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https://github.com/Foundryborne/daggerheart.git
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Current Target Save & Action without roll chat message (#528)
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commit
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14 changed files with 224 additions and 205 deletions
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@ -114,7 +114,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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async use(event, ...args) {
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if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
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if (this.chatDisplay) this.toChat();
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if (this.chatDisplay) await this.toChat();
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let config = this.prepareConfig(event);
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for (let i = 0; i < this.constructor.extraSchemas.length; i++) {
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@ -139,11 +139,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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config = await this.actor.diceRoll(config);
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if (!config) return;
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}
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if (this.doFollowUp()) {
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if (this.rollDamage) await this.rollDamage(event, config);
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if (this.rollHealing) await this.rollHealing(event, config);
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if (this.trigger) await this.trigger(event, config);
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if (this.rollDamage && this.damage.parts.length) await this.rollDamage(event, config);
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else if (this.trigger) await this.trigger(event, config);
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else if(this.hasSave || this.hasEffect) {
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const roll = new Roll('');
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roll._evaluated = true;
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if(this.hasTarget) config.targetSelection = config.targets.length > 0;
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await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
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}
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}
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// Consume resources
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@ -254,6 +259,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/* SAVE */
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/* EFFECTS */
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get hasEffect() {
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return this.effects?.length > 0;
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}
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async applyEffects(event, data, targets) {
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targets ??= data.system.targets;
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const force = true; /* Where should this come from? */
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@ -343,10 +352,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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async updateChatMessage(message, targetId, changes, chain = true) {
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setTimeout(async () => {
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const chatMessage = ui.chat.collection.get(message._id),
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msgTargets = chatMessage.system.targets,
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msgTarget = msgTargets.find(mt => mt.id === targetId);
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msgTarget = chatMessage.system.targets.find(mt => mt.id === targetId) ?? chatMessage.system.oldTargets.find(mt => mt.id === targetId);
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msgTarget.saved = changes;
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await chatMessage.update({ 'system.targets': msgTargets });
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await chatMessage.update(
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{
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system: {
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targets: chatMessage.system.targets,
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oldTargets: chatMessage.system.oldTargets
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}
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}
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);
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}, 100);
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if (chain) {
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if (message.system.source.message)
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@ -45,12 +45,12 @@ export default class DHDamageAction extends DHBaseAction {
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formulas = this.formatFormulas(formulas, systemData);
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delete systemData.evaluate;
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systemData.targets.forEach(t => t.hit = true);
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const config = {
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...systemData,
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roll: formulas,
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dialog: {},
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data: this.getRollData()
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data: this.getRollData(),
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targetSelection: systemData.targets.length > 0
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}
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if (this.hasSave) config.onSave = this.save.damageMod;
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if (data.system) {
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@ -2,17 +2,4 @@ import DHBaseAction from './baseAction.mjs';
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export default class DHEffectAction extends DHBaseAction {
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static extraSchemas = [...super.extraSchemas, 'effects', 'target'];
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async trigger(event, data) {
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if (this.effects.length) {
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const cls = getDocumentClass('ChatMessage'),
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msg = {
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type: 'applyEffect',
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user: game.user.id,
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system: data
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};
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return await cls.create(msg);
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} else this.toChat(this.id);
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}
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}
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@ -1,11 +1,9 @@
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import DHAbilityUse from "./abilityUse.mjs";
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import DHActorRoll from "./adversaryRoll.mjs";
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import DHApplyEffect from './applyEffects.mjs'
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export const config = {
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abilityUse: DHAbilityUse,
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adversaryRoll: DHActorRoll,
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damageRoll: DHActorRoll,
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dualityRoll: DHActorRoll,
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applyEffect: DHApplyEffect
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dualityRoll: DHActorRoll
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};
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@ -1,25 +1,30 @@
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const fields = foundry.data.fields;
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const targetsField = () => new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({}),
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actorId: new fields.StringField({}),
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name: new fields.StringField({}),
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img: new fields.StringField({}),
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difficulty: new fields.NumberField({ integer: true, nullable: true }),
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evasion: new fields.NumberField({ integer: true }),
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hit: new fields.BooleanField({ initial: false }),
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saved: new fields.SchemaField({
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result: new fields.NumberField(),
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success: new fields.BooleanField({ nullable: true, initial: null })
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})
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})
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)
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export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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targetHook = null;
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static defineSchema() {
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return {
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title: new fields.StringField(),
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roll: new fields.ObjectField(),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({}),
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actorId: new fields.StringField({}),
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name: new fields.StringField({}),
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img: new fields.StringField({}),
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difficulty: new fields.NumberField({ integer: true, nullable: true }),
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evasion: new fields.NumberField({ integer: true }),
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hit: new fields.BooleanField({ initial: false }),
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saved: new fields.SchemaField({
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result: new fields.NumberField(),
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success: new fields.BooleanField({ nullable: true, initial: null })
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})
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})
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),
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targets: targetsField(),
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oldTargets: targetsField(),
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targetSelection: new fields.BooleanField({ initial: false }),
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hasRoll: new fields.BooleanField({ initial: false }),
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hasDamage: new fields.BooleanField({ initial: false }),
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@ -45,23 +50,96 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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return 'systems/daggerheart/templates/ui/chat/roll.hbs';
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}
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prepareDerivedData() {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.currentTargets =
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this.targetSelection !== true
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? Array.from(game.user.targets).map(t =>
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game.system.api.fields.ActionFields.TargetField.formatTarget(t)
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)
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: this.targets;
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if(this.targetSelection === true) {
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this.targetShort = this.targets.reduce((a,c) => {
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if(c.hit) a.hit += 1;
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else c.miss += 1;
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return a;
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}, {hit: 0, miss: 0})
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get targetMode() {
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return this.targetSelection;
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}
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set targetMode(mode) {
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this.targetSelection = mode;
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this.updateTargets();
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this.registerTargetHook();
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this.parent.update(
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{
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system: {
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targetSelection: this.targetSelection,
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oldTargets: this.oldTargets
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}
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}
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);
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}
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get hitTargets() {
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return this.currentTargets.filter(t => (t.hit || !this.targetSelection));
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}
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async updateTargets() {
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this.currentTargets = this.getTargetList();
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if(!this.targetSelection && this.hasSave) {
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this.currentTargets.forEach(ct => {
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if(this.targets.find(t => t.actorId === ct.actorId)) return;
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const indexTarget = this.oldTargets.findIndex(ot => ot.actorId === ct.actorId);
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if(indexTarget === -1)
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this.oldTargets.push(ct);
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});
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this.setPendingSaves();
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if(this.currentTargets.length) {
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if(!this.parent._id) return;
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const updates = await this.parent.update(
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{
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system: {
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oldTargets: this.oldTargets
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}
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}
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);
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if(!updates)
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ui.chat.updateMessage(this.parent);
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}
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}
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this.pendingSaves = this.targets.filter(
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target => target.hit && target.saved.success === null
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).length > 0;
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}
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registerTargetHook() {
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if(this.targetSelection && this.targetHook !== null) {
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Hooks.off("targetToken", this.targetHook);
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this.targetHook = null;
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} else if(!this.targetSelection && this.targetHook === null) {
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this.targetHook = Hooks.on("targetToken", foundry.utils.debounce(this.updateTargets.bind(this), 50));
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}
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}
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prepareDerivedData() {
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if(this.hasTarget) {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.updateTargets();
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this.registerTargetHook();
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if(this.targetSelection === true) {
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this.targetShort = this.targets.reduce((a,c) => {
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if(c.hit) a.hit += 1;
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else c.miss += 1;
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return a;
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}, {hit: 0, miss: 0})
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}
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if(this.hasSave) this.setPendingSaves();
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}
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}
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getTargetList() {
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return this.targetSelection !== true
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? Array.from(game.user.targets).map(t =>{
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const target = game.system.api.fields.ActionFields.TargetField.formatTarget(t),
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oldTarget = this.targets.find(ot => ot.actorId === target.actorId) ?? this.oldTargets.find(ot => ot.actorId === target.actorId);
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if(oldTarget) return oldTarget;
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return target;
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})
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: this.targets;
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}
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setPendingSaves() {
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this.pendingSaves = this.targetSelection
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? this.targets.filter(
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target => target.hit && target.saved.success === null
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).length > 0
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: this.currentTargets.filter(
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target => target.saved.success === null
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).length > 0;
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}
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}
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@ -1,37 +0,0 @@
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export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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title: new fields.StringField(),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({ required: true }),
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name: new fields.StringField(),
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img: new fields.StringField(),
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hit: new fields.BooleanField({ initial: false })
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})
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),
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targetSelection: new fields.BooleanField({ initial: true }),
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source: new fields.SchemaField({
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actor: new fields.StringField(),
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item: new fields.StringField(),
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action: new fields.StringField()
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})
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};
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}
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prepareDerivedData() {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.currentTargets =
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this.targetSelection !== true
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? Array.from(game.user.targets).map(t =>
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game.system.api.fields.ActionFields.TargetField.formatTarget(t)
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)
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: this.targets;
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}
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get messageTemplate() {
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return 'systems/daggerheart/templates/ui/chat/apply-effects.hbs';
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}
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}
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@ -26,7 +26,6 @@ export default class CostField extends fields.ArrayField {
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}
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static calcCosts(costs) {
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// console.log(costs, CostField.getResources.call(this, costs));
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const resources = CostField.getResources.call(this, costs);
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return costs.map(c => {
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c.scale = c.scale ?? 1;
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@ -57,7 +57,11 @@ export default class TargetField extends fields.SchemaField {
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name: actor.actor.name,
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img: actor.actor.img,
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difficulty: actor.actor.system.difficulty,
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evasion: actor.actor.system.evasion
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evasion: actor.actor.system.evasion,
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saved: {
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value: null,
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success: null
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}
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};
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}
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}
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