[Feature] Damage-Reroll (#753)

* Added rerolls for damage dice in chat

* Fixed multiple dice

* Added reroll icon

* Fixed new style of dialog
This commit is contained in:
WBHarry 2025-08-10 01:32:12 +02:00 committed by GitHub
parent 2aaab73699
commit 300719c116
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
28 changed files with 1094 additions and 167 deletions

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@ -18,7 +18,6 @@ const targetsField = () =>
);
export default class DHActorRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
title: new fields.StringField(),
@ -65,7 +64,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
}
set targetMode(mode) {
if(!this.parent.isAuthor) return;
if (!this.parent.isAuthor) return;
this.parent.targetSelection = mode;
this.registerTargetHook();
this.updateTargets();
@ -76,13 +75,14 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
}
async updateTargets() {
if(!ui.chat.collection.get(this.parent.id)) return;
if (!ui.chat.collection.get(this.parent.id)) return;
let targets;
if(this.targetMode)
targets = this.targets;
if (this.targetMode) targets = this.targets;
else
targets = Array.from(game.user.targets).map(t => game.system.api.fields.ActionFields.TargetField.formatTarget(t));
targets = Array.from(game.user.targets).map(t =>
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
);
await this.parent.update({
flags: {
[game.system.id]: {
@ -90,16 +90,19 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
targetMode: this.targetMode
}
}
})
});
}
registerTargetHook() {
if(!this.parent.isAuthor) return;
if(this.targetMode && this.parent.targetHook !== null) {
Hooks.off("targetToken", this.parent.targetHook);
return this.parent.targetHook = null;
if (!this.parent.isAuthor) return;
if (this.targetMode && this.parent.targetHook !== null) {
Hooks.off('targetToken', this.parent.targetHook);
return (this.parent.targetHook = null);
} else if (!this.targetMode && this.parent.targetHook === null) {
return this.parent.targetHook = Hooks.on('targetToken', foundry.utils.debounce(this.updateTargets.bind(this), 50));
return (this.parent.targetHook = Hooks.on(
'targetToken',
foundry.utils.debounce(this.updateTargets.bind(this), 50)
));
}
}
@ -107,13 +110,16 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
if (this.hasTarget) {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.currentTargets = this.getTargetList();
if(this.targetMode === true && this.hasRoll) {
this.targetShort = this.targets.reduce((a,c) => {
if(c.hit) a.hit += 1;
else a.miss += 1;
return a;
}, {hit: 0, miss: 0})
if (this.targetMode === true && this.hasRoll) {
this.targetShort = this.targets.reduce(
(a, c) => {
if (c.hit) a.hit += 1;
else a.miss += 1;
return a;
},
{ hit: 0, miss: 0 }
);
}
if (this.hasSave) this.setPendingSaves();
}
@ -123,13 +129,16 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
}
getTargetList() {
const targets = this.targetMode && this.parent.isAuthor ? this.targets : (this.parent.getFlag(game.system.id, "targets") ?? this.targets),
reactionRolls = this.parent.getFlag(game.system.id, "reactionRolls");
const targets =
this.targetMode && this.parent.isAuthor
? this.targets
: (this.parent.getFlag(game.system.id, 'targets') ?? this.targets),
reactionRolls = this.parent.getFlag(game.system.id, 'reactionRolls');
if(reactionRolls) {
if (reactionRolls) {
Object.entries(reactionRolls).forEach(([k, r]) => {
const target = targets.find(t => t.id === k);
if(target) target.saved = r;
if (target) target.saved = r;
});
}