mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
[Feature] Damage-Reroll (#753)
* Added rerolls for damage dice in chat * Fixed multiple dice * Added reroll icon * Fixed new style of dialog
This commit is contained in:
parent
2aaab73699
commit
300719c116
28 changed files with 1094 additions and 167 deletions
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@ -6,5 +6,6 @@ export { default as DeathMove } from './deathMove.mjs';
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export { default as Downtime } from './downtime.mjs';
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export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
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export { default as OwnershipSelection } from './ownershipSelection.mjs';
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export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
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export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
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export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
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@ -151,11 +151,19 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.config.experiences.indexOf(button.dataset.key) > -1
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? this.config.experiences.filter(x => x !== button.dataset.key)
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: [...this.config.experiences, button.dataset.key];
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if(this.config?.data?.parent?.type === 'character' || this.config?.data?.parent?.type === 'companion') {
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if (this.config?.data?.parent?.type === 'character' || this.config?.data?.parent?.type === 'companion') {
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this.config.costs =
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this.config.costs.indexOf(this.config.costs.find(c => c.extKey === button.dataset.key)) > -1
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? this.config.costs.filter(x => x.extKey !== button.dataset.key)
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: [...this.config.costs, { extKey: button.dataset.key, key: 'hope', value: 1, name: this.config.data?.experiences?.[button.dataset.key]?.name }];
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: [
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...this.config.costs,
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{
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extKey: button.dataset.key,
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key: 'hope',
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value: 1,
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name: this.config.data?.experiences?.[button.dataset.key]?.name
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}
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];
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}
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this.render();
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}
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@ -166,8 +174,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.config.roll.type = this.reactionOverride
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? CONFIG.DH.ITEM.actionTypes.reaction.id
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: this.config.roll.type === CONFIG.DH.ITEM.actionTypes.reaction.id
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? null
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: this.config.roll.type;
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? null
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: this.config.roll.type;
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this.render();
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}
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}
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279
module/applications/dialogs/rerollDamageDialog.mjs
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279
module/applications/dialogs/rerollDamageDialog.mjs
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@ -0,0 +1,279 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(message, options = {}) {
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super(options);
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this.message = message;
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this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
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const type = message.system.damage[typeKey];
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acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
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const part = type.parts[partKey];
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acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
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const dice = part.dice[diceKey];
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const activeResults = dice.results.filter(x => x.active);
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acc[diceKey] = {
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dice: dice.dice,
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selectedResults: activeResults.length,
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maxSelected: activeResults.length,
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results: activeResults.map(x => ({ ...x, selected: true }))
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};
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return acc;
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}, {});
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return acc;
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}, {});
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return acc;
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}, {});
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}
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static DEFAULT_OPTIONS = {
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id: 'reroll-dialog',
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
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window: {
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icon: 'fa-solid fa-dice'
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},
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actions: {
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toggleResult: RerollDamageDialog.#toggleResult,
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selectRoll: RerollDamageDialog.#selectRoll,
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doReroll: RerollDamageDialog.#doReroll,
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save: RerollDamageDialog.#save
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}
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};
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/** @override */
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static PARTS = {
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main: {
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id: 'main',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs'
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},
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footer: {
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id: 'footer',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
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}
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};
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle');
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
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element.addEventListener('change', this.toggleDice.bind(this));
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});
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.damage = this.damage;
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context.disabledReroll = !this.getRerollDice().length;
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context.saveDisabled = !this.isSelectionDone();
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return context;
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}
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static async #save() {
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const update = {
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'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
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const type = this.damage[typeKey];
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let typeTotal = 0;
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const messageType = this.message.system.damage[typeKey];
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const parts = Object.keys(type).map(partKey => {
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const part = type[partKey];
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const messagePart = messageType.parts[partKey];
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let partTotal = messagePart.modifierTotal;
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const dice = Object.keys(part).map(diceKey => {
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const dice = part[diceKey];
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const total = dice.results.reduce((acc, result) => {
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if (result.active) acc += result.result;
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return acc;
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}, 0);
