}
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}
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context.showResult = Object.values(context.members).reduce((enabled, member) => {
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if (!member.roll) return enabled;
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if (context.usesDamage) {
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enabled = enabled === null ? member.damageValues.length > 0 : enabled && member.damageValues.length > 0;
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} else {
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enabled = enabled === null ? Boolean(member.roll) : enabled && Boolean(member.roll);
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}
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return enabled;
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}, null);
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context.createDisabled =
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!context.selectedData.result ||
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!this.data.initiator.id ||
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Object.keys(this.data.members).length === 0 ||
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Object.values(context.members).some(x =>
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context.usesDamage ? !x.damageValues || x.damageValues.length === 0 : !x.roll
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);
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context.isEditable = this.getIsEditable();
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return context;
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}
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async updateSource(update) {
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await this.data.updateSource(update);
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async _preparePartContext(partId, context, options) {
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const partContext = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'initialization':
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partContext.tagTeamFields = this.party.system.schema.fields.tagTeam.fields;
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partContext.memberSelection = this.partyMembers;
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const selectedMembers = partContext.memberSelection.filter(x => x.selected);
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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partContext.allSelected = selectedMembers.length === 2;
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partContext.canStartTagTeam = partContext.allSelected && this.initiator;
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partContext.initiator = this.initiator;
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partContext.initiatorOptions = selectedMembers.map(x => ({ value: x.id, label: x.name }));
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partContext.initiatorDisabled = !selectedMembers.length;
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partContext.openForAllPlayers = this.openForAllPlayers;
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break;
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case 'tagTeamRoll':
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partContext.fields = this.party.system.schema.fields.tagTeam.fields;
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partContext.data = this.party.system.tagTeam;
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partContext.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
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partContext.traitOptions = CONFIG.DH.ACTOR.abilities;
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const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
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const critSelected = !selectedRoll
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? undefined
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: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
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partContext.members = {};
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for (const actorId in this.party.system.tagTeam.members) {
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const data = this.party.system.tagTeam.members[actorId];
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const actor = game.actors.get(actorId);
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const rollOptions = [];
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const damageRollOptions = [];
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for (const item of actor.items) {
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if (item.system.metadata.hasActions) {
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const actions = [
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...item.system.actions,
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...(item.system.attack ? [item.system.attack] : [])
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];
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for (const action of actions) {
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if (action.hasRoll) {
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const actionItem = {
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value: action.uuid,
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label: action.name,
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group: item.name,
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baseAction: action.baseAction
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};
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rollOptions.push(actionItem);
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if (action.hasDamage) damageRollOptions.push(actionItem);
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}
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}
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}
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}
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const damage = data.rollData?.options?.damage;
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partContext.hasDamage |= Boolean(damage);
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const critHitPointsDamage = await this.getCriticalDamage(damage);
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partContext.members[actorId] = {
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...data,
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isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: actorId,
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readyToRoll: Boolean(data.rollChoice),
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hasRolled: Boolean(data.rollData),
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rollOptions,
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damageRollOptions,
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damage: damage,
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critDamage: critHitPointsDamage,
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useCritDamage:
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critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
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};
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}
