mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 14:36:13 +01:00
Merge branch 'development' into feature/1383-Companion-Bonus-Levelups
This commit is contained in:
commit
2fcad0ff25
66 changed files with 1389 additions and 151 deletions
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@ -60,6 +60,9 @@ CONFIG.Canvas.layers.tokens.layerClass = DhTokenLayer;
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CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
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CONFIG.RollTable.documentClass = documents.DhRollTable;
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CONFIG.RollTable.resultTemplate = 'systems/daggerheart/templates/ui/chat/table-result.hbs';
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CONFIG.Scene.documentClass = documents.DhScene;
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CONFIG.Token.documentClass = documents.DhToken;
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@ -107,7 +110,7 @@ Hooks.once('init', () => {
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type: game.i18n.localize(typePath)
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});
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const { Items, Actors } = foundry.documents.collections;
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const { Items, Actors, RollTables } = foundry.documents.collections;
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Items.unregisterSheet('core', foundry.applications.sheets.ItemSheetV2);
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Ancestry, {
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types: ['ancestry'],
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@ -192,6 +195,12 @@ Hooks.once('init', () => {
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label: sheetLabel('TYPES.Actor.party')
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});
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RollTables.unregisterSheet('core', foundry.applications.sheets.RollTableSheet);
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RollTables.registerSheet(SYSTEM.id, applications.sheets.rollTables.RollTableSheet, {
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types: ['base'],
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makeDefault: true
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});
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DocumentSheetConfig.unregisterSheet(
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CONFIG.ActiveEffect.documentClass,
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'core',
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@ -300,6 +309,7 @@ Hooks.on('chatMessage', (_, message) => {
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? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
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: undefined;
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const difficulty = rollCommand.difficulty;
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const grantResources = Boolean(rollCommand.grantResources);
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const target = getCommandTarget({ allowNull: true });
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const title =
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@ -317,7 +327,8 @@ Hooks.on('chatMessage', (_, message) => {
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title,
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label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
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actionType: null,
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advantage
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advantage,
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grantResources
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});
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return false;
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}
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32
lang/en.json
32
lang/en.json
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@ -330,6 +330,12 @@
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"title": "{actor} - Character Setup",
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"traitIncreases": "Trait Increases"
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},
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"CharacterReset": {
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"title": "Reset Character",
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"alwaysDeleteSection": "Deleted Data",
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"optionalDeleteSection": "Optional Data",
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"headerTitle": "Select which data you'd like to keep"
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},
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"CombatTracker": {
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"combatStarted": "Active",
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"giveSpotlight": "Give The Spotlight",
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@ -482,7 +488,9 @@
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"tokenHUD": {
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"genericEffects": "Foundry Effects",
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"depositPartyTokens": "Deposit Party Tokens",
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"retrievePartyTokens": "Retrieve Party Tokens"
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"retrievePartyTokens": "Retrieve Party Tokens",
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"depositCompanionTokens": "Deposit Companion Token",
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"retrieveCompanionTokens": "Retrieve Companion Token"
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}
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},
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"ImageSelect": {
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@ -612,6 +620,7 @@
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},
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"RerollDialog": {
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"title": "Reroll",
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"damageTitle": "Reroll Damage",
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"deselectDiceNotification": "Deselect one of the selected dice first",
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"acceptCurrentRolls": "Accept Current Rolls"
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},
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@ -973,6 +982,10 @@
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"outsideRange": "Outside Range"
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},
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"Condition": {
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"deathMove": {
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"name": "Death Move",
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"description": "The character is about to make a Death Move"
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},
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"dead": {
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"name": "Dead",
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"description": "The character is dead"
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@ -2210,6 +2223,7 @@
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"single": "Player",
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"plurial": "Players"
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},
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"portrait": "Portrait",
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"proficiency": "Proficiency",
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"quantity": "Quantity",
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"range": "Range",
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@ -2369,6 +2383,12 @@
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"secondaryWeapon": "Secondary Weapon"
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}
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},
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"ROLLTABLES": {
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"FIELDS": {
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"formulaName": { "label": "Formula Name" }
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},
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"formula": "Formula"
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},
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"SETTINGS": {
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"Appearance": {
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"FIELDS": {
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@ -2435,7 +2455,11 @@
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"overlay": { "label": "Overlay Effect" },
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"characterDefault": { "label": "Character Default Defeated Status" },
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"adversaryDefault": { "label": "Adversary Default Defeated Status" },
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"companionDefault": { "label": "Companion Default Defeated Status" }
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"companionDefault": { "label": "Companion Default Defeated Status" },
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"deathMove": { "label": "Death Move" },
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"dead": { "label": "Dead" },
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"defeated": { "label": "Defeated" },
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"unconscious": { "label": "Unconscious" }
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},
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"hopeFear": {
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"label": "Hope & Fear",
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@ -2520,6 +2544,7 @@
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"itemFeatures": "Item Features",
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"nrChoices": "# Moves Per Rest",
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"resetMovesTitle": "Reset {type} Downtime Moves",
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"resetItemFeaturesTitle": "Reset {type}",
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"resetMovesText": "Are you sure you want to reset?",
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"FIELDS": {
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"maxFear": { "label": "Max Fear" },
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@ -2868,7 +2893,8 @@
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"documentIsMissing": "The {documentType} is missing from the world.",
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"tokenActorMissing": "{name} is missing an Actor",
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"tokenActorsMissing": "[{names}] missing Actors",
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"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used"
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"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
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"knowTheTide": "Know The Tide gained a token"
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},
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"Sidebar": {
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"actorDirectory": {
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@ -1,5 +1,6 @@
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export { default as AttributionDialog } from './attributionDialog.mjs';
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export { default as BeastformDialog } from './beastformDialog.mjs';
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export { default as CharacterResetDialog } from './characterResetDialog.mjs';
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export { default as d20RollDialog } from './d20RollDialog.mjs';
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export { default as DamageDialog } from './damageDialog.mjs';
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export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
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105
module/applications/dialogs/characterResetDialog.mjs
Normal file
105
module/applications/dialogs/characterResetDialog.mjs
Normal file
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@ -0,0 +1,105 @@
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class CharacterResetDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor, options = {}) {
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super(options);
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this.actor = actor;
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this.data = {
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delete: {
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class: { keep: false, label: 'TYPES.Item.class' },
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subclass: { keep: false, label: 'TYPES.Item.subclass' },
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ancestry: { keep: false, label: 'TYPES.Item.ancestry' },
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community: { keep: false, label: 'TYPES.Item.community' }
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},
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optional: {
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portrait: { keep: true, label: 'DAGGERHEART.GENERAL.portrait' },
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name: { keep: true, label: 'Name' },
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biography: { keep: true, label: 'DAGGERHEART.GENERAL.Tabs.biography' },
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inventory: { keep: true, label: 'DAGGERHEART.GENERAL.inventory' }
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||||
}
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||||
};
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}
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||||
static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'character-reset'],
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window: {
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icon: 'fa-solid fa-arrow-rotate-left',
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title: 'DAGGERHEART.APPLICATIONS.CharacterReset.title'
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||||
},
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actions: {
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finishSelection: this.#finishSelection
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},
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form: {
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handler: this.updateData,
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submitOnChange: true,
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submitOnClose: false
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}
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};
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/** @override */
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static PARTS = {
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resourceDice: {
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id: 'resourceDice',
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template: 'systems/daggerheart/templates/dialogs/characterReset.hbs'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.data = this.data;
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return context;
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}
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static async updateData(event, _, formData) {
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const { data } = foundry.utils.expandObject(formData.object);
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this.data = foundry.utils.mergeObject(this.data, data);
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this.render();
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}
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static getUpdateData() {
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const update = {};
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if (!this.data.optional.portrait) update.if(!this.data.optional.biography);
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if (!this.data.optional.inventory) return update;
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}
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static async #finishSelection() {
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const update = {};
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if (!this.data.optional.name.keep) {
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const defaultName = game.system.api.documents.DhpActor.defaultName({ type: 'character' });
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foundry.utils.setProperty(update, 'name', defaultName);
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foundry.utils.setProperty(update, 'prototypeToken.name', defaultName);
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}
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if (!this.data.optional.portrait.keep) {
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foundry.utils.setProperty(update, 'img', this.actor.schema.fields.img.initial(this.actor));
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foundry.utils.setProperty(update, 'prototypeToken.==texture', {});
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foundry.utils.setProperty(update, 'prototypeToken.==ring', {});
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}
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if (this.data.optional.biography.keep)
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foundry.utils.setProperty(update, 'system.biography', this.actor.system.biography);
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if (this.data.optional.inventory.keep) foundry.utils.setProperty(update, 'system.gold', this.actor.system.gold);
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const { system, ...rest } = update;
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await this.actor.update({
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...rest,
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'==system': system ?? {}
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});
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|
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const inventoryItemTypes = ['weapon', 'armor', 'consumable', 'loot'];
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await this.actor.deleteEmbeddedDocuments(
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'Item',
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this.actor.items
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.filter(x => !inventoryItemTypes.includes(x.type) || !this.data.optional.inventory.keep)
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.map(x => x.id)
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);
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|
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this.close();
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||||
}
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}
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@ -109,11 +109,17 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.roll = this.roll;
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context.rollType = this.roll?.constructor.name;
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context.rallyDie = this.roll.rallyChoices;
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const experiences = this.config.data?.system?.experiences || {};
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const actorExperiences = this.config.data?.system?.experiences || {};
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const companionExperiences = this.config.roll.companionRoll
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? (this.config.data?.companion?.system.experiences ?? {})
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||||
: null;
|
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const experiences = companionExperiences ?? actorExperiences;
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context.experiences = Object.keys(experiences).map(id => ({
|
||||
id,
|
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...experiences[id]
|
||||
}));
|
||||
|
||||
context.selectedExperiences = this.config.experiences;
|
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context.advantage = this.config.roll?.advantage;
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context.disadvantage = this.config.roll?.disadvantage;
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|
|
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@ -54,10 +54,9 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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|
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if (!config.roll.fate) return;
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||||
|
||||
let returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
|
||||
if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
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// apply scarring - for now directly apply - later add a button.
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const newScarAmount = this.actor.system.scars + 1;
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|
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await this.actor.update({
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system: {
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scars: newScarAmount
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@ -65,13 +64,15 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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});
|
||||
|
||||
if (newScarAmount >= this.actor.system.resources.hope.max) {
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await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
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return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount });
|
||||
}
|
||||
|
||||
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar');
|
||||
returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar');
|
||||
}
|
||||
|
||||
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
|
||||
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.unconscious.id);
|
||||
return returnMessage;
|
||||
}
|
||||
|
||||
async handleRiskItAll() {
|
||||
|
|
@ -84,6 +85,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
|
|||
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'),
|
||||
actionType: null,
|
||||
advantage: null,
|
||||
grantResources: false,
|
||||
customConfig: { skips: { resources: true, reaction: true } }
|
||||
});
|
||||
|
||||
|
|
@ -118,6 +120,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
|
|||
}
|
||||
|
||||
if (config.roll.result.duality == -1) {
|
||||
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
|
||||
chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllFailure');
|
||||
}
|
||||
|
||||
|
|
@ -141,6 +144,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
|
|||
}
|
||||
]);
|
||||
|
||||
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
|
||||
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.blazeOfGlory');
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
|
|||
classes: ['daggerheart'],
|
||||
actions: {
|
||||
combat: DHTokenHUD.#onToggleCombat,
|
||||
togglePartyTokens: DHTokenHUD.#togglePartyTokens
|
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togglePartyTokens: DHTokenHUD.#togglePartyTokens,
|
||||
toggleCompanions: DHTokenHUD.#toggleCompanions
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -26,7 +27,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
|
|||
context.partyOnCanvas =
|
||||
this.actor.type === 'party' &&
|
||||
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
|
||||
context.icons.toggleParty = 'systems/daggerheart/assets/icons/arrow-dunk.png';
|
||||
context.icons.toggleClowncar = 'systems/daggerheart/assets/icons/arrow-dunk.png';
|
||||
context.actorType = this.actor.type;
|
||||
context.usesEffects = this.actor.type !== 'party';
|
||||
context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
|
||||
|
|
@ -56,6 +57,9 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
|
|||
}, {})
|
||||
: null;
|
||||
|
||||
context.hasCompanion = this.actor.system.companion;
|
||||
context.companionOnCanvas = context.hasCompanion && this.actor.system.companion.getActiveTokens().length > 0;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
@ -101,8 +105,24 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
|
|||
: 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositPartyTokens'
|
||||
);
|
||||
|
||||
await this.toggleClowncar(this.actor.system.partyMembers);
|
||||
}
|
||||
|
||||
static async #toggleCompanions(_, button) {
|
||||
const icon = button.querySelector('img');
|
||||
icon.classList.toggle('flipped');
|
||||
button.dataset.tooltip = game.i18n.localize(
|
||||
icon.classList.contains('flipped')
|
||||
? 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens'
|
||||
: 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens'
|
||||
);
|
||||
|
||||
await this.toggleClowncar([this.actor.system.companion]);
|
||||
}
|
||||
|
||||
async toggleClowncar(actors) {
|
||||
const animationDuration = 500;
|
||||
const activeTokens = this.actor.system.partyMembers.flatMap(member => member.getActiveTokens());
|
||||
const activeTokens = actors.flatMap(member => member.getActiveTokens());
|
||||
const { x: actorX, y: actorY } = this.document;
|
||||
if (activeTokens.length > 0) {
|
||||
for (let token of activeTokens) {
|
||||
|
|
@ -114,14 +134,15 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
|
|||
}
|
||||
} else {
|
||||
const activeScene = game.scenes.find(x => x.id === game.user.viewedScene);
|
||||
const partyTokenData = [];
|
||||
for (let member of this.actor.system.partyMembers) {
|
||||
const tokenData = [];
|
||||
for (let member of actors) {
|
||||
const data = await member.getTokenDocument();
|
||||
partyTokenData.push(data.toObject());
|
||||
tokenData.push(data.toObject());
|
||||
}
|
||||
|
||||
const newTokens = await activeScene.createEmbeddedDocuments(
|
||||
'Token',
|
||||
partyTokenData.map(tokenData => ({
|
||||
tokenData.map(tokenData => ({
|
||||
...tokenData,
|
||||
alpha: 0,
|
||||
x: actorX,
|
||||
|
|
|
|||
|
|
@ -65,8 +65,15 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
|
|||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
const item = await foundry.utils.fromUuid(data.uuid);
|
||||
if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
|
||||
let sceneUuid = data.uuid;
|
||||
if (item.pack) {
|
||||
const inWorldActor = await game.system.api.documents.DhpActor.create([item.toObject()]);
|
||||
if (!inWorldActor.length) return;
|
||||
sceneUuid = inWorldActor[0].uuid;
|
||||
}
|
||||
|
||||
await this.daggerheartFlag.updateSource({
|
||||
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, data.uuid]
|
||||
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, sceneUuid]
|
||||
});
|
||||
this.render({ internalRefresh: true });
|
||||
}
|
||||
|
|
@ -97,6 +104,10 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
|
|||
/** @override */
|
||||
async _processSubmitData(event, form, submitData, options) {
|
||||
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
|
||||
submitData.flags.daggerheart.sceneEnvironments = submitData.flags.daggerheart.sceneEnvironments.filter(x =>
|
||||
foundry.utils.fromUuidSync(x)
|
||||
);
|
||||
|
||||
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
|
||||
if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
|
||||
submitData.flags.daggerheart.sceneEnvironments[`-=${key}`] = null;
|
||||
|
|
|
|||
|
|
@ -36,7 +36,8 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
addItem: this.addItem,
|
||||
editItem: this.editItem,
|
||||
removeItem: this.removeItem,
|
||||
resetMoves: this.resetMoves,
|
||||
resetDowntimeMoves: this.resetDowntimeMoves,
|
||||
resetItemFeatures: this.resetItemFeatures,
|
||||
addDomain: this.addDomain,
|
||||
toggleSelectedDomain: this.toggleSelectedDomain,
|
||||
deleteDomain: this.deleteDomain,
|
||||
|
|
@ -232,7 +233,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
this.render();
|
||||
}
|
||||
|
||||
static async resetMoves(_, target) {
|
||||
static async resetDowntimeMoves(_, target) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.SETTINGS.Homebrew.resetMovesTitle', {
|
||||
|
|
@ -266,7 +267,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
...move,
|
||||
name: game.i18n.localize(move.name),
|
||||
description: game.i18n.localize(move.description),
|
||||
actions: move.actions.reduce((acc, key) => {
|
||||
actions: Object.keys(move.actions).reduce((acc, key) => {
|
||||
const action = move.actions[key];
|
||||
acc[key] = {
|
||||
...action,
|
||||
|
|
@ -293,6 +294,31 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
this.render();
|
||||
}
|
||||
|
||||
static async resetItemFeatures(_, target) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.SETTINGS.Homebrew.resetItemFeaturesTitle', {
|
||||
type: game.i18n.localize(`DAGGERHEART.GENERAL.${target.dataset.type}`)
|
||||
})
|
||||
},
|
||||
content: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.resetMovesText')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
await this.settings.updateSource({
|
||||
[`itemFeatures.${target.dataset.type}`]: Object.keys(
|
||||
this.settings.itemFeatures[target.dataset.type]
|
||||
).reduce((acc, key) => {
|
||||
acc[`-=${key}`] = null;
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async addDomain(event) {
|
||||
event.preventDefault();
|
||||
const content = new foundry.data.fields.StringField({
|
||||
|
|
|
|||
|
|
@ -125,6 +125,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options, 'action');
|
||||
context.source = this.action.toObject(true);
|
||||
context.action = this.action;
|
||||
|
||||
context.summons = [];
|
||||
for (const summon of context.source.summon ?? []) {
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
export * as actors from './actors/_module.mjs';
|
||||
export * as api from './api/_modules.mjs';
|
||||
export * as items from './items/_module.mjs';
|
||||
export * as rollTables from './rollTables/_module.mjs';
|
||||
|
|
|
|||
|
|
@ -669,26 +669,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
* Resets the character data and removes all embedded documents.
