Merge branch 'development' into feature/1383-Companion-Bonus-Levelups

This commit is contained in:
WBHarry 2026-01-24 20:28:36 +01:00
commit 2fcad0ff25
66 changed files with 1389 additions and 151 deletions

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@ -1,6 +1,7 @@
export { default as DhCombat } from './combat.mjs';
export { default as DhCombatant } from './combatant.mjs';
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export * as countdowns from './countdowns.mjs';

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@ -241,6 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
hasHealing: this.hasHealing,
hasEffect: this.hasEffect,
hasSave: this.hasSave,
onSave: this.save?.damageMod,
isDirect: !!this.damage?.direct,
selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(),

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@ -27,7 +27,7 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
});
/* Common rules applying to Characters and Adversaries */
export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
export const commonActorRules = (extendedData = { damageReduction: {}, attack: { damage: {} } }) => ({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
@ -41,7 +41,23 @@ export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
...extendedData.damageReduction
...(extendedData.damageReduction ?? {})
}),
attack: new fields.SchemaField({
...extendedData.attack,
damage: new fields.SchemaField({
hpDamageMultiplier: new fields.NumberField({
required: true,
nullable: false,
initial: 1
}),
hpDamageTakenMultiplier: new fields.NumberField({
required: true,
nullable: false,
initial: 1
}),
...(extendedData.attack?.damage ?? {})
})
})
});

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@ -253,35 +253,35 @@ export default class DhCharacter extends BaseDataActor {
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
}),
disabledArmor: new fields.BooleanField({ intial: false })
},
attack: {
damage: {
diceIndex: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
}),
bonus: new fields.NumberField({
required: true,
initial: 0,
min: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
})
},
roll: new fields.SchemaField({
trait: new fields.StringField({
required: true,
choices: CONFIG.DH.ACTOR.abilities,
nullable: true,
initial: null,
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
})
})
}
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
diceIndex: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
}),
bonus: new fields.NumberField({
required: true,
initial: 0,
min: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
})
}),
roll: new fields.SchemaField({
trait: new fields.StringField({
required: true,
choices: CONFIG.DH.ACTOR.abilities,
nullable: true,
initial: null,
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
})
})
}),
dualityRoll: new fields.SchemaField({
defaultHopeDice: new fields.NumberField({
nullable: false,
@ -368,7 +368,7 @@ export default class DhCharacter extends BaseDataActor {
const modifiers = subClasses
?.map(sc => ({ ...this.traits[sc.system.spellcastingTrait], key: sc.system.spellcastingTrait }))
.filter(x => x);
return modifiers.sort((a, b) => a.value - b.value)[0];
return modifiers.sort((a, b) => (b.value ?? 0) - (a.value ?? 0))[0];
}
get spellcastModifier() {
@ -549,7 +549,18 @@ export default class DhCharacter extends BaseDataActor {
}
get deathMoveViable() {
return this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
const { characterDefault } = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
).defeated;
const deathMoveOutcomeStatuses = Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices).filter(
key => key !== characterDefault
);
const deathMoveNotResolved = this.parent.statuses.every(status => !deathMoveOutcomeStatuses.includes(status));
const allHitPointsMarked =
this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
return deathMoveNotResolved && allHitPointsMarked;
}
get armorApplicableDamageTypes() {
@ -671,6 +682,8 @@ export default class DhCharacter extends BaseDataActor {
}
}
}
this.companion.system.attack.roll.bonus = this.traits.instinct.value;
}
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);

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@ -105,12 +105,22 @@ export default class DamageField extends fields.SchemaField {
damagePromises.push(
actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
);
else
else {
const configDamage = foundry.utils.deepClone(config.damage);
const hpDamageMultiplier = config.actionActor?.system.rules.attack.damage.hpDamageMultiplier ?? 1;
const hpDamageTakenMultiplier = actor.system.rules.attack.damage.hpDamageTakenMultiplier;
if (configDamage.hitPoints) {
for (const part of configDamage.hitPoints.parts) {
part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
}
}
damagePromises.push(
actor
.takeDamage(config.damage, config.isDirect)
.takeDamage(configDamage, config.isDirect)
.then(updates => targetDamage.push({ token, updates }))
);
}
}
Promise.all(damagePromises).then(async _ => {

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@ -147,7 +147,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
relativeTo: this,
rollData: this.getRollData(),
secrets: this.isOwner
secrets: this.parent.isOwner
});
}

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@ -20,6 +20,7 @@ export default class RegisteredTriggers extends Map {
}
registerItemTriggers(item, registerOverride) {
if (!item.actor || !item._stats.createdTime) return;
for (const action of item.system.actions ?? []) {
if (!action.actor) continue;
@ -71,10 +72,21 @@ export default class RegisteredTriggers extends Map {
}
}
unregisterSceneEnvironmentTriggers(flagSystemData) {
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
for (const environment of sceneData.sceneEnvironments) {
if (environment.pack) continue;
this.unregisterItemTriggers(environment.system.features);
}
}
unregisterSceneTriggers(scene) {
this.unregisterSceneEnvironmentTriggers(scene.flags.daggerheart);
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
const existingTrigger = this.get(triggerKey);
if (!existingTrigger) continue;
const filtered = new Map();
for (const [uuid, data] of existingTrigger.entries()) {
if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
@ -83,14 +95,17 @@ export default class RegisteredTriggers extends Map {
}
}
registerSceneEnvironmentTriggers(flagSystemData) {
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
for (const environment of sceneData.sceneEnvironments) {
for (const feature of environment.system.features) {
if (feature) this.registerItemTriggers(feature, true);
}
}
}
registerSceneTriggers(scene) {
/* TODO: Finish sceneEnvironment registration and unreg */
// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
// for (const environment of systemData.sceneEnvironments) {
// for (const feature of environment.system.features) {
// if(feature) this.registerItemTriggers(feature, true);
// }
// }
this.registerSceneEnvironmentTriggers(scene.flags.daggerheart);
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
if (actor.prototypeToken.actorLink) continue;
@ -107,13 +122,11 @@ export default class RegisteredTriggers extends Map {
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
if (dualityTrigger) {
const tokenBoundActors = ['adversary', 'environment'];
const triggerActors = ['character', ...tokenBoundActors];
if (dualityTrigger?.size) {
const triggerActors = ['character', 'adversary', 'environment'];
for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
const actor = await foundry.utils.fromUuid(actorUuid);
if (!actor || !triggerActors.includes(actor.type)) continue;
if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {

38
module/data/rollTable.mjs Normal file
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@ -0,0 +1,38 @@
import FormulaField from './fields/formulaField.mjs';
//Extra definitions for RollTable
export default class DhRollTable extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
formulaName: new fields.StringField({
required: true,
nullable: false,
initial: 'Roll Formula',
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
}),
altFormula: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({
required: true,
nullable: false,
initial: 'Roll Formula',
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
}),
formula: new FormulaField({ label: 'Formula Roll', initial: '1d20' })
})
),
activeAltFormula: new fields.StringField({ nullable: true, initial: null })
};
}
getActiveFormula(baseFormula) {
return this.activeAltFormula ? (this.altFormula[this.activeAltFormula]?.formula ?? baseFormula) : baseFormula;
}
static getDefaultFormula = () => ({
name: game.i18n.localize('Roll Formula'),
formula: '1d20'
});
}

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@ -58,7 +58,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
defeated: new fields.SchemaField({
enabled: new fields.BooleanField({
required: true,
initial: false,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
}),
overlay: new fields.BooleanField({
@ -69,7 +69,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
characterDefault: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.defeatedConditionChoices,
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.unconscious.id,
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.deathMove.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
}),
adversaryDefault: new fields.StringField({
@ -84,23 +84,29 @@ export default class DhAutomation extends foundry.abstract.DataModel {
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.defeated.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
}),
deathMoveIcon: new fields.FilePathField({
initial: 'icons/magic/life/heart-cross-purple-orange.webp',
categories: ['IMAGE'],
base64: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.deathMove.label'
}),
deadIcon: new fields.FilePathField({
initial: 'icons/magic/death/grave-tombstone-glow-teal.webp',
categories: ['IMAGE'],
base64: false,
label: 'Dead'
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.dead.label'
}),
defeatedIcon: new fields.FilePathField({
initial: 'icons/magic/control/fear-fright-mask-orange.webp',
categories: ['IMAGE'],
base64: false,
label: 'Defeated'
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.defeated.label'
}),
unconsciousIcon: new fields.FilePathField({
initial: 'icons/magic/control/sleep-bubble-purple.webp',
categories: ['IMAGE'],
base64: false,
label: 'Unconcious'
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.unconscious.label'
})
}),
roll: new fields.SchemaField({