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partTotal += total;
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const messageDice = messagePart.dice[diceKey];
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return {
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...messageDice,
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total: total,
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results: dice.results.map(x => ({
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...x,
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hasRerolls: dice.results.length > 1
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}))
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};
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});
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typeTotal += partTotal;
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return {
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...messagePart,
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total: partTotal,
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dice: dice
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};
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});
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acc[typeKey] = {
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...messageType,
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total: typeTotal,
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parts: parts
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};
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return acc;
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}, {})
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};
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await this.message.update(update);
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await this.close();
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}
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getRerollDice() {
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const rerollDice = [];
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Object.keys(this.damage).forEach(typeKey => {
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const type = this.damage[typeKey];
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Object.keys(type).forEach(partKey => {
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const part = type[partKey];
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Object.keys(part).forEach(diceKey => {
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const dice = part[diceKey];
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Object.keys(dice.results).forEach(resultKey => {
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const result = dice.results[resultKey];
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if (result.toReroll) {
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rerollDice.push({
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...result,
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dice: dice.dice,
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type: typeKey,
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part: partKey,
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dice: diceKey,
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result: resultKey
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});
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}
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});
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});
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});
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});
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return rerollDice;
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}
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isSelectionDone() {
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const diceFinishedData = [];
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Object.keys(this.damage).forEach(typeKey => {
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const type = this.damage[typeKey];
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Object.keys(type).forEach(partKey => {
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const part = type[partKey];
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Object.keys(part).forEach(diceKey => {
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const dice = part[diceKey];
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const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
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diceFinishedData.push(selected === dice.maxSelected);
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});
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});
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});
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return diceFinishedData.every(x => x);
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}
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toggleDice(event) {
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const target = event.target;
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const { type, part, dice } = target.dataset;
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const toggleDice = this.damage[type][part][dice];
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const existingDiceRerolls = this.getRerollDice().filter(
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x => x.type === type && x.part === part && x.dice === dice
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);
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const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
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toggleDice.toReroll = !allRerolled;
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toggleDice.results.forEach(result => {
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if (result.active) {
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result.toReroll = !allRerolled;
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}
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});
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this.render();
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}
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static #toggleResult(event) {
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event.stopPropagation();
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const target = event.target.closest('.to-reroll-result');
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const { type, part, dice, result } = target.dataset;
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const toggleDice = this.damage[type][part][dice];
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const toggleResult = toggleDice.results[result];
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toggleResult.toReroll = !toggleResult.toReroll;
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const existingDiceRerolls = this.getRerollDice().filter(
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x => x.type === type && x.part === part && x.dice === dice
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);
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const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
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toggleDice.toReroll = allToReroll;
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this.render();
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}
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static async #selectRoll(_, button) {
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const { type, part, dice, result } = button.dataset;
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const diceVal = this.damage[type][part][dice];
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const diceResult = diceVal.results[result];
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if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
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);
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}
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if (diceResult.active) {
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diceVal.toReroll = false;
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diceResult.toReroll = false;
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}
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diceVal.selectedResults += diceResult.active ? -1 : 1;
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diceResult.active = !diceResult.active;
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this.render();
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}
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static async #doReroll() {
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const toReroll = this.getRerollDice().map(x => {
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const { type, part, dice, result } = x;
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const diceData = this.damage[type][part][dice].results[result];
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return {
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...diceData,
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dice: this.damage[type][part][dice].dice,
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typeKey: type,
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partKey: part,
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diceKey: dice,
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resultsIndex: result
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};
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});
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const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
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if (game.modules.get('dice-so-nice')?.active) {
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const diceSoNiceRoll = {
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_evaluated: true,
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dice: roll.dice,
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options: { appearance: {} }
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};
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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}
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toReroll.forEach((data, index) => {
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const { typeKey, partKey, diceKey, resultsIndex } = data;
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const rerolledDice = roll.dice[index];
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const dice = this.damage[typeKey][partKey][diceKey];
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dice.toReroll = false;
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dice.results[resultsIndex].active = false;
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dice.results[resultsIndex].discarded = true;
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dice.results[resultsIndex].toReroll = false;
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dice.results.splice(dice.results.length, 0, {
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...rerolledDice.results[0],
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toReroll: false,
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selected: true
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});
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});
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this.render();
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}
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}
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279
module/applications/dialogs/rerollDialog.mjs
Normal file
279
module/applications/dialogs/rerollDialog.mjs
Normal file
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@ -0,0 +1,279 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(message, options = {}) {
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super(options);
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this.message = message;
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this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
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const type = message.system.damage[typeKey];
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acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
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const part = type.parts[partKey];
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acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
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const dice = part.dice[diceKey];
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const activeResults = dice.results.filter(x => x.active);
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acc[diceKey] = {
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dice: dice.dice,
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selectedResults: activeResults.length,
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maxSelected: activeResults.length,
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results: activeResults.map(x => ({ ...x, selected: true }))
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};
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return acc;
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}, {});
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return acc;
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}, {});
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return acc;
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}, {});
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}
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static DEFAULT_OPTIONS = {
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id: 'reroll-dialog',
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
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window: {
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icon: 'fa-solid fa-dice'
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},
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actions: {
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toggleResult: RerollDialog.#toggleResult,
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selectRoll: RerollDialog.#selectRoll,
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doReroll: RerollDialog.#doReroll,
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save: RerollDialog.#save
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}
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};
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/** @override */
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static PARTS = {
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main: {
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id: 'main',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs'
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},
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footer: {
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id: 'footer',
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template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
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}
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};
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get title() {
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return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title');
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
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element.addEventListener('change', this.toggleDice.bind(this));
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});
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.damage = this.damage;
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context.disabledReroll = !this.getRerollDice().length;
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context.saveDisabled = !this.isSelectionDone();
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return context;
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}
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static async #save() {
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const update = {
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'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
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const type = this.damage[typeKey];
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let typeTotal = 0;
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const messageType = this.message.system.damage[typeKey];
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const parts = Object.keys(type).map(partKey => {
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const part = type[partKey];
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const messagePart = messageType.parts[partKey];
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let partTotal = messagePart.modifierTotal;
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const dice = Object.keys(part).map(diceKey => {
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const dice = part[diceKey];
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const total = dice.results.reduce((acc, result) => {
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if (result.active) acc += result.result;
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return acc;
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}, 0);
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partTotal += total;
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const messageDice = messagePart.dice[diceKey];
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return {
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...messageDice,
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total: total,
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results: dice.results.map(x => ({
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...x,
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hasRerolls: dice.results.length > 1
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}))
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};
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});
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typeTotal += partTotal;
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return {
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...messagePart,
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total: partTotal,
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dice: dice
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};
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});
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acc[typeKey] = {
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...messageType,
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total: typeTotal,
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parts: parts
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};
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return acc;
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}, {})
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};
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await this.message.update(update);
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await this.close();
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}
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getRerollDice() {
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const rerollDice = [];
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Object.keys(this.damage).forEach(typeKey => {
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const type = this.damage[typeKey];
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Object.keys(type).forEach(partKey => {
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const part = type[partKey];
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Object.keys(part).forEach(diceKey => {
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const dice = part[diceKey];
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Object.keys(dice.results).forEach(resultKey => {
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const result = dice.results[resultKey];
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if (result.toReroll) {
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rerollDice.push({
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...result,
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dice: dice.dice,
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type: typeKey,
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part: partKey,
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dice: diceKey,
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result: resultKey
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});
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}
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||||
});
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||||
});
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});
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});
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return rerollDice;
|
||||
}
|
||||
|
||||
isSelectionDone() {
|
||||
const diceFinishedData = [];
|
||||
Object.keys(this.damage).forEach(typeKey => {
|
||||
const type = this.damage[typeKey];
|
||||
Object.keys(type).forEach(partKey => {
|
||||
const part = type[partKey];
|
||||
Object.keys(part).forEach(diceKey => {
|
||||
const dice = part[diceKey];
|
||||
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
|
||||
diceFinishedData.push(selected === dice.maxSelected);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
return diceFinishedData.every(x => x);
|
||||
}
|
||||
|
||||
toggleDice(event) {
|
||||
const target = event.target;
|
||||
const { type, part, dice } = target.dataset;
|
||||
const toggleDice = this.damage[type][part][dice];
|
||||
|
||||
const existingDiceRerolls = this.getRerollDice().filter(
|
||||
x => x.type === type && x.part === part && x.dice === dice
|
||||
);
|
||||
|
||||
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
|
||||
|
||||
toggleDice.toReroll = !allRerolled;
|
||||
toggleDice.results.forEach(result => {
|
||||
if (result.active) {
|
||||
result.toReroll = !allRerolled;
|
||||
}
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static #toggleResult(event) {
|
||||
event.stopPropagation();
|
||||
|
||||
const target = event.target.closest('.to-reroll-result');
|
||||
const { type, part, dice, result } = target.dataset;
|
||||
const toggleDice = this.damage[type][part][dice];
|
||||
const toggleResult = toggleDice.results[result];
|
||||
toggleResult.toReroll = !toggleResult.toReroll;
|
||||
|
||||
const existingDiceRerolls = this.getRerollDice().filter(
|
||||
x => x.type === type && x.part === part && x.dice === dice
|
||||
);
|
||||
|
||||
const allToReroll = existingDiceRerolls.length === toggleDice.results.length;
|
||||
toggleDice.toReroll = allToReroll;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #selectRoll(_, button) {
|
||||
const { type, part, dice, result } = button.dataset;
|
||||
|
||||
const diceVal = this.damage[type][part][dice];
|
||||
const diceResult = diceVal.results[result];
|
||||
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
|
||||
return ui.notifications.warn(
|
||||
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
|
||||
);
|
||||
}
|
||||
|
||||
if (diceResult.active) {
|
||||
diceVal.toReroll = false;
|
||||
diceResult.toReroll = false;
|
||||
}
|
||||
|
||||
diceVal.selectedResults += diceResult.active ? -1 : 1;
|
||||
diceResult.active = !diceResult.active;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #doReroll() {
|
||||
const toReroll = this.getRerollDice().map(x => {
|
||||
const { type, part, dice, result } = x;
|
||||
const diceData = this.damage[type][part][dice].results[result];
|
||||
return {
|
||||
...diceData,
|
||||
dice: this.damage[type][part][dice].dice,
|
||||
typeKey: type,
|
||||
partKey: part,
|
||||
diceKey: dice,
|
||||
resultsIndex: result
|
||||
};
|
||||
});
|
||||
|
||||
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const diceSoNiceRoll = {
|
||||
_evaluated: true,
|
||||
dice: roll.dice,
|
||||
options: { appearance: {} }
|
||||
};
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
|
||||
}
|
||||
|
||||
toReroll.forEach((data, index) => {
|
||||
const { typeKey, partKey, diceKey, resultsIndex } = data;
|
||||
const rerolledDice = roll.dice[index];
|
||||
|
||||
const dice = this.damage[typeKey][partKey][diceKey];
|
||||
dice.toReroll = false;
|
||||
dice.results[resultsIndex].active = false;
|
||||
dice.results[resultsIndex].discarded = true;
|
||||
dice.results[resultsIndex].toReroll = false;
|
||||
dice.results.splice(dice.results.length, 0, {
|
||||
...rerolledDice.results[0],
|
||||
toReroll: false,
|
||||
selected: true
|
||||
});
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -645,18 +645,17 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
}
|
||||
|
||||
async consumeResource(costs) {
|
||||
if(!costs?.length) return;
|
||||
if (!costs?.length) return;
|
||||
const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
|
||||
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs)
|
||||
.map(c => {
|
||||
const resource = usefulResources[c.key];
|
||||
return {
|
||||
key: c.key,
|
||||
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
|
||||
target: resource.target,
|
||||
keyIsID: resource.keyIsID
|
||||
};
|
||||
});
|
||||
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs).map(c => {
|
||||
const resource = usefulResources[c.key];
|
||||
return {
|
||||
key: c.key,
|
||||
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
|
||||
target: resource.target,
|
||||
keyIsID: resource.keyIsID
|
||||
};
|
||||
});
|
||||
|
||||
await this.actor.modifyResource(resources);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -344,7 +344,7 @@ export default function DHApplicationMixin(Base) {
|
|||
callback: async (target, event) => {
|
||||
const doc = await getDocFromElement(target),
|
||||
action = doc?.system?.attack ?? doc;
|
||||
return action && action.use(event, { byPassRoll: true })
|
||||
return action && action.use(event, { byPassRoll: true });
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,40 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
classes: ['daggerheart']
|
||||
};
|
||||
|
||||
_getEntryContextOptions() {
|
||||
return [
|
||||
...super._getEntryContextOptions(),
|
||||
// {
|
||||
// name: 'Reroll',
|
||||
// icon: '<i class="fa-solid fa-dice"></i>',
|
||||
// condition: li => {
|
||||
// const message = game.messages.get(li.dataset.messageId);
|
||||
|
||||
// return (game.user.isGM || message.isAuthor) && message.rolls.length > 0;
|
||||
// },
|
||||
// callback: li => {
|
||||
// const message = game.messages.get(li.dataset.messageId);
|
||||
// new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true });
|
||||
// }
|
||||
// },
|
||||
{
|
||||
name: 'Reroll Damage',
|
||||
icon: '<i class="fa-solid fa-dice"></i>',
|
||||
condition: li => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
const hasRolledDamage = message.system.hasDamage
|
||||
? Object.keys(message.system.damage).length > 0
|
||||
: false;
|
||||
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
|
||||
},
|
||||
callback: li => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
|
||||
}
|
||||
}
|
||||
];
|
||||
}
|
||||
|
||||
addChatListeners = async (app, html, data) => {
|
||||
html.querySelectorAll('.duality-action-damage').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollDamage(event, data.message))
|
||||
|
|
@ -193,19 +227,28 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
|
||||
const target = event.target.closest('[data-die-index]');
|
||||
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
|
||||
const rollClass =
|
||||
game.system.api.dice[
|
||||
message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
|
||||
];
|
||||
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
if (target.dataset.type === 'damage') {
|
||||
game.system.api.dice.DamageRoll.reroll(target, message);
|
||||
} else {
|
||||
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
|
||||
const rollClass =
|
||||
game.system.api.dice[
|
||||
message.type === 'dualityRoll'
|
||||
? 'DualityRoll'
|
||||
: target.dataset.type === 'damage'
|
||||
? 'DHRoll'
|
||||
: 'D20Roll'
|
||||
];
|
||||
|
||||
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
|
||||
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
|
||||
|
||||
await game.messages.get(message._id).update({
|
||||
'system.roll': newRoll,
|
||||
'rolls': [parsedRoll]
|
||||
});
|
||||
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
|
||||
|
||||
await game.messages.get(message._id).update({
|
||||
'system.roll': newRoll,
|
||||
'rolls': [parsedRoll]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue