Current Target Save & Action without roll chat message (#528)

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Dapoulp 2025-08-02 21:29:11 +02:00 committed by GitHub
parent 73a19fc0bb
commit 2f39e04da5
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14 changed files with 224 additions and 205 deletions

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@ -30,6 +30,8 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
}
}
this.enrichChatMessage(html);
return html;
}
@ -53,4 +55,74 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
return super._preCreate(data, options, rollActorOwner ?? user);
}
enrichChatMessage(html) {
html.querySelectorAll('.damage-button').forEach(element =>
element.addEventListener('click', this.onDamage.bind(this))
);
html.querySelectorAll('.duality-action-effect').forEach(element =>
element.addEventListener('click', this.onApplyEffect.bind(this))
);
}
getTargetList() {
const targets = this.system.hitTargets;
return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor.uuid === target.actorId));
}
async onDamage(event) {
event.stopPropagation();
const targets = this.getTargetList();
if (this.system.onSave) {
const pendingingSaves = this.system.hitTargets.filter(t => t.saved.success === null);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: 'Pending Reaction Rolls found' },
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
});
if (!confirm) return;
}
}
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
for (let target of targets) {
let damages = foundry.utils.deepClone(this.system.damage);
if (
!this.system.hasHealing &&
this.system.onSave &&
this.system.hitTargets.find(t => t.id === target.id)?.saved?.success === true
) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[this.system.onSave]?.mod ?? 1;
Object.entries(damages).forEach(([k, v]) => {
v.total = 0;
v.parts.forEach(part => {
part.total = Math.ceil(part.total * mod);
v.total += part.total;
});
});
}
if (this.system.hasHealing) target.actor.takeHealing(damages);
else target.actor.takeDamage(damages);
}
}
async onApplyEffect(event) {
event.stopPropagation();
const actor = await foundry.utils.fromUuid(this.system.source.actor);
if (!actor || !game.user.isGM) return true;
if (this.system.source.item && this.system.source.action) {
const action = this.getAction(actor, this.system.source.item, this.system.source.action);
if (!action || !action?.applyEffects) return;
const targets = this.getTargetList();
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
await action.applyEffects(event, this, targets);
}
}
}