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[Feature] Damage-Reroll (#753)
* Added rerolls for damage dice in chat * Fixed multiple dice * Added reroll icon * Fixed new style of dialog
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commit
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28 changed files with 1094 additions and 167 deletions
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@ -20,6 +20,40 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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classes: ['daggerheart']
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};
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_getEntryContextOptions() {
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return [
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...super._getEntryContextOptions(),
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// {
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// name: 'Reroll',
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// icon: '<i class="fa-solid fa-dice"></i>',
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// condition: li => {
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// const message = game.messages.get(li.dataset.messageId);
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// return (game.user.isGM || message.isAuthor) && message.rolls.length > 0;
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// },
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// callback: li => {
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// const message = game.messages.get(li.dataset.messageId);
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// new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true });
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// }
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// },
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{
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name: 'Reroll Damage',
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icon: '<i class="fa-solid fa-dice"></i>',
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condition: li => {
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const message = game.messages.get(li.dataset.messageId);
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const hasRolledDamage = message.system.hasDamage
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? Object.keys(message.system.damage).length > 0
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: false;
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return (game.user.isGM || message.isAuthor) && hasRolledDamage;
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},
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callback: li => {
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const message = game.messages.get(li.dataset.messageId);
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new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
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}
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}
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];
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}
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addChatListeners = async (app, html, data) => {
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html.querySelectorAll('.duality-action-damage').forEach(element =>
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element.addEventListener('click', event => this.onRollDamage(event, data.message))
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@ -193,19 +227,28 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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const target = event.target.closest('[data-die-index]');
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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const rollClass =
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game.system.api.dice[
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message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
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];
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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if (target.dataset.type === 'damage') {
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game.system.api.dice.DamageRoll.reroll(target, message);
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} else {
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let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
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const rollClass =
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game.system.api.dice[
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message.type === 'dualityRoll'
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? 'DualityRoll'
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: target.dataset.type === 'damage'
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? 'DHRoll'
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: 'D20Roll'
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];
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const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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await game.messages.get(message._id).update({
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'system.roll': newRoll,
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'rolls': [parsedRoll]
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});
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const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
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await game.messages.get(message._id).update({
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'system.roll': newRoll,
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'rolls': [parsedRoll]
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});
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}
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}
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}
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