Current Target Save & Action without roll chat message (#528)

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Dapoulp 2025-08-02 21:29:11 +02:00 committed by GitHub
parent 73a19fc0bb
commit 2f39e04da5
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14 changed files with 224 additions and 205 deletions

View file

@ -30,9 +30,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.roll-all-save-button').forEach(element =>
element.addEventListener('click', event => this.onRollAllSave(event, data.message))
);
html.querySelectorAll('.duality-action-effect').forEach(element =>
element.addEventListener('click', event => this.onApplyEffect(event, data.message))
);
html.querySelectorAll('.simple-roll-button').forEach(element =>
element.addEventListener('click', event => this.onRollSimple(event, data.message))
);
@ -44,15 +41,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
html.querySelectorAll('.button-target-selection').forEach(element => {
element.addEventListener('click', event => this.onTargetSelection(event, data.message));
});
html.querySelectorAll('.damage-button').forEach(element =>
element.addEventListener('click', event => this.onDamage(event, data.message))
);
html.querySelectorAll('.healing-button').forEach(element =>
element.addEventListener('click', event => this.onHealing(event, data.message))
);
html.querySelectorAll('.target-indicator').forEach(element =>
element.addEventListener('click', this.onToggleTargets)
);
html.querySelectorAll('.ability-use-button').forEach(element =>
element.addEventListener('click', event => this.abilityUseButton(event, data.message))
);
@ -149,45 +140,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
});
}
async onApplyEffect(event, message) {
event.stopPropagation();
const actor = await this.getActor(message.system.source.actor);
if (!actor || !game.user.isGM) return true;
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if (!action || !action?.applyEffects) return;
const { isHit, targets } = this.getTargetList(event, message);
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
await action.applyEffects(event, message, targets);
}
}
onTargetSelection(event, message) {
event.stopPropagation();
const targetSelection = Boolean(event.target.dataset.targetHit),
msg = ui.chat.collection.get(message._id);
if (msg.system.targetSelection === targetSelection) return;
// if (targetSelection !== true && !Array.from(game.user.targets).length)
// return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
msg.system.targetSelection = targetSelection;
msg.system.prepareDerivedData();
ui.chat.updateMessage(msg);
}
getTargetList(event, message) {
const targetSelection = event.target
.closest('.message-content')
.querySelector('.button-target-selection.target-selected'),
isHit = Boolean(targetSelection?.dataset?.targetHit) ?? false;
return {
isHit,
targets: isHit
? message.system.targets
.filter(t => t.hit === true)
.map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId))
: Array.from(game.user.targets)
};
const msg = ui.chat.collection.get(message._id);
msg.system.targetMode = Boolean(event.target.dataset.targetHit);
}
hoverTarget(event) {
@ -211,48 +167,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
game.canvas.pan(token);
}
async onDamage(event, message) {
event.stopPropagation();
const { isHit, targets } = this.getTargetList(event, message);
if (message.system.onSave && isHit) {
const pendingingSaves = message.system.targets.filter(
target => target.hit && target.saved.success === null
);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: 'Pending Reaction Rolls found' },
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
});
if (!confirm) return;
}
}
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
for (let target of targets) {
let damages = foundry.utils.deepClone(message.system.damage);
if (
!message.system.hasHealing &&
message.system.onSave &&
message.system.targets.find(t => t.id === target.id)?.saved?.success === true
) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1;
Object.entries(damages).forEach(([k, v]) => {
v.total = 0;
v.parts.forEach(part => {
part.total = Math.ceil(part.total * mod);
v.total += part.total;
});
});
}
if (message.system.hasHealing) target.actor.takeHealing(damages);
else target.actor.takeDamage(damages);
}
}
async onRollSimple(event, message) {
const buttonType = event.target.dataset.type ?? 'damage',
total = message.rolls.reduce((a,c) => a + Roll.fromJSON(c).total, 0),
@ -280,17 +194,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
})
}
/**
* Toggle visibility of target containers.
* @param {MouseEvent} event
*/
onToggleTargets(event) {
event.stopPropagation();
event.currentTarget.parentElement
?.querySelectorAll('.target-container')
.forEach(el => el.classList.toggle('hidden'));
}
async abilityUseButton(event, message) {
event.stopPropagation();

View file

@ -114,7 +114,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
async use(event, ...args) {
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
if (this.chatDisplay) this.toChat();
if (this.chatDisplay) await this.toChat();
let config = this.prepareConfig(event);
for (let i = 0; i < this.constructor.extraSchemas.length; i++) {
@ -141,9 +141,14 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
}
if (this.doFollowUp()) {
if (this.rollDamage) await this.rollDamage(event, config);
if (this.rollHealing) await this.rollHealing(event, config);
if (this.trigger) await this.trigger(event, config);
if (this.rollDamage && this.damage.parts.length) await this.rollDamage(event, config);
else if (this.trigger) await this.trigger(event, config);
else if(this.hasSave || this.hasEffect) {
const roll = new Roll('');
roll._evaluated = true;
if(this.hasTarget) config.targetSelection = config.targets.length > 0;
await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
}
}
// Consume resources
@ -254,6 +259,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/* SAVE */
/* EFFECTS */
get hasEffect() {
return this.effects?.length > 0;
}
async applyEffects(event, data, targets) {
targets ??= data.system.targets;
const force = true; /* Where should this come from? */
@ -343,10 +352,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
async updateChatMessage(message, targetId, changes, chain = true) {
setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
msgTargets = chatMessage.system.targets,
msgTarget = msgTargets.find(mt => mt.id === targetId);
msgTarget = chatMessage.system.targets.find(mt => mt.id === targetId) ?? chatMessage.system.oldTargets.find(mt => mt.id === targetId);
msgTarget.saved = changes;
await chatMessage.update({ 'system.targets': msgTargets });
await chatMessage.update(
{
system: {
targets: chatMessage.system.targets,
oldTargets: chatMessage.system.oldTargets
}
}
);
}, 100);
if (chain) {
if (message.system.source.message)

View file

@ -45,12 +45,12 @@ export default class DHDamageAction extends DHBaseAction {
formulas = this.formatFormulas(formulas, systemData);
delete systemData.evaluate;
systemData.targets.forEach(t => t.hit = true);
const config = {
...systemData,
roll: formulas,
dialog: {},
data: this.getRollData()
data: this.getRollData(),
targetSelection: systemData.targets.length > 0
}
if (this.hasSave) config.onSave = this.save.damageMod;
if (data.system) {

View file

@ -2,17 +2,4 @@ import DHBaseAction from './baseAction.mjs';
export default class DHEffectAction extends DHBaseAction {
static extraSchemas = [...super.extraSchemas, 'effects', 'target'];
async trigger(event, data) {
if (this.effects.length) {
const cls = getDocumentClass('ChatMessage'),
msg = {
type: 'applyEffect',
user: game.user.id,
system: data
};
return await cls.create(msg);
} else this.toChat(this.id);
}
}

View file

@ -1,11 +1,9 @@
import DHAbilityUse from "./abilityUse.mjs";
import DHActorRoll from "./adversaryRoll.mjs";
import DHApplyEffect from './applyEffects.mjs'
export const config = {
abilityUse: DHAbilityUse,
adversaryRoll: DHActorRoll,
damageRoll: DHActorRoll,
dualityRoll: DHActorRoll,
applyEffect: DHApplyEffect
dualityRoll: DHActorRoll
};

View file

@ -1,11 +1,6 @@
const fields = foundry.data.fields;
export default class DHActorRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
return {
title: new fields.StringField(),
roll: new fields.ObjectField(),
targets: new fields.ArrayField(
const targetsField = () => new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({}),
actorId: new fields.StringField({}),
@ -19,7 +14,17 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
success: new fields.BooleanField({ nullable: true, initial: null })
})
})
),
)
export default class DHActorRoll extends foundry.abstract.TypeDataModel {
targetHook = null;
static defineSchema() {
return {
title: new fields.StringField(),
roll: new fields.ObjectField(),
targets: targetsField(),
oldTargets: targetsField(),
targetSelection: new fields.BooleanField({ initial: false }),
hasRoll: new fields.BooleanField({ initial: false }),
hasDamage: new fields.BooleanField({ initial: false }),
@ -45,14 +50,67 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
return 'systems/daggerheart/templates/ui/chat/roll.hbs';
}
get targetMode() {
return this.targetSelection;
}
set targetMode(mode) {
this.targetSelection = mode;
this.updateTargets();
this.registerTargetHook();
this.parent.update(
{
system: {
targetSelection: this.targetSelection,
oldTargets: this.oldTargets
}
}
);
}
get hitTargets() {
return this.currentTargets.filter(t => (t.hit || !this.targetSelection));
}
async updateTargets() {
this.currentTargets = this.getTargetList();
if(!this.targetSelection && this.hasSave) {
this.currentTargets.forEach(ct => {
if(this.targets.find(t => t.actorId === ct.actorId)) return;
const indexTarget = this.oldTargets.findIndex(ot => ot.actorId === ct.actorId);
if(indexTarget === -1)
this.oldTargets.push(ct);
});
this.setPendingSaves();
if(this.currentTargets.length) {
if(!this.parent._id) return;
const updates = await this.parent.update(
{
system: {
oldTargets: this.oldTargets
}
}
);
if(!updates)
ui.chat.updateMessage(this.parent);
}
}
}
registerTargetHook() {
if(this.targetSelection && this.targetHook !== null) {
Hooks.off("targetToken", this.targetHook);
this.targetHook = null;
} else if(!this.targetSelection && this.targetHook === null) {
this.targetHook = Hooks.on("targetToken", foundry.utils.debounce(this.updateTargets.bind(this), 50));
}
}
prepareDerivedData() {
if(this.hasTarget) {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.currentTargets =
this.targetSelection !== true
? Array.from(game.user.targets).map(t =>
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
)
: this.targets;
this.updateTargets();
this.registerTargetHook();
if(this.targetSelection === true) {
this.targetShort = this.targets.reduce((a,c) => {
if(c.hit) a.hit += 1;
@ -60,8 +118,28 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
return a;
}, {hit: 0, miss: 0})
}
this.pendingSaves = this.targets.filter(
if(this.hasSave) this.setPendingSaves();
}
}
getTargetList() {
return this.targetSelection !== true
? Array.from(game.user.targets).map(t =>{
const target = game.system.api.fields.ActionFields.TargetField.formatTarget(t),
oldTarget = this.targets.find(ot => ot.actorId === target.actorId) ?? this.oldTargets.find(ot => ot.actorId === target.actorId);
if(oldTarget) return oldTarget;
return target;
})
: this.targets;
}
setPendingSaves() {
this.pendingSaves = this.targetSelection
? this.targets.filter(
target => target.hit && target.saved.success === null
).length > 0
: this.currentTargets.filter(
target => target.saved.success === null
).length > 0;
}
}

View file

@ -1,37 +0,0 @@
export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
title: new fields.StringField(),
targets: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ required: true }),
name: new fields.StringField(),
img: new fields.StringField(),
hit: new fields.BooleanField({ initial: false })
})
),
targetSelection: new fields.BooleanField({ initial: true }),
source: new fields.SchemaField({
actor: new fields.StringField(),
item: new fields.StringField(),
action: new fields.StringField()
})
};
}
prepareDerivedData() {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.currentTargets =
this.targetSelection !== true
? Array.from(game.user.targets).map(t =>
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
)
: this.targets;
}
get messageTemplate() {
return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
}
}

View file

@ -26,7 +26,6 @@ export default class CostField extends fields.ArrayField {
}
static calcCosts(costs) {
// console.log(costs, CostField.getResources.call(this, costs));
const resources = CostField.getResources.call(this, costs);
return costs.map(c => {
c.scale = c.scale ?? 1;

View file

@ -57,7 +57,11 @@ export default class TargetField extends fields.SchemaField {
name: actor.actor.name,
img: actor.actor.img,
difficulty: actor.actor.system.difficulty,
evasion: actor.actor.system.evasion
evasion: actor.actor.system.evasion,
saved: {
value: null,
success: null
}
};
}
}

View file

@ -16,7 +16,7 @@ export default class DamageRoll extends DHRoll {
const parts = config.roll.map(r => this.postEvaluate(r));
config.damage = this.unifyDamageRoll(parts);
config.targetSelection = config.targets?.length
// config.targetSelection = config.targets?.length
}
static postEvaluate(roll, config = {}) {

View file

@ -30,6 +30,8 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
}
}
this.enrichChatMessage(html);
return html;
}
@ -53,4 +55,74 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
return super._preCreate(data, options, rollActorOwner ?? user);
}
enrichChatMessage(html) {
html.querySelectorAll('.damage-button').forEach(element =>
element.addEventListener('click', this.onDamage.bind(this))
);
html.querySelectorAll('.duality-action-effect').forEach(element =>
element.addEventListener('click', this.onApplyEffect.bind(this))
);
}
getTargetList() {
const targets = this.system.hitTargets;
return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId));
}
async onDamage(event) {
event.stopPropagation();
const targets = this.getTargetList();
if (this.system.onSave) {
const pendingingSaves = this.system.hitTargets.filter(t => t.saved.success === null);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: 'Pending Reaction Rolls found' },
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
});
if (!confirm) return;
}
}
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
for (let target of targets) {
let damages = foundry.utils.deepClone(this.system.damage);
if (
!this.system.hasHealing &&
this.system.onSave &&
this.system.hitTargets.find(t => t.id === target.id)?.saved?.success === true
) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[this.system.onSave]?.mod ?? 1;
Object.entries(damages).forEach(([k, v]) => {
v.total = 0;
v.parts.forEach(part => {
part.total = Math.ceil(part.total * mod);
v.total += part.total;
});
});
}
if (this.system.hasHealing) target.actor.takeHealing(damages);
else target.actor.takeDamage(damages);
}
}
async onApplyEffect(event) {
event.stopPropagation();
const actor = await foundry.utils.fromUuid(this.system.source.actor);
if (!actor || !game.user.isGM) return true;
if (this.system.source.item && this.system.source.action) {
const action = this.getAction(actor, this.system.source.item, this.system.source.action);
if (!action || !action?.applyEffects) return;
const targets = this.getTargetList();
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
await action.applyEffects(event, this, targets);
}
}
}

View file

@ -549,11 +549,11 @@
display: flex;
font-size: var(--font-size-14);
color: var(--text-color);
padding: 5px 0;
.button-target-selection {
flex: 1;
text-align: center;
padding: 5px 0;
}
.button-target-selection:hover,
@ -652,6 +652,7 @@
overflow: hidden;
grid-template-rows: 1fr;
transition: grid-template-rows 250ms ease;
margin: 0;
.wrapper {
display: flex;
@ -692,7 +693,7 @@
justify-content: center;
height: 25px;
width: 25px;
&.is-absolute {
&:not(:first-child) {
position: absolute;
bottom: 0;
right: 0;

View file

@ -247,8 +247,7 @@
"dualityRoll": {},
"adversaryRoll": {},
"damageRoll": {},
"abilityUse": {},
"applyEffect": {}
"abilityUse": {}
}
},
"primaryTokenAttribute": "resources.hitPoints",

View file

@ -1,13 +1,13 @@
<div class="roll-part target-section dice-roll" data-action="expandRoll">
<div class="roll-part-header"><div><span>Target</span></div></div>
{{#if (and targets.length (or (or (gt targetShort.hit 0) (gt targetShort.miss 0)) (and hasSave pendingSaves)))}}
{{#if (or (and targets.length (or (gt targetShort.hit 0) (gt targetShort.miss 0))) (and hasSave pendingSaves))}}
<div class="roll-part-extra on-reduced">
<div class="wrapper">
{{#if (or (gt targetShort.hit 0) (gt targetShort.miss 0))}}
<div class="target-hit-status">{{targetShort.hit}} {{#if (gt targetShort.hit 1)}}{{localize "DAGGERHEART.GENERAL.hit.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.hit.plural"}}{{/if}}</div>
<div class="target-hit-status is-miss">{{targetShort.miss}} {{#if (gt targetShort.miss 1)}}{{localize "DAGGERHEART.GENERAL.miss.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.miss.plural"}}{{/if}}</div>
{{/if}}
{{#if (and hasSave pendingSaves)}}<div class="target-pending-saves{{#if hasRoll}} is-absolute{{/if}}" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.pendingSaves"}}" data-tooltip-direction="UP"><i class="fa-solid fa-shield fa-lg fa-beat"></i></div>{{/if}}
{{#if (and hasSave pendingSaves)}}<div class="target-pending-saves" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.pendingSaves"}}" data-tooltip-direction="UP"><i class="fa-solid fa-shield fa-lg fa-beat"></i></div>{{/if}}
</div>
</div>
{{/if}}
@ -24,7 +24,7 @@
<div class="roll-part-header"><div></div></div>
</div>
{{/if}}
{{#if (and hasSave @root.targetSelection pendingSaves)}}<div class="roll-part-extra roll-all-save-button">Reaction Roll All Targets<i class="fa-solid fa-shield fa-lg"></i></div>{{/if}}
{{#if (and hasSave currentTargets.length)}}<div class="roll-part-extra roll-all-save-button">Reaction Roll All Targets<i class="fa-solid fa-shield fa-lg"></i></div>{{/if}}
{{#each currentTargets}}
<div class="roll-target" data-token="{{id}}">
<img class="target-img" src="{{img}}">
@ -40,7 +40,7 @@
</div>
{{/if}}
</div>
{{#if (and ../hasSave hit @root.targetSelection)}}
{{#if (and ../hasSave (or hit (not @root.targetSelection)))}}
<div class="target-save{{#if saved.result includeZero=true}} is-rolled{{/if}}" data-perm-id="{{actorId}}">
<i class="fa-solid {{#if saved.result includeZero=true}}{{#if saved.success}}fa-check{{else}}fa-xmark{{/if}}{{else}}fa-shield{{/if}} fa-lg"></i>
</div>