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Fixed DSN rolling; removed console messages; chat message clean up
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bfc84bdb2d
commit
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9 changed files with 11 additions and 21 deletions
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@ -50,7 +50,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}),
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damage: new fields.ObjectField(),
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costs: new fields.ArrayField(new fields.ObjectField()),
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successConsumed: new fields.BooleanField({ initial: false }),
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successConsumed: new fields.BooleanField({ initial: false })
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};
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}
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@ -119,7 +119,6 @@ export default class DualityRoll extends D20Roll {
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/** @inheritDoc */
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static fromData(data) {
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console.log("data", data);
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data.terms[0].class = foundry.dice.terms.Die.name;
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data.terms[2].class = foundry.dice.terms.Die.name;
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return super.fromData(data);
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@ -175,9 +174,6 @@ export default class DualityRoll extends D20Roll {
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static async buildEvaluate(roll, config = {}, message = {}) {
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await super.buildEvaluate(roll, config, message);
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console.log("roll", config);
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console.log("config", config);
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console.log("message", message);
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await setDiceSoNiceForDualityRoll(
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roll,
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@ -49,7 +49,6 @@ export default class FateRoll extends D20Roll {
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get fateDie() {
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console.log("fateRoll this", this);
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return this.data.fateType;
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}
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@ -59,7 +58,6 @@ export default class FateRoll extends D20Roll {
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/** @inheritDoc */
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static fromData(data) {
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console.log("data", data);
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data.terms[0].class = foundry.dice.terms.Die.name;
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return super.fromData(data);
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}
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@ -74,9 +72,6 @@ export default class FateRoll extends D20Roll {
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static async buildEvaluate(roll, config = {}, message = {}) {
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await super.buildEvaluate(roll, config, message);
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console.log("roll", config);
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console.log("config", config);
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console.log("message", message);
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if (roll.fateDie === "Hope") {
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await setDiceSoNiceForHopeFateRoll(
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@ -89,7 +89,6 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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}
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if (this.type === 'fateRoll') {
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html.classList.add('fate');
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html.classList.add('hope');
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}
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const autoExpandRoll = game.settings.get(
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@ -9,16 +9,15 @@ export default function DhFateRollEnricher(match, _options) {
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function getFateMessage(roll, flavor) {
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const label = flavor ?? 'Fate';
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console.log("ROLL", roll);
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const dataLabel = game.i18n.localize('DAGGERHEART.GENERAL.fate');
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const fateElement = document.createElement('span');
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fateElement.innerHTML = `
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<button type="button" class="fate-roll-button${roll?.inline ? ' inline' : ''}"
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<button type="button" class="fate-roll-button${roll?.inline ? ' inline' : ''}"
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data-title="${label}"
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data-label="${dataLabel}"
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data-hope="${roll?.hope ?? 'd12'}"
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data-hope="${roll?.hope ?? 'd12'}"
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${label}
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</button>
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`;
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@ -73,14 +73,14 @@ export const setDiceSoNiceForHopeFateRoll = async (rollResult, hopeFaces) => {
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if (!game.modules.get('dice-so-nice')?.active) return;
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const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
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const diceSoNicePresets = await getDiceSoNicePreset(diceSoNice.hope, hopeFaces);
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rollResult.dice[0].options = diceSoNicePresets.hope;
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rollResult.dice[0].options = diceSoNicePresets;
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};
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export const setDiceSoNiceForFearFateRoll = async (rollResult, fearFaces) => {
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if (!game.modules.get('dice-so-nice')?.active) return;
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const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
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const diceSoNicePresets = await getDiceSoNicePreset(diceSoNice.fear, fearFaces);
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rollResult.dice[0].options = diceSoNicePresets.fear;
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rollResult.dice[0].options = diceSoNicePresets;
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};
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export const chunkify = (array, chunkSize, mappingFunc) => {
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