Merge branch 'development' into feature/1383-Companion-Bonus-Levelups

This commit is contained in:
WBHarry 2026-01-24 20:28:36 +01:00
commit 2fcad0ff25
66 changed files with 1389 additions and 151 deletions

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@ -1,5 +1,6 @@
export { default as AttributionDialog } from './attributionDialog.mjs';
export { default as BeastformDialog } from './beastformDialog.mjs';
export { default as CharacterResetDialog } from './characterResetDialog.mjs';
export { default as d20RollDialog } from './d20RollDialog.mjs';
export { default as DamageDialog } from './damageDialog.mjs';
export { default as DamageReductionDialog } from './damageReductionDialog.mjs';

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@ -0,0 +1,105 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class CharacterResetDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor, options = {}) {
super(options);
this.actor = actor;
this.data = {
delete: {
class: { keep: false, label: 'TYPES.Item.class' },
subclass: { keep: false, label: 'TYPES.Item.subclass' },
ancestry: { keep: false, label: 'TYPES.Item.ancestry' },
community: { keep: false, label: 'TYPES.Item.community' }
},
optional: {
portrait: { keep: true, label: 'DAGGERHEART.GENERAL.portrait' },
name: { keep: true, label: 'Name' },
biography: { keep: true, label: 'DAGGERHEART.GENERAL.Tabs.biography' },
inventory: { keep: true, label: 'DAGGERHEART.GENERAL.inventory' }
}
};
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'character-reset'],
window: {
icon: 'fa-solid fa-arrow-rotate-left',
title: 'DAGGERHEART.APPLICATIONS.CharacterReset.title'
},
actions: {
finishSelection: this.#finishSelection
},
form: {
handler: this.updateData,
submitOnChange: true,
submitOnClose: false
}
};
/** @override */
static PARTS = {
resourceDice: {
id: 'resourceDice',
template: 'systems/daggerheart/templates/dialogs/characterReset.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.data = this.data;
return context;
}
static async updateData(event, _, formData) {
const { data } = foundry.utils.expandObject(formData.object);
this.data = foundry.utils.mergeObject(this.data, data);
this.render();
}
static getUpdateData() {
const update = {};
if (!this.data.optional.portrait) update.if(!this.data.optional.biography);
if (!this.data.optional.inventory) return update;
}
static async #finishSelection() {
const update = {};
if (!this.data.optional.name.keep) {
const defaultName = game.system.api.documents.DhpActor.defaultName({ type: 'character' });
foundry.utils.setProperty(update, 'name', defaultName);
foundry.utils.setProperty(update, 'prototypeToken.name', defaultName);
}
if (!this.data.optional.portrait.keep) {
foundry.utils.setProperty(update, 'img', this.actor.schema.fields.img.initial(this.actor));
foundry.utils.setProperty(update, 'prototypeToken.==texture', {});
foundry.utils.setProperty(update, 'prototypeToken.==ring', {});
}
if (this.data.optional.biography.keep)
foundry.utils.setProperty(update, 'system.biography', this.actor.system.biography);
if (this.data.optional.inventory.keep) foundry.utils.setProperty(update, 'system.gold', this.actor.system.gold);
const { system, ...rest } = update;
await this.actor.update({
...rest,
'==system': system ?? {}
});
const inventoryItemTypes = ['weapon', 'armor', 'consumable', 'loot'];
await this.actor.deleteEmbeddedDocuments(
'Item',
this.actor.items
.filter(x => !inventoryItemTypes.includes(x.type) || !this.data.optional.inventory.keep)
.map(x => x.id)
);
this.close();
}
}

View file

@ -109,11 +109,17 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.rallyDie = this.roll.rallyChoices;
const experiences = this.config.data?.system?.experiences || {};
const actorExperiences = this.config.data?.system?.experiences || {};
const companionExperiences = this.config.roll.companionRoll
? (this.config.data?.companion?.system.experiences ?? {})
: null;
const experiences = companionExperiences ?? actorExperiences;
context.experiences = Object.keys(experiences).map(id => ({
id,
...experiences[id]
}));
context.selectedExperiences = this.config.experiences;
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;

View file

@ -54,10 +54,9 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
if (!config.roll.fate) return;
let returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
// apply scarring - for now directly apply - later add a button.
const newScarAmount = this.actor.system.scars + 1;
await this.actor.update({
system: {
scars: newScarAmount
@ -65,13 +64,15 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
});
if (newScarAmount >= this.actor.system.resources.hope.max) {
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount });
}
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar');
returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.gainScar');
}
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.unconscious.id);
return returnMessage;
}
async handleRiskItAll() {
@ -84,6 +85,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'),
actionType: null,
advantage: null,
grantResources: false,
customConfig: { skips: { resources: true, reaction: true } }
});
@ -118,6 +120,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
}
if (config.roll.result.duality == -1) {
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllFailure');
}
@ -141,6 +144,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
}
]);
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
return game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.blazeOfGlory');
}

View file

@ -5,7 +5,8 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
classes: ['daggerheart'],
actions: {
combat: DHTokenHUD.#onToggleCombat,
togglePartyTokens: DHTokenHUD.#togglePartyTokens
togglePartyTokens: DHTokenHUD.#togglePartyTokens,
toggleCompanions: DHTokenHUD.#toggleCompanions
}
};
@ -26,7 +27,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
context.partyOnCanvas =
this.actor.type === 'party' &&
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
context.icons.toggleParty = 'systems/daggerheart/assets/icons/arrow-dunk.png';
context.icons.toggleClowncar = 'systems/daggerheart/assets/icons/arrow-dunk.png';
context.actorType = this.actor.type;
context.usesEffects = this.actor.type !== 'party';
context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
@ -56,6 +57,9 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}, {})
: null;
context.hasCompanion = this.actor.system.companion;
context.companionOnCanvas = context.hasCompanion && this.actor.system.companion.getActiveTokens().length > 0;
return context;
}
@ -101,8 +105,24 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
: 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositPartyTokens'
);
await this.toggleClowncar(this.actor.system.partyMembers);
}
static async #toggleCompanions(_, button) {
const icon = button.querySelector('img');
icon.classList.toggle('flipped');
button.dataset.tooltip = game.i18n.localize(
icon.classList.contains('flipped')
? 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens'
: 'DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens'
);
await this.toggleClowncar([this.actor.system.companion]);
}
async toggleClowncar(actors) {
const animationDuration = 500;
const activeTokens = this.actor.system.partyMembers.flatMap(member => member.getActiveTokens());
const activeTokens = actors.flatMap(member => member.getActiveTokens());
const { x: actorX, y: actorY } = this.document;
if (activeTokens.length > 0) {
for (let token of activeTokens) {
@ -114,14 +134,15 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}
} else {
const activeScene = game.scenes.find(x => x.id === game.user.viewedScene);
const partyTokenData = [];
for (let member of this.actor.system.partyMembers) {
const tokenData = [];
for (let member of actors) {
const data = await member.getTokenDocument();
partyTokenData.push(data.toObject());
tokenData.push(data.toObject());
}
const newTokens = await activeScene.createEmbeddedDocuments(
'Token',
partyTokenData.map(tokenData => ({
tokenData.map(tokenData => ({
...tokenData,
alpha: 0,
x: actorX,

View file

@ -65,8 +65,15 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await foundry.utils.fromUuid(data.uuid);
if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
let sceneUuid = data.uuid;
if (item.pack) {
const inWorldActor = await game.system.api.documents.DhpActor.create([item.toObject()]);
if (!inWorldActor.length) return;
sceneUuid = inWorldActor[0].uuid;
}
await this.daggerheartFlag.updateSource({
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, data.uuid]
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, sceneUuid]
});
this.render({ internalRefresh: true });
}
@ -97,6 +104,10 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
/** @override */
async _processSubmitData(event, form, submitData, options) {
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
submitData.flags.daggerheart.sceneEnvironments = submitData.flags.daggerheart.sceneEnvironments.filter(x =>
foundry.utils.fromUuidSync(x)
);
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
submitData.flags.daggerheart.sceneEnvironments[`-=${key}`] = null;

View file

@ -36,7 +36,8 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
addItem: this.addItem,
editItem: this.editItem,
removeItem: this.removeItem,
resetMoves: this.resetMoves,
resetDowntimeMoves: this.resetDowntimeMoves,
resetItemFeatures: this.resetItemFeatures,
addDomain: this.addDomain,
toggleSelectedDomain: this.toggleSelectedDomain,
deleteDomain: this.deleteDomain,
@ -232,7 +233,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
this.render();
}
static async resetMoves(_, target) {
static async resetDowntimeMoves(_, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.SETTINGS.Homebrew.resetMovesTitle', {
@ -266,7 +267,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
...move,
name: game.i18n.localize(move.name),
description: game.i18n.localize(move.description),
actions: move.actions.reduce((acc, key) => {
actions: Object.keys(move.actions).reduce((acc, key) => {
const action = move.actions[key];
acc[key] = {
...action,
@ -293,6 +294,31 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
this.render();
}
static async resetItemFeatures(_, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.SETTINGS.Homebrew.resetItemFeaturesTitle', {
type: game.i18n.localize(`DAGGERHEART.GENERAL.${target.dataset.type}`)
})
},
content: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.resetMovesText')
});
if (!confirmed) return;
await this.settings.updateSource({
[`itemFeatures.${target.dataset.type}`]: Object.keys(
this.settings.itemFeatures[target.dataset.type]
).reduce((acc, key) => {
acc[`-=${key}`] = null;
return acc;
}, {})
});
this.render();
}
static async addDomain(event) {
event.preventDefault();
const content = new foundry.data.fields.StringField({

View file

@ -125,6 +125,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
async _prepareContext(_options) {
const context = await super._prepareContext(_options, 'action');
context.source = this.action.toObject(true);
context.action = this.action;
context.summons = [];
for (const summon of context.source.summon ?? []) {

View file

@ -1,3 +1,4 @@
export * as actors from './actors/_module.mjs';
export * as api from './api/_modules.mjs';
export * as items from './items/_module.mjs';
export * as rollTables from './rollTables/_module.mjs';

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@ -669,26 +669,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
* Resets the character data and removes all embedded documents.
*/
static async #resetCharacter() {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationTitle')
},
content: game.i18n.localize('DAGGERHEART.ACTORS.Character.resetCharacterConfirmationContent')
});
if (!confirmed) return;
await this.document.update({
'==system': {}
});
await this.document.deleteEmbeddedDocuments(
'Item',
this.document.items.map(x => x.id)
);
await this.document.deleteEmbeddedDocuments(
'ActiveEffect',
this.document.effects.map(x => x.id)
);
new game.system.api.applications.dialogs.CharacterResetDialog(this.document).render({ force: true });
}
/**
@ -753,8 +734,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = result.costs?.filter(x => x.enabled)
.map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) || {};
const costResources =
result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
{};
config.resourceUpdates.addResources(costResources);
await config.resourceUpdates.updateResources();
}

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@ -62,10 +62,10 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
roll: {
trait: partner.system.spellcastModifierTrait?.key
trait: partner.system.spellcastModifierTrait?.key,
companionRoll: true
},
hasRoll: true,
data: partner.getRollData()
hasRoll: true
};
const result = await partner.diceRoll(config);

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@ -600,7 +600,7 @@ export default function DHApplicationMixin(Base) {
{
relativeTo: isAction ? doc.parent : doc,
rollData: doc.getRollData?.(),
secrets: isAction ? doc.parent.isOwner : doc.isOwner
secrets: isAction ? doc.parent.parent.isOwner : doc.isOwner
}
);
}

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@ -0,0 +1 @@
export { default as RollTableSheet } from './rollTable.mjs';

