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Prevent assigning main damage on healing actions
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parent
23ebe6f6b5
commit
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2 changed files with 34 additions and 32 deletions
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@ -474,7 +474,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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source.damage.main = null;
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source.damage.resources = {};
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for (const [partKey, part] of Object.entries(source.damage.parts)) {
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if (partKey === 'hitPoints') {
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if (partKey === 'hitPoints' && source.type !== 'healing') {
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source.damage.main = {
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...part,
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includeBase: source.damage.includeBase,
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@ -1,10 +1,7 @@
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{{#unless (eq @root.source.type 'healing')}}
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<fieldset class="one-column">
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<legend class="with-icon">
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{{#if (eq @root.source.type 'healing')}}
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{{localize "DAGGERHEART.GENERAL.healing"}}
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{{else}}
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{{localize "DAGGERHEART.GENERAL.damage"}}
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{{/if}}
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{{#if source.main}}
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<a data-action="removeDamage"><i class="fa-solid fa-trash icon-button"></i></a>
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{{else}}
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@ -33,12 +30,17 @@
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{{/if}}
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{{/if}}
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</fieldset>
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{{/unless}}
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{{#unless (eq path 'system.attack.')}}
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{{! In the future, consider allowing this even on NPCs}}
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<fieldset class="one-column">
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<legend class="with-icon">
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{{#if (eq @root.source.type 'healing')}}
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{{localize "DAGGERHEART.GENERAL.healing"}}
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{{else}}
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{{localize "DAGGERHEART.GENERAL.Resource.plural"}}
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{{/if}}
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{{#unless @root.allDamageTypesUsed}}<a data-action="addDamageResource"><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
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</legend>
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{{#each source.resources as |dmg key|}}
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