mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 22:46:12 +01:00
Merged with main
This commit is contained in:
commit
2fd5bc7eb0
33 changed files with 1564 additions and 179 deletions
|
|
@ -1,6 +1,6 @@
|
|||
export { default as DhCharacterSheet } from './sheets/actors/character.mjs';
|
||||
export { default as DhpAdversarySheet } from './sheets/actors/adversary.mjs';
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export { default as DhCompanionSheet } from './sheets/companion.mjs';
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export { default as DhCompanionSheet } from './sheets/actors/companion.mjs';
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export { default as DhpClassSheet } from './sheets/items/class.mjs';
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export { default as DhpSubclass } from './sheets/items/subclass.mjs';
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export { default as DhpFeatureSheet } from './sheets/items/feature.mjs';
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|
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@ -19,3 +19,4 @@ export { default as DhBeastform } from './sheets/items/beastform.mjs';
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export { default as DhTooltipManager } from './tooltipManager.mjs';
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export * as api from './sheets/api/_modules.mjs';
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export * as ux from './ux/_module.mjs';
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|
|
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|||
|
|
@ -1,6 +1,10 @@
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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async renderHTML() {
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if(this.system.messageTemplate) this.content = await foundry.applications.handlebars.renderTemplate(this.system.messageTemplate, this.system);
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if (this.system.messageTemplate)
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this.content = await foundry.applications.handlebars.renderTemplate(
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this.system.messageTemplate,
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this.system
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);
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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|
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@ -14,7 +18,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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break;
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case -1:
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html.classList.add('fear');
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break;
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break;
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default:
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html.classList.add('critical');
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break;
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|
|
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|
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@ -1,6 +1,7 @@
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import DHDamageRoll from '../data/chat-message/damageRoll.mjs';
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import D20RollDialog from '../dialogs/d20RollDialog.mjs';
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import DamageDialog from '../dialogs/damageDialog.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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/*
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- Damage & other resources roll
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|
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@ -96,7 +97,8 @@ export class DHRoll extends Roll {
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}
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static applyKeybindings(config) {
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config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
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if (config.event)
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config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
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}
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formatModifier(modifier) {
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|
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@ -176,18 +178,27 @@ export class D20Roll extends DHRoll {
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}
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static applyKeybindings(config) {
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const keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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let keys = {
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normal: true,
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advantage: false,
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disadvantage: false
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};
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if (config.event) {
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keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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}
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// Should the roll configuration dialog be displayed?
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage;
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const disadvantage = config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage;
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const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage || config.advantage;
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const disadvantage =
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config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage || config.disadvantage;
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if (advantage && !disadvantage) config.roll.advantage = this.ADV_MODE.ADVANTAGE;
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else if (!advantage && disadvantage) config.roll.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.roll.advantage = this.ADV_MODE.NORMAL;
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|
|
@ -254,6 +265,18 @@ export class D20Roll extends DHRoll {
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});
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}
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|
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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const advantageState =
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config.roll.advantage == this.ADV_MODE.ADVANTAGE
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? true
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: config.roll.advantage == this.ADV_MODE.DISADVANTAGE
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? false
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: null;
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setDiceSoNiceForDualityRoll(roll, advantageState);
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this.postEvaluate(roll, config);
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}
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static postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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if (config.targets?.length) {
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|
|
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|
|
@ -6,6 +6,7 @@ import DaggerheartSheet from '.././daggerheart-sheet.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
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import DhCharacterCreation from '../../characterCreation.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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const { TextEditor } = foundry.applications.ux;
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|
|
@ -215,6 +216,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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await super._onFirstRender(context, options);
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|
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this._createContextMenues();
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this._createFilterMenus();
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}
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|
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/** @inheritDoc */
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|
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@ -369,7 +371,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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}
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/* -------------------------------------------- */
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/* Search Filter */
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/* Filter Tracking */
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/* -------------------------------------------- */
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/**
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@ -379,12 +381,33 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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#search = {};
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/**
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* Track which item IDs are currently displayed due to a search filter.
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* @type {{ inventory: Set<string>, loadout: Set<string> }}
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* The currently active search filter.
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* @type {FilterMenu}
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*/
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#menu = {};
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/**
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* Tracks which item IDs are currently displayed, organized by filter type and section.
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* @type {{
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* inventory: {
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* search: Set<string>,
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* menu: Set<string>
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* },
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||||
* loadout: {
|
||||
* search: Set<string>,
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||||
* menu: Set<string>
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||||
* },
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||||
* }}
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||||
*/
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#filteredItems = {
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inventory: new Set(),
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loadout: new Set()
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inventory: {
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search: new Set(),
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menu: new Set()
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||||
},
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||||
loadout: {
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||||
search: new Set(),
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||||
menu: new Set()
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||||
}
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||||
};
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||||
|
||||
/**
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||||
|
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@ -432,15 +455,14 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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|||
* @protected
|
||||
*/
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_onSearchFilterInventory(event, query, rgx, html) {
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this.#filteredItems.inventory.clear();
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this.#filteredItems.inventory.search.clear();
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for (const ul of html.querySelectorAll('.items-list')) {
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for (const li of ul.querySelectorAll('.inventory-item')) {
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const item = this.document.items.get(li.dataset.itemId);
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const match = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
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||||
if (match) this.#filteredItems.inventory.add(item.id);
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||||
li.hidden = !match;
|
||||
}
|
||||
for (const li of html.querySelectorAll('.inventory-item')) {
|
||||
const item = this.document.items.get(li.dataset.itemId);
|
||||
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
|
||||
if (matchesSearch) this.#filteredItems.inventory.search.add(item.id);
|
||||
const { menu } = this.#filteredItems.inventory;
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||||
li.hidden = !(menu.has(item.id) && matchesSearch);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -453,15 +475,14 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
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|||
* @protected
|
||||
*/
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||||
_onSearchFilterCard(event, query, rgx, html) {
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||||
this.#filteredItems.loadout.clear();
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||||
this.#filteredItems.loadout.search.clear();
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|
||||
const elements = html.querySelectorAll('.items-list .inventory-item, .card-list .card-item');
|
||||
|
||||
for (const li of elements) {
|
||||
for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
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||||
const item = this.document.items.get(li.dataset.itemId);
|
||||
const match = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
|
||||
if (match) this.#filteredItems.loadout.add(item.id);
|
||||
li.hidden = !match;
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||||
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
|
||||
if (matchesSearch) this.#filteredItems.loadout.search.add(item.id);
|
||||
const { menu } = this.#filteredItems.loadout;
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||||
li.hidden = !(menu.has(item.id) && matchesSearch);
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||||
}
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||||
}
|
||||
|
||||
|
|
@ -477,6 +498,102 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
this.document.diceRoll(config);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Menus */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
_createFilterMenus() {
|
||||
//Menus could be a application option if needed
|
||||
const menus = [
|
||||
{
|
||||
key: 'inventory',
|
||||
container: '[data-application-part="inventory"]',
|
||||
content: '.items-section',
|
||||
callback: this._onMenuFilterInventory.bind(this),
|
||||
target: '.filter-button',
|
||||
filters: FilterMenu.invetoryFilters
|
||||
},
|
||||
{
|
||||
key: 'loadout',
|
||||
container: '[data-application-part="loadout"]',
|
||||
content: '.items-section',
|
||||
callback: this._onMenuFilterLoadout.bind(this),
|
||||
target: '.filter-button',
|
||||
filters: FilterMenu.cardsFilters
|
||||
}
|
||||
];
|
||||
|
||||
menus.forEach(m => {
|
||||
const container = this.element.querySelector(m.container);
|
||||
this.#menu[m.key] = new FilterMenu(container, m.target, m.filters, m.callback, {
|
||||
contentSelector: m.content
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback when filters change
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} html
|
||||
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
|
||||
*/
|
||||
_onMenuFilterInventory(event, html, filters) {
|
||||
this.#filteredItems.inventory.menu.clear();
|
||||
|
||||
for (const li of html.querySelectorAll('.inventory-item')) {
|
||||
const item = this.document.items.get(li.dataset.itemId);
|
||||
|
||||
const matchesMenu =
|
||||
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
|
||||
if (matchesMenu) this.#filteredItems.inventory.menu.add(item.id);
|
||||
|
||||
const { search } = this.#filteredItems.inventory;
|
||||
li.hidden = !(search.has(item.id) && matchesMenu);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback when filters change
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} html
|
||||
* @param {import('../ux/filter-menu.mjs').FilterItem[]} filters
|
||||
*/
|
||||
_onMenuFilterLoadout(event, html, filters) {
|
||||
this.#filteredItems.loadout.menu.clear();
|
||||
|
||||
for (const li of html.querySelectorAll('.items-list .inventory-item, .card-list .card-item')) {
|
||||
const item = this.document.items.get(li.dataset.itemId);
|
||||
|
||||
const matchesMenu =
|
||||
filters.length === 0 || filters.some(f => foundry.applications.ux.SearchFilter.evaluateFilter(item, f));
|
||||
if (matchesMenu) this.#filteredItems.loadout.menu.add(item.id);
|
||||
|
||||
const { search } = this.#filteredItems.loadout;
|
||||
li.hidden = !(search.has(item.id) && matchesMenu);
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async mapFeatureType(data, configType) {
|
||||
return await Promise.all(
|
||||
data.map(async x => {
|
||||
const abilities = x.system.abilities
|
||||
? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
|
||||
: [];
|
||||
|
||||
return {
|
||||
...x,
|
||||
uuid: x.uuid,
|
||||
system: {
|
||||
...x.system,
|
||||
abilities: abilities,
|
||||
type: game.i18n.localize(configType[x.system.type ?? x.type].label)
|
||||
}
|
||||
};
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
static async toggleMarks(_, button) {
|
||||
const markValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue - 1 : markValue;
|
||||
|
|
|
|||
108
module/applications/sheets/actors/companion.mjs
Normal file
108
module/applications/sheets/actors/companion.mjs
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
import DaggerheartSheet from '../daggerheart-sheet.mjs';
|
||||
import DHCompanionSettings from '../applications/companion-settings.mjs';
|
||||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
|
||||
position: { width: 300 },
|
||||
actions: {
|
||||
viewActor: this.viewActor,
|
||||
openSettings: this.openSettings,
|
||||
useItem: this.useItem,
|
||||
toChat: this.toChat
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/actors/companion/header.hbs' },
|
||||
details: { template: 'systems/daggerheart/templates/sheets/actors/companion/details.hbs' },
|
||||
effects: { template: 'systems/daggerheart/templates/sheets/actors/companion/effects.hbs' }
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
details: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'details',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.General.tabs.details'
|
||||
},
|
||||
effects: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'effects',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.Sheets.PC.Tabs.effects'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async viewActor(_, button) {
|
||||
const target = button.closest('[data-item-uuid]');
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.itemUuid);
|
||||
if (!actor) return;
|
||||
|
||||
actor.sheet.render(true);
|
||||
}
|
||||
|
||||
getAction(element) {
|
||||
const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
|
||||
item = this.document.system.actions.find(x => x.id === itemId);
|
||||
return item;
|
||||
}
|
||||
|
||||
static async useItem(event) {
|
||||
const action = this.getAction(event) ?? this.actor.system.attack;
|
||||
action.use(event);
|
||||
}
|
||||
|
||||
static async toChat(event, button) {
|
||||
if (button?.dataset?.type === 'experience') {
|
||||
const experience = this.document.system.experiences[button.dataset.uuid];
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
name: game.i18n.localize('DAGGERHEART.General.Experience.Single'),
|
||||
description: `${experience.name} ${experience.total < 0 ? experience.total : `+${experience.total}`}`
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
} else {
|
||||
const item = this.getAction(event) ?? this.document.system.attack;
|
||||
item.toChat(this.document.id);
|
||||
}
|
||||
}
|
||||
|
||||
static async openSettings() {
|
||||
await new DHCompanionSettings(this.document).render(true);
|
||||
}
|
||||
}
|
||||
160
module/applications/sheets/applications/companion-settings.mjs
Normal file
160
module/applications/sheets/applications/companion-settings.mjs
Normal file
|
|
@ -0,0 +1,160 @@
|
|||
import { GMUpdateEvent, socketEvent } from '../../../helpers/socket.mjs';
|
||||
import DhCompanionlevelUp from '../../levelup/companionLevelup.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DHCompanionSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actor) {
|
||||
super({});
|
||||
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `${game.i18n.localize('DAGGERHEART.Sheets.TABS.settings')}`;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'dh-style', 'dialog', 'companion-settings'],
|
||||
window: {
|
||||
icon: 'fa-solid fa-wrench',
|
||||
resizable: false
|
||||
},
|
||||
position: { width: 455, height: 'auto' },
|
||||
actions: {
|
||||
levelUp: this.levelUp
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: {
|
||||
id: 'header',
|
||||
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/header.hbs'
|
||||
},
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
details: {
|
||||
id: 'details',
|
||||
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/details.hbs'
|
||||
},
|
||||
experiences: {
|
||||
id: 'experiences',
|
||||
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/experiences.hbs'
|
||||
},
|
||||
attack: {
|
||||
id: 'attack',
|
||||
template: 'systems/daggerheart/templates/sheets/applications/companion-settings/attack.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
details: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'details',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.General.tabs.details'
|
||||
},
|
||||
experiences: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'experiences',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.General.tabs.experiences'
|
||||
},
|
||||
attack: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'attack',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.General.tabs.attack'
|
||||
}
|
||||
};
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.actor;
|
||||
context.tabs = this._getTabs(this.constructor.TABS);
|
||||
context.systemFields = this.actor.system.schema.fields;
|
||||
context.systemFields.attack.fields = this.actor.system.attack.schema.fields;
|
||||
context.isNPC = true;
|
||||
context.playerCharacters = game.actors
|
||||
.filter(
|
||||
x =>
|
||||
x.type === 'character' &&
|
||||
(x.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) ||
|
||||
this.document.system.partner?.uuid === x.uuid)
|
||||
)
|
||||
.map(x => ({ key: x.uuid, name: x.name }));
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
_getTabs(tabs) {
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
}
|
||||
|
||||
async onPartnerChange(event) {
|
||||
const partnerDocument = event.target.value
|
||||
? await foundry.utils.fromUuid(event.target.value)
|
||||
: this.actor.system.partner;
|
||||
const partnerUpdate = { 'system.companion': event.target.value ? this.actor.uuid : null };
|
||||
|
||||
if (!partnerDocument.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: partnerDocument.uuid,
|
||||
update: update
|
||||
}
|
||||
});
|
||||
} else {
|
||||
await partnerDocument.update(partnerUpdate);
|
||||
}
|
||||
|
||||
await this.actor.update({ 'system.partner': event.target.value });
|
||||
|
||||
if (!event.target.value) {
|
||||
await this.actor.updateLevel(1);
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
async viewActor(_, button) {
|
||||
const target = button.closest('[data-item-uuid]');
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.itemUuid);
|
||||
if (!actor) return;
|
||||
|
||||
actor.sheet.render(true);
|
||||
}
|
||||
|
||||
static async levelUp() {
|
||||
new DhCompanionlevelUp(this.actor).render(true);
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.actor.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,86 +0,0 @@
|
|||
import { GMUpdateEvent, socketEvent } from '../../helpers/socket.mjs';
|
||||
import DhCompanionlevelUp from '../levelup/companionLevelup.mjs';
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
export default class DhCompanionSheet extends DaggerheartSheet(ActorSheetV2) {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'companion'],
|
||||
position: { width: 700, height: 1000 },
|
||||
actions: {
|
||||
attackRoll: this.attackRoll,
|
||||
levelUp: this.levelUp
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
sidebar: { template: 'systems/daggerheart/templates/sheets/actors/companion/tempMain.hbs' }
|
||||
};
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelector('.partner-value')?.addEventListener('change', this.onPartnerChange.bind(this));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.playerCharacters = game.actors
|
||||
.filter(
|
||||
x =>
|
||||
x.type === 'character' &&
|
||||
(x.ownership.default === 3 ||
|
||||
x.ownership[game.user.id] === 3 ||
|
||||
this.document.system.partner?.uuid === x.uuid)
|
||||
)
|
||||
.map(x => ({ key: x.uuid, name: x.name }));
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
await this.document.update(formData.object);
|
||||
this.render();
|
||||
}
|
||||
|
||||
async onPartnerChange(event) {
|
||||
const partnerDocument = event.target.value
|
||||
? await foundry.utils.fromUuid(event.target.value)
|
||||
: this.document.system.partner;
|
||||
const partnerUpdate = { 'system.companion': event.target.value ? this.document.uuid : null };
|
||||
|
||||
if (!partnerDocument.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
|
||||
await game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateDocument,
|
||||
uuid: partnerDocument.uuid,
|
||||
update: update
|
||||
}
|
||||
});
|
||||
} else {
|
||||
await partnerDocument.update(partnerUpdate);
|
||||
}
|
||||
|
||||
await this.document.update({ 'system.partner': event.target.value });
|
||||
|
||||
if (!event.target.value) {
|
||||
await this.document.updateLevel(1);
|
||||
}
|
||||
}
|
||||
|
||||
static async attackRoll(event) {
|
||||
this.actor.system.attack.use(event);
|
||||
}
|
||||
|
||||
static async levelUp() {
|
||||
new DhCompanionlevelUp(this.document).render(true);
|
||||
}
|
||||
}
|
||||
1
module/applications/ux/_module.mjs
Normal file
1
module/applications/ux/_module.mjs
Normal file
|
|
@ -0,0 +1 @@
|
|||
export { default as FilterMenu } from './filter-menu.mjs';
|
||||
237
module/applications/ux/filter-menu.mjs
Normal file
237
module/applications/ux/filter-menu.mjs
Normal file
|
|
@ -0,0 +1,237 @@
|
|||
/**
|
||||
* @typedef {Object} FilterItem
|
||||
* @property {string} group - The group name this filter belongs to (e.g., "Type").
|
||||
* @property {string} name - The display name of the filter (e.g., "Weapons").
|
||||
* @property {import("@client/applications/ux/search-filter.mjs").FieldFilter} filter - The filter condition.
|
||||
*/
|
||||
|
||||
export default class FilterMenu extends foundry.applications.ux.ContextMenu {
|
||||
/**
|
||||
* Filter Menu
|
||||
* @param {HTMLElement} container - Container element
|
||||
* @param {string} selector - CSS selector for menu targets
|
||||
* @param {Array} menuItems - Array of menu entries
|
||||
* @param {Function} callback - Callback when filters change
|
||||
* @param {Object} [options] - Additional options
|
||||
*/
|
||||
constructor(container, selector, menuItems, callback, options = {}) {
|
||||
// Set default options
|
||||
const mergedOptions = {
|
||||
eventName: 'click',
|
||||
fixed: true,
|
||||
...options
|
||||
};
|
||||
|
||||
super(container, selector, menuItems, mergedOptions);
|
||||
|
||||
// Initialize filter states
|
||||
this.menuItems = menuItems.map(item => ({
|
||||
...item,
|
||||
enabled: false
|
||||
}));
|
||||
|
||||
this.callback = callback;
|
||||
this.contentElement = container.querySelector(mergedOptions.contentSelector);
|
||||
|
||||
const syntheticEvent = {
|
||||
type: 'pointerdown',
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
pointerType: 'mouse',
|
||||
isPrimary: true,
|
||||
button: 0
|
||||
};
|
||||
|
||||
this.callback(syntheticEvent, this.contentElement, this.getActiveFilterData());
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async render(target, options = {}) {
|
||||
await super.render(target, { ...options, animate: false });
|
||||
|
||||
// Create menu structure
|
||||
const menu = document.createElement('menu');
|
||||
menu.className = 'filter-menu';
|
||||
|
||||
// Group items by their group property
|
||||
const groups = this.#groupItems(this.menuItems);
|
||||
|
||||
// Create sections for each group
|
||||
for (const [groupName, items] of Object.entries(groups)) {
|
||||
if (!items.length) continue;
|
||||
|
||||
const section = this.#createSection(groupName, items);
|
||||
menu.appendChild(section);
|
||||
}
|
||||
|
||||
// Update menu and set position
|
||||
this.element.replaceChildren(menu);
|
||||
|
||||
menu.addEventListener('click', this.#handleClick.bind(this));
|
||||
|
||||
this._setPosition(this.element, target, options);
|
||||
|
||||
if (options.animate !== false) await this._animate(true);
|
||||
return this._onRender(options);
|
||||
}
|
||||
|
||||
/**
|
||||
* Groups an array of items by their `group`.
|
||||
* @param {Array<Object>} items - The array of items to group. Each item is expected to have an optional `group` property.
|
||||
* @returns {Object<string, Array<Object>>} An object where keys are group names and values are arrays of items belonging to each group.
|
||||
*/
|
||||
#groupItems(items) {
|
||||
return items.reduce((groups, item) => {
|
||||
const group = item.group ?? '_none';
|
||||
groups[group] = groups[group] || [];
|
||||
groups[group].push(item);
|
||||
return groups;
|
||||
}, {});
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a DOM section element for a group of items with corresponding filter buttons.
|
||||
* @param {string} groupName - The name of the group, used as the section label.
|
||||
* @param {Array<Object>} items - The items to create buttons for. Each item should have:
|
||||
* @returns {HTMLDivElement} The section DOM element containing the label and buttons.
|
||||
*/
|
||||
#createSection(groupName, items) {
|
||||
const section = document.createElement('fieldset');
|
||||
section.className = 'filter-section';
|
||||
|
||||
const header = document.createElement('legend');
|
||||
header.textContent = groupName;
|
||||
section.appendChild(header);
|
||||
|
||||
const buttons = document.createElement('div');
|
||||
buttons.className = 'filter-buttons';
|
||||
|
||||
items.forEach(item => {
|
||||
const button = document.createElement('button');
|
||||
button.className = `filter-button ${item.enabled ? 'active' : ''}`;
|
||||
button.textContent = item.name;
|
||||
item.element = button;
|
||||
buttons.appendChild(button);
|
||||
});
|
||||
|
||||
section.appendChild(buttons);
|
||||
return section;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get filter data from active filters
|
||||
* @returns {Array} Array of filter configurations
|
||||
*/
|
||||
getActiveFilterData() {
|
||||
return this.menuItems.filter(item => item.enabled).map(item => item.filter);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles click events on filter buttons.
|
||||
* Toggles the active state of the clicked button and updates the corresponding item's `enabled` state.
|
||||
* Then triggers the provided callback with the event, the content element, and the current active filter data.
|
||||
* @param {PointerEvent} event - The click event triggered by interacting with a filter button.
|
||||
* @returns {void}
|
||||
*/
|
||||
#handleClick(event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const button = event.target.closest('.filter-button');
|
||||
if (!button) return;
|
||||
|
||||
const clickedItem = this.menuItems.find(item => item.element === button);
|
||||
if (!clickedItem) return;
|
||||
|
||||
const isActive = button.classList.toggle('active');
|
||||
clickedItem.enabled = isActive;
|
||||
|
||||
const filters = this.getActiveFilterData();
|
||||
|
||||
if (filters.length > 0) {
|
||||
this.target.classList.add('fa-beat', 'active');
|
||||
} else {
|
||||
this.target.classList.remove('fa-beat', 'active');
|
||||
}
|
||||
|
||||
this.callback(event, this.contentElement, filters);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate and return a sorted array of inventory filters.
|
||||
* @returns {Array<Object>} An array of filter objects, sorted by name within each group.
|
||||
*/
|
||||
static get invetoryFilters() {
|
||||
const { OPERATORS } = foundry.applications.ux.SearchFilter;
|
||||
|
||||
const typesFilters = Object.entries(CONFIG.Item.dataModels)
|
||||
.filter(([, { metadata }]) => metadata.isInventoryItem)
|
||||
.map(([type, { metadata }]) => ({
|
||||
group: game.i18n.localize('Type'),
|
||||
name: game.i18n.localize(metadata.label),
|
||||
filter: {
|
||||
field: 'type',
|
||||
operator: OPERATORS.EQUALS,
|
||||
value: type
|
||||
}
|
||||
}));
|
||||
|
||||
const burdenFilter = Object.values(CONFIG.daggerheart.GENERAL.burden).map(({ value, label }) => ({
|
||||
group: game.i18n.localize('DAGGERHEART.Sheets.Weapon.Burden'),
|
||||
name: game.i18n.localize(label),
|
||||
filter: {
|
||||
field: 'system.burden',
|
||||
operator: OPERATORS.EQUALS,
|
||||
value: value
|
||||
}
|
||||
}));
|
||||
|
||||
const damageTypeFilter = Object.values(CONFIG.daggerheart.GENERAL.damageTypes).map(({ id, abbreviation }) => ({
|
||||
group: 'Damage Type', //TODO localize
|
||||
name: game.i18n.localize(abbreviation),
|
||||
filter: {
|
||||
field: 'system.damage.type',
|
||||
operator: OPERATORS.EQUALS,
|
||||
value: id
|
||||
}
|
||||
}));
|
||||
|
||||
return [
|
||||
...game.i18n.sortObjects(typesFilters, 'name'),
|
||||
...game.i18n.sortObjects(burdenFilter, 'name'),
|
||||
...game.i18n.sortObjects(damageTypeFilter, 'name')
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate and return a sorted array of inventory filters.
|
||||
* @returns {Array<Object>} An array of filter objects, sorted by name within each group.
|
||||
*/
|
||||
static get cardsFilters() {
|
||||
const { OPERATORS } = foundry.applications.ux.SearchFilter;
|
||||
|
||||
const typesFilters = Object.values(CONFIG.daggerheart.DOMAIN.cardTypes).map(({ id, label }) => ({
|
||||
group: game.i18n.localize('Type'),
|
||||
name: game.i18n.localize(label),
|
||||
filter: {
|
||||
field: 'system.type',
|
||||
operator: OPERATORS.EQUALS,
|
||||
value: id
|
||||
}
|
||||
}));
|
||||
|
||||
const domainFilter = Object.values(CONFIG.daggerheart.DOMAIN.domains).map(({ id, label }) => ({
|
||||
group: game.i18n.localize('DAGGERHEART.Sheets.DomainCard.Domain'),
|
||||
name: game.i18n.localize(label),
|
||||
filter: {
|
||||
field: 'system.domain',
|
||||
operator: OPERATORS.EQUALS,
|
||||
value: id
|
||||
}
|
||||
}));
|
||||
|
||||
const sort = arr => game.i18n.sortObjects(arr, 'name');
|
||||
|
||||
return [...sort(typesFilters), ...sort(domainFilter)];
|
||||
}
|
||||
}
|
||||
|
|
@ -47,6 +47,7 @@ export default class DhCompanion extends BaseDataActor {
|
|||
attack: new ActionField({
|
||||
initial: {
|
||||
name: 'Attack',
|
||||
img: 'icons/creatures/claws/claw-bear-paw-swipe-brown.webp',
|
||||
_id: foundry.utils.randomID(),
|
||||
systemPath: 'attack',
|
||||
type: 'attack',
|
||||
|
|
@ -57,7 +58,8 @@ export default class DhCompanion extends BaseDataActor {
|
|||
},
|
||||
roll: {
|
||||
type: 'weapon',
|
||||
bonus: 0
|
||||
bonus: 0,
|
||||
trait: 'instinct'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
@ -77,8 +79,10 @@ export default class DhCompanion extends BaseDataActor {
|
|||
};
|
||||
}
|
||||
|
||||
get attackBonus() {
|
||||
return this.attack.roll.bonus ?? 0;
|
||||
get traits() {
|
||||
return {
|
||||
instinct: { total: this.attack.roll.bonus }
|
||||
};
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
|
|
|
|||
|
|
@ -126,6 +126,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
});
|
||||
this.sheet.render();
|
||||
|
||||
if (this.system.companion) {
|
||||
this.system.companion.updateLevel(newLevel);
|
||||
|
|
@ -307,6 +308,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
});
|
||||
this.sheet.render();
|
||||
|
||||
if (this.system.companion) {
|
||||
this.system.companion.updateLevel(this.system.levelData.level.changed);
|
||||
|
|
@ -338,7 +340,7 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
get rollClass() {
|
||||
return CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'];
|
||||
return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
|
||||
}
|
||||
|
||||
getRollData() {
|
||||
|
|
|
|||
|
|
@ -124,13 +124,13 @@ export const getCommandTarget = () => {
|
|||
|
||||
export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
|
||||
const diceSoNicePresets = getDiceSoNicePresets();
|
||||
rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
|
||||
rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
|
||||
rollResult.dice[0].options = { appearance: diceSoNicePresets.hope };
|
||||
rollResult.dice[1].options = { appearance: diceSoNicePresets.fear }; //diceSoNicePresets.fear;
|
||||
if (rollResult.dice[2]) {
|
||||
if (advantageState === true) {
|
||||
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
|
||||
rollResult.dice[2].options = { appearance: diceSoNicePresets.advantage };
|
||||
} else if (advantageState === false) {
|
||||
rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
|
||||
rollResult.dice[2].options = { appearance: diceSoNicePresets.disadvantage };
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue