[Feature] Make all item types quantifiable in the party (#1808)

* Show notification when invalid item types are added to actors

* Make all item types quantifiable in the party actor

* Remove from comment

* Use isInventoryItem to set quantity

* Fix formatting
This commit is contained in:
Carlos Fernandez 2026-04-16 05:12:36 -04:00 committed by GitHub
parent d9b322406d
commit 2fde61a1d5
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 85 additions and 46 deletions

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@ -38,13 +38,15 @@ export default class ItemTransferDialog extends HandlebarsApplicationMixin(Appli
originActor ??= item?.actor; originActor ??= item?.actor;
const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew; const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null; const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
const max = item?.system.quantity ?? originActor.system.gold[currency] ?? 0;
return { return {
originActor, originActor,
targetActor, targetActor,
itemImage: item?.img, itemImage: item?.img,
currencyIcon: currencySetting?.icon, currencyIcon: currencySetting?.icon,
max: item?.system.quantity ?? originActor.system.gold[currency] ?? 0, max,
initial: targetActor.system.metadata.quantifiable?.includes(item.type) ? max : 1,
title: item?.name ?? currencySetting?.label title: item?.name ?? currencySetting?.label
}; };
} }

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@ -298,47 +298,79 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
); );
} }
if (item.system.metadata.isQuantifiable) { // Perform the actual transfer, showing a dialog when doing it
const actorItem = originActor.items.get(data.originId); const availableQuantity = Math.max(1, item.system.quantity);
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({ const actorItem = originActor.items.get(data.originId) ?? item;
if (availableQuantity > 1) {
const quantityTransferred = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
item, item,
targetActor: this.document targetActor: this.document
}); });
return this.#transferItem(actorItem, quantityTransferred);
if (quantityTransfered) {
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
if (existingItem) {
await existingItem.update({
'system.quantity': existingItem.system.quantity + quantityTransfered
});
} else {
const createData = item.toObject();
await this.document.createEmbeddedDocuments('Item', [
{
...createData,
system: {
...createData.system,
quantity: quantityTransfered
}
}
]);
}
if (quantityTransfered === actorItem.system.quantity) {
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
} else {
await actorItem.update({
'system.quantity': actorItem.system.quantity - quantityTransfered
});
}
}
} else { } else {
await this.document.createEmbeddedDocuments('Item', [item.toObject()]); return this.#transferItem(actorItem, availableQuantity);
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
} }
} }
} }
/**
* Helper to perform the actual transfer of an item to this actor, including stack/unstack logic based on target quantifiability.
* Make sure item is the actor item before calling this method or there will be issues
*/
async #transferItem(item, quantity) {
const originActor = item.actor;
const targetActor = this.document;
const allowStacking = targetActor.system.metadata.quantifiable?.includes(item.type);
const batch = [];
// First add/update the item to the target actor
const existing = allowStacking ? targetActor.items.find(x => itemIsIdentical(x, item)) : null;
if (existing) {
batch.push({
action: 'update',
documentName: 'Item',
parent: targetActor,
updates: [{ '_id': existing.id, 'system.quantity': existing.system.quantity + quantity }]
});
} else {
const itemsToCreate = [];
if (allowStacking) {
itemsToCreate.push(foundry.utils.mergeObject(item.toObject(true), { system: { quantity } }));
} else {
const createData = new Array(Math.max(1, quantity))
.fill(0)
.map(() => foundry.utils.mergeObject(item.toObject(), { system: { quantity: 1 } }));
itemsToCreate.push(...createData);
}
batch.push({
action: 'create',
documentName: 'Item',
parent: targetActor,
data: itemsToCreate
});
}
// Remove the item from the original actor (by either deleting it, or updating its quantity)
if (quantity >= item.system.quantity) {
batch.push({
action: 'delete',
documentName: 'Item',
parent: originActor,
ids: [item.id]
});
} else {
batch.push({
action: 'update',
documentName: 'Item',
parent: originActor,
updates: [{ '_id': item.id, 'system.quantity': item.system.quantity - quantity }]
});
}
return foundry.documents.modifyBatch(batch);
}
/** /**
* On dragStart on the item. * On dragStart on the item.
* @param {DragEvent} event - The drag event * @param {DragEvent} event - The drag event

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@ -19,7 +19,8 @@ export default class DhCharacter extends DhCreature {
type: 'character', type: 'character',
settingSheet: DHCharacterSettings, settingSheet: DHCharacterSettings,
isNPC: false, isNPC: false,
hasInventory: true hasInventory: true,
quantifiable: ["loot", "consumable"]
}); });
} }

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@ -8,7 +8,8 @@ export default class DhParty extends BaseDataActor {
/** @inheritdoc */ /** @inheritdoc */
static get metadata() { static get metadata() {
return foundry.utils.mergeObject(super.metadata, { return foundry.utils.mergeObject(super.metadata, {
hasInventory: true hasInventory: true,
quantifiable: ["weapon", "armor", "loot", "consumable"]
}); });
} }

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@ -4,7 +4,6 @@
* @property {string} label - A localizable label used on application. * @property {string} label - A localizable label used on application.
* @property {string} type - The system type that this data model represents. * @property {string} type - The system type that this data model represents.
* @property {boolean} hasDescription - Indicates whether items of this type have description field * @property {boolean} hasDescription - Indicates whether items of this type have description field
* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item * @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/ */
@ -24,7 +23,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
type: 'base', type: 'base',
hasDescription: false, hasDescription: false,
hasResource: false, hasResource: false,
isQuantifiable: false,
isInventoryItem: false, isInventoryItem: false,
hasActions: false, hasActions: false,
hasAttribution: true hasAttribution: true
@ -83,7 +81,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
); );
} }
if (this.metadata.isQuantifiable) if (this.metadata.isInventoryItem)
schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true }); schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
if (this.metadata.hasActions) schema.actions = new ActionsField(); if (this.metadata.hasActions) schema.actions = new ActionsField();

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@ -7,7 +7,6 @@ export default class DHConsumable extends BaseDataItem {
label: 'TYPES.Item.consumable', label: 'TYPES.Item.consumable',
type: 'consumable', type: 'consumable',
hasDescription: true, hasDescription: true,
isQuantifiable: true,
isInventoryItem: true, isInventoryItem: true,
hasActions: true hasActions: true
}); });

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@ -7,7 +7,6 @@ export default class DHLoot extends BaseDataItem {
label: 'TYPES.Item.loot', label: 'TYPES.Item.loot',
type: 'loot', type: 'loot',
hasDescription: true, hasDescription: true,
isQuantifiable: true,
isInventoryItem: true, isInventoryItem: true,
hasActions: true hasActions: true
}); });

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@ -14,7 +14,7 @@
<div class="form-group"> <div class="form-group">
<label>{{localize "DAGGERHEART.GENERAL.quantity"}}</label> <label>{{localize "DAGGERHEART.GENERAL.quantity"}}</label>
<div class="form-fields"> <div class="form-fields">
<range-picker step="1" min="1" max="{{max}}" name="quantity" value="{{max}}"></range-picker> <range-picker step="1" min="1" max="{{max}}" name="quantity" value="{{initial}}"></range-picker>
</div> </div>
</div> </div>
</div> </div>

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@ -39,6 +39,7 @@
collection=@root.inventory.consumables collection=@root.inventory.consumables
isGlassy=true isGlassy=true
canCreate=true canCreate=true
isQuantifiable=true
}} }}
{{> 'daggerheart.inventory-items' {{> 'daggerheart.inventory-items'
title='TYPES.Item.loot' title='TYPES.Item.loot'
@ -47,6 +48,7 @@
isGlassy=true isGlassy=true
canCreate=true canCreate=true
showActions=true showActions=true
isQuantifiable=true
}} }}
</div> </div>
</section> </section>

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@ -29,6 +29,7 @@
canCreate=true canCreate=true
hideResources=true hideResources=true
hideContextMenu=true hideContextMenu=true
isQuantifiable=true
}} }}
{{> 'daggerheart.inventory-items' {{> 'daggerheart.inventory-items'
title='TYPES.Item.armor' title='TYPES.Item.armor'
@ -39,6 +40,7 @@
canCreate=true canCreate=true
hideResources=true hideResources=true
hideContextMenu=true hideContextMenu=true
isQuantifiable=true
}} }}
{{> 'daggerheart.inventory-items' {{> 'daggerheart.inventory-items'
title='TYPES.Item.consumable' title='TYPES.Item.consumable'
@ -48,6 +50,7 @@
isGlassy=true isGlassy=true
canCreate=true canCreate=true
hideContextMenu=true hideContextMenu=true
isQuantifiable=true
}} }}
{{> 'daggerheart.inventory-items' {{> 'daggerheart.inventory-items'
title='TYPES.Item.loot' title='TYPES.Item.loot'
@ -57,6 +60,7 @@
isGlassy=true isGlassy=true
canCreate=true canCreate=true
hideContextMenu=true hideContextMenu=true
isQuantifiable=true
}} }}
</div> </div>
</section> </section>

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@ -66,6 +66,7 @@ Parameters:
showLabels=../showLabels showLabels=../showLabels
isAction=../isAction isAction=../isAction
hideResources=../hideResources hideResources=../hideResources
isQuantifiable=../isQuantifiable
showActions=../showActions showActions=../showActions
}} }}

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@ -63,10 +63,10 @@ Parameters:
{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}} {{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}} {{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
{{/if}} {{/if}}
{{#if (and (not hideResources) (gte item.system.quantity 0))}} {{#if (or isQuantifiable (or (eq item.system.quantity 0) (gt item.system.quantity 1)))}}
<div class="item-resource"> <div class="item-resource">
<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" /> <input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
</div> </div>
{{/if}} {{/if}}
{{!-- Controls --}} {{!-- Controls --}}