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@ -0,0 +1,191 @@
export default class DhRollTableSheet extends foundry.applications.sheets.RollTableSheet {
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
actions: {
changeMode: DhRollTableSheet.#onChangeMode,
drawResult: DhRollTableSheet.#onDrawResult,
resetResults: DhRollTableSheet.#onResetResults,
addFormula: DhRollTableSheet.#addFormula,
removeFormula: DhRollTableSheet.#removeFormula
}
};
static buildParts() {
const { footer, header, sheet, results, ...parts } = super.PARTS;
return {
sheet: {
...sheet,
template: 'systems/daggerheart/templates/sheets/rollTable/sheet.hbs'
},
header: { template: 'systems/daggerheart/templates/sheets/rollTable/header.hbs' },
...parts,
results: {
template: 'systems/daggerheart/templates/sheets/rollTable/results.hbs',
templates: ['templates/sheets/roll-table/result-details.hbs'],
scrollable: ['table[data-results] tbody']
},
summary: { template: 'systems/daggerheart/templates/sheets/rollTable/summary.hbs' },
footer
};
}
static PARTS = DhRollTableSheet.buildParts();
async _preRender(context, options) {
await super._preRender(context, options);
if (!options.internalRefresh)
this.daggerheartFlag = new game.system.api.data.DhRollTable(this.document.flags.daggerheart);
}
/* root PART has a blank element on _attachPartListeners, so it cannot be used to set the eventListeners for the view mode */
async _onRender(context, options) {
super._onRender(context, options);
for (const element of this.element.querySelectorAll('.system-update-field'))
element.addEventListener('change', this.updateSystemField.bind(this));
}
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'sheet':
context.altFormula = this.daggerheartFlag.altFormula;
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
context.altFormulaOptions = {
'': { name: this.daggerheartFlag.formulaName },
...this.daggerheartFlag.altFormula
};
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
context.selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
context.results = this.getExtendedResults(context.results);
break;
case 'header':
context.altFormula = this.daggerheartFlag.altFormula;
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
context.altFormulaOptions = {
'': { name: this.daggerheartFlag.formulaName },
...this.daggerheartFlag.altFormula
};
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
break;
case 'summary':
context.systemFields = this.daggerheartFlag.schema.fields;
context.altFormula = this.daggerheartFlag.altFormula;
context.formulaName = this.daggerheartFlag.formulaName;
break;
case 'results':
context.results = this.getExtendedResults(context.results);
break;
}
return context;
}
getExtendedResults(results) {
const bodyDarkMode = document.body.classList.contains('theme-dark');
const elementLightMode = this.element.classList.contains('theme-light');
const elementDarkMode = this.element.classList.contains('theme-dark');
const isDarkMode = elementDarkMode || (!elementLightMode && bodyDarkMode);
return results.map(x => ({
...x,
displayImg: isDarkMode && x.img === 'icons/svg/d20-black.svg' ? 'icons/svg/d20.svg' : x.img
}));
}
/* -------------------------------------------- */
/* Flag SystemData update methods */
/* -------------------------------------------- */
async updateSystemField(event) {
const { dataset, value } = event.target;
await this.daggerheartFlag.updateSource({ [dataset.path]: value });
this.render({ internalRefresh: true });
}
getSystemFlagUpdate() {
const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce(
(acc, formulaKey) => {
if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[`-=${formulaKey}`] = null;
return acc;
},
{ altFormula: {} }
);
return { ['flags.daggerheart']: foundry.utils.mergeObject(this.daggerheartFlag.toObject(), deleteUpdate) };
}
static async #addFormula() {
await this.daggerheartFlag.updateSource({
[`altFormula.${foundry.utils.randomID()}`]: game.system.api.data.DhRollTable.getDefaultFormula()
});
this.render({ internalRefresh: true });
}
static async #removeFormula(_event, target) {
await this.daggerheartFlag.updateSource({
[`altFormula.-=${target.dataset.key}`]: null
});
this.render({ internalRefresh: true });
}
/* -------------------------------------------- */
/* Extended RollTable methods */
/* -------------------------------------------- */
/**
* Alternate between view and edit modes.
* @this {RollTableSheet}
* @type {ApplicationClickAction}
*/
static async #onChangeMode() {
this.mode = this.isEditMode ? 'view' : 'edit';
await this.document.update(this.getSystemFlagUpdate());
await this.render({ internalRefresh: true });
}
/** @inheritdoc */
async _processSubmitData(event, form, submitData, options) {
/* RollTable sends an empty dummy event when swapping from view/edit first time */
if (Object.keys(submitData).length) {
if (!submitData.flags) submitData.flags = { daggerheart: {} };
submitData.flags.daggerheart = this.getSystemFlagUpdate();
}
super._processSubmitData(event, form, submitData, options);
}
/** @inheritdoc */
static async #onResetResults() {
await this.document.update(this.getSystemFlagUpdate());
await this.document.resetResults();
}
/**
* Roll and draw a TableResult.
* @this {RollTableSheet}
* @type {ApplicationClickAction}
*/
static async #onDrawResult(_event, button) {
if (this.form) await this.submit({ operation: { render: false } });
button.disabled = true;
const table = this.document;
await this.document.update(this.getSystemFlagUpdate());
/* Sending in the currently selectd activeFormula to table.roll to use as the formula */
const selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
const tableRoll = await table.roll({ selectedFormula });
const draws = table.getResultsForRoll(tableRoll.roll.total);
if (draws.length > 0) {
if (game.settings.get('core', 'animateRollTable')) await this._animateRoll(draws);
await table.draw(tableRoll);
}
// Reenable the button if drawing with replacement since the draw won't trigger a sheet re-render
if (table.replacement) button.disabled = false;
}
}

View file

@ -42,8 +42,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
this.combats
.find(x => x.active)
?.system?.extendedBattleToggles?.reduce((acc, toggle) => (acc ?? 0) + toggle.category, null) ?? null;
const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.characters.length) + modifierBP;
const currentBP = AdversaryBPPerEncounter(context.adversaries, context.characters);
const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.allCharacters.length) + modifierBP;
const currentBP = AdversaryBPPerEncounter(context.adversaries, context.allCharacters);
Object.assign(context, {
fear: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
@ -73,9 +73,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
Object.assign(context, {
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
adversaries,
characters: characters
?.filter(x => !x.isNPC)
.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
allCharacters: characters,
characters: characters.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
spotlightRequests
});
}

View file

@ -76,6 +76,8 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
};
toggleHidden(token, focused) {
if (!this.element) return;
const effects = DhEffectsDisplay.getTokenEffects(focused ? token : null);
this.element.hidden = effects.length === 0;

View file

@ -171,7 +171,7 @@ export const defeatedConditions = () => {
acc[key] = {
...choice,
img: defeated[`${choice.id}Icon`],
description: `DAGGERHEART.CONFIG.Condition.${choice.id}.description`
description: game.i18n.localize(`DAGGERHEART.CONFIG.Condition.${choice.id}.description`)
};
return acc;
@ -179,6 +179,10 @@ export const defeatedConditions = () => {
};
export const defeatedConditionChoices = {
deathMove: {
id: 'deathMove',
name: 'DAGGERHEART.CONFIG.Condition.deathMove.name'
},
defeated: {
id: 'defeated',
name: 'DAGGERHEART.CONFIG.Condition.defeated.name'

View file

@ -1,6 +1,7 @@
export { default as DhCombat } from './combat.mjs';
export { default as DhCombatant } from './combatant.mjs';
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export * as countdowns from './countdowns.mjs';

View file

@ -241,6 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
hasHealing: this.hasHealing,
hasEffect: this.hasEffect,
hasSave: this.hasSave,
onSave: this.save?.damageMod,
isDirect: !!this.damage?.direct,
selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(),

View file

@ -27,7 +27,7 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
});
/* Common rules applying to Characters and Adversaries */
export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
export const commonActorRules = (extendedData = { damageReduction: {}, attack: { damage: {} } }) => ({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
@ -41,7 +41,23 @@ export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
...extendedData.damageReduction
...(extendedData.damageReduction ?? {})
}),
attack: new fields.SchemaField({
...extendedData.attack,
damage: new fields.SchemaField({
hpDamageMultiplier: new fields.NumberField({
required: true,
nullable: false,
initial: 1
}),
hpDamageTakenMultiplier: new fields.NumberField({
required: true,
nullable: false,
initial: 1
}),
...(extendedData.attack?.damage ?? {})
})
})
});

View file

@ -253,35 +253,35 @@ export default class DhCharacter extends BaseDataActor {
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
}),
disabledArmor: new fields.BooleanField({ intial: false })
},
attack: {
damage: {
diceIndex: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
}),
bonus: new fields.NumberField({
required: true,
initial: 0,
min: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
})
},
roll: new fields.SchemaField({
trait: new fields.StringField({
required: true,
choices: CONFIG.DH.ACTOR.abilities,
nullable: true,
initial: null,
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
})
})
}
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
diceIndex: new fields.NumberField({
integer: true,
min: 0,
max: 5,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
}),
bonus: new fields.NumberField({
required: true,
initial: 0,
min: 0,
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
})
}),
roll: new fields.SchemaField({
trait: new fields.StringField({
required: true,
choices: CONFIG.DH.ACTOR.abilities,
nullable: true,
initial: null,
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
})
})
}),
dualityRoll: new fields.SchemaField({
defaultHopeDice: new fields.NumberField({
nullable: false,
@ -368,7 +368,7 @@ export default class DhCharacter extends BaseDataActor {
const modifiers = subClasses
?.map(sc => ({ ...this.traits[sc.system.spellcastingTrait], key: sc.system.spellcastingTrait }))
.filter(x => x);
return modifiers.sort((a, b) => a.value - b.value)[0];
return modifiers.sort((a, b) => (b.value ?? 0) - (a.value ?? 0))[0];
}
get spellcastModifier() {
@ -549,7 +549,18 @@ export default class DhCharacter extends BaseDataActor {
}
get deathMoveViable() {
return this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
const { characterDefault } = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
).defeated;
const deathMoveOutcomeStatuses = Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices).filter(
key => key !== characterDefault
);
const deathMoveNotResolved = this.parent.statuses.every(status => !deathMoveOutcomeStatuses.includes(status));
const allHitPointsMarked =
this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
return deathMoveNotResolved && allHitPointsMarked;
}
get armorApplicableDamageTypes() {
@ -671,6 +682,8 @@ export default class DhCharacter extends BaseDataActor {
}
}
}
this.companion.system.attack.roll.bonus = this.traits.instinct.value;
}
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);

View file

@ -105,12 +105,22 @@ export default class DamageField extends fields.SchemaField {
damagePromises.push(
actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
);
else
else {
const configDamage = foundry.utils.deepClone(config.damage);
const hpDamageMultiplier = config.actionActor?.system.rules.attack.damage.hpDamageMultiplier ?? 1;
const hpDamageTakenMultiplier = actor.system.rules.attack.damage.hpDamageTakenMultiplier;
if (configDamage.hitPoints) {
for (const part of configDamage.hitPoints.parts) {
part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
}
}
damagePromises.push(
actor
.takeDamage(config.damage, config.isDirect)
.takeDamage(configDamage, config.isDirect)
.then(updates => targetDamage.push({ token, updates }))
);
}
}
Promise.all(damagePromises).then(async _ => {

View file

@ -147,7 +147,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
relativeTo: this,
rollData: this.getRollData(),
secrets: this.isOwner
secrets: this.parent.isOwner
});
}

View file

@ -20,6 +20,7 @@ export default class RegisteredTriggers extends Map {
}
registerItemTriggers(item, registerOverride) {
if (!item.actor || !item._stats.createdTime) return;
for (const action of item.system.actions ?? []) {
if (!action.actor) continue;
@ -71,10 +72,21 @@ export default class RegisteredTriggers extends Map {
}
}
unregisterSceneEnvironmentTriggers(flagSystemData) {
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
for (const environment of sceneData.sceneEnvironments) {
if (environment.pack) continue;
this.unregisterItemTriggers(environment.system.features);
}
}
unregisterSceneTriggers(scene) {
this.unregisterSceneEnvironmentTriggers(scene.flags.daggerheart);
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
const existingTrigger = this.get(triggerKey);
if (!existingTrigger) continue;
const filtered = new Map();
for (const [uuid, data] of existingTrigger.entries()) {
if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
@ -83,14 +95,17 @@ export default class RegisteredTriggers extends Map {
}
}
registerSceneEnvironmentTriggers(flagSystemData) {
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
for (const environment of sceneData.sceneEnvironments) {
for (const feature of environment.system.features) {
if (feature) this.registerItemTriggers(feature, true);
}
}
}
registerSceneTriggers(scene) {
/* TODO: Finish sceneEnvironment registration and unreg */
// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
// for (const environment of systemData.sceneEnvironments) {
// for (const feature of environment.system.features) {
// if(feature) this.registerItemTriggers(feature, true);
// }
// }
this.registerSceneEnvironmentTriggers(scene.flags.daggerheart);
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
if (actor.prototypeToken.actorLink) continue;
@ -107,13 +122,11 @@ export default class RegisteredTriggers extends Map {
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
if (dualityTrigger) {
const tokenBoundActors = ['adversary', 'environment'];
const triggerActors = ['character', ...tokenBoundActors];
if (dualityTrigger?.size) {
const triggerActors = ['character', 'adversary', 'environment'];
for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
const actor = await foundry.utils.fromUuid(actorUuid);
if (!actor || !triggerActors.includes(actor.type)) continue;
if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {

38
module/data/rollTable.mjs Normal file
View file

@ -0,0 +1,38 @@
import FormulaField from './fields/formulaField.mjs';
//Extra definitions for RollTable
export default class DhRollTable extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
formulaName: new fields.StringField({
required: true,
nullable: false,
initial: 'Roll Formula',
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
}),
altFormula: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({
required: true,
nullable: false,
initial: 'Roll Formula',
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
}),
formula: new FormulaField({ label: 'Formula Roll', initial: '1d20' })
})
),
activeAltFormula: new fields.StringField({ nullable: true, initial: null })
};
}
getActiveFormula(baseFormula) {
return this.activeAltFormula ? (this.altFormula[this.activeAltFormula]?.formula ?? baseFormula) : baseFormula;
}
static getDefaultFormula = () => ({
name: game.i18n.localize('Roll Formula'),
formula: '1d20'
});
}

View file

@ -58,7 +58,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
defeated: new fields.SchemaField({
enabled: new fields.BooleanField({
required: true,
initial: false,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
}),
overlay: new fields.BooleanField({
@ -69,7 +69,7 @@ export default class DhAutomation extends foundry.abstract.DataModel {
characterDefault: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.defeatedConditionChoices,
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.unconscious.id,
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.deathMove.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
}),
adversaryDefault: new fields.StringField({
@ -84,23 +84,29 @@ export default class DhAutomation extends foundry.abstract.DataModel {
initial: CONFIG.DH.GENERAL.defeatedConditionChoices.defeated.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
}),
deathMoveIcon: new fields.FilePathField({
initial: 'icons/magic/life/heart-cross-purple-orange.webp',
categories: ['IMAGE'],
base64: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.deathMove.label'
}),
deadIcon: new fields.FilePathField({
initial: 'icons/magic/death/grave-tombstone-glow-teal.webp',
categories: ['IMAGE'],
base64: false,
label: 'Dead'
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.dead.label'
}),
defeatedIcon: new fields.FilePathField({
initial: 'icons/magic/control/fear-fright-mask-orange.webp',
categories: ['IMAGE'],
base64: false,
label: 'Defeated'
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.defeated.label'
}),
unconsciousIcon: new fields.FilePathField({
initial: 'icons/magic/control/sleep-bubble-purple.webp',
categories: ['IMAGE'],
base64: false,
label: 'Unconcious'
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.unconscious.label'
})
}),
roll: new fields.SchemaField({

View file

@ -99,11 +99,14 @@ export default class D20Roll extends DHRoll {
this.options.roll.modifiers = this.applyBaseBonus();
const actorExperiences = this.options.roll.companionRoll
? (this.options.data?.companion?.system.experiences ?? {})
: (this.options.data.system?.experiences ?? {});
this.options.experiences?.forEach(m => {
if (this.options.data.system?.experiences?.[m])
if (actorExperiences[m])
this.options.roll.modifiers.push({
label: this.options.data.system.experiences[m].name,
value: this.options.data.system.experiences[m].value
label: actorExperiences[m].name,
value: actorExperiences[m].value
});
});

View file

@ -3,7 +3,7 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
export default class DHRoll extends Roll {
baseTerms = [];
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
super(formula, data, foundry.utils.mergeObject(options, { roll: [] }, { overwrite: false }));
options.bonusEffects = this.bonusEffectBuilder();
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
}

View file

@ -274,7 +274,7 @@ export default class DualityRoll extends D20Roll {
}
static async handleTriggers(roll, config) {
if (!config.source?.actor) return;
if (!config.source?.actor || config.skips?.triggers) return;
const updates = [];
const dualityUpdates = await game.system.registeredTriggers.runTrigger(

View file

@ -4,6 +4,7 @@ export { default as DhpCombat } from './combat.mjs';
export { default as DHCombatant } from './combatant.mjs';
export { default as DhActiveEffect } from './activeEffect.mjs';
export { default as DhChatMessage } from './chatMessage.mjs';
export { default as DhRollTable } from './rollTable.mjs';
export { default as DhScene } from './scene.mjs';
export { default as DhToken } from './token.mjs';
export { default as DhTooltipManager } from './tooltipManager.mjs';

View file

@ -612,7 +612,7 @@ export default class DhpActor extends Actor {
if (!updates.length) return;
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
if (hpDamage) {
if (hpDamage?.value) {
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
if (
this.type === 'character' &&
@ -854,8 +854,8 @@ export default class DhpActor extends Actor {
async toggleDefeated(defeatedState) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
const { deathMove, unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
const defeatedConditions = new Set([deathMove.id, unconscious.id, defeated.id, dead.id]);
if (!defeatedState) {
for (let defeatedId of defeatedConditions) {
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: defeatedState });
@ -869,6 +869,18 @@ export default class DhpActor extends Actor {
}
}
async setDeathMoveDefeated(defeatedIconId) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
const actorDefault = settings[`${this.type}Default`];
if (!settings.enabled || !settings.enabled || !actorDefault || actorDefault === defeatedIconId) return;
for (let defeatedId of Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices)) {
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: false });
}
if (defeatedIconId) await this.toggleStatusEffect(defeatedIconId, { overlay: settings.overlay, active: true });
}
queueScrollText(scrollingTextData) {
this.#scrollTextQueue.push(...scrollingTextData.map(data => () => createScrollText(this, data)));
if (!this.#scrollTextInterval) {

View file

@ -188,7 +188,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
config = foundry.utils.deepClone(this.system);
config.event = event;
if (this.system.onSave) {
if (config.hasSave) {
const pendingingSaves = targets.filter(t => t.saved.success === null);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({

View file

@ -0,0 +1,122 @@
export default class DhRollTable extends foundry.documents.RollTable {
async roll({ selectedFormula, roll, recursive = true, _depth = 0 } = {}) {
// Prevent excessive recursion
if (_depth > 5) {
throw new Error(`Maximum recursion depth exceeded when attempting to draw from RollTable ${this.id}`);
}
const formula = selectedFormula ?? this.formula;
// If there is no formula, automatically calculate an even distribution
if (!this.formula) {
await this.normalize();
}
// Reference the provided roll formula
roll = roll instanceof Roll ? roll : Roll.create(formula);
let results = [];
// Ensure that at least one non-drawn result remains
const available = this.results.filter(r => !r.drawn);
if (!available.length) {
ui.notifications.warn(game.i18n.localize('TABLE.NoAvailableResults'));
return { roll, results };
}
// Ensure that results are available within the minimum/maximum range
const minRoll = (await roll.reroll({ minimize: true })).total;
const maxRoll = (await roll.reroll({ maximize: true })).total;
const availableRange = available.reduce(
(range, result) => {
const r = result.range;
if (!range[0] || r[0] < range[0]) range[0] = r[0];
if (!range[1] || r[1] > range[1]) range[1] = r[1];
return range;
},
[null, null]
);
if (availableRange[0] > maxRoll || availableRange[1] < minRoll) {
ui.notifications.warn('No results can possibly be drawn from this table and formula.');
return { roll, results };
}
// Continue rolling until one or more results are recovered
let iter = 0;
while (!results.length) {
if (iter >= 10000) {
ui.notifications.error(
`Failed to draw an available entry from Table ${this.name}, maximum iteration reached`
);
break;
}
roll = await roll.reroll();
results = this.getResultsForRoll(roll.total);
iter++;
}
// Draw results recursively from any inner Roll Tables
if (recursive) {
const inner = [];
for (const result of results) {
const { type, documentUuid } = result;
const documentName = foundry.utils.parseUuid(documentUuid)?.type;
if (type === 'document' && documentName === 'RollTable') {
const innerTable = await fromUuid(documentUuid);
if (innerTable) {
const innerRoll = await innerTable.roll({ _depth: _depth + 1 });
inner.push(...innerRoll.results);
}
} else inner.push(result);
}
results = inner;
}
// Return the Roll and the results
return { roll, results };
}
async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) {
messageOptions.rollMode ??= game.settings.get('core', 'rollMode');
// Construct chat data
messageData = foundry.utils.mergeObject(
{
author: game.user.id,
speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
rolls: [],
sound: roll ? CONFIG.sounds.dice : null,
flags: { 'core.RollTable': this.id }
},
messageData
);
if (roll) messageData.rolls.push(roll);
// Render the chat card which combines the dice roll with the drawn results
const detailsPromises = await Promise.allSettled(results.map(r => r.getHTML()));
const flavorKey = `TABLE.DrawFlavor${results.length > 1 ? 'Plural' : ''}`;
const flavor = game.i18n.format(flavorKey, {
number: results.length,
name: foundry.utils.escapeHTML(this.name)
});
messageData.content = await foundry.applications.handlebars.renderTemplate(CONFIG.RollTable.resultTemplate, {
description: await TextEditor.implementation.enrichHTML(this.description, {
documents: true,
secrets: this.isOwner
}),
flavor: flavor,
results: results.map((result, i) => {
const r = result.toObject(false);
r.details = detailsPromises[i].value ?? '';
const useTableIcon =
result.icon === CONFIG.RollTable.resultIcon && this.img !== this.constructor.DEFAULT_ICON;
r.icon = useTableIcon ? this.img : result.icon;
return r;
}),
rollHTML: this.displayRoll && roll ? await roll.render() : null,
table: this
});
// Create the chat message
return foundry.documents.ChatMessage.implementation.create(messageData, messageOptions);
}
}

View file

@ -51,6 +51,27 @@ export default class DhScene extends Scene {
}
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
if (changes.flags?.daggerheart) {
if (this._source.flags.daggerheart) {
const unregisterTriggerData = this._source.flags.daggerheart.sceneEnvironments.reduce(
(acc, env) => {
if (!changes.flags.daggerheart.sceneEnvironments.includes(env)) acc.sceneEnvironments.push(env);
return acc;
},
{ ...this._source.flags.daggerheart, sceneEnvironments: [] }
);
game.system.registeredTriggers.unregisterSceneEnvironmentTriggers(unregisterTriggerData);
}
game.system.registeredTriggers.registerSceneEnvironmentTriggers(changes.flags.daggerheart);
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);

View file

@ -47,6 +47,7 @@ function getDualityMessage(roll, flavor) {
${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll?.advantage ? 'data-advantage="true"' : ''}
${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
${roll?.grantResources ? 'data-grant-resources="true"' : ''}
>
${roll?.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
${label}
@ -63,7 +64,8 @@ export const renderDualityButton = async event => {
traitValue = button.dataset.trait?.toLowerCase(),
target = getCommandTarget({ allowNull: true }),
difficulty = button.dataset.difficulty,
advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined;
advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined,
grantResources = Boolean(button.dataset?.grantResources);
await enrichedDualityRoll(
{
@ -73,14 +75,15 @@ export const renderDualityButton = async event => {
difficulty,
title: button.dataset.title,
label: button.dataset.label,
advantage
advantage,
grantResources
},
event
);
};
export const enrichedDualityRoll = async (
{ reaction, traitValue, target, difficulty, title, label, advantage, customConfig },
{ reaction, traitValue, target, difficulty, title, label, advantage, grantResources, customConfig },
event
) => {
const config = {
@ -93,13 +96,18 @@ export const enrichedDualityRoll = async (
advantage,
type: reaction ? 'reaction' : null
},
skips: {
resources: !grantResources,
triggers: !grantResources
},
type: 'trait',
hasRoll: true,
...(customConfig ?? {})
};
if (target) {
await target.diceRoll(config);
const result = await target.diceRoll(config);
result.resourceUpdates.updateResources();
} else {
// For no target, call DualityRoll directly with basic data
config.data = { experiences: {}, traits: {}, rules: {} };

View file

@ -210,6 +210,22 @@ export async function runMigrations() {
lastMigrationVersion = '1.2.7';
}
if (foundry.utils.isNewerVersion('1.5.5', lastMigrationVersion)) {
for (const scene of game.scenes) {
if (!scene.flags.daggerheart) continue;
const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
const sceneEnvironments = systemData.sceneEnvironments;
const newEnvironments = sceneEnvironments.filter(x => !x?.pack);
if (newEnvironments.length !== sceneEnvironments.length)
await scene.update({ 'flags.daggerheart.sceneEnvironments': newEnvironments });
}
ui.nav.render(true);
lastMigrationVersion = '1.5.5';
}
//#endregion
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);