Merged with main

This commit is contained in:
WBHarry 2025-07-03 18:57:32 +02:00
commit 2fd5bc7eb0
33 changed files with 1564 additions and 179 deletions

View file

@ -1,6 +1,6 @@
export { default as DhCharacterSheet } from './sheets/actors/character.mjs';
export { default as DhpAdversarySheet } from './sheets/actors/adversary.mjs';
export { default as DhCompanionSheet } from './sheets/companion.mjs';
export { default as DhCompanionSheet } from './sheets/actors/companion.mjs';
export { default as DhpClassSheet } from './sheets/items/class.mjs';
export { default as DhpSubclass } from './sheets/items/subclass.mjs';
export { default as DhpFeatureSheet } from './sheets/items/feature.mjs';
@ -19,3 +19,4 @@ export { default as DhBeastform } from './sheets/items/beastform.mjs';
export { default as DhTooltipManager } from './tooltipManager.mjs';
export * as api from './sheets/api/_modules.mjs';
export * as ux from './ux/_module.mjs';

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@ -1,6 +1,10 @@
export default class DhpChatMessage extends foundry.documents.ChatMessage {
async renderHTML() {
if(this.system.messageTemplate) this.content = await foundry.applications.handlebars.renderTemplate(this.system.messageTemplate, this.system);
if (this.system.messageTemplate)
this.content = await foundry.applications.handlebars.renderTemplate(
this.system.messageTemplate,
this.system
);
/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
const html = await super.renderHTML();
@ -14,7 +18,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
break;
case -1:
html.classList.add('fear');
break;
break;
default:
html.classList.add('critical');
break;

View file

@ -1,6 +1,7 @@
import DHDamageRoll from '../data/chat-message/damageRoll.mjs';
import D20RollDialog from '../dialogs/d20RollDialog.mjs';
import DamageDialog from '../dialogs/damageDialog.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
/*
- Damage & other resources roll
@ -96,7 +97,8 @@ export class DHRoll extends Roll {
}
static applyKeybindings(config) {
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
if (config.event)
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
}
formatModifier(modifier) {
@ -176,18 +178,27 @@ export class D20Roll extends DHRoll {
}
static applyKeybindings(config) {
const keys = {
normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
advantage: config.event.altKey,
disadvantage: config.event.ctrlKey
let keys = {
normal: true,
advantage: false,
disadvantage: false
};
if (config.event) {
keys = {
normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
advantage: config.event.altKey,
disadvantage: config.event.ctrlKey
};
}
// Should the roll configuration dialog be displayed?
config.dialog.configure ??= !Object.values(keys).some(k => k);
// Determine advantage mode
const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage;
const disadvantage = config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage;
const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage || config.advantage;
const disadvantage =
config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage || config.disadvantage;
if (advantage && !disadvantage) config.roll.advantage = this.ADV_MODE.ADVANTAGE;
else if (!advantage && disadvantage) config.roll.advantage = this.ADV_MODE.DISADVANTAGE;
else config.roll.advantage = this.ADV_MODE.NORMAL;
@ -254,6 +265,18 @@ export class D20Roll extends DHRoll {
});
}
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.evaluate !== false) await roll.evaluate();
const advantageState =
config.roll.advantage == this.ADV_MODE.ADVANTAGE
? true
: config.roll.advantage == this.ADV_MODE.DISADVANTAGE
? false
: null;
setDiceSoNiceForDualityRoll(roll, advantageState);
this.postEvaluate(roll, config);
}
static postEvaluate(roll, config = {}) {
super.postEvaluate(roll, config);
if (config.targets?.length) {

View file

@ -6,6 +6,7 @@ import DaggerheartSheet from '.././daggerheart-sheet.mjs';
import { abilities } from '../../../config/actorConfig.mjs';
import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
import DhCharacterCreation from '../../characterCreation.mjs';
import FilterMenu from '../../ux/filter-menu.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
const { TextEditor } = foundry.applications.ux;
@ -215,6 +216,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
await super._onFirstRender(context, options);
this._createContextMenues();
this._createFilterMenus();
}
/** @inheritDoc */
@ -369,7 +371,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
}
/* -------------------------------------------- */
/* Search Filter */
/* Filter Tracking */
/* -------------------------------------------- */
/**
@ -379,12 +381,33 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
#search = {};
/**
* Track which item IDs are currently displayed due to a search filter.
* @type {{ inventory: Set<string>, loadout: Set<string> }}
* The currently active search filter.
* @type {FilterMenu}
*/
#menu = {};
/**
* Tracks which item IDs are currently displayed, organized by filter type and section.
* @type {{
* inventory: {
* search: Set<string>,
* menu: Set<string>
* },
* loadout: {
* search: Set<string>,
* menu: Set<string>
* },
* }}
*/
#filteredItems = {
inventory: new Set(),
loadout: new Set()
inventory: {
search: new Set(),
menu: new Set()
},
loadout: {
search: new Set(),
menu: new Set()
}
};
/**
@ -432,15 +455,14 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
* @protected
*/
_onSearchFilterInventory(event, query, rgx, html) {
this.#filteredItems.inventory.clear();
this.#filteredItems.inventory.search.clear();
for (const ul of html.querySelectorAll('.items-list')) {
for (const li of ul.querySelectorAll('.inventory-item')) {
const item = this.document.items.get(li.dataset.itemId);
const match = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
if (match) this.#filteredItems.inventory.add(item.id);
li.hidden = !match;
}
for (const li of html.querySelectorAll('.inventory-item')) {
const item = this.document.items.get(li.dataset.itemId);
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
const { menu } = this.#filteredItems.inventory;
li.hidden = !(menu.has(item.id) && matchesSearch);
}
}
@ -453,15 +475,14 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
* @protected
*/
_onSearchFilterCard(event, query, rgx, html) {
this.#filteredItems.loadout.clear();
this.#filteredItems.loadout.search.clear();
const elements = html.querySelectorAll('.items-list .inventory-item, .card-list .card-item');
for (const li of elements) {
for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
const item = this.document.items.get(li.dataset.itemId);
const match = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
if (match) this.#filteredItems.loadout.add(item.id);
li.hidden = !match;
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
if (matchesSearch) this.#filteredItems.loadout.search.add(item.id);
const { menu } = this.#filteredItems.loadout;
li.hidden = !(menu.has(item.id) && matchesSearch);
}
}
@ -477,6 +498,102 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
this.document.diceRoll(config);
}
/* -------------------------------------------- */
/* Filter Menus */
/* -------------------------------------------- */
_createFilterMenus() {
//Menus could be a application option if needed
const menus = [
{
key: 'inventory',
container: '[data-application-part="inventory"]',
content: '.items-section',
callback: this._onMenuFilterInventory.bind(this),
target: '.filter-button',
filters: FilterMenu.invetoryFilters
},
{
key: 'loadout',
container: '[data-application-part="loadout"]',
content: '.items-section',
callback: this._onMenuFilterLoadout.bind(this),
target: '.filter-button',
filters: FilterMenu.cardsFilters
}
];
menus.forEach(m => {
const container = this.element.querySelector(m.container);
this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
contentSelector: m.content
});
});
}
/**
* Callback when filters change
* @param {PointerEvent} event
* @param {HTMLElement} html
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
*/
_onMenuFilterInventory(event, html, filters) {
this.#filteredItems.inventory.menu.clear();
for (const li of html.querySelectorAll('.inventory-item')) {
const item = this.document.items.get(li.dataset.itemId);
const matchesMenu =
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
const { search } = this.#filteredItems.inventory;
li.hidden = !(search.has(item.id) && matchesMenu);
}
}
/**
* Callback when filters change
* @param {PointerEvent} event
* @param {HTMLElement} html
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
*/
_onMenuFilterLoadout(event, html, filters) {
this.#filteredItems.loadout.menu.clear();
for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
const item = this.document.items.get(li.dataset.itemId);
const matchesMenu =
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
if (matchesMenu) this.#filteredItems.loadout.menu.add(item.id);
const { search } = this.#filteredItems.loadout;
li.hidden = !(search.has(item.id) && matchesMenu);
}
}
/* -------------------------------------------- */
async mapFeatureType(data, configType) {
return await Promise.all(
data.map(async x => {
const abilities = x.system.abilities
? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
: [];
return {
...x,
uuid: x.uuid,
system: {
...x.system,
abilities: abilities,
type: game.i18n.localize(configType[x.system.type ?? x.type].label)
}
};
})
);
}
static async toggleMarks(_, button) {
const markValue = Number.parseInt(button.dataset.value);
const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue - 1 : markValue;

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@ -0,0 +1,108 @@
import DaggerheartSheet from '../daggerheart-sheet.mjs';
import DHCompanionSettings from '../applications/companion-settings.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
position: { width: 300 },
actions: {
viewActor: this.viewActor,
openSettings: this.openSettings,
useItem: this.useItem,
toChat: this.toChat
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/actors/companion/header.hbs' },
details: { template: 'systems/daggerheart/templates/sheets/actors/companion/details.hbs' },
effects: { template: 'systems/daggerheart/templates/sheets/actors/companion/effects.hbs' }
};
static TABS = {
details: {
active: true,
cssClass: '',
group: 'primary',
id: 'details',
icon: null,
label: 'DAGGERHEART.General.tabs.details'
},
effects: {
active: false,
cssClass: '',
group: 'primary',
id: 'effects',
icon: null,
label: 'DAGGERHEART.Sheets.PC.Tabs.effects'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.tabs = super._getTabs(this.constructor.TABS);
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
static async viewActor(_, button) {
const target = button.closest('[data-item-uuid]');
const actor = await foundry.utils.fromUuid(target.dataset.itemUuid);
if (!actor) return;
actor.sheet.render(true);
}
getAction(element) {
const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
item = this.document.system.actions.find(x => x.id === itemId);
return item;
}
static async useItem(event) {
const action = this.getAction(event) ?? this.actor.system.attack;
action.use(event);
}
static async toChat(event, button) {
if (button?.dataset?.type === 'experience') {
const experience = this.document.system.experiences[button.dataset.uuid];
const cls = getDocumentClass('ChatMessage');
const systemData = {
name: game.i18n.localize('DAGGERHEART.General.Experience.Single'),
description: `${experience.name} ${experience.total < 0 ? experience.total : `+${experience.total}`}`
};
const msg = new cls({
type: 'abilityUse',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/chat/ability-use.hbs',
systemData
)
});
cls.create(msg.toObject());
} else {
const item = this.getAction(event) ?? this.document.system.attack;
item.toChat(this.document.id);
}
}
static async openSettings() {
await new DHCompanionSettings(this.document).render(true);
}
}

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@ -0,0 +1,160 @@
import { GMUpdateEvent, socketEvent } from '../../../helpers/socket.mjs';
import DhCompanionlevelUp from '../../levelup/companionLevelup.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHCompanionSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor) {
super({});
this.actor = actor;
}
get title() {
return `${game.i18n.localize('DAGGERHEART.Sheets.TABS.settings')}`;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dh-style', 'dialog', 'companion-settings'],
window: {
icon: 'fa-solid fa-wrench',
resizable: false
},
position: { width: 455, height: 'auto' },
actions: {
levelUp: this.levelUp
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
header: {
id: 'header',
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/header.hbs'
},
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
details: {
id: 'details',
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/details.hbs'
},
experiences: {
id: 'experiences',
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/experiences.hbs'
},
attack: {
id: 'attack',
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/attack.hbs'
}
};
static TABS = {
details: {
active: true,
cssClass: '',
group: 'primary',
id: 'details',
icon: null,
label: 'DAGGERHEART.General.tabs.details'
},
experiences: {
active: false,
cssClass: '',
group: 'primary',
id: 'experiences',
icon: null,
label: 'DAGGERHEART.General.tabs.experiences'
},
attack: {
active: false,
cssClass: '',
group: 'primary',
id: 'attack',
icon: null,
label: 'DAGGERHEART.General.tabs.attack'
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.actor;
context.tabs = this._getTabs(this.constructor.TABS);
context.systemFields = this.actor.system.schema.fields;
context.systemFields.attack.fields = this.actor.system.attack.schema.fields;
context.isNPC = true;
context.playerCharacters = game.actors
.filter(
x =>
x.type === 'character' &&
(x.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) ||
this.document.system.partner?.uuid === x.uuid)
)
.map(x => ({ key: x.uuid, name: x.name }));
return context;
}
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? 'active' : '';
}
return tabs;
}
async onPartnerChange(event) {
const partnerDocument = event.target.value
? await foundry.utils.fromUuid(event.target.value)
: this.actor.system.partner;
const partnerUpdate = { 'system.companion': event.target.value ? this.actor.uuid : null };
if (!partnerDocument.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: partnerDocument.uuid,
update: update
}
});
} else {
await partnerDocument.update(partnerUpdate);
}
await this.actor.update({ 'system.partner': event.target.value });
if (!event.target.value) {
await this.actor.updateLevel(1);
}
this.render();
}
async viewActor(_, button) {
const target = button.closest('[data-item-uuid]');
const actor = await foundry.utils.fromUuid(target.dataset.itemUuid);
if (!actor) return;
actor.sheet.render(true);
}
static async levelUp() {
new DhCompanionlevelUp(this.actor).render(true);
}
static async updateForm(event, _, formData) {
await this.actor.update(formData.object);
this.render();
}
}

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@ -1,86 +0,0 @@
import { GMUpdateEvent, socketEvent } from '../../helpers/socket.mjs';
import DhCompanionlevelUp from '../levelup/companionLevelup.mjs';
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
position: { width: 700, height: 1000 },
actions: {
attackRoll: this.attackRoll,
levelUp: this.levelUp
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
sidebar: { template: 'systems/daggerheart/templates/sheets/actors/companion/tempMain.hbs' }
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.playerCharacters = game.actors
.filter(
x =>
x.type === 'character' &&
(x.ownership.default === 3 ||
x.ownership[game.user.id] === 3 ||
this.document.system.partner?.uuid === x.uuid)
)
.map(x => ({ key: x.uuid, name: x.name }));
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
async onPartnerChange(event) {
const partnerDocument = event.target.value
? await foundry.utils.fromUuid(event.target.value)
: this.document.system.partner;
const partnerUpdate = { 'system.companion': event.target.value ? this.document.uuid : null };
if (!partnerDocument.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
await game.socket.emit(`system.${SYSTEM.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateDocument,
uuid: partnerDocument.uuid,
update: update
}
});
} else {
await partnerDocument.update(partnerUpdate);
}
await this.document.update({ 'system.partner': event.target.value });
if (!event.target.value) {
await this.document.updateLevel(1);
}
}
static async attackRoll(event) {
this.actor.system.attack.use(event);
}
static async levelUp() {
new DhCompanionlevelUp(this.document).render(true);
}
}

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@ -0,0 +1 @@
export { default as FilterMenu } from './filter-menu.mjs';

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@ -0,0 +1,237 @@
/**
* @typedef {Object} FilterItem
* @property {string} group - The group name this filter belongs to (e.g., "Type").
* @property {string} name - The display name of the filter (e.g., "Weapons").
* @property {import("@client/applications/ux/search-filter.mjs").FieldFilter} filter - The filter condition.
*/
export default class FilterMenu extends foundry.applications.ux.ContextMenu {
/**
* Filter Menu
* @param {HTMLElement} container - Container element
* @param {string} selector - CSS selector for menu targets
* @param {Array} menuItems - Array of menu entries
* @param {Function} callback - Callback when filters change
* @param {Object} [options] - Additional options
*/
constructor(container, selector, menuItems, callback, options = {}) {
// Set default options
const mergedOptions = {
eventName: 'click',
fixed: true,
...options
};
super(container, selector, menuItems, mergedOptions);
// Initialize filter states
this.menuItems = menuItems.map(item => ({
...item,
enabled: false
}));
this.callback = callback;
this.contentElement = container.querySelector(mergedOptions.contentSelector);
const syntheticEvent = {
type: 'pointerdown',
bubbles: true,
cancelable: true,
pointerType: 'mouse',
isPrimary: true,
button: 0
};
this.callback(syntheticEvent, this.contentElement, this.getActiveFilterData());
}
/** @inheritdoc */
async render(target, options = {}) {
await super.render(target, { ...options, animate: false });
// Create menu structure
const menu = document.createElement('menu');
menu.className = 'filter-menu';
// Group items by their group property
const groups = this.#groupItems(this.menuItems);
// Create sections for each group
for (const [groupName, items] of Object.entries(groups)) {
if (!items.length) continue;
const section = this.#createSection(groupName, items);
menu.appendChild(section);
}
// Update menu and set position
this.element.replaceChildren(menu);
menu.addEventListener('click', this.#handleClick.bind(this));
this._setPosition(this.element, target, options);
if (options.animate !== false) await this._animate(true);
return this._onRender(options);
}
/**
* Groups an array of items by their `group`.
* @param {Array<Object>} items - The array of items to group. Each item is expected to have an optional `group` property.
* @returns {Object<string, Array<Object>>} An object where keys are group names and values are arrays of items belonging to each group.
*/
#groupItems(items) {
return items.reduce((groups, item) => {
const group = item.group ?? '_none';
groups[group] = groups[group] || [];
groups[group].push(item);
return groups;
}, {});
}
/**
* Creates a DOM section element for a group of items with corresponding filter buttons.
* @param {string} groupName - The name of the group, used as the section label.
* @param {Array<Object>} items - The items to create buttons for. Each item should have:
* @returns {HTMLDivElement} The section DOM element containing the label and buttons.
*/
#createSection(groupName, items) {
const section = document.createElement('fieldset');
section.className = 'filter-section';
const header = document.createElement('legend');
header.textContent = groupName;
section.appendChild(header);
const buttons = document.createElement('div');
buttons.className = 'filter-buttons';
items.forEach(item => {
const button = document.createElement('button');
button.className = `filter-button ${item.enabled ? 'active' : ''}`;
button.textContent = item.name;
item.element = button;
buttons.appendChild(button);
});
section.appendChild(buttons);
return section;
}
/**
* Get filter data from active filters
* @returns {Array} Array of filter configurations
*/
getActiveFilterData() {
return this.menuItems.filter(item => item.enabled).map(item => item.filter);
}
/**
* Handles click events on filter buttons.
* Toggles the active state of the clicked button and updates the corresponding item's `enabled` state.
* Then triggers the provided callback with the event, the content element, and the current active filter data.
* @param {PointerEvent} event - The click event triggered by interacting with a filter button.
* @returns {void}
*/
#handleClick(event) {
event.preventDefault();
event.stopPropagation();
const button = event.target.closest('.filter-button');
if (!button) return;
const clickedItem = this.menuItems.find(item => item.element === button);
if (!clickedItem) return;
const isActive = button.classList.toggle('active');
clickedItem.enabled = isActive;
const filters = this.getActiveFilterData();
if (filters.length > 0) {
this.target.classList.add('fa-beat', 'active');
} else {
this.target.classList.remove('fa-beat', 'active');
}
this.callback(event, this.contentElement, filters);
}
/**
* Generate and return a sorted array of inventory filters.
* @returns {Array<Object>} An array of filter objects, sorted by name within each group.
*/
static get invetoryFilters() {
const { OPERATORS } = foundry.applications.ux.SearchFilter;
const typesFilters = Object.entries(CONFIG.Item.dataModels)
.filter(([, { metadata }]) => metadata.isInventoryItem)
.map(([type, { metadata }]) => ({
group: game.i18n.localize('Type'),
name: game.i18n.localize(metadata.label),
filter: {
field: 'type',
operator: OPERATORS.EQUALS,
value: type
}
}));
const burdenFilter = Object.values(CONFIG.daggerheart.GENERAL.burden).map(({ value, label }) => ({
group: game.i18n.localize('DAGGERHEART.Sheets.Weapon.Burden'),
name: game.i18n.localize(label),
filter: {
field: 'system.burden',
operator: OPERATORS.EQUALS,
value: value
}
}));
const damageTypeFilter = Object.values(CONFIG.daggerheart.GENERAL.damageTypes).map(({ id, abbreviation }) => ({
group: 'Damage Type', //TODO localize
name: game.i18n.localize(abbreviation),
filter: {
field: 'system.damage.type',
operator: OPERATORS.EQUALS,
value: id
}
}));
return [
...game.i18n.sortObjects(typesFilters, 'name'),
...game.i18n.sortObjects(burdenFilter, 'name'),
...game.i18n.sortObjects(damageTypeFilter, 'name')
];
}
/**
* Generate and return a sorted array of inventory filters.
* @returns {Array<Object>} An array of filter objects, sorted by name within each group.
*/
static get cardsFilters() {
const { OPERATORS } = foundry.applications.ux.SearchFilter;
const typesFilters = Object.values(CONFIG.daggerheart.DOMAIN.cardTypes).map(({ id, label }) => ({
group: game.i18n.localize('Type'),
name: game.i18n.localize(label),
filter: {
field: 'system.type',
operator: OPERATORS.EQUALS,
value: id
}
}));
const domainFilter = Object.values(CONFIG.daggerheart.DOMAIN.domains).map(({ id, label }) => ({
group: game.i18n.localize('DAGGERHEART.Sheets.DomainCard.Domain'),
name: game.i18n.localize(label),
filter: {
field: 'system.domain',
operator: OPERATORS.EQUALS,
value: id
}
}));
const sort = arr => game.i18n.sortObjects(arr, 'name');
return [...sort(typesFilters), ...sort(domainFilter)];
}
}

View file

@ -47,6 +47,7 @@ export default class DhCompanion extends BaseDataActor {
attack: new ActionField({
initial: {
name: 'Attack',
img: 'icons/creatures/claws/claw-bear-paw-swipe-brown.webp',
_id: foundry.utils.randomID(),
systemPath: 'attack',
type: 'attack',
@ -57,7 +58,8 @@ export default class DhCompanion extends BaseDataActor {
},
roll: {
type: 'weapon',
bonus: 0
bonus: 0,
trait: 'instinct'
},
damage: {
parts: [
@ -77,8 +79,10 @@ export default class DhCompanion extends BaseDataActor {
};
}
get attackBonus() {
return this.attack.roll.bonus ?? 0;
get traits() {
return {
instinct: { total: this.attack.roll.bonus }
};
}
prepareBaseData() {

View file

@ -126,6 +126,7 @@ export default class DhpActor extends Actor {
}
}
});
this.sheet.render();
if (this.system.companion) {
this.system.companion.updateLevel(newLevel);
@ -307,6 +308,7 @@ export default class DhpActor extends Actor {
}
}
});
this.sheet.render();
if (this.system.companion) {
this.system.companion.updateLevel(this.system.levelData.level.changed);
@ -338,7 +340,7 @@ export default class DhpActor extends Actor {
}
get rollClass() {
return CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'];
return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
}
getRollData() {

View file

@ -124,13 +124,13 @@ export const getCommandTarget = () => {
export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
const diceSoNicePresets = getDiceSoNicePresets();
rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
rollResult.dice[0].options = { appearance: diceSoNicePresets.hope };
rollResult.dice[1].options = { appearance: diceSoNicePresets.fear }; //diceSoNicePresets.fear;
if (rollResult.dice[2]) {
if (advantageState === true) {
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
rollResult.dice[2].options = { appearance: diceSoNicePresets.advantage };
} else if (advantageState === false) {
rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
rollResult.dice[2].options = { appearance: diceSoNicePresets.disadvantage };
}
}
};