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partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members);
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partContext.joinedRoll = await this.getJoinedRoll({
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overrideIsCritical: critSelected,
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displayVersion: true
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});
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break;
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}
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return partContext;
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}
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static async updateData(_event, _, formData) {
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const { initiator, openForAllPlayers, ...partyData } = foundry.utils.expandObject(formData.object);
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this.initiator = initiator;
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this.openForAllPlayers = openForAllPlayers !== undefined ? openForAllPlayers : this.openForAllPlayers;
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this.updatePartyData(partyData);
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}
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async updatePartyData(updata, options = { render: true }) {
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await this.party.update(updata);
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if (options.render) {
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this.render(true);
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
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update: this.data.toObject(),
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refresh: { refreshType: RefreshType.TagTeamRoll }
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}
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data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh' }
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});
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}
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}
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static async updateData(_event, _element, formData) {
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const { selectedAddMember, initiator } = foundry.utils.expandObject(formData.object);
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const update = { initiator: initiator };
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if (selectedAddMember) {
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const member = await foundry.utils.fromUuid(selectedAddMember);
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update[`members.${member.id}`] = { messageId: null };
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}
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await this.updateSource(update);
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this.render();
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}
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static async #removeMember(_, button) {
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const update = { [`members.${button.dataset.characterId}`]: _del };
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if (this.data.initiator.id === button.dataset.characterId) {
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update.iniator = { id: null };
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}
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await this.updateSource(update);
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}
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static async #unlinkMessage(_, button) {
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await this.updateSource({ [`members.${button.id}.messageId`]: null });
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}
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static async #selectMessage(_, button) {
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const member = this.data.members[button.id];
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const currentSelected = Object.keys(this.data.members).find(key => this.data.members[key].selected);
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const curretSelectedUpdate =
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currentSelected && currentSelected !== button.id ? { [`${currentSelected}`]: { selected: false } } : {};
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await this.updateSource({
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members: {
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[`${button.id}`]: { selected: !member.selected },
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...curretSelectedUpdate
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}
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getIsEditable() {
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return this.party.system.partyMembers.some(actor => {
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const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
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return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
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});
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}
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static async #createTagTeam() {
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const mainRollId = Object.keys(this.data.members).find(key => this.data.members[key].selected);
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const mainRoll = game.messages.get(this.data.members[mainRollId].messageId);
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tagTeamRefresh = ({ refreshType, action }) => {
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if (refreshType !== RefreshType.TagTeamRoll) return;
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if (this.data.initiator.cost) {
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const initiator = this.party.find(x => x.id === this.data.initiator.id);
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if (initiator.system.resources.hope.value < this.data.initiator.cost) {
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switch (action) {
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case 'startTagTeamRoll':
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this.tabGroups.application = 'tagTeamRoll';
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break;
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case 'refresh':
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this.render();
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break;
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case 'close':
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this.close();
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break;
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}
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};
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async close(options = {}) {
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/* Opt out of Foundry's standard behavior of closing all application windows marked as UI when Escape is pressed */
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if (options.closeKey) return;
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Hooks.off(socketEvent.Refresh, this.tagTeamRefresh);
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return super.close(options);
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}
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checkInitiatorHopeError(initiator) {
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if (initiator.cost && initiator.memberId) {
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const actor = game.actors.get(initiator.memberId);
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if (actor.system.resources.hope.value < initiator.cost) {
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return ui.notifications.warn(
|
||||
game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.insufficientHope')
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const secondaryRolls = Object.keys(this.data.members)
|
||||
.filter(key => key !== mainRollId)
|
||||
.map(key => game.messages.get(this.data.members[key].messageId));
|
||||
//#region Initialization
|
||||
static #toggleSelectMember(_, button) {
|
||||
const member = this.partyMembers.find(x => x.id === button.dataset.id);
|
||||
if (member.selected && this.initiator?.memberId === member.id) this.initiator = null;
|
||||
|
||||
const systemData = foundry.utils.deepClone(mainRoll).system.toObject();
|
||||
const criticalRoll = systemData.roll.isCritical;
|
||||
for (let roll of secondaryRolls) {
|
||||
if (roll.system.hasDamage) {
|
||||
for (let key in roll.system.damage) {
|
||||
var damage = roll.system.damage[key];
|
||||
const damageTotal =
|
||||
!roll.system.isCritical && criticalRoll
|
||||
? (await getCritDamageBonus(damage.formula)) + damage.total
|
||||
: damage.total;
|
||||
const updatedDamageParts = damage.parts;
|
||||
if (systemData.damage[key]) {
|
||||
if (!roll.system.isCritical && criticalRoll) {
|
||||
for (let part of updatedDamageParts) {
|
||||
const criticalDamage = await getCritDamageBonus(part.formula);
|
||||
if (criticalDamage) {
|
||||
damage.formula = `${damage.formula} + ${criticalDamage}`;
|
||||
part.formula = `${part.formula} + ${criticalDamage}`;
|
||||
part.modifierTotal = part.modifierTotal + criticalDamage;
|
||||
part.total += criticalDamage;
|
||||
part.roll = new Roll(part.formula);
|
||||
}
|
||||
}
|
||||
}
|
||||
member.selected = !member.selected;
|
||||
this.render();
|
||||
}
|
||||
|
||||
systemData.damage[key].formula = `${systemData.damage[key].formula} + ${damage.formula}`;
|
||||
systemData.damage[key].total += damageTotal;
|
||||
systemData.damage[key].parts = [...systemData.damage[key].parts, ...updatedDamageParts];
|
||||
} else {
|
||||
systemData.damage[key] = { ...damage, total: damageTotal, parts: updatedDamageParts };
|
||||
}
|
||||
static async #startTagTeamRoll() {
|
||||
const error = this.checkInitiatorHopeError(this.initiator);
|
||||
if (error) return error;
|
||||
|
||||
await this.party.update({
|
||||
'system.tagTeam': _replace(
|
||||
new game.system.api.data.TagTeamData({
|
||||
...this.party.system.tagTeam.toObject(),
|
||||
initiator: this.initiator,
|
||||
members: this.partyMembers.reduce((acc, member) => {
|
||||
if (member.selected)
|
||||
acc[member.id] = {
|
||||
name: member.name,
|
||||
img: member.img,
|
||||
rollType: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id
|
||||
};
|
||||
return acc;
|
||||
}, {})
|
||||
})
|
||||
)
|
||||
});
|
||||
|
||||
const hookData = { openForAllPlayers: this.openForAllPlayers, partyId: this.party.id };
|
||||
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, hookData);
|
||||
game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.TagTeamStart,
|
||||
data: hookData
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
//#endregion
|
||||
//#region Tag Team Roll
|
||||
|
||||
async getInfoTexts(members) {
|
||||
let rollsAreFinished = true;
|
||||
let rollIsSelected = false;
|
||||
for (const member of Object.values(members)) {
|
||||
const rollFinished = Boolean(member.rollData);
|
||||
const damageFinished =
|
||||
member.rollData?.options?.hasDamage !== undefined ? member.rollData.options.damage : true;
|
||||
|
||||
rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
|
||||
rollIsSelected = rollIsSelected || member.selected;
|
||||
}
|
||||
|
||||
let hint = null;
|
||||
if (!rollsAreFinished) hint = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.hints.completeRolls');
|
||||
else if (!rollIsSelected) hint = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.hints.selectRoll');
|
||||
|
||||
return hint;
|
||||
}
|
||||
|
||||
async updateRollType(event) {
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${event.target.dataset.member}`]: {
|
||||
rollType: event.target.value,
|
||||
rollChoice: null
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async #removeRoll(_, button) {
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${button.dataset.member}`]: {
|
||||
rollData: null,
|
||||
rollChoice: null,
|
||||
selected: false
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async #makeRoll(event, button) {
|
||||
const { member } = button.dataset;
|
||||
|
||||
let result = null;
|
||||
switch (this.party.system.tagTeam.members[member].rollType) {
|
||||
case CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id:
|
||||
result = await this.makeTraitRoll(member);
|
||||
break;
|
||||
case CONFIG.DH.GENERAL.tagTeamRollTypes.ability.id:
|
||||
case CONFIG.DH.GENERAL.tagTeamRollTypes.damageAbility.id:
|
||||
result = await this.makeAbilityRoll(event, member);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!result) return;
|
||||
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
|
||||
const rollData = result.messageRoll.toJSON();
|
||||
delete rollData.options.messageRoll;
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${member}.rollData`]: rollData
|
||||
});
|
||||
}
|
||||
|
||||
async makeTraitRoll(memberKey) {
|
||||
const actor = game.actors.find(x => x.id === memberKey);
|
||||
if (!actor) return;
|
||||
|
||||
const memberData = this.party.system.tagTeam.members[memberKey];
|
||||
return await actor.rollTrait(memberData.rollChoice, {
|
||||
skips: {
|
||||
createMessage: true,
|
||||
resources: true,
|
||||
triggers: true
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async makeAbilityRoll(event, memberKey) {
|
||||
const actor = game.actors.find(x => x.id === memberKey);
|
||||
if (!actor) return;
|
||||
|
||||
const memberData = this.party.system.tagTeam.members[memberKey];
|
||||
const action = await foundry.utils.fromUuid(memberData.rollChoice);
|
||||
|
||||
return await action.use(event, {
|
||||
skips: {
|
||||
createMessage: true,
|
||||
resources: true,
|
||||
triggers: true
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async #rerollDice(_, button) {
|
||||
const { member, diceType } = button.dataset;
|
||||
const memberData = this.party.system.tagTeam.members[member];
|
||||
|
||||
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 2 : 4;
|
||||
|
||||
const { parsedRoll, newRoll } = await game.system.api.dice.DualityRoll.reroll(
|
||||
memberData.rollData,
|
||||
dieIndex,
|
||||
diceType
|
||||
);
|
||||
const rollData = parsedRoll.toJSON();
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${member}.rollData`]: {
|
||||
...rollData,
|
||||
options: {
|
||||
...rollData.options,
|
||||
roll: newRoll
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async #makeDamageRoll(event, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
const actor = game.actors.find(x => x.id === memberKey);
|
||||
if (!actor) return;
|
||||
|
||||
const memberData = this.party.system.tagTeam.members[memberKey];
|
||||
const action = await foundry.utils.fromUuid(memberData.rollChoice);
|
||||
const config = {
|
||||
...memberData.rollData.options,
|
||||
dialog: {
|
||||
configure: !event.shiftKey
|
||||
},
|
||||
skips: {
|
||||
createMessage: true,
|
||||
resources: true,
|
||||
triggers: true
|
||||
}
|
||||
};
|
||||
|
||||
await action.workflow.get('damage').execute(config, null, true);
|
||||
if (!config.damage) return;
|
||||
|
||||
// const damage = config.roll.isCritical ? await this.getNonCriticalDamage(config, actor) : config.damage;
|
||||
|
||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
await this.updatePartyData({
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: config.damage
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async #removeDamageRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: null
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static async #rerollDamageDice(_, button) {
|
||||
const { memberKey, damageKey, part, dice } = button.dataset;
|
||||
const memberData = this.party.system.tagTeam.members[memberKey];
|
||||
const partData = memberData.rollData.options.damage[damageKey].parts[part];
|
||||
const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
|
||||
index => partData.dice[dice].results[index].active
|
||||
);
|
||||
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
|
||||
partData,
|
||||
dice,
|
||||
activeDiceResultKey
|
||||
);
|
||||
|
||||
const rollData = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
|
||||
if (index !== Number.parseInt(part)) return damagePart;
|
||||
|
||||
return {
|
||||
...damagePart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
|
||||
acc += part.total;
|
||||
return acc;
|
||||
}, 0);
|
||||
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
|
||||
});
|
||||
}
|
||||
|
||||
async getCriticalDamage(damage) {
|
||||
const newDamage = foundry.utils.deepClone(damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const criticalDamage = await getCritDamageBonus(part.formula);
|
||||
if (criticalDamage) {
|
||||
part.modifierTotal += criticalDamage;
|
||||
part.total += criticalDamage;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
}
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
}
|
||||
}
|
||||
|
||||
systemData.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
async getNonCriticalDamage(config) {
|
||||
const newDamage = foundry.utils.deepClone(config.damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const critDamageBonus = await getCritDamageBonus(part.formula);
|
||||
part.modifierTotal -= critDamageBonus;
|
||||
part.total -= critDamageBonus;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
}
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
static async #selectRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
|
||||
(acc, [key, member]) => {
|
||||
acc[key] = { selected: key === memberKey ? !member.selected : false };
|
||||
return acc;
|
||||
},
|
||||
{}
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) {
|
||||
const memberValues = Object.values(this.party.system.tagTeam.members);
|
||||
const selectedRoll = memberValues.find(x => x.selected);
|
||||
let baseMainRoll = selectedRoll ?? memberValues[0];
|
||||
let baseSecondaryRoll = selectedRoll
|
||||
? memberValues.find(x => !x.selected)
|
||||
: memberValues.length > 1
|
||||
? memberValues[1]
|
||||
: null;
|
||||
|
||||
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
|
||||
|
||||
const mainRoll = new MemberData(baseMainRoll.toObject());
|
||||
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
|
||||
const systemData = mainRoll.rollData.options;
|
||||
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
|
||||
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
|
||||
|
||||
if (secondaryRollData?.options.hasDamage) {
|
||||
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
|
||||
? await this.getCriticalDamage(secondaryRollData.options.damage)
|
||||
: secondaryRollData.options.damage;
|
||||
if (systemData.damage) {
|
||||
for (const key in secondaryDamage) {
|
||||
const damage = secondaryDamage[key];
|
||||
systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula]
|
||||
.filter(x => x)
|
||||
.join(' + ');
|
||||
systemData.damage[key].total += damage.total;
|
||||
systemData.damage[key].parts.push(...damage.parts);
|
||||
}
|
||||
} else {
|
||||
systemData.damage = secondaryDamage;
|
||||
}
|
||||
}
|
||||
|
||||
return mainRoll;
|
||||
}
|
||||
|
||||
static async #onCancelRoll(_event, _button, options = { confirm: true }) {
|
||||
this.cancelRoll(options);
|
||||
}
|
||||
|
||||
async cancelRoll(options = { confirm: true }) {
|
||||
if (options.confirm) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.cancelConfirmTitle')
|
||||
},
|
||||
content: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.cancelConfirmText')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
await this.updatePartyData(
|
||||
{
|
||||
'system.tagTeam': {
|
||||
initiator: null,
|
||||
members: _replace({})
|
||||
}
|
||||
},
|
||||
{ render: false }
|
||||
);
|
||||
|
||||
this.close();
|
||||
game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: { refreshType: RefreshType.TagTeamRoll, action: 'close' }
|
||||
});
|
||||
}
|
||||
|
||||
static async #finishRoll() {
|
||||
const error = this.checkInitiatorHopeError(this.party.system.tagTeam.initiator);
|
||||
if (error) return error;
|
||||
|
||||
const mainRoll = (await this.getJoinedRoll()).rollData;
|
||||
|
||||
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
|
||||
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msgData = {
|
||||
type: 'dualityRoll',
|
||||
user: game.user.id,
|
||||
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
|
||||
speaker: cls.getSpeaker({ actor: this.party.find(x => x.id === mainRollId) }),
|
||||
system: systemData,
|
||||
rolls: mainRoll.rolls,
|
||||
speaker: cls.getSpeaker({ actor: mainActor }),
|
||||
system: mainRoll.options,
|
||||
rolls: [mainRoll],
|
||||
sound: null,
|
||||
flags: { core: { RollTable: true } }
|
||||
};
|
||||
|
||||
await cls.create(msgData);
|
||||
|
||||
/* Handle resource updates from the finished TagTeamRoll */
|
||||
const tagTeamData = this.party.system.tagTeam;
|
||||
const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
|
||||
for (let memberId of Object.keys(this.data.members)) {
|
||||
for (let memberId in tagTeamData.members) {
|
||||
const resourceUpdates = [];
|
||||
const rollGivesHope = systemData.roll.isCritical || systemData.roll.result.duality === 1;
|
||||
if (memberId === this.data.initiator.id) {
|
||||
const value = this.data.initiator.cost
|
||||
const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
|
||||
if (memberId === tagTeamData.initiator.memberId) {
|
||||
const value = tagTeamData.initiator.cost
|
||||
? rollGivesHope
|
||||
? 1 - this.data.initiator.cost
|
||||
: -this.data.initiator.cost
|
||||
? 1 - tagTeamData.initiator.cost
|
||||
: -tagTeamData.initiator.cost
|
||||
: 1;
|
||||
resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
|
||||
} else if (rollGivesHope) {
|
||||
resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
|
||||
}
|
||||
if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
|
||||
if (systemData.roll.result.duality === -1) {
|
||||
if (mainRoll.options.roll.isCritical)
|
||||
resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
|
||||
if (mainRoll.options.roll.result.duality === -1) {
|
||||
fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
|
||||
fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
|
||||
}
|
||||
|
||||
this.party.find(x => x.id === memberId).modifyResource(resourceUpdates);
|
||||
game.actors.get(memberId).modifyResource(resourceUpdates);
|
||||
}
|
||||
|
||||
if (fearUpdate.value) {
|
||||
this.party.find(x => x.id === mainRollId).modifyResource([fearUpdate]);
|
||||
mainActor.modifyResource([fearUpdate]);
|
||||
}
|
||||
|
||||
/* Improve by fetching default from schema */
|
||||
const update = { members: [], initiator: { id: null, cost: 3 } };
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, update);
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
} else {
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateSetting,
|
||||
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
|
||||
update: update,
|
||||
refresh: { refreshType: RefreshType.TagTeamRoll }
|
||||
}
|
||||
});
|
||||
}
|
||||
/* Fin */
|
||||
this.cancelRoll({ confirm: false });
|
||||
}
|
||||
|
||||
static async assignRoll(char, message) {
|
||||
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
const character = settings.members[char.id];
|
||||
if (!character) return;
|
||||
|
||||
await settings.updateSource({ [`members.${char.id}.messageId`]: message.id });
|
||||
|
||||
if (game.user.isGM) {
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
} else {
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateSetting,
|
||||
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
|
||||
update: settings,
|
||||
refresh: { refreshType: RefreshType.TagTeamRoll }
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async close(options = {}) {
|
||||
Hooks.off(socketEvent.Refresh, this.setupHooks);
|
||||
await super.close(options);
|
||||
}
|
||||
//#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
import DHBaseActorSheet from '../api/base-actor.mjs';
|
||||
import DhDeathMove from '../../dialogs/deathMove.mjs';
|
||||
import { abilities } from '../../../config/actorConfig.mjs';
|
||||
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
|
||||
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
|
||||
import FilterMenu from '../../ux/filter-menu.mjs';
|
||||
|
|
@ -720,35 +719,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
* Rolls an attribute check based on the clicked button's dataset attribute.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #rollAttribute(event, button) {
|
||||
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
|
||||
const config = {
|
||||
event: event,
|
||||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
|
||||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: abilityLabel
|
||||
}),
|
||||
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
|
||||
roll: {
|
||||
trait: button.dataset.attribute,
|
||||
type: 'trait'
|
||||
},
|
||||
hasRoll: true,
|
||||
actionType: 'action',
|
||||
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
|
||||
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: abilityLabel
|
||||
})
|
||||
};
|
||||
const result = await this.document.diceRoll(config);
|
||||
static async #rollAttribute(_event, button) {
|
||||
const result = await this.document.rollTrait(button.dataset.attribute);
|
||||
if (!result) return;
|
||||
|
||||
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
|
||||
const costResources =
|
||||
result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
|
||||
{};
|
||||
config.resourceUpdates.addResources(costResources);
|
||||
await config.resourceUpdates.updateResources();
|
||||
result.resourceUpdates.addResources(costResources);
|
||||
await result.resourceUpdates.updateResources();
|
||||
}
|
||||
|
||||
//TODO: redo toggleEquipItem method
|
||||
|
|
|
|||
|
|
@ -35,9 +35,7 @@ export default class Party extends DHBaseActorSheet {
|
|||
refeshActions: Party.#refeshActions,
|
||||
triggerRest: Party.#triggerRest,
|
||||
tagTeamRoll: Party.#tagTeamRoll,
|
||||
groupRoll: Party.#groupRoll,
|
||||
selectRefreshable: DaggerheartMenu.selectRefreshable,
|
||||
refreshActors: DaggerheartMenu.refreshActors
|
||||
groupRoll: Party.#groupRoll
|
||||
},
|
||||
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
|
||||
};
|
||||
|
|
@ -120,6 +118,7 @@ export default class Party extends DHBaseActorSheet {
|
|||
secrets: this.document.isOwner,
|
||||
relativeTo: this.document
|
||||
});
|
||||
context.tagTeamActive = Boolean(this.document.system.tagTeam.initiator);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -255,11 +254,7 @@ export default class Party extends DHBaseActorSheet {
|
|||
}
|
||||
|
||||
static async #tagTeamRoll() {
|
||||
new game.system.api.applications.dialogs.TagTeamDialog(
|
||||
this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
|
||||
).render({
|
||||
force: true
|
||||
});
|
||||
new game.system.api.applications.dialogs.TagTeamDialog(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
static async #groupRoll(_params) {
|
||||
|
|
|
|||
|
|
@ -190,7 +190,24 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
const target = event.target.closest('[data-die-index]');
|
||||
|
||||
if (target.dataset.type === 'damage') {
|
||||
game.system.api.dice.DamageRoll.reroll(target, message);
|
||||
const { damageType, part, dice, result } = target.dataset;
|
||||
const damagePart = message.system.damage[damageType].parts[part];
|
||||
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
|
||||
const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
|
||||
if (index !== Number(part)) return damagePart;
|
||||
return {
|
||||
...damagePart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
const updateMessage = game.messages.get(message._id);
|
||||
await updateMessage.update({
|
||||
[`system.damage.${damageType}`]: {
|
||||
total: parsedRoll.total,
|
||||
parts: damageParts
|
||||
}
|
||||
});
|
||||
} else {
|
||||
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
|
||||
const rollClass =
|
||||
|
|
@ -204,20 +221,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
|
||||
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
|
||||
const { newRoll, parsedRoll } = await rollClass.reroll(
|
||||
originalRoll_parsed,
|
||||
target.dataset.dieIndex,
|
||||
target.dataset.type
|
||||
);
|
||||
|
||||
await game.messages.get(message._id).update({
|
||||
'system.roll': newRoll,
|
||||
'rolls': [parsedRoll]
|
||||
});
|
||||
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -44,7 +44,10 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
|
|||
if (game.activeTool === 'inFront') return { type: 'cone', x: 0, y: 0, radius: 0, angle: 180, hole };
|
||||
|
||||
const shape = super._createDragShapeData(event);
|
||||
const token = shape?.type === 'emanation' && shape.base?.type === 'token' ? this.#findTokenInBounds(event.interactionData.origin) : null;
|
||||
const token =
|
||||
shape?.type === 'emanation' && shape.base?.type === 'token'
|
||||
? this.#findTokenInBounds(event.interactionData.origin)
|
||||
: null;
|
||||
if (token) {
|
||||
shape.base.width = token.width;
|
||||
shape.base.height = token.height;
|
||||
|
|
|
|||
|
|
@ -959,6 +959,21 @@ export const sceneRangeMeasurementSetting = {
|
|||
}
|
||||
};
|
||||
|
||||
export const tagTeamRollTypes = {
|
||||
trait: {
|
||||
id: 'trait',
|
||||
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.trait'
|
||||
},
|
||||
ability: {
|
||||
id: 'ability',
|
||||
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.ability'
|
||||
},
|
||||
damageAbility: {
|
||||
id: 'damageAbility',
|
||||
label: 'DAGGERHEART.CONFIG.TagTeamRollTypes.damageAbility'
|
||||
}
|
||||
};
|
||||
|
||||
export const activeEffectModes = {
|
||||
custom: {
|
||||
id: 'custom',
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
export const hooksConfig = {
|
||||
effectDisplayToggle: 'DHEffectDisplayToggle',
|
||||
lockedTooltipDismissed: 'DHLockedTooltipDismissed'
|
||||
lockedTooltipDismissed: 'DHLockedTooltipDismissed',
|
||||
tagTeamStart: 'DHTagTeamRollStart'
|
||||
};
|
||||
|
|
|
|||
|
|
@ -34,7 +34,6 @@ export const gameSettings = {
|
|||
LevelTiers: 'LevelTiers',
|
||||
Countdowns: 'Countdowns',
|
||||
LastMigrationVersion: 'LastMigrationVersion',
|
||||
TagTeamRoll: 'TagTeamRoll',
|
||||
SpotlightRequestQueue: 'SpotlightRequestQueue',
|
||||
CompendiumBrowserSettings: 'CompendiumBrowserSettings'
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
export { default as DhCombat } from './combat.mjs';
|
||||
export { default as DhCombatant } from './combatant.mjs';
|
||||
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
|
||||
export { default as DhRollTable } from './rollTable.mjs';
|
||||
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
|
||||
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
|
||||
export { default as TagTeamData } from './tagTeamData.mjs';
|
||||
|
||||
export * as countdowns from './countdowns.mjs';
|
||||
export * as actions from './action/_module.mjs';
|
||||
|
|
|
|||
|
|
@ -50,9 +50,8 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
|
||||
async use(event, options) {
|
||||
const result = await super.use(event, options);
|
||||
if (!result.message) return;
|
||||
|
||||
if (result.message.system.action.roll?.type === 'attack') {
|
||||
if (result.message?.system.action.roll?.type === 'attack') {
|
||||
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
|
||||
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -207,10 +207,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
* @param {Event} event Event from the button used to trigger the Action
|
||||
* @returns {object}
|
||||
*/
|
||||
async use(event) {
|
||||
async use(event, configOptions = {}) {
|
||||
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
|
||||
|
||||
let config = this.prepareConfig(event);
|
||||
let config = this.prepareConfig(event, configOptions);
|
||||
if (!config) return;
|
||||
|
||||
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
|
||||
|
|
@ -231,7 +231,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
|
||||
|
||||
if (this.chatDisplay && !config.actionChatMessageHandled) await this.toChat();
|
||||
if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) await this.toChat();
|
||||
|
||||
return config;
|
||||
}
|
||||
|
|
@ -241,7 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
* @param {Event} event Event from the button used to trigger the Action
|
||||
* @returns {object}
|
||||
*/
|
||||
prepareBaseConfig(event) {
|
||||
prepareBaseConfig(event, configOptions = {}) {
|
||||
const isActor = this.item instanceof CONFIG.Actor.documentClass;
|
||||
const actionTitle = game.i18n.localize(this.name);
|
||||
const itemTitle = isActor || this.item.name === actionTitle ? '' : `${this.item.name} - `;
|
||||
|
|
@ -268,7 +268,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
data: this.getRollData(),
|
||||
evaluate: this.hasRoll,
|
||||
resourceUpdates: new ResourceUpdateMap(this.actor),
|
||||
targetUuid: this.targetUuid
|
||||
targetUuid: this.targetUuid,
|
||||
...configOptions
|
||||
};
|
||||
|
||||
DHBaseAction.applyKeybindings(config);
|
||||
|
|
@ -280,8 +281,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
* @param {Event} event Event from the button used to trigger the Action
|
||||
* @returns {object}
|
||||
*/
|
||||
prepareConfig(event) {
|
||||
const config = this.prepareBaseConfig(event);
|
||||
prepareConfig(event, configOptions = {}) {
|
||||
const config = this.prepareBaseConfig(event, configOptions);
|
||||
for (const clsField of Object.values(this.schema.fields)) {
|
||||
if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -189,19 +189,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
return true;
|
||||
}
|
||||
|
||||
async _preDelete() {
|
||||
/* Clear all partyMembers from tagTeam setting.*/
|
||||
/* Revisit this when tagTeam is improved for many parties */
|
||||
if (this.parent.parties.size > 0) {
|
||||
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
await tagTeam.updateSource({
|
||||
initiator: this.parent.id === tagTeam.initiator ? null : tagTeam.initiator,
|
||||
members: Object.keys(tagTeam.members).find(x => x === this.parent.id) ? { [this.parent.id]: _del } : {}
|
||||
});
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
|
||||
}
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, userId) {
|
||||
const allowed = await super._preUpdate(changes, options, userId);
|
||||
if (allowed === false) return;
|
||||
|
|
|
|||
|
|
@ -75,10 +75,6 @@ export default class DhEnvironment extends BaseDataActor {
|
|||
);
|
||||
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
|
||||
game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: { refreshType: RefreshType.TagTeamRoll }
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import BaseDataActor from './base.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
import TagTeamData from '../tagTeamData.mjs';
|
||||
|
||||
export default class DhParty extends BaseDataActor {
|
||||
/**@inheritdoc */
|
||||
|
|
@ -14,7 +15,8 @@ export default class DhParty extends BaseDataActor {
|
|||
handfuls: new fields.NumberField({ initial: 1, integer: true }),
|
||||
bags: new fields.NumberField({ initial: 0, integer: true }),
|
||||
chests: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
tagTeam: new fields.EmbeddedDataField(TagTeamData)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -40,23 +42,6 @@ export default class DhParty extends BaseDataActor {
|
|||
}
|
||||
}
|
||||
|
||||
async _preDelete() {
|
||||
/* Clear all partyMembers from tagTeam setting.*/
|
||||
/* Revisit this when tagTeam is improved for many parties */
|
||||
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
await tagTeam.updateSource({
|
||||
initiator: this.partyMembers.some(x => x.id === tagTeam.initiator) ? null : tagTeam.initiator,
|
||||
members: Object.keys(tagTeam.members).reduce((acc, key) => {
|
||||
if (this.partyMembers.find(x => x.id === key)) {
|
||||
acc[key] = _del;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
});
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
|
|
|
|||
|
|
@ -50,9 +50,9 @@ export default class DamageField extends fields.SchemaField {
|
|||
formulas = DamageField.formatFormulas.call(this, formulas, config);
|
||||
|
||||
const damageConfig = {
|
||||
dialog: {},
|
||||
...config,
|
||||
roll: formulas,
|
||||
dialog: {},
|
||||
data: this.getRollData()
|
||||
};
|
||||
delete damageConfig.evaluate;
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ export default class EffectsField extends fields.ArrayField {
|
|||
static async execute(config, targets = null, force = false) {
|
||||
if (!config.hasEffect) return;
|
||||
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
|
||||
if (!message) {
|
||||
if (!message && !config.skips.createMessage) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ export default class SaveField extends fields.SchemaField {
|
|||
if (!config.hasSave) return;
|
||||
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
|
||||
|
||||
if (!message) {
|
||||
if (!message && !config.skips.createMessage) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
|
|
|
|||
|
|
@ -16,12 +16,12 @@ export default class IterableTypedObjectField extends foundry.data.fields.TypedO
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The prototype of an iterable object.
