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[Feature] Make all item types quantifiable in the party (#1808)
* Show notification when invalid item types are added to actors * Make all item types quantifiable in the party actor * Remove from comment * Use isInventoryItem to set quantity * Fix formatting
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12 changed files with 85 additions and 46 deletions
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@ -38,13 +38,15 @@ export default class ItemTransferDialog extends HandlebarsApplicationMixin(Appli
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originActor ??= item?.actor;
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originActor ??= item?.actor;
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const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
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const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
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const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
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const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
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const max = item?.system.quantity ?? originActor.system.gold[currency] ?? 0;
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return {
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return {
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originActor,
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originActor,
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targetActor,
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targetActor,
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itemImage: item?.img,
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itemImage: item?.img,
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currencyIcon: currencySetting?.icon,
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currencyIcon: currencySetting?.icon,
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max: item?.system.quantity ?? originActor.system.gold[currency] ?? 0,
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max,
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initial: targetActor.system.metadata.quantifiable?.includes(item.type) ? max : 1,
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title: item?.name ?? currencySetting?.label
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title: item?.name ?? currencySetting?.label
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};
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};
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}
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}
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@ -298,47 +298,79 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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);
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);
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}
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}
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if (item.system.metadata.isQuantifiable) {
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// Perform the actual transfer, showing a dialog when doing it
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const actorItem = originActor.items.get(data.originId);
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const availableQuantity = Math.max(1, item.system.quantity);
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const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
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const actorItem = originActor.items.get(data.originId) ?? item;
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if (availableQuantity > 1) {
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const quantityTransferred = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
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item,
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item,
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targetActor: this.document
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targetActor: this.document
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});
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});
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return this.#transferItem(actorItem, quantityTransferred);
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if (quantityTransfered) {
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const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
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if (existingItem) {
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await existingItem.update({
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'system.quantity': existingItem.system.quantity + quantityTransfered
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});
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} else {
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const createData = item.toObject();
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await this.document.createEmbeddedDocuments('Item', [
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{
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...createData,
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system: {
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...createData.system,
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quantity: quantityTransfered
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}
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}
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]);
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}
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if (quantityTransfered === actorItem.system.quantity) {
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await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
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} else {
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await actorItem.update({
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'system.quantity': actorItem.system.quantity - quantityTransfered
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});
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}
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}
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} else {
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} else {
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await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
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return this.#transferItem(actorItem, availableQuantity);
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await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
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}
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}
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}
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}
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}
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}
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/**
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* Helper to perform the actual transfer of an item to this actor, including stack/unstack logic based on target quantifiability.
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* Make sure item is the actor item before calling this method or there will be issues
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*/
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async #transferItem(item, quantity) {
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const originActor = item.actor;
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const targetActor = this.document;
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const allowStacking = targetActor.system.metadata.quantifiable?.includes(item.type);
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const batch = [];
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// First add/update the item to the target actor
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const existing = allowStacking ? targetActor.items.find(x => itemIsIdentical(x, item)) : null;
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if (existing) {
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batch.push({
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action: 'update',
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documentName: 'Item',
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parent: targetActor,
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updates: [{ '_id': existing.id, 'system.quantity': existing.system.quantity + quantity }]
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});
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} else {
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const itemsToCreate = [];
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if (allowStacking) {
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itemsToCreate.push(foundry.utils.mergeObject(item.toObject(true), { system: { quantity } }));
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} else {
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const createData = new Array(Math.max(1, quantity))
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.fill(0)
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.map(() => foundry.utils.mergeObject(item.toObject(), { system: { quantity: 1 } }));
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itemsToCreate.push(...createData);
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}
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batch.push({
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action: 'create',
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documentName: 'Item',
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parent: targetActor,
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data: itemsToCreate
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});
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}
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// Remove the item from the original actor (by either deleting it, or updating its quantity)
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if (quantity >= item.system.quantity) {
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batch.push({
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action: 'delete',
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documentName: 'Item',
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parent: originActor,
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ids: [item.id]
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});
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} else {
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batch.push({
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action: 'update',
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documentName: 'Item',
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parent: originActor,
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updates: [{ '_id': item.id, 'system.quantity': item.system.quantity - quantity }]
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});
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}
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return foundry.documents.modifyBatch(batch);
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}
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/**
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/**
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* On dragStart on the item.
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* On dragStart on the item.
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* @param {DragEvent} event - The drag event
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* @param {DragEvent} event - The drag event
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@ -19,7 +19,8 @@ export default class DhCharacter extends DhCreature {
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type: 'character',
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type: 'character',
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settingSheet: DHCharacterSettings,
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settingSheet: DHCharacterSettings,
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isNPC: false,
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isNPC: false,
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hasInventory: true
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hasInventory: true,
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quantifiable: ["loot", "consumable"]
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});
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});
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}
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}
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@ -8,7 +8,8 @@ export default class DhParty extends BaseDataActor {
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/** @inheritdoc */
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/** @inheritdoc */
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static get metadata() {
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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return foundry.utils.mergeObject(super.metadata, {
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hasInventory: true
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hasInventory: true,
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quantifiable: ["weapon", "armor", "loot", "consumable"]
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});
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});
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}
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}
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@ -4,7 +4,6 @@
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* @property {string} label - A localizable label used on application.
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* @property {string} label - A localizable label used on application.
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* @property {string} type - The system type that this data model represents.
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* @property {string} type - The system type that this data model represents.
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* @property {boolean} hasDescription - Indicates whether items of this type have description field
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* @property {boolean} hasDescription - Indicates whether items of this type have description field
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* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
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* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
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* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
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*/
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*/
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@ -24,7 +23,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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type: 'base',
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type: 'base',
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hasDescription: false,
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hasDescription: false,
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hasResource: false,
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hasResource: false,
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isQuantifiable: false,
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isInventoryItem: false,
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isInventoryItem: false,
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hasActions: false,
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hasActions: false,
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hasAttribution: true
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hasAttribution: true
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@ -83,7 +81,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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);
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);
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}
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}
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if (this.metadata.isQuantifiable)
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if (this.metadata.isInventoryItem)
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schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
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schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
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if (this.metadata.hasActions) schema.actions = new ActionsField();
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if (this.metadata.hasActions) schema.actions = new ActionsField();
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@ -7,7 +7,6 @@ export default class DHConsumable extends BaseDataItem {
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label: 'TYPES.Item.consumable',
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label: 'TYPES.Item.consumable',
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type: 'consumable',
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type: 'consumable',
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hasDescription: true,
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hasDescription: true,
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isQuantifiable: true,
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isInventoryItem: true,
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isInventoryItem: true,
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hasActions: true
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hasActions: true
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});
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});
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@ -7,7 +7,6 @@ export default class DHLoot extends BaseDataItem {
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label: 'TYPES.Item.loot',
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label: 'TYPES.Item.loot',
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type: 'loot',
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type: 'loot',
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hasDescription: true,
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hasDescription: true,
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isQuantifiable: true,
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isInventoryItem: true,
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isInventoryItem: true,
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hasActions: true
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hasActions: true
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});
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});
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@ -14,7 +14,7 @@
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<div class="form-group">
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<div class="form-group">
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<label>{{localize "DAGGERHEART.GENERAL.quantity"}}</label>
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<label>{{localize "DAGGERHEART.GENERAL.quantity"}}</label>
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<div class="form-fields">
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<div class="form-fields">
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<range-picker step="1" min="1" max="{{max}}" name="quantity" value="{{max}}"></range-picker>
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<range-picker step="1" min="1" max="{{max}}" name="quantity" value="{{initial}}"></range-picker>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -39,6 +39,7 @@
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collection=@root.inventory.consumables
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collection=@root.inventory.consumables
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isGlassy=true
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isGlassy=true
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canCreate=true
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canCreate=true
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isQuantifiable=true
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}}
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}}
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{{> 'daggerheart.inventory-items'
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.loot'
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title='TYPES.Item.loot'
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@ -47,6 +48,7 @@
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isGlassy=true
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isGlassy=true
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canCreate=true
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canCreate=true
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showActions=true
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showActions=true
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isQuantifiable=true
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}}
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}}
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</div>
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</div>
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</section>
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</section>
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@ -29,6 +29,7 @@
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canCreate=true
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canCreate=true
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hideResources=true
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hideResources=true
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hideContextMenu=true
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hideContextMenu=true
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isQuantifiable=true
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}}
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}}
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{{> 'daggerheart.inventory-items'
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.armor'
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title='TYPES.Item.armor'
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@ -39,6 +40,7 @@
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canCreate=true
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canCreate=true
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hideResources=true
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hideResources=true
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hideContextMenu=true
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hideContextMenu=true
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isQuantifiable=true
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}}
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}}
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{{> 'daggerheart.inventory-items'
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.consumable'
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title='TYPES.Item.consumable'
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@ -48,6 +50,7 @@
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isGlassy=true
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isGlassy=true
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canCreate=true
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canCreate=true
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hideContextMenu=true
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hideContextMenu=true
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isQuantifiable=true
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}}
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}}
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{{> 'daggerheart.inventory-items'
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.loot'
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title='TYPES.Item.loot'
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@ -57,6 +60,7 @@
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isGlassy=true
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isGlassy=true
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canCreate=true
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canCreate=true
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hideContextMenu=true
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hideContextMenu=true
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isQuantifiable=true
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}}
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}}
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</div>
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</div>
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</section>
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</section>
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@ -66,6 +66,7 @@ Parameters:
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showLabels=../showLabels
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showLabels=../showLabels
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isAction=../isAction
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isAction=../isAction
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hideResources=../hideResources
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hideResources=../hideResources
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isQuantifiable=../isQuantifiable
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showActions=../showActions
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showActions=../showActions
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}}
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}}
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@ -63,10 +63,10 @@ Parameters:
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{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
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{{#if (and (not hideResources) (not (eq item.system.resource.type 'diceValue')))}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{> "systems/daggerheart/templates/sheets/global/partials/item-resource.hbs"}}
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{{/if}}
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{{/if}}
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{{#if (and (not hideResources) (gte item.system.quantity 0))}}
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{{#if (or isQuantifiable (or (eq item.system.quantity 0) (gt item.system.quantity 1)))}}
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<div class="item-resource">
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<div class="item-resource">
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<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
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<input type="number" id="{{item.uuid}}-quantity" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
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</div>
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</div>
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{{/if}}
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{{/if}}
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{{!-- Controls --}}
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{{!-- Controls --}}
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