Add setting to hide party stats (#1861)

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Carlos Fernandez 2026-05-04 06:39:20 -04:00 committed by GitHub
parent e95ea3c281
commit 2ffe678503
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GPG key ID: B5690EEEBB952194
9 changed files with 212 additions and 142 deletions

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@ -85,6 +85,14 @@ export default class Party extends DHBaseActorSheet {
/* Prepare Context */
/* -------------------------------------------- */
async _prepareContext(options) {
const context = await super._prepareContext(options);
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
context.showStats =
settings.hidePartyStats === 'never' || (settings.hidePartyStats === 'players' && game.user.isGM);
return context;
}
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {

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@ -1,4 +1,5 @@
import { defaultRestOptions } from '../../config/generalConfig.mjs';
import { resetAndRerenderActors } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
const currencyField = (initial, label, icon) =>
@ -209,7 +210,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
}
this.refreshConfig();
this.#resetActors();
resetAndRerenderActors();
}
/** Update config values based on homebrew data. Make sure the references don't change */
@ -230,29 +231,6 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
});
}
}
/**
* Triggers a reset and non-forced re-render on all given actors (if given)
* or all world actors and actors in all scenes to show immediate results for a changed setting.
*/
#resetActors() {
const actors = new Set(
[
game.actors.contents,
game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
].flat()
);
for (const actor of actors) {
for (const app of Object.values(actor.apps)) {
for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
element.open = false; // This triggers a save
}
}
actor.reset();
actor.render();
}
}
}
export class Resource extends foundry.abstract.DataModel {

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@ -1,3 +1,5 @@
import { resetAndRerenderActors } from '../../helpers/utils.mjs';
export default class DhMetagaming extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -6,7 +8,24 @@ export default class DhMetagaming extends foundry.abstract.DataModel {
initial: false,
label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.label',
hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.hint'
}),
hidePartyStats: new fields.StringField({
initial: 'never',
label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.label',
hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.hint',
required: true,
nullable: false,
choices: {
never: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.never',
players: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.players',
always: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.always'
}
})
};
}
/** Invoked by the setting when data changes */
handleChange() {
resetAndRerenderActors();
}
}

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@ -793,6 +793,26 @@ export function getArmorSources(actor) {
});
}
/**
* Triggers a reset and non-forced re-render on all given actors (if given)
* or all world actors and actors in all scenes to show immediate results for a changed setting.
*/
export function resetAndRerenderActors() {
const actors = new Set(
[game.actors.contents, game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])].flat()
);
for (const actor of actors) {
for (const app of Object.values(actor.apps)) {
for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
element.open = false; // This triggers a save
}
}
actor.reset();
actor.render();
}
}
/**
* Returns an array sorted by a function that returns a thing to compare, or an array to compare in order
* Similar to lodash's sortBy function.

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@ -91,7 +91,10 @@ const registerMenuSettings = () => {
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming, {
scope: 'world',
config: false,
type: DhMetagaming
type: DhMetagaming,
onChange: value => {
value.handleChange();
}
});
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, {