|
||||
/**
|
||||
* The prototype of an iterable object.
|
||||
* This allows the functionality of a class but also allows foundry.utils.getType() to return "Object" instead of "Unknown".
|
||||
*/
|
||||
const IterableObjectPrototype = {
|
||||
[Symbol.iterator]: function*() {
|
||||
[Symbol.iterator]: function* () {
|
||||
for (const value of Object.values(this)) {
|
||||
yield value;
|
||||
}
|
||||
|
|
@ -29,4 +29,4 @@ const IterableObjectPrototype = {
|
|||
map: function (func) {
|
||||
return Array.from(this, func);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
|
|
|||
47
module/data/tagTeamData.mjs
Normal file
47
module/data/tagTeamData.mjs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
export default class TagTeamData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
initiator: new fields.SchemaField(
|
||||
{
|
||||
memberId: new fields.StringField({
|
||||
required: true,
|
||||
label: 'DAGGERHEART.APPLICATIONS.TagTeamSelect.FIELDS.initiator.memberId.label'
|
||||
}),
|
||||
cost: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 3,
|
||||
label: 'DAGGERHEART.APPLICATIONS.TagTeamSelect.FIELDS.initiator.cost.label'
|
||||
})
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
members: new fields.TypedObjectField(new fields.EmbeddedDataField(MemberData))
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export class MemberData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
name: new fields.StringField({ required: true }),
|
||||
img: new fields.StringField({ required: true }),
|
||||
rollType: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.tagTeamRollTypes,
|
||||
initial: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id,
|
||||
label: 'Roll Type'
|
||||
}),
|
||||
rollChoice: new fields.StringField({ nullable: true, initial: null }),
|
||||
rollData: new fields.JSONField({ nullable: true, initial: null }),
|
||||
selected: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
get roll() {
|
||||
return this.rollData ? CONFIG.Dice.daggerheart.DualityRoll.fromData(this.rollData) : null;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
import { DhCharacter } from './actor/_module.mjs';
|
||||
|
||||
export default class DhTagTeamRoll extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
initiator: new fields.SchemaField({
|
||||
id: new fields.StringField({ nullable: true, initial: null }),
|
||||
cost: new fields.NumberField({ integer: true, min: 0, initial: 3 })
|
||||
}),
|
||||
members: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
messageId: new fields.StringField({ required: true, nullable: true, initial: null }),
|
||||
selected: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,5 @@
|
|||
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
|
||||
import { parseRallyDice } from '../helpers/utils.mjs';
|
||||
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
import DHRoll from './dhRoll.mjs';
|
||||
|
||||
export default class DamageRoll extends DHRoll {
|
||||
|
|
@ -281,10 +280,7 @@ export default class DamageRoll extends DHRoll {
|
|||
return mods;
|
||||
}
|
||||
|
||||
static async reroll(target, message) {
|
||||
const { damageType, part, dice, result } = target.dataset;
|
||||
const rollPart = message.system.damage[damageType].parts[part];
|
||||
|
||||
static async reroll(rollPart, dice, result) {
|
||||
let diceIndex = 0;
|
||||
let parsedRoll = game.system.api.dice.DamageRoll.fromData({
|
||||
...rollPart.roll,
|
||||
|
|
@ -353,29 +349,6 @@ export default class DamageRoll extends DHRoll {
|
|||
};
|
||||
});
|
||||
|
||||
const updateMessage = game.messages.get(message._id);
|
||||
const damageParts = updateMessage.system.damage[damageType].parts.map((damagePart, index) => {
|
||||
if (index !== Number(part)) return damagePart;
|
||||
return {
|
||||
...rollPart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
await updateMessage.update({
|
||||
[`system.damage.${damageType}`]: {
|
||||
...updateMessage,
|
||||
total: parsedRoll.total,
|
||||
parts: damageParts
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
return { parsedRoll, rerolledDice };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,6 +21,9 @@ export default class DHRoll extends Roll {
|
|||
static async build(config = {}, message = {}) {
|
||||
const roll = await this.buildConfigure(config, message);
|
||||
if (!roll) return;
|
||||
|
||||
if (config.skips?.createMessage) config.messageRoll = roll;
|
||||
|
||||
await this.buildEvaluate(roll, config, (message = {}));
|
||||
await this.buildPost(roll, config, (message = {}));
|
||||
return config;
|
||||
|
|
@ -30,12 +33,6 @@ export default class DHRoll extends Roll {
|
|||
config.hooks = [...this.getHooks(), ''];
|
||||
config.dialog ??= {};
|
||||
|
||||
const actorIdSplit = config.source?.actor?.split('.');
|
||||
if (actorIdSplit) {
|
||||
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
config.tagTeamSelected = Boolean(tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]]);
|
||||
}
|
||||
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -374,9 +374,9 @@ export default class DualityRoll extends D20Roll {
|
|||
}
|
||||
}
|
||||
|
||||
static async reroll(rollString, target, message) {
|
||||
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
|
||||
const term = parsedRoll.terms[target.dataset.dieIndex];
|
||||
static async reroll(rollBase, dieIndex, diceType) {
|
||||
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
|
||||
const term = parsedRoll.terms[dieIndex];
|
||||
await term.reroll(`/r1=${term.total}`);
|
||||
const result = await parsedRoll.evaluate();
|
||||
|
||||
|
|
@ -393,35 +393,35 @@ export default class DualityRoll extends D20Roll {
|
|||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
const diceSoNicePresets = await getDiceSoNicePresets(result, `d${term._faces}`, `d${term._faces}`);
|
||||
const type = target.dataset.type;
|
||||
if (diceSoNicePresets[type]) {
|
||||
diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
|
||||
const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
|
||||
if (diceSoNicePresets[diceType]) {
|
||||
diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
|
||||
}
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
} else {
|
||||
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
}
|
||||
|
||||
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
|
||||
targets: message.system.targets,
|
||||
targets: parsedRoll.options.targets ?? [],
|
||||
roll: {
|
||||
advantage: message.system.roll.advantage?.type,
|
||||
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
|
||||
advantage: parsedRoll.options.roll.advantage?.type,
|
||||
difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
|
||||
}
|
||||
});
|
||||
|
||||
const extraIndex = newRoll.advantage ? 3 : 2;
|
||||
newRoll.extra = newRoll.extra.slice(extraIndex);
|
||||
|
||||
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
|
||||
const actor = message.system.source.actor ? await foundry.utils.fromUuid(message.system.source.actor) : null;
|
||||
const actor = parsedRoll.options.source.actor
|
||||
? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
|
||||
: null;
|
||||
const config = {
|
||||
source: { actor: message.system.source.actor ?? '' },
|
||||
targets: message.system.targets,
|
||||
tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
|
||||
source: { actor: parsedRoll.options.source.actor ?? '' },
|
||||
targets: parsedRoll.targets,
|
||||
roll: newRoll,
|
||||
rerolledRoll: message.system.roll,
|
||||
rerolledRoll: parsedRoll.roll,
|
||||
resourceUpdates: new ResourceUpdateMap(actor)
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ import DHFeature from '../data/item/feature.mjs';
|
|||
import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
|
||||
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
|
||||
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
|
||||
import { abilities } from '../config/actorConfig.mjs';
|
||||
|
||||
export default class DhpActor extends Actor {
|
||||
parties = new Set();
|
||||
|
|
@ -509,6 +510,30 @@ export default class DhpActor extends Actor {
|
|||
return await rollClass.build(config);
|
||||
}
|
||||
|
||||
async rollTrait(trait, options = {}) {
|
||||
const abilityLabel = game.i18n.localize(abilities[trait].label);
|
||||
const config = {
|
||||
event: event,
|
||||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
|
||||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: abilityLabel
|
||||
}),
|
||||
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
|
||||
roll: {
|
||||
trait: trait,
|
||||
type: 'trait'
|
||||
},
|
||||
hasRoll: true,
|
||||
actionType: 'action',
|
||||
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
|
||||
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: abilityLabel
|
||||
}),
|
||||
...options
|
||||
};
|
||||
return await this.diceRoll(config);
|
||||
}
|
||||
|
||||
get rollClass() {
|
||||
return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
|
||||
}
|
||||
|
|
|
|||
|
|
@ -177,14 +177,6 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
|
||||
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
|
||||
}
|
||||
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: {
|
||||
refreshType: RefreshType.TagTeamRoll
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async onApplyDamage(event) {
|
||||
|
|
|
|||
|
|
@ -528,7 +528,8 @@ export function expireActiveEffects(actor, allowedTypes = null) {
|
|||
|
||||
export async function getCritDamageBonus(formula) {
|
||||
const critRoll = new Roll(formula);
|
||||
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
|
||||
await critRoll.evaluate();
|
||||
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.results.filter(r => r.active).length, 0);
|
||||
}
|
||||
|
||||
export function htmlToText(html) {
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ export const preloadHandlebarsTemplates = async function () {
|
|||
'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs',
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',
|
||||
'systems/daggerheart/templates/dialogs/downtime/activities.hbs',
|
||||
'systems/daggerheart/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs',
|
||||
'systems/daggerheart/templates/dialogs/dice-roll/costSelection.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/roll-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/description-part.hbs',
|
||||
|
|
|
|||
|
|
@ -193,7 +193,7 @@ export async function runMigrations() {
|
|||
}
|
||||
|
||||
if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) {
|
||||
const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
|
||||
const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
|
||||
const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
|
||||
if (!game.actors.some(actor => actor.id === id)) {
|
||||
|
|
@ -206,7 +206,7 @@ export async function runMigrations() {
|
|||
initiator: initatorMissing ? null : tagTeam.initiator,
|
||||
members: missingMembers
|
||||
});
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
|
||||
await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
|
||||
|
||||
lastMigrationVersion = '1.2.7';
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ import {
|
|||
DhMetagamingSettings,
|
||||
DhVariantRuleSettings
|
||||
} from '../applications/settings/_module.mjs';
|
||||
import { CompendiumBrowserSettings, DhTagTeamRoll } from '../data/_module.mjs';
|
||||
import { CompendiumBrowserSettings } from '../data/_module.mjs';
|
||||
|
||||
export const registerDHSettings = () => {
|
||||
registerMenuSettings();
|
||||
|
|
@ -157,12 +157,6 @@ const registerNonConfigSettings = () => {
|
|||
type: DhCountdowns
|
||||
});
|
||||
|
||||
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhTagTeamRoll
|
||||
});
|
||||
|
||||
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
|
|
|
|||
|
|
@ -15,6 +15,9 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
|
|||
case socketEvent.DowntimeTrigger:
|
||||
Party.downtimeMoveQuery(data);
|
||||
break;
|
||||
case socketEvent.TagTeamStart:
|
||||
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -22,7 +25,8 @@ export const socketEvent = {
|
|||
GMUpdate: 'DhGMUpdate',
|
||||
Refresh: 'DhRefresh',
|
||||
DhpFearUpdate: 'DhFearUpdate',
|
||||
DowntimeTrigger: 'DowntimeTrigger'
|
||||
DowntimeTrigger: 'DowntimeTrigger',
|
||||
TagTeamStart: 'DhTagTeamStart'
|
||||
};
|
||||
|
||||
export const GMUpdateEvent = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue