Merge branch 'development' into feature/1383-Companion-Bonus-Levelups

This commit is contained in:
WBHarry 2026-01-24 20:28:36 +01:00
commit 2fcad0ff25
66 changed files with 1389 additions and 151 deletions

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@ -1,5 +1,6 @@
export { default as AttributionDialog } from './attributionDialog.mjs';
export { default as BeastformDialog } from './beastformDialog.mjs';
export { default as CharacterResetDialog } from './characterResetDialog.mjs';
export { default as d20RollDialog } from './d20RollDialog.mjs';
export { default as DamageDialog } from './damageDialog.mjs';
export { default as DamageReductionDialog } from './damageReductionDialog.mjs';

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@ -0,0 +1,105 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class CharacterResetDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor, options = {}) {
super(options);
this.actor = actor;
this.data = {
delete: {
class: { keep: false, label: 'TYPES.Item.class' },
subclass: { keep: false, label: 'TYPES.Item.subclass' },
ancestry: { keep: false, label: 'TYPES.Item.ancestry' },
community: { keep: false, label: 'TYPES.Item.community' }
},
optional: {
portrait: { keep: true, label: 'DAGGERHEART.GENERAL.portrait' },
name: { keep: true, label: 'Name' },
biography: { keep: true, label: 'DAGGERHEART.GENERAL.Tabs.biography' },
inventory: { keep: true, label: 'DAGGERHEART.GENERAL.inventory' }
}
};
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'character-reset'],
window: {
icon: 'fa-solid fa-arrow-rotate-left',
title: 'DAGGERHEART.APPLICATIONS.CharacterReset.title'
},
actions: {
finishSelection: this.#finishSelection
},
form: {
handler: this.updateData,
submitOnChange: true,
submitOnClose: false
}
};
/** @override */
static PARTS = {
resourceDice: {
id: 'resourceDice',
template: 'systems/daggerheart/templates/dialogs/characterReset.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.data = this.data;
return context;
}
static async updateData(event, _, formData) {
const { data } = foundry.utils.expandObject(formData.object);
this.data = foundry.utils.mergeObject(this.data, data);
this.render();
}
static getUpdateData() {
const update = {};
if (!this.data.optional.portrait) update.if(!this.data.optional.biography);
if (!this.data.optional.inventory) return update;
}
static async #finishSelection() {
const update = {};
if (!this.data.optional.name.keep) {
const defaultName = game.system.api.documents.DhpActor.defaultName({ type: 'character' });
foundry.utils.setProperty(update, 'name', defaultName);
foundry.utils.setProperty(update, 'prototypeToken.name', defaultName);
}
if (!this.data.optional.portrait.keep) {
foundry.utils.setProperty(update, 'img', this.actor.schema.fields.img.initial(this.actor));
foundry.utils.setProperty(update, 'prototypeToken.==texture', {});
foundry.utils.setProperty(update, 'prototypeToken.==ring', {});
}
if (this.data.optional.biography.keep)
foundry.utils.setProperty(update, 'system.biography', this.actor.system.biography);
if (this.data.optional.inventory.keep) foundry.utils.setProperty(update, 'system.gold', this.actor.system.gold);
const { system, ...rest } = update;
await this.actor.update({
...rest,
'==system': system ?? {}
});
const inventoryItemTypes = ['weapon', 'armor', 'consumable', 'loot'];
await this.actor.deleteEmbeddedDocuments(
'Item',
this.actor.items
.filter(x => !inventoryItemTypes.includes(x.type) || !this.data.optional.inventory.keep)
.map(x => x.id)
);
this.close();
}
}

View file

@ -109,11 +109,17 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.rallyDie = this.roll.rallyChoices;
const experiences = this.config.data?.system?.experiences || {};
const actorExperiences = this.config.data?.system?.experiences || {};
const companionExperiences = this.config.roll.companionRoll
? (this.config.data?.companion?.system.experiences ?? {})
: null;
const experiences = companionExperiences ?? actorExperiences;
context.experiences = Object.keys(experiences).map(id => ({
id,
...experiences[id]
}));
context.selectedExperiences = this.config.experiences;
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;

View file

@ -54,10 +54,9 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
if (!config.roll.fate) return;
let returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
// apply scarring - for now directly apply - later add a button.
const newScarAmount = this.actor.system.scars + 1;
await this.actor.update({
system: {
scars: newScarAmount
@ -65,13 +64,15 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
});
if (newScarAmount >= this.actor.system.resources.hope.max) {
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount });
}
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar');
returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar');
}
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.unconscious.id);
return returnMessage;
}
async handleRiskItAll() {
@ -84,6 +85,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'),
actionType: null,
advantage: null,
grantResources: false,
customConfig: { skips: { resources: true, reaction: true } }
});
@ -118,6 +120,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
}
if (config.roll.result.duality == -1) {
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllFailure');
}
@ -141,6 +144,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
}
]);
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.blazeOfGlory');
}

View file

@ -5,7 +5,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
classes: ['daggerheart'],
actions: {
combat: DHTokenHUD.#onToggleCombat,
togglePartyTokens: DHTokenHUD.#togglePartyTokens
togglePartyTokens: DHTokenHUD.#togglePartyTokens,
toggleCompanions: DHTokenHUD.#toggleCompanions
}
};
@ -26,7 +27,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
context.partyOnCanvas =
this.actor.type === 'party' &&
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
context.icons.toggleParty = 'systems/daggerheart/assets/icons/arrow-dunk.png';
context.icons.toggleClowncar = 'systems/daggerheart/assets/icons/arrow-dunk.png';
context.actorType = this.actor.type;
context.usesEffects = this.actor.type !== 'party';
context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
@ -56,6 +57,9 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}, {})
: null;
context.hasCompanion = this.actor.system.companion;
context.companionOnCanvas = context.hasCompanion && this.actor.system.companion.getActiveTokens().length > 0;
return context;
}
@ -101,8 +105,24 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
: 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositPartyTokens'
);
await this.toggleClowncar(this.actor.system.partyMembers);
}
static async #toggleCompanions(_, button) {
const icon = button.querySelector('img');
icon.classList.toggle('flipped');
button.dataset.tooltip = game.i18n.localize(
icon.classList.contains('flipped')
? 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens'
: 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens'
);
await this.toggleClowncar([this.actor.system.companion]);
}
async toggleClowncar(actors) {
const animationDuration = 500;
const activeTokens = this.actor.system.partyMembers.flatMap(member => member.getActiveTokens());
const activeTokens = actors.flatMap(member => member.getActiveTokens());
const { x: actorX, y: actorY } = this.document;
if (activeTokens.length > 0) {
for (let token of activeTokens) {
@ -114,14 +134,15 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}
} else {
const activeScene = game.scenes.find(x => x.id === game.user.viewedScene);
const partyTokenData = [];
for (let member of this.actor.system.partyMembers) {
const tokenData = [];
for (let member of actors) {
const data = await member.getTokenDocument();
partyTokenData.push(data.toObject());
tokenData.push(data.toObject());
}
const newTokens = await activeScene.createEmbeddedDocuments(
'Token',
partyTokenData.map(tokenData => ({
tokenData.map(tokenData => ({
...tokenData,
alpha: 0,
x: actorX,

View file

@ -65,8 +65,15 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await foundry.utils.fromUuid(data.uuid);
if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
let sceneUuid = data.uuid;
if (item.pack) {
const inWorldActor = await game.system.api.documents.DhpActor.create([item.toObject()]);
if (!inWorldActor.length) return;
sceneUuid = inWorldActor[0].uuid;
}
await this.daggerheartFlag.updateSource({
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, data.uuid]
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, sceneUuid]
});
this.render({ internalRefresh: true });
}
@ -97,6 +104,10 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
/** @override */
async _processSubmitData(event, form, submitData, options) {
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
submitData.flags.daggerheart.sceneEnvironments = submitData.flags.daggerheart.sceneEnvironments.filter(x =>
foundry.utils.fromUuidSync(x)
);
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
submitData.flags.daggerheart.sceneEnvironments[`-=${key}`] = null;

View file

@ -36,7 +36,8 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
addItem: this.addItem,
editItem: this.editItem,
removeItem: this.removeItem,
resetMoves: this.resetMoves,
resetDowntimeMoves: this.resetDowntimeMoves,
resetItemFeatures: this.resetItemFeatures,
addDomain: this.addDomain,
toggleSelectedDomain: this.toggleSelectedDomain,
deleteDomain: this.deleteDomain,
@ -232,7 +233,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
this.render();
}
static async resetMoves(_, target) {
static async resetDowntimeMoves(_, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.SETTINGS.Homebrew.resetMovesTitle', {
@ -266,7 +267,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
...move,
name: game.i18n.localize(move.name),
description: game.i18n.localize(move.description),
actions: move.actions.reduce((acc, key) => {
actions: Object.keys(move.actions).reduce((acc, key) => {
const action = move.actions[key];
acc[key] = {
...action,
@ -293,6 +294,31 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
this.render();
}
static async resetItemFeatures(_, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.SETTINGS.Homebrew.resetItemFeaturesTitle', {
type: game.i18n.localize(`DAGGERHEART.GENERAL.${target.dataset.type}`)
})
},
content: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.resetMovesText')
});
if (!confirmed) return;
await this.settings.updateSource({
[`itemFeatures.${target.dataset.type}`]: Object.keys(
this.settings.itemFeatures[target.dataset.type]
).reduce((acc, key) => {
acc[`-=${key}`] = null;
return acc;
}, {})
});
this.render();
}
static async addDomain(event) {
event.preventDefault();
const content = new foundry.data.fields.StringField({

View file

@ -125,6 +125,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
async _prepareContext(_options) {
const context = await super._prepareContext(_options, 'action');
context.source = this.action.toObject(true);
context.action = this.action;
context.summons = [];
for (const summon of context.source.summon ?? []) {

View file

@ -1,3 +1,4 @@
export * as actors from './actors/_module.mjs';
export * as api from './api/_modules.mjs';
export * as items from './items/_module.mjs';
export * as rollTables from './rollTables/_module.mjs';

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@ -669,26 +669,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
* Resets the character data and removes all embedded documents.
*/
static async #resetCharacter() {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationTitle')
},
content: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationContent')
});
if (!confirmed) return;
await this.document.update({
'==system': {}
});
await this.document.deleteEmbeddedDocuments(
'Item',
this.document.items.map(x => x.id)
);
await this.document.deleteEmbeddedDocuments(
'ActiveEffect',
this.document.effects.map(x => x.id)
);
new game.system.api.applications.dialogs.CharacterResetDialog(this.document).render({ force: true });
}
/**
@ -753,8 +734,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = result.costs?.filter(x => x.enabled)
.map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) || {};
const costResources =
result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
{};
config.resourceUpdates.addResources(costResources);
await config.resourceUpdates.updateResources();
}

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@ -62,10 +62,10 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
roll: {
trait: partner.system.spellcastModifierTrait?.key
trait: partner.system.spellcastModifierTrait?.key,
companionRoll: true
},
hasRoll: true,
data: partner.getRollData()
hasRoll: true
};
const result = await partner.diceRoll(config);

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@ -600,7 +600,7 @@ export default function DHApplicationMixin(Base) {
{
relativeTo: isAction ? doc.parent : doc,
rollData: doc.getRollData?.(),
secrets: isAction ? doc.parent.isOwner : doc.isOwner
secrets: isAction ? doc.parent.parent.isOwner : doc.isOwner
}
);
}

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@ -0,0 +1 @@
export { default as RollTableSheet } from './rollTable.mjs';

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@ -0,0 +1,191 @@
export default class DhRollTableSheet extends foundry.applications.sheets.RollTableSheet {
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
actions: {
changeMode: DhRollTableSheet.#onChangeMode,
drawResult: DhRollTableSheet.#onDrawResult,
resetResults: DhRollTableSheet.#onResetResults,
addFormula: DhRollTableSheet.#addFormula,
removeFormula: DhRollTableSheet.#removeFormula
}
};
static buildParts() {
const { footer, header, sheet, results, ...parts } = super.PARTS;
return {
sheet: {
...sheet,
template: 'systems/daggerheart/templates/sheets/rollTable/sheet.hbs'
},
header: { template: 'systems/daggerheart/templates/sheets/rollTable/header.hbs' },
...parts,
results: {
template: 'systems/daggerheart/templates/sheets/rollTable/results.hbs',
templates: ['templates/sheets/roll-table/result-details.hbs'],
scrollable: ['table[data-results] tbody']
},
summary: { template: 'systems/daggerheart/templates/sheets/rollTable/summary.hbs' },
footer
};
}
static PARTS = DhRollTableSheet.buildParts();
async _preRender(context, options) {
await super._preRender(context, options);
if (!options.internalRefresh)
this.daggerheartFlag = new game.system.api.data.DhRollTable(this.document.flags.daggerheart);
}
/* root PART has a blank element on _attachPartListeners, so it cannot be used to set the eventListeners for the view mode */
async _onRender(context, options) {
super._onRender(context, options);
for (const element of this.element.querySelectorAll('.system-update-field'))
element.addEventListener('change', this.updateSystemField.bind(this));
}
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'sheet':
context.altFormula = this.daggerheartFlag.altFormula;
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
context.altFormulaOptions = {
'': { name: this.daggerheartFlag.formulaName },
...this.daggerheartFlag.altFormula
};
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
context.selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
context.results = this.getExtendedResults(context.results);
break;
case 'header':
context.altFormula = this.daggerheartFlag.altFormula;
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
context.altFormulaOptions = {
'': { name: this.daggerheartFlag.formulaName },
...this.daggerheartFlag.altFormula
};
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
break;
case 'summary':
context.systemFields = this.daggerheartFlag.schema.fields;
context.altFormula = this.daggerheartFlag.altFormula;
context.formulaName = this.daggerheartFlag.formulaName;
break;
case 'results':
context.results = this.getExtendedResults(context.results);
break;
}
return context;
}
getExtendedResults(results) {
const bodyDarkMode = document.body.classList.contains('theme-dark');
const elementLightMode = this.element.classList.contains('theme-light');
const elementDarkMode = this.element.classList.contains('theme-dark');
const isDarkMode = elementDarkMode || (!elementLightMode && bodyDarkMode);
return results.map(x => ({
...x,
displayImg: isDarkMode && x.img === 'icons/svg/d20-black.svg' ? 'icons/svg/d20.svg' : x.img
}));
}
/* -------------------------------------------- */
/* Flag SystemData update methods */
/* -------------------------------------------- */
async updateSystemField(event) {
const { dataset, value } = event.target;
await this.daggerheartFlag.updateSource({ [dataset.path]: value });
this.render({ internalRefresh: true });
}
getSystemFlagUpdate() {
const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce(
(acc, formulaKey) => {
if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[`-=${formulaKey}`] = null;
return acc;
},
{ altFormula: {} }
);
return { ['flags.daggerheart']: foundry.utils.mergeObject(this.daggerheartFlag.toObject(), deleteUpdate) };
}
static async #addFormula() {
await this.daggerheartFlag.updateSource({
[`altFormula.${foundry.utils.randomID()}`]: game.system.api.data.DhRollTable.getDefaultFormula()
});
this.render({ internalRefresh: true });
}
static async #removeFormula(_event, target) {
await this.daggerheartFlag.updateSource({
[`altFormula.-=${target.dataset.key}`]: null
});
this.render({ internalRefresh: true });
}
/* -------------------------------------------- */
/* Extended RollTable methods */
/* -------------------------------------------- */
/**
* Alternate between view and edit modes.
* @this {RollTableSheet}
* @type {ApplicationClickAction}
*/
static async #onChangeMode() {
this.mode = this.isEditMode ? 'view' : 'edit';
await this.document.update(this.getSystemFlagUpdate());
await this.render({ internalRefresh: true });
}
/** @inheritdoc */
async _processSubmitData(event, form, submitData, options) {
/* RollTable sends an empty dummy event when swapping from view/edit first time */
if (Object.keys(submitData).length) {
if (!submitData.flags) submitData.flags = { daggerheart: {} };
submitData.flags.daggerheart = this.getSystemFlagUpdate();
}
super._processSubmitData(event, form, submitData, options);
}
/** @inheritdoc */
static async #onResetResults() {
await this.document.update(this.getSystemFlagUpdate());
await this.document.resetResults();
}
/**
* Roll and draw a TableResult.
* @this {RollTableSheet}
* @type {ApplicationClickAction}
*/
static async #onDrawResult(_event, button) {
if (this.form) await this.submit({ operation: { render: false } });
button.disabled = true;
const table = this.document;
await this.document.update(this.getSystemFlagUpdate());
/* Sending in the currently selectd activeFormula to table.roll to use as the formula */
const selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
const tableRoll = await table.roll({ selectedFormula });
const draws = table.getResultsForRoll(tableRoll.roll.total);
if (draws.length > 0) {
if (game.settings.get('core', 'animateRollTable')) await this._animateRoll(draws);
await table.draw(tableRoll);
}
// Reenable the button if drawing with replacement since the draw won't trigger a sheet re-render
if (table.replacement) button.disabled = false;
}
}

View file

@ -42,8 +42,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
this.combats
.find(x => x.active)
?.system?.extendedBattleToggles?.reduce((acc, toggle) => (acc ?? 0) + toggle.category, null) ?? null;
const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.characters.length) + modifierBP;
const currentBP = AdversaryBPPerEncounter(context.adversaries, context.characters);
const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.allCharacters.length) + modifierBP;
const currentBP = AdversaryBPPerEncounter(context.adversaries, context.allCharacters);
Object.assign(context, {
fear: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
@ -73,9 +73,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
Object.assign(context, {
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
adversaries,
characters: characters
?.filter(x => !x.isNPC)
.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
allCharacters: characters,
characters: characters.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
spotlightRequests
});
}

View file

@ -76,6 +76,8 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
};
toggleHidden(token, focused) {
if (!this.element) return;
const effects = DhEffectsDisplay.getTokenEffects(focused ? token : null);
this.element.hidden = effects.length === 0;