Merge branch 'development' into feature/1383-Companion-Bonus-Levelups

This commit is contained in:
WBHarry 2026-01-24 20:28:36 +01:00
commit 2fcad0ff25
66 changed files with 1389 additions and 151 deletions

View file

@ -612,7 +612,7 @@ export default class DhpActor extends Actor {
if (!updates.length) return;
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
if (hpDamage) {
if (hpDamage?.value) {
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
if (
this.type === 'character' &&
@ -854,8 +854,8 @@ export default class DhpActor extends Actor {
async toggleDefeated(defeatedState) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
const { deathMove, unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
const defeatedConditions = new Set([deathMove.id, unconscious.id, defeated.id, dead.id]);
if (!defeatedState) {
for (let defeatedId of defeatedConditions) {
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: defeatedState });
@ -869,6 +869,18 @@ export default class DhpActor extends Actor {
}
}
async setDeathMoveDefeated(defeatedIconId) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
const actorDefault = settings[`${this.type}Default`];
if (!settings.enabled || !settings.enabled || !actorDefault || actorDefault === defeatedIconId) return;
for (let defeatedId of Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices)) {
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: false });
}
if (defeatedIconId) await this.toggleStatusEffect(defeatedIconId, { overlay: settings.overlay, active: true });
}
queueScrollText(scrollingTextData) {
this.#scrollTextQueue.push(...scrollingTextData.map(data => () => createScrollText(this, data)));
if (!this.#scrollTextInterval) {