|
||||
*/
|
||||
static async #resetCharacter() {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationTitle')
|
||||
},
|
||||
content: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationContent')
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
await this.document.update({
|
||||
'==system': {}
|
||||
});
|
||||
await this.document.deleteEmbeddedDocuments(
|
||||
'Item',
|
||||
this.document.items.map(x => x.id)
|
||||
);
|
||||
await this.document.deleteEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
this.document.effects.map(x => x.id)
|
||||
);
|
||||
new game.system.api.applications.dialogs.CharacterResetDialog(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -753,8 +734,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
if (!result) return;
|
||||
|
||||
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
|
||||
const costResources = result.costs?.filter(x => x.enabled)
|
||||
.map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) || {};
|
||||
const costResources =
|
||||
result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
|
||||
{};
|
||||
config.resourceUpdates.addResources(costResources);
|
||||
await config.resourceUpdates.updateResources();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,10 +62,10 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
|
|||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
|
||||
headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
|
||||
roll: {
|
||||
trait: partner.system.spellcastModifierTrait?.key
|
||||
trait: partner.system.spellcastModifierTrait?.key,
|
||||
companionRoll: true
|
||||
},
|
||||
hasRoll: true,
|
||||
data: partner.getRollData()
|
||||
hasRoll: true
|
||||
};
|
||||
|
||||
const result = await partner.diceRoll(config);
|
||||
|
|
|
|||
|
|
@ -600,7 +600,7 @@ export default function DHApplicationMixin(Base) {
|
|||
{
|
||||
relativeTo: isAction ? doc.parent : doc,
|
||||
rollData: doc.getRollData?.(),
|
||||
secrets: isAction ? doc.parent.isOwner : doc.isOwner
|
||||
secrets: isAction ? doc.parent.parent.isOwner : doc.isOwner
|
||||
}
|
||||
);
|
||||
}
|
||||
|
|
|
|||
1
module/applications/sheets/rollTables/_module.mjs
Normal file
1
module/applications/sheets/rollTables/_module.mjs
Normal file
|
|
@ -0,0 +1 @@
|
|||
export { default as RollTableSheet } from './rollTable.mjs';
|
||||
191
module/applications/sheets/rollTables/rollTable.mjs
Normal file
191
module/applications/sheets/rollTables/rollTable.mjs
Normal file
|
|
@ -0,0 +1,191 @@
|
|||
export default class DhRollTableSheet extends foundry.applications.sheets.RollTableSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
actions: {
|
||||
changeMode: DhRollTableSheet.#onChangeMode,
|
||||
drawResult: DhRollTableSheet.#onDrawResult,
|
||||
resetResults: DhRollTableSheet.#onResetResults,
|
||||
addFormula: DhRollTableSheet.#addFormula,
|
||||
removeFormula: DhRollTableSheet.#removeFormula
|
||||
}
|
||||
};
|
||||
|
||||
static buildParts() {
|
||||
const { footer, header, sheet, results, ...parts } = super.PARTS;
|
||||
return {
|
||||
sheet: {
|
||||
...sheet,
|
||||
template: 'systems/daggerheart/templates/sheets/rollTable/sheet.hbs'
|
||||
},
|
||||
header: { template: 'systems/daggerheart/templates/sheets/rollTable/header.hbs' },
|
||||
...parts,
|
||||
results: {
|
||||
template: 'systems/daggerheart/templates/sheets/rollTable/results.hbs',
|
||||
templates: ['templates/sheets/roll-table/result-details.hbs'],
|
||||
scrollable: ['table[data-results] tbody']
|
||||
},
|
||||
summary: { template: 'systems/daggerheart/templates/sheets/rollTable/summary.hbs' },
|
||||
footer
|
||||
};
|
||||
}
|
||||
|
||||
static PARTS = DhRollTableSheet.buildParts();
|
||||
|
||||
async _preRender(context, options) {
|
||||
await super._preRender(context, options);
|
||||
|
||||
if (!options.internalRefresh)
|
||||
this.daggerheartFlag = new game.system.api.data.DhRollTable(this.document.flags.daggerheart);
|
||||
}
|
||||
|
||||
/* root PART has a blank element on _attachPartListeners, so it cannot be used to set the eventListeners for the view mode */
|
||||
async _onRender(context, options) {
|
||||
super._onRender(context, options);
|
||||
|
||||
for (const element of this.element.querySelectorAll('.system-update-field'))
|
||||
element.addEventListener('change', this.updateSystemField.bind(this));
|
||||
}
|
||||
|
||||
async _preparePartContext(partId, context, options) {
|
||||
context = await super._preparePartContext(partId, context, options);
|
||||
|
||||
switch (partId) {
|
||||
case 'sheet':
|
||||
context.altFormula = this.daggerheartFlag.altFormula;
|
||||
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
|
||||
context.altFormulaOptions = {
|
||||
'': { name: this.daggerheartFlag.formulaName },
|
||||
...this.daggerheartFlag.altFormula
|
||||
};
|
||||
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
|
||||
context.selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
|
||||
context.results = this.getExtendedResults(context.results);
|
||||
break;
|
||||
case 'header':
|
||||
context.altFormula = this.daggerheartFlag.altFormula;
|
||||
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
|
||||
context.altFormulaOptions = {
|
||||
'': { name: this.daggerheartFlag.formulaName },
|
||||
...this.daggerheartFlag.altFormula
|
||||
};
|
||||
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
|
||||
break;
|
||||
case 'summary':
|
||||
context.systemFields = this.daggerheartFlag.schema.fields;
|
||||
context.altFormula = this.daggerheartFlag.altFormula;
|
||||
context.formulaName = this.daggerheartFlag.formulaName;
|
||||
break;
|
||||
case 'results':
|
||||
context.results = this.getExtendedResults(context.results);
|
||||
break;
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
getExtendedResults(results) {
|
||||
const bodyDarkMode = document.body.classList.contains('theme-dark');
|
||||
const elementLightMode = this.element.classList.contains('theme-light');
|
||||
const elementDarkMode = this.element.classList.contains('theme-dark');
|
||||
const isDarkMode = elementDarkMode || (!elementLightMode && bodyDarkMode);
|
||||
|
||||
return results.map(x => ({
|
||||
...x,
|
||||
displayImg: isDarkMode && x.img === 'icons/svg/d20-black.svg' ? 'icons/svg/d20.svg' : x.img
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Flag SystemData update methods */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async updateSystemField(event) {
|
||||
const { dataset, value } = event.target;
|
||||
await this.daggerheartFlag.updateSource({ [dataset.path]: value });
|
||||
this.render({ internalRefresh: true });
|
||||
}
|
||||
|
||||
getSystemFlagUpdate() {
|
||||
const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce(
|
||||
(acc, formulaKey) => {
|
||||
if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[`-=${formulaKey}`] = null;
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ altFormula: {} }
|
||||
);
|
||||
|
||||
return { ['flags.daggerheart']: foundry.utils.mergeObject(this.daggerheartFlag.toObject(), deleteUpdate) };
|
||||
}
|
||||
|
||||
static async #addFormula() {
|
||||
await this.daggerheartFlag.updateSource({
|
||||
[`altFormula.${foundry.utils.randomID()}`]: game.system.api.data.DhRollTable.getDefaultFormula()
|
||||
});
|
||||
this.render({ internalRefresh: true });
|
||||
}
|
||||
|
||||
static async #removeFormula(_event, target) {
|
||||
await this.daggerheartFlag.updateSource({
|
||||
[`altFormula.-=${target.dataset.key}`]: null
|
||||
});
|
||||
this.render({ internalRefresh: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Extended RollTable methods */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Alternate between view and edit modes.
|
||||
* @this {RollTableSheet}
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onChangeMode() {
|
||||
this.mode = this.isEditMode ? 'view' : 'edit';
|
||||
await this.document.update(this.getSystemFlagUpdate());
|
||||
await this.render({ internalRefresh: true });
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _processSubmitData(event, form, submitData, options) {
|
||||
/* RollTable sends an empty dummy event when swapping from view/edit first time */
|
||||
if (Object.keys(submitData).length) {
|
||||
if (!submitData.flags) submitData.flags = { daggerheart: {} };
|
||||
submitData.flags.daggerheart = this.getSystemFlagUpdate();
|
||||
}
|
||||
|
||||
super._processSubmitData(event, form, submitData, options);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async #onResetResults() {
|
||||
await this.document.update(this.getSystemFlagUpdate());
|
||||
await this.document.resetResults();
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll and draw a TableResult.
|
||||
* @this {RollTableSheet}
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onDrawResult(_event, button) {
|
||||
if (this.form) await this.submit({ operation: { render: false } });
|
||||
button.disabled = true;
|
||||
const table = this.document;
|
||||
|
||||
await this.document.update(this.getSystemFlagUpdate());
|
||||
|
||||
/* Sending in the currently selectd activeFormula to table.roll to use as the formula */
|
||||
const selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
|
||||
const tableRoll = await table.roll({ selectedFormula });
|
||||
const draws = table.getResultsForRoll(tableRoll.roll.total);
|
||||
if (draws.length > 0) {
|
||||
if (game.settings.get('core', 'animateRollTable')) await this._animateRoll(draws);
|
||||
await table.draw(tableRoll);
|
||||
}
|
||||
|
||||
// Reenable the button if drawing with replacement since the draw won't trigger a sheet re-render
|
||||
if (table.replacement) button.disabled = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -42,8 +42,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
this.combats
|
||||
.find(x => x.active)
|
||||
?.system?.extendedBattleToggles?.reduce((acc, toggle) => (acc ?? 0) + toggle.category, null) ?? null;
|
||||
const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.characters.length) + modifierBP;
|
||||
const currentBP = AdversaryBPPerEncounter(context.adversaries, context.characters);
|
||||
const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.allCharacters.length) + modifierBP;
|
||||
const currentBP = AdversaryBPPerEncounter(context.adversaries, context.allCharacters);
|
||||
|
||||
Object.assign(context, {
|
||||
fear: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
|
|
@ -73,9 +73,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
Object.assign(context, {
|
||||
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
|
||||
adversaries,
|
||||
characters: characters
|
||||
?.filter(x => !x.isNPC)
|
||||
.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
|
||||
allCharacters: characters,
|
||||
characters: characters.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
|
||||
spotlightRequests
|
||||
});
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,6 +76,8 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
|
|||
};
|
||||
|
||||
toggleHidden(token, focused) {
|
||||
if (!this.element) return;
|
||||
|
||||
const effects = DhEffectsDisplay.getTokenEffects(focused ? token : null);
|
||||
this.element.hidden = effects.length === 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ export const defeatedConditions = () => {
|
|||
acc[key] = {
|
||||
...choice,
|
||||
img: defeated[`${choice.id}Icon`],
|
||||
description: `DAGGERHEART.CONFIG.Condition.${choice.id}.description`
|
||||
description: game.i18n.localize(`DAGGERHEART.CONFIG.Condition.${choice.id}.description`)
|
||||
};
|
||||
|
||||
return acc;
|
||||
|
|
@ -179,6 +179,10 @@ export const defeatedConditions = () => {
|
|||
};
|
||||
|
||||
export const defeatedConditionChoices = {
|
||||
deathMove: {
|
||||
id: 'deathMove',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.deathMove.name'
|
||||
},
|
||||
defeated: {
|
||||
id: 'defeated',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.defeated.name'
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
export { default as DhCombat } from './combat.mjs';
|
||||
export { default as DhCombatant } from './combatant.mjs';
|
||||
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
|
||||
export { default as DhRollTable } from './rollTable.mjs';
|
||||
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
|
||||
|
||||
export * as countdowns from './countdowns.mjs';
|
||||
|
|
|
|||
|
|
@ -241,6 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
hasHealing: this.hasHealing,
|
||||
hasEffect: this.hasEffect,
|
||||
hasSave: this.hasSave,
|
||||
onSave: this.save?.damageMod,
|
||||
isDirect: !!this.damage?.direct,
|
||||
selectedRollMode: game.settings.get('core', 'rollMode'),
|
||||
data: this.getRollData(),
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
|
|||
});
|
||||
|
||||
/* Common rules applying to Characters and Adversaries */
|
||||
export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
|
||||
export const commonActorRules = (extendedData = { damageReduction: {}, attack: { damage: {} } }) => ({
|
||||
conditionImmunities: new fields.SchemaField({
|
||||
hidden: new fields.BooleanField({ initial: false }),
|
||||
restrained: new fields.BooleanField({ initial: false }),
|
||||
|
|
@ -41,7 +41,23 @@ export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
|
|||
magical: new fields.NumberField({ initial: 0, min: 0 }),
|
||||
physical: new fields.NumberField({ initial: 0, min: 0 })
|
||||
}),
|
||||
...extendedData.damageReduction
|
||||
...(extendedData.damageReduction ?? {})
|
||||
}),
|
||||
attack: new fields.SchemaField({
|
||||
...extendedData.attack,
|
||||
damage: new fields.SchemaField({
|
||||
hpDamageMultiplier: new fields.NumberField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: 1
|
||||
}),
|
||||
hpDamageTakenMultiplier: new fields.NumberField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: 1
|
||||
}),
|
||||
...(extendedData.attack?.damage ?? {})
|
||||
})
|
||||
})
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -253,35 +253,35 @@ export default class DhCharacter extends BaseDataActor {
|
|||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
|
||||
}),
|
||||
disabledArmor: new fields.BooleanField({ intial: false })
|
||||
},
|
||||
attack: {
|
||||
damage: {
|
||||
diceIndex: new fields.NumberField({
|
||||
integer: true,
|
||||
min: 0,
|
||||
max: 5,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
|
||||
}),
|
||||
bonus: new fields.NumberField({
|
||||
required: true,
|
||||
initial: 0,
|
||||
min: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
|
||||
})
|
||||
},
|
||||
roll: new fields.SchemaField({
|
||||
trait: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ACTOR.abilities,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
|
||||
})
|
||||
})
|
||||
}
|
||||
}),
|
||||
attack: new fields.SchemaField({
|
||||
damage: new fields.SchemaField({
|
||||
diceIndex: new fields.NumberField({
|
||||
integer: true,
|
||||
min: 0,
|
||||
max: 5,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
|
||||
}),
|
||||
bonus: new fields.NumberField({
|
||||
required: true,
|
||||
initial: 0,
|
||||
min: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
|
||||
})
|
||||
}),
|
||||
roll: new fields.SchemaField({
|
||||
trait: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ACTOR.abilities,
|
||||
nullable: true,
|
||||
initial: null,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
|
||||
})
|
||||
})
|
||||
}),
|
||||
dualityRoll: new fields.SchemaField({
|
||||
defaultHopeDice: new fields.NumberField({
|
||||
nullable: false,
|
||||
|
|
@ -368,7 +368,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
const modifiers = subClasses
|
||||
?.map(sc => ({ ...this.traits[sc.system.spellcastingTrait], key: sc.system.spellcastingTrait }))
|
||||
.filter(x => x);
|
||||
return modifiers.sort((a, b) => a.value - b.value)[0];
|
||||
return modifiers.sort((a, b) => (b.value ?? 0) - (a.value ?? 0))[0];
|
||||
}
|
||||
|
||||
get spellcastModifier() {
|
||||
|
|
@ -549,7 +549,18 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
|
||||
get deathMoveViable() {
|
||||
return this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
|
||||
const { characterDefault } = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Automation
|
||||
).defeated;
|
||||
const deathMoveOutcomeStatuses = Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices).filter(
|
||||
key => key !== characterDefault
|
||||
);
|
||||
const deathMoveNotResolved = this.parent.statuses.every(status => !deathMoveOutcomeStatuses.includes(status));
|
||||
|
||||
const allHitPointsMarked =
|
||||
this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
|
||||
return deathMoveNotResolved && allHitPointsMarked;
|
||||
}
|
||||
|
||||
get armorApplicableDamageTypes() {
|
||||
|
|
@ -671,6 +682,8 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.companion.system.attack.roll.bonus = this.traits.instinct.value;
|
||||
}
|
||||
|
||||
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
|
||||
|
|
|
|||
|
|
@ -105,12 +105,22 @@ export default class DamageField extends fields.SchemaField {
|
|||
damagePromises.push(
|
||||
actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
|
||||
);
|
||||
else
|
||||
else {
|
||||
const configDamage = foundry.utils.deepClone(config.damage);
|
||||
const hpDamageMultiplier = config.actionActor?.system.rules.attack.damage.hpDamageMultiplier ?? 1;
|
||||
const hpDamageTakenMultiplier = actor.system.rules.attack.damage.hpDamageTakenMultiplier;
|
||||
if (configDamage.hitPoints) {
|
||||
for (const part of configDamage.hitPoints.parts) {
|
||||
part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
|
||||
}
|
||||
}
|
||||
|
||||
damagePromises.push(
|
||||
actor
|
||||
.takeDamage(config.damage, config.isDirect)
|
||||
.takeDamage(configDamage, config.isDirect)
|
||||
.then(updates => targetDamage.push({ token, updates }))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Promise.all(damagePromises).then(async _ => {
|
||||
|
|
|
|||
|
|
@ -147,7 +147,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
|
||||
relativeTo: this,
|
||||
rollData: this.getRollData(),
|
||||
secrets: this.isOwner
|
||||
secrets: this.parent.isOwner
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ export default class RegisteredTriggers extends Map {
|
|||
}
|
||||
|
||||
registerItemTriggers(item, registerOverride) {
|
||||
if (!item.actor || !item._stats.createdTime) return;
|
||||
for (const action of item.system.actions ?? []) {
|
||||
if (!action.actor) continue;
|
||||
|
||||
|
|
@ -71,10 +72,21 @@ export default class RegisteredTriggers extends Map {
|
|||
}
|
||||
}
|
||||
|
||||
unregisterSceneEnvironmentTriggers(flagSystemData) {
|
||||
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
|
||||
for (const environment of sceneData.sceneEnvironments) {
|
||||
if (environment.pack) continue;
|
||||
this.unregisterItemTriggers(environment.system.features);
|
||||
}
|
||||
}
|
||||
|
||||
unregisterSceneTriggers(scene) {
|
||||
this.unregisterSceneEnvironmentTriggers(scene.flags.daggerheart);
|
||||
|
||||
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
|
||||
const existingTrigger = this.get(triggerKey);
|
||||
if (!existingTrigger) continue;
|
||||
|
||||
const filtered = new Map();
|
||||
for (const [uuid, data] of existingTrigger.entries()) {
|
||||
if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
|
||||
|
|
@ -83,14 +95,17 @@ export default class RegisteredTriggers extends Map {
|
|||
}
|
||||
}
|
||||
|
||||
registerSceneEnvironmentTriggers(flagSystemData) {
|
||||
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
|
||||
for (const environment of sceneData.sceneEnvironments) {
|
||||
for (const feature of environment.system.features) {
|
||||
if (feature) this.registerItemTriggers(feature, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
registerSceneTriggers(scene) {
|
||||
/* TODO: Finish sceneEnvironment registration and unreg */
|
||||
// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
|
||||
// for (const environment of systemData.sceneEnvironments) {
|
||||
// for (const feature of environment.system.features) {
|
||||
// if(feature) this.registerItemTriggers(feature, true);
|
||||
// }
|
||||
// }
|
||||
this.registerSceneEnvironmentTriggers(scene.flags.daggerheart);
|
||||
|
||||
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
|
||||
if (actor.prototypeToken.actorLink) continue;
|
||||
|
|
@ -107,13 +122,11 @@ export default class RegisteredTriggers extends Map {
|
|||
if (!triggerSettings.enabled) return updates;
|
||||
|
||||
const dualityTrigger = this.get(trigger);
|
||||
if (dualityTrigger) {
|
||||
const tokenBoundActors = ['adversary', 'environment'];
|
||||
const triggerActors = ['character', ...tokenBoundActors];
|
||||
if (dualityTrigger?.size) {
|
||||
const triggerActors = ['character', 'adversary', 'environment'];
|
||||
for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
if (!actor || !triggerActors.includes(actor.type)) continue;
|
||||
if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
|
||||
|
||||
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
|
||||
if (triggerData.usesActor && triggeringActorType !== 'any') {
|
||||
|
|
|
|||
38
module/data/rollTable.mjs
Normal file
38
module/data/rollTable.mjs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
import FormulaField from './fields/formulaField.mjs';
|
||||
|
||||
//Extra definitions for RollTable
|
||||
export default class DhRollTable extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
formulaName: new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: 'Roll Formula',
|
||||
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
|
||||
}),
|
||||
altFormula: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: 'Roll Formula',
|
||||
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
|
||||
}),
|
||||
formula: new FormulaField({ label: 'Formula Roll', initial: '1d20' })
|
||||
})
|
||||
),
|
||||
activeAltFormula: new fields.StringField({ nullable: true, initial: null })
|
||||
};
|
||||
}
|
||||
|
||||
getActiveFormula(baseFormula) {
|
||||
return this.activeAltFormula ? (this.altFormula[this.activeAltFormula]?.formula ?? baseFormula) : baseFormula;
|
||||
}
|
||||
|
||||
static getDefaultFormula = () => ({
|
||||
name: game.i18n.localize('Roll Formula'),
|
||||
formula: '1d20'
|
||||
});
|
||||
}
|
||||
|
|
@ -58,7 +58,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
defeated: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
initial: true,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
|
||||
}),
|
||||
overlay: new fields.BooleanField({
|
||||
|
|
@ -69,7 +69,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
characterDefault: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.defeatedConditionChoices,
|
||||
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.unconscious.id,
|
||||
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.deathMove.id,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
|
||||
}),
|
||||
adversaryDefault: new fields.StringField({
|
||||
|
|
@ -84,23 +84,29 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.defeated.id,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
|
||||
}),
|
||||
deathMoveIcon: new fields.FilePathField({
|
||||
initial: 'icons/magic/life/heart-cross-purple-orange.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.deathMove.label'
|
||||
}),
|
||||
deadIcon: new fields.FilePathField({
|
||||
initial: 'icons/magic/death/grave-tombstone-glow-teal.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false,
|
||||
label: 'Dead'
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.dead.label'
|
||||
}),
|
||||
defeatedIcon: new fields.FilePathField({
|
||||
initial: 'icons/magic/control/fear-fright-mask-orange.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false,
|
||||
label: 'Defeated'
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.defeated.label'
|
||||
}),
|
||||
unconsciousIcon: new fields.FilePathField({
|
||||
initial: 'icons/magic/control/sleep-bubble-purple.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false,
|
||||
label: 'Unconcious'
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.unconscious.label'
|
||||
})
|
||||
}),
|
||||
roll: new fields.SchemaField({
|
||||
|
|
|
|||
|
|
@ -99,11 +99,14 @@ export default class D20Roll extends DHRoll {
|
|||
|
||||
this.options.roll.modifiers = this.applyBaseBonus();
|
||||
|
||||
const actorExperiences = this.options.roll.companionRoll
|
||||
? (this.options.data?.companion?.system.experiences ?? {})
|
||||
: (this.options.data.system?.experiences ?? {});
|
||||
this.options.experiences?.forEach(m => {
|
||||
if (this.options.data.system?.experiences?.[m])
|
||||
if (actorExperiences[m])
|
||||
this.options.roll.modifiers.push({
|
||||
label: this.options.data.system.experiences[m].name,
|
||||
value: this.options.data.system.experiences[m].value
|
||||
label: actorExperiences[m].name,
|
||||
value: actorExperiences[m].value
|
||||
});
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
|||
export default class DHRoll extends Roll {
|
||||
baseTerms = [];
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
super(formula, data, foundry.utils.mergeObject(options, { roll: [] }, { overwrite: false }));
|
||||
options.bonusEffects = this.bonusEffectBuilder();
|
||||
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -274,7 +274,7 @@ export default class DualityRoll extends D20Roll {
|
|||
}
|
||||
|
||||
static async handleTriggers(roll, config) {
|
||||
if (!config.source?.actor) return;
|
||||
if (!config.source?.actor || config.skips?.triggers) return;
|
||||
|
||||
const updates = [];
|
||||
const dualityUpdates = await game.system.registeredTriggers.runTrigger(
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ export { default as DhpCombat } from './combat.mjs';
|
|||
export { default as DHCombatant } from './combatant.mjs';
|
||||
export { default as DhActiveEffect } from './activeEffect.mjs';
|
||||
export { default as DhChatMessage } from './chatMessage.mjs';
|
||||
export { default as DhRollTable } from './rollTable.mjs';
|
||||
export { default as DhScene } from './scene.mjs';
|
||||
export { default as DhToken } from './token.mjs';
|
||||
export { default as DhTooltipManager } from './tooltipManager.mjs';
|
||||
|
|
|
|||
|
|
@ -612,7 +612,7 @@ export default class DhpActor extends Actor {
|
|||
if (!updates.length) return;
|
||||
|
||||
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (hpDamage) {
|
||||
if (hpDamage?.value) {
|
||||
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
|
||||
if (
|
||||
this.type === 'character' &&
|
||||
|
|
@ -854,8 +854,8 @@ export default class DhpActor extends Actor {
|
|||
|
||||
async toggleDefeated(defeatedState) {
|
||||
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
|
||||
const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
|
||||
const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
|
||||
const { deathMove, unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
|
||||
const defeatedConditions = new Set([deathMove.id, unconscious.id, defeated.id, dead.id]);
|
||||
if (!defeatedState) {
|
||||
for (let defeatedId of defeatedConditions) {
|
||||
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: defeatedState });
|
||||
|
|
@ -869,6 +869,18 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
async setDeathMoveDefeated(defeatedIconId) {
|
||||
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
|
||||
const actorDefault = settings[`${this.type}Default`];
|
||||
if (!settings.enabled || !settings.enabled || !actorDefault || actorDefault === defeatedIconId) return;
|
||||
|
||||
for (let defeatedId of Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices)) {
|
||||
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: false });
|
||||
}
|
||||
|
||||
if (defeatedIconId) await this.toggleStatusEffect(defeatedIconId, { overlay: settings.overlay, active: true });
|
||||
}
|
||||
|
||||
queueScrollText(scrollingTextData) {
|
||||
this.#scrollTextQueue.push(...scrollingTextData.map(data => () => createScrollText(this, data)));
|
||||
if (!this.#scrollTextInterval) {
|
||||
|
|
|
|||
|
|
@ -188,7 +188,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
|
||||
if (this.system.onSave) {
|
||||
if (config.hasSave) {
|
||||
const pendingingSaves = targets.filter(t => t.saved.success === null);
|
||||
if (pendingingSaves.length) {
|
||||
const confirm = await foundry.applications.api.DialogV2.confirm({
|
||||
|
|
|
|||
122
module/documents/rollTable.mjs
Normal file
122
module/documents/rollTable.mjs
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
export default class DhRollTable extends foundry.documents.RollTable {
|
||||
async roll({ selectedFormula, roll, recursive = true, _depth = 0 } = {}) {
|
||||
// Prevent excessive recursion
|
||||
if (_depth > 5) {
|
||||
throw new Error(`Maximum recursion depth exceeded when attempting to draw from RollTable ${this.id}`);
|
||||
}
|
||||
|
||||
const formula = selectedFormula ?? this.formula;
|
||||
|
||||
// If there is no formula, automatically calculate an even distribution
|
||||
if (!this.formula) {
|
||||
await this.normalize();
|
||||
}
|
||||
|
||||
// Reference the provided roll formula
|
||||
roll = roll instanceof Roll ? roll : Roll.create(formula);
|
||||
let results = [];
|
||||
|
||||
// Ensure that at least one non-drawn result remains
|
||||
const available = this.results.filter(r => !r.drawn);
|
||||
if (!available.length) {
|
||||
ui.notifications.warn(game.i18n.localize('TABLE.NoAvailableResults'));
|
||||
return { roll, results };
|
||||
}
|
||||
|
||||
// Ensure that results are available within the minimum/maximum range
|
||||
const minRoll = (await roll.reroll({ minimize: true })).total;
|
||||
const maxRoll = (await roll.reroll({ maximize: true })).total;
|
||||
const availableRange = available.reduce(
|
||||
(range, result) => {
|
||||
const r = result.range;
|
||||
if (!range[0] || r[0] < range[0]) range[0] = r[0];
|
||||
if (!range[1] || r[1] > range[1]) range[1] = r[1];
|
||||
return range;
|
||||
},
|
||||
[null, null]
|
||||
);
|
||||
if (availableRange[0] > maxRoll || availableRange[1] < minRoll) {
|
||||
ui.notifications.warn('No results can possibly be drawn from this table and formula.');
|
||||
return { roll, results };
|
||||
}
|
||||
|
||||
// Continue rolling until one or more results are recovered
|
||||
let iter = 0;
|
||||
while (!results.length) {
|
||||
if (iter >= 10000) {
|
||||
ui.notifications.error(
|
||||
`Failed to draw an available entry from Table ${this.name}, maximum iteration reached`
|
||||
);
|
||||
break;
|
||||
}
|
||||
roll = await roll.reroll();
|
||||
results = this.getResultsForRoll(roll.total);
|
||||
iter++;
|
||||
}
|
||||
|
||||
// Draw results recursively from any inner Roll Tables
|
||||
if (recursive) {
|
||||
const inner = [];
|
||||
for (const result of results) {
|
||||
const { type, documentUuid } = result;
|
||||
const documentName = foundry.utils.parseUuid(documentUuid)?.type;
|
||||
if (type === 'document' && documentName === 'RollTable') {
|
||||
const innerTable = await fromUuid(documentUuid);
|
||||
if (innerTable) {
|
||||
const innerRoll = await innerTable.roll({ _depth: _depth + 1 });
|
||||
inner.push(...innerRoll.results);
|
||||
}
|
||||
} else inner.push(result);
|
||||
}
|
||||
results = inner;
|
||||
}
|
||||
|
||||
// Return the Roll and the results
|
||||
return { roll, results };
|
||||
}
|
||||
|
||||
async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) {
|
||||
messageOptions.rollMode ??= game.settings.get('core', 'rollMode');
|
||||
|
||||
// Construct chat data
|
||||
messageData = foundry.utils.mergeObject(
|
||||
{
|
||||
author: game.user.id,
|
||||
speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
|
||||
rolls: [],
|
||||
sound: roll ? CONFIG.sounds.dice : null,
|
||||
flags: { 'core.RollTable': this.id }
|
||||
},
|
||||
messageData
|
||||
);
|
||||
if (roll) messageData.rolls.push(roll);
|
||||
|
||||
// Render the chat card which combines the dice roll with the drawn results
|
||||
const detailsPromises = await Promise.allSettled(results.map(r => r.getHTML()));
|
||||
const flavorKey = `TABLE.DrawFlavor${results.length > 1 ? 'Plural' : ''}`;
|
||||
const flavor = game.i18n.format(flavorKey, {
|
||||
number: results.length,
|
||||
name: foundry.utils.escapeHTML(this.name)
|
||||
});
|
||||
messageData.content = await foundry.applications.handlebars.renderTemplate(CONFIG.RollTable.resultTemplate, {
|
||||
description: await TextEditor.implementation.enrichHTML(this.description, {
|
||||
documents: true,
|
||||
secrets: this.isOwner
|
||||
}),
|
||||
flavor: flavor,
|
||||
results: results.map((result, i) => {
|
||||
const r = result.toObject(false);
|
||||
r.details = detailsPromises[i].value ?? '';
|
||||
const useTableIcon =
|
||||
result.icon === CONFIG.RollTable.resultIcon && this.img !== this.constructor.DEFAULT_ICON;
|
||||
r.icon = useTableIcon ? this.img : result.icon;
|
||||
return r;
|
||||
}),
|
||||
rollHTML: this.displayRoll && roll ? await roll.render() : null,
|
||||
table: this
|
||||
});
|
||||
|
||||
// Create the chat message
|
||||
return foundry.documents.ChatMessage.implementation.create(messageData, messageOptions);
|
||||
}
|
||||
}
|
||||
|
|
@ -51,6 +51,27 @@ export default class DhScene extends Scene {
|
|||
}
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
if (changes.flags?.daggerheart) {
|
||||
if (this._source.flags.daggerheart) {
|
||||
const unregisterTriggerData = this._source.flags.daggerheart.sceneEnvironments.reduce(
|
||||
(acc, env) => {
|
||||
if (!changes.flags.daggerheart.sceneEnvironments.includes(env)) acc.sceneEnvironments.push(env);
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ ...this._source.flags.daggerheart, sceneEnvironments: [] }
|
||||
);
|
||||
game.system.registeredTriggers.unregisterSceneEnvironmentTriggers(unregisterTriggerData);
|
||||
}
|
||||
|
||||
game.system.registeredTriggers.registerSceneEnvironmentTriggers(changes.flags.daggerheart);
|
||||
}
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
|
|
|
|||
|
|
@ -47,6 +47,7 @@ function getDualityMessage(roll, flavor) {
|
|||
${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
|
||||
${roll?.advantage ? 'data-advantage="true"' : ''}
|
||||
${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
|
||||
${roll?.grantResources ? 'data-grant-resources="true"' : ''}
|
||||
>
|
||||
${roll?.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
|
||||
${label}
|
||||
|
|
@ -63,7 +64,8 @@ export const renderDualityButton = async event => {
|
|||
traitValue = button.dataset.trait?.toLowerCase(),
|
||||
target = getCommandTarget({ allowNull: true }),
|
||||
difficulty = button.dataset.difficulty,
|
||||
advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined;
|
||||
advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined,
|
||||
grantResources = Boolean(button.dataset?.grantResources);
|
||||
|
||||
await enrichedDualityRoll(
|
||||
{
|
||||
|
|
@ -73,14 +75,15 @@ export const renderDualityButton = async event => {
|
|||
difficulty,
|
||||
title: button.dataset.title,
|
||||
label: button.dataset.label,
|
||||
advantage
|
||||
advantage,
|
||||
grantResources
|
||||
},
|
||||
event
|
||||
);
|
||||
};
|
||||
|
||||
export const enrichedDualityRoll = async (
|
||||
{ reaction, traitValue, target, difficulty, title, label, advantage, customConfig },
|
||||
{ reaction, traitValue, target, difficulty, title, label, advantage, grantResources, customConfig },
|
||||
event
|
||||
) => {
|
||||
const config = {
|
||||
|
|
@ -93,13 +96,18 @@ export const enrichedDualityRoll = async (
|
|||
advantage,
|
||||
type: reaction ? 'reaction' : null
|
||||
},
|
||||
skips: {
|
||||
resources: !grantResources,
|
||||
triggers: !grantResources
|
||||
},
|
||||
type: 'trait',
|
||||
hasRoll: true,
|
||||
...(customConfig ?? {})
|
||||
};
|
||||
|
||||
if (target) {
|
||||
await target.diceRoll(config);
|
||||
const result = await target.diceRoll(config);
|
||||
result.resourceUpdates.updateResources();
|
||||
} else {
|
||||
// For no target, call DualityRoll directly with basic data
|
||||
config.data = { experiences: {}, traits: {}, rules: {} };
|
||||
|
|
|
|||
|
|
@ -210,6 +210,22 @@ export async function runMigrations() {
|
|||
|
||||
lastMigrationVersion = '1.2.7';
|
||||
}
|
||||
|
||||
if (foundry.utils.isNewerVersion('1.5.5', lastMigrationVersion)) {
|
||||
for (const scene of game.scenes) {
|
||||
if (!scene.flags.daggerheart) continue;
|
||||
const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
|
||||
const sceneEnvironments = systemData.sceneEnvironments;
|
||||
|
||||
const newEnvironments = sceneEnvironments.filter(x => !x?.pack);
|
||||
if (newEnvironments.length !== sceneEnvironments.length)
|
||||
await scene.update({ 'flags.daggerheart.sceneEnvironments': newEnvironments });
|
||||
}
|
||||
|
||||
ui.nav.render(true);
|
||||
|
||||
lastMigrationVersion = '1.5.5';
|
||||
}
|
||||
//#endregion
|
||||
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
||||
|
|
|
|||
|
|
@ -235,7 +235,51 @@
|
|||
},
|
||||
"_id": "2ESeh4tPhr6DI5ty",
|
||||
"img": "icons/magic/death/skull-horned-worn-fire-blue.webp",
|
||||
"effects": [],
|
||||
"effects": [
|
||||
{
|
||||
"name": "Depths Of Despair",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"_id": "nofxm1vGZ2TmceA2",
|
||||
"img": "icons/magic/death/skull-horned-worn-fire-blue.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">The </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif;color:rgb(239, 230, 216);font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Demon of Despair</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> deals double damage to PCs with 0 Hope.</span></p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!actors.items.effects!kE4dfhqmIQpNd44e.2ESeh4tPhr6DI5ty.nofxm1vGZ2TmceA2"
|
||||
}
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -304,7 +304,51 @@
|
|||
},
|
||||
"_id": "1fE6xo8yIOmZkGNE",
|
||||
"img": "icons/skills/melee/strike-slashes-orange.webp",
|
||||
"effects": [],
|
||||
"effects": [
|
||||
{
|
||||
"name": "Overwhelm",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"_id": "eGB9G0ljYCcdGbOx",
|
||||
"img": "icons/skills/melee/strike-slashes-orange.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">When a target the </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif;color:rgb(239, 230, 216);font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Failed Experiment</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> attacks has other adversaries within Very Close range, the </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif;color:rgb(239, 230, 216);font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Failed Experiment</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> deals double damage.</span></p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!actors.items.effects!ChwwVqowFw8hJQwT.1fE6xo8yIOmZkGNE.eGB9G0ljYCcdGbOx"
|
||||
}
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -229,7 +229,51 @@
|
|||
},
|
||||
"_id": "FGJTAeL38zTVd4fA",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"effects": [],
|
||||
"effects": [
|
||||
{
|
||||
"name": "Punish the Guilty",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"_id": "ID85zoIa5GfhNMti",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">The </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif;color:rgb(239, 230, 216);font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Hallowed Archer</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> deals double damage to targets marked Guilty by a High Seraph.</span></p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!actors.items.effects!kabueAo6BALApWqp.FGJTAeL38zTVd4fA.ID85zoIa5GfhNMti"
|
||||
}
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -336,7 +336,14 @@
|
|||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"changes": [],
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageTakenMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -350,8 +357,8 @@
|
|||
"description": "",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [
|
||||
"restrained",
|
||||
"vulnerable"
|
||||
"vulnerable",
|
||||
"restrained"
|
||||
],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
|
|
|
|||
|
|
@ -230,7 +230,51 @@
|
|||
"subType": null,
|
||||
"originId": null
|
||||
},
|
||||
"effects": [],
|
||||
"effects": [
|
||||
{
|
||||
"name": "Opportunist",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"_id": "O03vYbyNLO3YPZGo",
|
||||
"img": "icons/skills/targeting/crosshair-triple-strike-orange.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">When two or more adversaries are within Very Close range of a creature, all damage the </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif;color:rgb(239, 230, 216);font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Skeleton Archer</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> deals to that creature is doubled.</span></p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!actors.items.effects!7X5q7a6ueeHs5oA9.6mL2FQ9pQdfoDNzG.O03vYbyNLO3YPZGo"
|
||||
}
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -9,13 +9,47 @@
|
|||
"resource": {
|
||||
"type": "simple",
|
||||
"value": 0,
|
||||
"max": "",
|
||||
"icon": "",
|
||||
"recovery": null,
|
||||
"max": "@system.levelData.level.current",
|
||||
"icon": "fa-solid fa-water",
|
||||
"recovery": "session",
|
||||
"diceStates": {},
|
||||
"dieFaces": "d4"
|
||||
},
|
||||
"actions": {},
|
||||
"actions": {
|
||||
"tFlus34KotJjHfTe": {
|
||||
"type": "effect",
|
||||
"_id": "tFlus34KotJjHfTe",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"triggers": [
|
||||
{
|
||||
"trigger": "fearRoll",
|
||||
"triggeringActorType": "self",
|
||||
"command": "const { max, value } = this.item.system.resource;\nconst maxValue = actor.system.levelData.level.current;\nconst afterUpdate = value+1;\nif (afterUpdate > maxValue) return;\n\nui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.knowTheTide'));\nreturn { updates: [{\n key: 'resource',\n itemId: this.item.id,\n target: this.item,\n value: 1,\n}]};"
|
||||
}
|
||||
],
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Know The Tide",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"originItemType": null,
|
||||
"subType": null,
|
||||
"originId": null,
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Consumables",
|
||||
"img": "icons/consumables/potions/bottle-corked-red.webp",
|
||||
"description": "<p>To generate a random consumable, choose a rarity, roll the designated dice, and match the total to the item in the table:</p><ul><li><p>Common: 1d12 or 2d12</p></li><li><p>Uncommon: 2d12 or 3d12</p></li><li><p>Rare: 3d12 or 4d12</p></li><li><p>Legendary: 4d12 or 5d12</p></li></ul>",
|
||||
"description": "",
|
||||
"results": [
|
||||
{
|
||||
"type": "document",
|
||||
|
|
@ -1511,8 +1511,27 @@
|
|||
"default": 0,
|
||||
"Bgvu4A6AMkRFOTGR": 3
|
||||
},
|
||||
"flags": {},
|
||||
"formula": "1d60",
|
||||
"flags": {
|
||||
"daggerheart": {
|
||||
"activeAltFormula": "",
|
||||
"formulaName": "Common",
|
||||
"altFormula": {
|
||||
"uoUn5fRTUkyg6U2G": {
|
||||
"name": "Uncommon",
|
||||
"formula": "3d12"
|
||||
},
|
||||
"FGxM2yoxUUUd9Eov": {
|
||||
"name": "Rare",
|
||||
"formula": "4d12"
|
||||
},
|
||||
"HZ2hRBxu0k8IW0jC": {
|
||||
"name": "Legendary",
|
||||
"formula": "5d12"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"formula": "2d12",
|
||||
"_id": "tF04P02yVN1YDVel",
|
||||
"sort": 300000,
|
||||
"_key": "!tables!tF04P02yVN1YDVel"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Loot",
|
||||
"img": "icons/commodities/treasure/brooch-gold-ruby.webp",
|
||||
"description": "<p>To generate a random item, choose a rarity, roll the designated dice, and match the total to the item in the table: </p><ul><li><p> Common: 1d12 or 2d12 </p></li><li><p>Uncommon: 2d12 or 3d12 </p></li><li><p>Rare: 3d12 or 4d12 </p></li><li><p>Legendary: 4d12 or 5d12</p></li></ul>",
|
||||
"description": "",
|
||||
"results": [
|
||||
{
|
||||
"type": "document",
|
||||
|
|
@ -1511,8 +1511,27 @@
|
|||
"default": 0,
|
||||
"Bgvu4A6AMkRFOTGR": 3
|
||||
},
|
||||
"flags": {},
|
||||
"formula": "1d60",
|
||||
"flags": {
|
||||
"daggerheart": {
|
||||
"activeAltFormula": "",
|
||||
"formulaName": "Common",
|
||||
"altFormula": {
|
||||
"hJJtajaMk14bYM4X": {
|
||||
"name": "Uncommon",
|
||||
"formula": "3d12"
|
||||
},
|
||||
"yDVeXdKpG7LzjHWa": {
|
||||
"name": "Rare",
|
||||
"formula": "4d12"
|
||||
},
|
||||
"qPHNIuUgWAHauI6V": {
|
||||
"name": "Legendary",
|
||||
"formula": "5d12"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"formula": "2d12",
|
||||
"_id": "S61Shlt2I5CbLRjz",
|
||||
"sort": 200000,
|
||||
"_key": "!tables!S61Shlt2I5CbLRjz"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "Table of Random Objectives",
|
||||
"name": "Random Objectives",
|
||||
"img": "icons/sundries/documents/document-torn-diagram-tan.webp",
|
||||
"description": "<p>Layering Goals Other than Attrition into Combat</p>",
|
||||
"description": "",
|
||||
"results": [
|
||||
{
|
||||
"type": "text",
|
||||
|
|
@ -311,7 +311,20 @@
|
|||
"default": 0,
|
||||
"Bgvu4A6AMkRFOTGR": 3
|
||||
},
|
||||
"flags": {},
|
||||
"flags": {
|
||||
"daggerheart": {
|
||||
"formulaName": "Roll Formula",
|
||||
"altFormula": {},
|
||||
"activeAltFormula": null,
|
||||
"flags": {
|
||||
"daggerheart": {
|
||||
"formulaName": "Roll Formula",
|
||||
"altFormula": {},
|
||||
"activeAltFormula": null
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"formula": "1d12",
|
||||
"_id": "I5L1dlgxXTNrCCkL",
|
||||
"sort": 400000,
|
||||
27
styles/less/dialog/character-reset/sheet.less
Normal file
27
styles/less/dialog/character-reset/sheet.less
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
.daggerheart.dh-style.dialog.views.character-reset {
|
||||
.character-reset-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
|
||||
legend {
|
||||
padding: 0 4px;
|
||||
}
|
||||
|
||||
.character-reset-header {
|
||||
font-size: var(--font-size-18);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.reset-data-container {
|
||||
display: grid;
|
||||
grid-template-columns: 3fr 2fr;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
|
||||
label {
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -41,3 +41,5 @@
|
|||
@import './settings/change-currency-icon.less';
|
||||
|
||||
@import './risk-it-all/sheet.less';
|
||||
|
||||
@import './character-reset/sheet.less';
|
||||
|
|
|
|||
|
|
@ -15,6 +15,14 @@
|
|||
.message-header .message-header-main .message-sub-header-container h4 {
|
||||
color: @dark-blue;
|
||||
}
|
||||
|
||||
.message-content {
|
||||
.table-draw {
|
||||
.table-description {
|
||||
color: @dark;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -83,6 +91,7 @@
|
|||
|
||||
.message-content {
|
||||
padding-bottom: 8px;
|
||||
|
||||
.flavor-text {
|
||||
font-size: var(--font-size-12);
|
||||
line-height: 20px;
|
||||
|
|
@ -90,6 +99,33 @@
|
|||
text-align: center;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.table-draw {
|
||||
.table-flavor {
|
||||
padding-top: 5px;
|
||||
padding-bottom: 0.5rem;
|
||||
font-size: var(--font-size-12);
|
||||
}
|
||||
|
||||
.table-description {
|
||||
color: @beige;
|
||||
font-style: italic;
|
||||
|
||||
&.flavor-spaced {
|
||||
padding-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.table-results {
|
||||
.description {
|
||||
flex-basis: min-content;
|
||||
|
||||
> p:first-of-type {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,13 +24,13 @@
|
|||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.clown-car img {
|
||||
transition: 0.5s;
|
||||
.clown-car img {
|
||||
transition: 0.5s;
|
||||
|
||||
&.flipped {
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
&.flipped {
|
||||
transform: scaleX(-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -40,4 +40,5 @@
|
|||
@import './items/heritage.less';
|
||||
@import './items/item-sheet-shared.less';
|
||||
|
||||
@import './rollTables/sheet.less';
|
||||
@import './actions/actions.less';
|
||||
|
|
|
|||
29
styles/less/sheets/rollTables/sheet.less
Normal file
29
styles/less/sheets/rollTables/sheet.less
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
.application.sheet.roll-table-sheet {
|
||||
.formulas-section {
|
||||
legend {
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
}
|
||||
|
||||
.formulas-container {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 40px;
|
||||
gap: 10px;
|
||||
text-align: center;
|
||||
|
||||
.formula-button {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.roll-table-view-formula-container {
|
||||
width: fit-content;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
}
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
"id": "daggerheart",
|
||||
"title": "Daggerheart",
|
||||
"description": "An unofficial implementation of the Daggerheart system",
|
||||
"version": "1.5.4",
|
||||
"version": "1.5.5",
|
||||
"compatibility": {
|
||||
"minimum": "13.346",
|
||||
"verified": "13.351",
|
||||
|
|
|
|||
33
templates/dialogs/characterReset.hbs
Normal file
33
templates/dialogs/characterReset.hbs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
<div>
|
||||
<div class="character-reset-container">
|
||||
<div class="character-reset-header">{{localize "DAGGERHEART.APPLICATIONS.CharacterReset.headerTitle"}}</div>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.APPLICATIONS.CharacterReset.alwaysDeleteSection"}} <i class="fa-solid fa-lock"></i></legend>
|
||||
|
||||
<div class="reset-data-wrapper two-columns even">
|
||||
{{#each this.data.delete as | data key|}}
|
||||
<div class="reset-data-container">
|
||||
<label>{{localize data.label}}</label>
|
||||
<input type="checkbox" {{checked data.keep}} disabled />
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.APPLICATIONS.CharacterReset.optionalDeleteSection"}}</legend>
|
||||
|
||||
<div class="reset-data-wrapper two-columns even">
|
||||
{{#each this.data.optional as | data key|}}
|
||||
<div class="reset-data-container">
|
||||
<label>{{localize data.label}}</label>
|
||||
<input type="checkbox" name="{{concat "data.optional." key ".keep"}}" {{checked data.keep}} />
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<button type="button" data-action="finishSelection">{{localize "Reset"}}</button>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -11,6 +11,11 @@
|
|||
<button type="button" class="control-icon" data-action="sort" data-direction="down" data-tooltip="HUD.ToBack">
|
||||
<img src="{{icons.down}}">
|
||||
</button>
|
||||
{{#if hasCompanion}}
|
||||
<button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}">
|
||||
<img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
|
||||
</button>
|
||||
{{/if}}
|
||||
|
||||
{{#if canConfigure}}
|
||||
<button type="button" class="control-icon" data-action="config" data-tooltip="HUD.OpenConfig">
|
||||
|
|
@ -76,7 +81,7 @@
|
|||
|
||||
{{#if (eq actorType 'party')}}
|
||||
<button type="button" class="control-icon clown-car" data-action="togglePartyTokens" data-tooltip="{{#if partyOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrievePartyTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositPartyTokens"}}{{/if}}">
|
||||
<img {{#if partyOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleParty}}">
|
||||
<img {{#if partyOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
|
||||
</button>
|
||||
{{/if}}
|
||||
|
||||
|
|
|
|||
|
|
@ -9,11 +9,12 @@
|
|||
</legend>
|
||||
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.enabled value=settingFields._source.defeated.enabled localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.overlay value=settingFields._source.defeated.overlay localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.overlay value=settingFields._source.defeated.overlay localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.characterDefault value=settingFields._source.defeated.characterDefault labelAttr="name" localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.adversaryDefault value=settingFields._source.defeated.adversaryDefault labelAttr="name" localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.companionDefault value=settingFields._source.defeated.companionDefault labelAttr="name" localize=true}}
|
||||
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.deathMoveIcon value=settingFields._source.defeated.deathMoveIcon localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.deadIcon value=settingFields._source.defeated.deadIcon localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.defeatedIcon value=settingFields._source.defeated.defeatedIcon localize=true}}
|
||||
{{formGroup settingFields.schema.fields.defeated.fields.unconsciousIcon value=settingFields._source.defeated.unconsciousIcon localize=true}}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@
|
|||
<legend>
|
||||
{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}
|
||||
<a data-action="addItem" data-type="longRest"><i class="fa-solid fa-plus"></i></a>
|
||||
<a data-action="resetMoves" data-type="longRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
<a data-action="resetDowntimeMoves" data-type="longRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
</legend>
|
||||
|
||||
<div class="form-group setting-group-field">
|
||||
|
|
@ -31,7 +31,7 @@
|
|||
<legend>
|
||||
{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}
|
||||
<a data-action="addItem" data-type="shortRest"><i class="fa-solid fa-plus"></i></a>
|
||||
<a data-action="resetMoves" data-type="shortRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
<a data-action="resetDowntimeMoves" data-type="shortRest"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
</legend>
|
||||
|
||||
<div class="form-group setting-group-field">
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
<legend>
|
||||
{{localize "DAGGERHEART.GENERAL.weaponFeatures"}}
|
||||
<a data-action="addItem" data-type="weaponFeatures"><i class="fa-solid fa-plus"></i></a>
|
||||
<a data-action="resetMoves" data-type="weaponFeatures"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
<a data-action="resetItemFeatures" data-type="weaponFeatures"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
</legend>
|
||||
|
||||
<div class="settings-items">
|
||||
|
|
@ -22,7 +22,7 @@
|
|||
<legend>
|
||||
{{localize "DAGGERHEART.GENERAL.armorFeatures"}}
|
||||
<a data-action="addItem" data-type="armorFeatures"><i class="fa-solid fa-plus"></i></a>
|
||||
<a data-action="resetMoves" data-type="armorFeatures"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
<a data-action="resetItemFeatures" data-type="armorFeatures"><i class="fa-solid fa-arrow-rotate-left"></i></a>
|
||||
</legend>
|
||||
|
||||
<div class="settings-items">
|
||||
|
|
|
|||
|
|
@ -11,6 +11,6 @@
|
|||
</fieldset>
|
||||
<fieldset class="action-category">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.description"}}</legend>
|
||||
{{formInput fields.description value=source.description enriched=source.description name="description" toggled=true }}
|
||||
{{formInput fields.description value=source.description enriched=action.description name="description" toggled=true }}
|
||||
</fieldset>
|
||||
</section>
|
||||
|
|
@ -1,12 +1,12 @@
|
|||
<aside class="character-sidebar-sheet">
|
||||
<div class="portrait {{#if isDeath}}death-roll{{/if}}">
|
||||
<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
|
||||
{{#if document.system.class.subclass.system.spellcastingTrait}}
|
||||
{{#if document.system.spellcastModifierTrait.key}}
|
||||
<div class="icons-list">
|
||||
<span class="spellcast-icon {{#if isDeath}}no-label{{/if}}">
|
||||
<span class="spellcast-label">
|
||||
{{localize "DAGGERHEART.ITEMS.Subclass.spellcastingTrait"}}:
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' document.system.class.subclass.system.spellcastingTrait '.short')}}
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.Traits.' document.system.spellcastModifierTrait.key '.short')}}
|
||||
</span>
|
||||
<i class="fa-solid fa-wand-sparkles"></i>
|
||||
</span>
|
||||
|
|
|
|||
20
templates/sheets/rollTable/header.hbs
Normal file
20
templates/sheets/rollTable/header.hbs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
<header class="sheet-header img-name">
|
||||
<img src="{{source.img}}" data-action="editImage" data-edit="img" alt="{{localize "DOCUMENT.FIELDS.img.label"}}">
|
||||
|
||||
<input type="text" name="name" value="{{source.name}}" placeholder="{{localize "DOCUMENT.FIELDS.name.label"}}" aria-label="{{localize "DOCUMENT.FIELDS.name.label"}}">
|
||||
{{#if usesAltFormula}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "Formula"}}</label>
|
||||
<div class="form-fields">
|
||||
<select class="system-update-field" data-path="activeAltFormula">
|
||||
{{selectOptions this.altFormulaOptions selected=this.activeAltFormula labelAttr="name"}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<button data-action="changeMode">
|
||||
<i class="fa-solid fa-eye" inert></i>
|
||||
<span>{{localize "TABLE.ACTIONS.ChangeMode.View"}}</span>
|
||||
</button>
|
||||
</header>
|
||||
55
templates/sheets/rollTable/results.hbs
Normal file
55
templates/sheets/rollTable/results.hbs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
|
||||
<table class="flexcol" data-results>
|
||||
<thead>
|
||||
<tr class="flexrow">
|
||||
<th class="image flexrow">
|
||||
<button class="inline-control icon fa-solid fa-plus" data-action="createResult"
|
||||
data-tooltip aria-label="{{localize "TABLE.ACTIONS.CreateResult"}}"></button>
|
||||
</th>
|
||||
<th class="details flexrow">{{localize "TABLE_RESULT.Details"}}</th>
|
||||
<th class="weight flexrow">{{localize "TABLE_RESULT.FIELDS.weight.label"}}</th>
|
||||
<th class="range flexrow">{{localize "TABLE_RESULT.FIELDS.range.label"}}</th>
|
||||
<th class="controls flexrow">
|
||||
<button class="inline-control icon fa-solid fa-scale-balanced" data-action="normalizeResults"
|
||||
data-tooltip aria-label="{{localize "TABLE.ACTIONS.NormalizeResults"}}"></button>
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="scrollable">
|
||||
{{#each results as |result i|}}
|
||||
<tr class="flexrow{{#if result.drawn}} drawn{{/if}}" data-result-id="{{result.id}}">
|
||||
<td class="image flexrow">
|
||||
<img src="{{result.displayImg}}" data-action="editImage" data-edit="results.{{i}}.img"
|
||||
alt="{{localize "TABLE_RESULT.FIELDS.img.label"}}" loading="lazy">
|
||||
</td>
|
||||
|
||||
<td class="details">
|
||||
{{> "templates/sheets/roll-table/result-details.hbs" result=result}}
|
||||
</td>
|
||||
|
||||
<td class="weight flexrow">
|
||||
<input type="number" name="results.{{i}}.weight" value="{{result.weight}}" placeholder="1">
|
||||
</td>
|
||||
|
||||
<td class="range flexrow">
|
||||
<input type="number" name="results.{{i}}.range.0" value="{{result.range.[0]}}" placeholder="L">
|
||||
<span class="dash">–</span>
|
||||
<input type="number" name="results.{{i}}.range.1" value="{{result.range.[1]}}" placeholder="H">
|
||||
</td>
|
||||
|
||||
<td class="controls flexrow">
|
||||
<button class="inline-control icon fa-solid fa-file-pen" data-action="openResultSheet"
|
||||
data-tooltip aria-label="{{localize "TABLE.ACTIONS.OpenResultConfig"}}"></button>
|
||||
<button class="inline-control icon fa-solid fa-lock{{#unless result.drawn}}-open{{/unless}}"
|
||||
data-action="lockResult"
|
||||
data-tooltip aria-label="{{localize "TABLE.ACTIONS.ToggleDrawn"}}"></button>
|
||||
<button class="inline-control icon fa-solid fa-trash" data-action="deleteResult"
|
||||
data-tooltip aria-label="{{localize "TABLE.ACTIONS.DeleteResult"}}"></button>
|
||||
</td>
|
||||
|
||||
<input type="hidden" name="results.{{i}}._id" value="{{result.id}}">
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</section>
|
||||
49
templates/sheets/rollTable/sheet.hbs
Normal file
49
templates/sheets/rollTable/sheet.hbs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
<header class="sheet-header flexrow">
|
||||
<img src="{{document.img}}" alt="{{localize "DOCUMENT.FIELDS.img.label"}}">
|
||||
<h1>{{document.name}}</h1>
|
||||
<div class="roll-table-view-formula-container">
|
||||
{{#if usesAltFormula}}
|
||||
<select class="system-update-field" data-path="activeAltFormula">
|
||||
{{selectOptions this.altFormulaOptions selected=this.activeAltFormula labelAttr="name"}}
|
||||
</select>
|
||||
{{/if}}
|
||||
<h4>{{selectedFormula}}</h4>
|
||||
</div>
|
||||
<button data-action="changeMode">
|
||||
<i class="fa-solid fa-pen" inert></i>
|
||||
<span>{{localize "TABLE.ACTIONS.ChangeMode.Edit"}}</span>
|
||||
</button>
|
||||
</header>
|
||||
|
||||
{{{descriptionHTML}}}
|
||||
|
||||
<table class="flexcol" data-results>
|
||||
<thead>
|
||||
<tr class="flexrow">
|
||||
<th class="image flexrow"></th>
|
||||
<th class="range flexrow">{{localize "TABLE_RESULT.FIELDS.range.label"}}</th>
|
||||
<th class="details flexrow">{{localize "TABLE_RESULT.Details"}}</th>
|
||||
<th class="controls flexrow"></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody class="scrollable">
|
||||
{{#each results as |result i|}}
|
||||
<tr class="flexrow{{#if result.drawn}} drawn{{/if}}" data-result-id="{{result.id}}">
|
||||
<td class="image">
|
||||
<img src="{{result.displayImg}}" alt="{{localize "TABLE_RESULT.FIELDS.img.label"}}" loading="lazy">
|
||||
</td>
|
||||
<td class="range">{{result.range}}</td>
|
||||
<td class="details">
|
||||
{{> "templates/sheets/roll-table/result-details.hbs" result=result}}
|
||||
</td>
|
||||
<td class="controls flexrow">
|
||||
<button class="inline-control icon fa-solid fa-lock{{#unless result.drawn}}-open{{/unless}}"
|
||||
data-action="lockResult"
|
||||
data-tooltip aria-label="{{localize "TABLE.ACTIONS.ToggleDrawn"}}"></button>
|
||||
<button class="inline-control icon fa-solid fa-up-from-bracket" data-action="drawSpecificResult"
|
||||
data-tooltip aria-label="{{localize "TABLE.ACTIONS.DrawSpecificResult"}}"></button>
|
||||
</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
22
templates/sheets/rollTable/summary.hbs
Normal file
22
templates/sheets/rollTable/summary.hbs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
|
||||
{{formGroup fields.description value=source.description rootId=rootId}}
|
||||
<fieldset class="formulas-section">
|
||||
<legend>{{localize "DAGGERHEART.ROLLTABLES.formula"}}</legend>
|
||||
|
||||
<div class="formulas-container">
|
||||
<span>{{localize "DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label"}}</span>
|
||||
<span>{{localize "Formula Roll"}}</span>
|
||||
<span></span>
|
||||
<input type="text" value="{{@root.formulaName}}" class="system-update-field" data-path="formulaName" />
|
||||
{{formInput fields.formula value=source.formula placeholder=formulaPlaceholder rootId=rootId}}
|
||||
<button class="formula-button" data-action="addFormula"><i class="fa-solid fa-plus"></i></button>
|
||||
{{#each @root.altFormula as | formula key |}}
|
||||
<input type="text" value="{{formula.name}}" class="system-update-field" data-path="{{concat "altFormula." key ".name"}}" />
|
||||
<input type="text" value="{{formula.formula}}" class="system-update-field" data-path="{{concat "altFormula." key ".formula"}}" />
|
||||
<a class="formula-button" data-action="removeFormula" data-key="{{key}}"><i class="fa-solid fa-trash"></i></a>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{formGroup fields.replacement value=source.replacement rootId=rootId}}
|
||||
{{formGroup fields.displayRoll value=source.displayRoll rootId=rootId}}
|
||||
</section>
|
||||
17
templates/ui/chat/table-result.hbs
Normal file
17
templates/ui/chat/table-result.hbs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
<div class="table-draw" data-table-id="{{table.id}}">
|
||||
{{#if flavor}}<div class="table-flavor">{{flavor}}</div>{{/if}}
|
||||
|
||||
{{#if description}}
|
||||
<div class="table-description {{#if flavor}}flavor-spaced{{/if}}">{{{description}}}</div>
|
||||
{{/if}}
|
||||
{{{rollHTML}}}
|
||||
|
||||
<ul class="table-results">
|
||||
{{#each results as |result|}}
|
||||
<li class="flexrow" data-result-id="{{result.id}}">
|
||||
<img src="{{result.icon}}">
|
||||
{{{result.details}}}
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue