Merge branch 'main' into release

This commit is contained in:
WBHarry 2025-11-23 15:41:24 +01:00
commit 2e62545aa7
272 changed files with 1194 additions and 388 deletions

View file

@ -130,7 +130,8 @@
"RangeDependance": {
"hint": "Settings for an optional distance at which this effect should activate",
"title": "Range Dependant"
}
},
"immuneStatusText": "Immunity: {status}"
},
"ACTORS": {
"Adversary": {
@ -396,7 +397,8 @@
"stressReduction": "Reduce By Stress",
"title": "Damage Reduction",
"unncessaryStress": "You don't need to expend stress",
"usedMarks": "Used Marks"
"usedMarks": "Used Marks",
"reduceSeverity": "Severity Reduced By {nr}"
},
"DeathMove": {
"selectMove": "Select Move",
@ -464,6 +466,9 @@
"title": "Select Image",
"selectImage": "Select Image"
},
"ItemTransfer": {
"transfer": "Transfer"
},
"Levelup": {
"actions": {
"creatureComfort": {
@ -1031,7 +1036,8 @@
},
"ItemResourceType": {
"simple": "Simple",
"diceValue": "Dice Value"
"diceValue": "Dice Value",
"die": "Die"
},
"Range": {
"self": {
@ -2445,7 +2451,8 @@
"texture": "Texture",
"colorset": "Theme",
"material": "Material",
"system": "Dice Preset"
"system": "Dice Preset",
"font": "Font"
}
},
"variantRules": {
@ -2526,7 +2533,8 @@
"abilityCheckTitle": "{ability} Check"
},
"effectSummary": {
"title": "Effects Applied"
"title": "Effects Applied",
"immunityTo": "Immunity: {immunities}"
},
"featureTitle": "Class Feature",
"groupRoll": {
@ -2650,7 +2658,7 @@
"cardTooHighLevel": "The card is too high level!",
"duplicateCard": "You cannot select the same card more than once.",
"duplicateCharacter": "This actor is already registered in the party members list.",
"onlyCharactersInPartySheet": "You can only drag characters, companions and adverasries to the party sheet.",
"onlyCharactersInPartySheet": "You can only drag characters, companions and adversaries to the party sheet.",
"notPrimary": "The weapon is not a primary weapon!",
"notSecondary": "The weapon is not a secondary weapon!",
"itemTooHighTier": "The item must be from Tier1",
@ -2724,7 +2732,8 @@
"rightClickExtand": "Right-Click to extand",
"companionPartnerLevelBlock": "The companion needs an assigned partner to level up.",
"configureAttribution": "Configure Attribution",
"deleteItem": "Delete Item"
"deleteItem": "Delete Item",
"immune": "Immune"
}
}
}

View file

@ -6,6 +6,7 @@ export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
export { default as DeathMove } from './deathMove.mjs';
export { default as Downtime } from './downtime.mjs';
export { default as ImageSelectDialog } from './imageSelectDialog.mjs';
export { default as ItemTransferDialog } from './itemTransfer.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';

View file

@ -57,7 +57,11 @@ export default class ActionSelectionDialog extends HandlebarsApplicationMixin(Ap
/** @inheritDoc */
async _prepareContext(options) {
const actions = this.#item.system.actionsList,
const actions = this.#item.system.actionsList.map(action => ({
...action.toObject(),
id: action.id,
img: action.baseAction ? action.parent.parent.img : action.img
})),
itemName = this.#item.name;
return {
...(await super._prepareContext(options)),

View file

@ -10,6 +10,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.reject = reject;
this.actor = actor;
this.damage = damage;
this.damageType = damageType;
this.rulesDefault = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Automation
@ -57,6 +58,11 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
null
);
this.reduceSeverity = this.damageType.reduce((value, curr) => {
return Math.max(this.actor.system.rules.damageReduction.reduceSeverity[curr], value);
}, 0);
this.actor.system.rules.damageReduction.reduceSeverity[this.damageType];
this.thresholdImmunities = Object.keys(actor.system.rules.damageReduction.thresholdImmunities).reduce(
(acc, key) => {
if (actor.system.rules.damageReduction.thresholdImmunities[key])
@ -111,7 +117,9 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
CONFIG.DH.GENERAL.ruleChoice.onWithToggle.id,
CONFIG.DH.GENERAL.ruleChoice.offWithToggle.id
].includes(this.rulesDefault);
context.thresholdImmunities = this.thresholdImmunities;
context.reduceSeverity = this.reduceSeverity;
context.thresholdImmunities =
Object.keys(this.thresholdImmunities).length > 0 ? this.thresholdImmunities : null;
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } =
this.getDamageInfo();
@ -173,6 +181,9 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.damage - armorMarkReduction - selectedStressMarks.length - stressReductions.length,
0
);
if (this.reduceSeverity) {
currentDamage = Math.max(currentDamage - this.reduceSeverity, 0);
}
if (this.thresholdImmunities[currentDamage]) currentDamage = 0;

View file

@ -0,0 +1,70 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class ItemTransferDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(item) {
super({});
this.item = item;
this.quantity = item.system.quantity;
}
get title() {
return this.item.name;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dh-style', 'dialog', 'item-transfer'],
position: { width: 300, height: 'auto' },
window: { icon: 'fa-solid fa-hand-holding-hand' },
actions: {
finish: ItemTransferDialog.#finish
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
main: { template: 'systems/daggerheart/templates/dialogs/item-transfer.hbs' }
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelector('.number-display').addEventListener('change', event => {
this.quantity = isNaN(event.target.value) ? this.quantity : Number(event.target.value);
this.render();
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.item = this.item;
context.quantity = this.quantity;
return context;
}
static async updateData(_event, _element, formData) {
const { quantity } = foundry.utils.expandObject(formData.object);
this.quantity = quantity;
this.render();
}
static async #finish() {
this.close({ submitted: true });
}
close(options = {}) {
if (!options.submitted) this.quantity = null;
super.close();
}
static async configure(item) {
return new Promise(resolve => {
const app = new this(item);
app.addEventListener('close', () => resolve(app.quantity), { once: true });
app.render({ force: true });
});
}
}

View file

@ -33,7 +33,10 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
: context.canToggleCombat;
context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
const effect = context.statusEffects[key];
if (effect.systemEffect) acc[key] = effect;
if (effect.systemEffect) {
const disabled = !effect.isActive && this.actor.system.rules.conditionImmunities[key];
acc[key] = { ...effect, disabled };
}
return acc;
}, {});

View file

@ -144,6 +144,7 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
context.diceSoNiceSystems = Object.fromEntries(
[...game.dice3d.DiceFactory.systems].map(([k, v]) => [k, v.name])
);
context.diceSoNiceFonts = game.dice3d.exports.Utils.prepareFontList();
foundry.utils.mergeObject(
context.dsnTabs,

View file

@ -8,7 +8,6 @@ import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
const { TextEditor } = foundry.applications.ux;
export default class CharacterSheet extends DHBaseActorSheet {
/**@inheritdoc */
static DEFAULT_OPTIONS = {
@ -31,6 +30,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
toggleEquipItem: CharacterSheet.#toggleEquipItem,
toggleResourceDice: CharacterSheet.#toggleResourceDice,
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime
},
@ -148,6 +148,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
htmlElement.querySelectorAll('.armor-marks-input').forEach(element => {
element.addEventListener('change', this.updateArmorMarks.bind(this));
});
htmlElement.querySelectorAll('.item-resource.die').forEach(element => {
element.addEventListener('contextmenu', this.lowerResourceDie.bind(this));
});
}
/** @inheritdoc */
@ -858,6 +862,27 @@ export default class CharacterSheet extends DHBaseActorSheet {
});
}
/** */
static #advanceResourceDie(_, target) {
this.updateResourceDie(target, true);
}
lowerResourceDie(event) {
event.preventDefault();
event.stopPropagation();
this.updateResourceDie(event.target, false);
}
async updateResourceDie(target, advance) {
const item = await getDocFromElement(target);
if (!item) return;
const advancedValue = item.system.resource.value + (advance ? 1 : -1);
await item.update({
'system.resource.value': Math.min(advancedValue, Number(item.system.resource.dieFaces.split('d')[1]))
});
}
/**
*
*/
@ -881,6 +906,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
const item = await getDocFromElement(event.target);
const dragData = {
originActor: this.document.uuid,
originId: item.id,
type: item.documentName,
uuid: item.uuid
};
@ -894,9 +921,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
// Prevent event bubbling to avoid duplicate handling
event.preventDefault();
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
super._onDrop(event);
this._onDropItem(event, TextEditor.getDragEventData(event));
const { cancel } = await super._onDrop(event);
if (cancel) return;
this._onDropItem(event, data);
}
async _onDropItem(event, data) {
@ -907,6 +937,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
itemData.system.inVault = true;
}
const typesThatReplace = ['ancestry', 'community'];
if (typesThatReplace.includes(item.type)) {
await this.document.deleteEmbeddedDocuments(
'Item',
this.document.items.filter(x => x.type === item.type).map(x => x.id)
);
}
if (item.type === 'beastform') {
if (this.document.effects.find(x => x.type === 'beastform')) {
return ui.notifications.warn(

View file

@ -25,7 +25,7 @@ export default class DhpEnvironment extends DHBaseActorSheet {
toggleResourceDice: DhpEnvironment.#toggleResourceDice,
handleResourceDice: DhpEnvironment.#handleResourceDice
},
dragDrop: [{ dragSelector: '.action-section .inventory-item', dropSelector: null }]
dragDrop: [{ dragSelector: '.inventory-item', dropSelector: null }]
};
/**@override */

View file

@ -7,7 +7,6 @@ import { socketEvent } from '../../../systemRegistration/socket.mjs';
import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
import DhpActor from '../../../documents/actor.mjs';
import DHItem from '../../../documents/item.mjs';
import DhParty from '../../../data/actor/party.mjs';
export default class Party extends DHBaseActorSheet {
constructor(options) {
@ -21,7 +20,7 @@ export default class Party extends DHBaseActorSheet {
classes: ['party'],
position: {
width: 550,
height: 900,
height: 900
},
window: {
resizable: true
@ -41,7 +40,7 @@ export default class Party extends DHBaseActorSheet {
selectRefreshable: DaggerheartMenu.selectRefreshable,
refreshActors: DaggerheartMenu.refreshActors
},
dragDrop: [{ dragSelector: '.actors-section .inventory-item', dropSelector: null }]
dragDrop: [{ dragSelector: '[data-item-id][draggable="true"]', dropSelector: null }]
};
/**@override */
@ -439,23 +438,28 @@ export default class Party extends DHBaseActorSheet {
}
/* -------------------------------------------- */
async _onDragStart(event) {
const item = event.currentTarget.closest('.inventory-item');
const item = await getDocFromElement(event.target);
const dragData = {
originActor: this.document.uuid,
originId: item.id,
type: item.documentName,
uuid: item.uuid
};
if (item) {
const adversaryData = { type: 'Actor', uuid: item.dataset.itemUuid };
event.dataTransfer.setData('text/plain', JSON.stringify(adversaryData));
event.dataTransfer.setDragImage(item, 60, 0);
}
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
super._onDragStart(event);
}
async _onDrop(event) {
// Prevent event bubbling to avoid duplicate handling
event.preventDefault();
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const { cancel } = await super._onDrop(event);
if (cancel) return;
const document = await foundry.utils.fromUuid(data.uuid);
if (document instanceof DhpActor && Party.ALLOWED_ACTOR_TYPES.includes(document.type)) {

View file

@ -1,3 +1,4 @@
import { itemIsIdentical } from '../../../helpers/utils.mjs';
import DHBaseActorSettings from './actor-setting.mjs';
import DHApplicationMixin from './application-mixin.mjs';
@ -217,6 +218,70 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
/* Application Drag/Drop */
/* -------------------------------------------- */
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
if (data.originActor === this.document.uuid) return { cancel: true };
/* Handling transfer of inventoryItems */
let cancel = false;
const physicalActorTypes = ['character', 'party'];
if (physicalActorTypes.includes(this.document.type)) {
const originActor = data.originActor ? await foundry.utils.fromUuid(data.originActor) : null;
if (data.originId && originActor && physicalActorTypes.includes(originActor.type)) {
const dropDocument = await foundry.utils.fromUuid(data.uuid);
if (dropDocument.system.metadata.isInventoryItem) {
cancel = true;
if (dropDocument.system.metadata.isQuantifiable) {
const actorItem = originActor.items.get(data.originId);
const quantityTransfered =
actorItem.system.quantity === 1
? 1
: await game.system.api.applications.dialogs.ItemTransferDialog.configure(dropDocument);
if (quantityTransfered) {
if (quantityTransfered === actorItem.system.quantity) {
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
} else {
cancel = true;
await actorItem.update({
'system.quantity': actorItem.system.quantity - quantityTransfered
});
}
const existingItem = this.document.items.find(x => itemIsIdentical(x, dropDocument));
if (existingItem) {
cancel = true;
await existingItem.update({
'system.quantity': existingItem.system.quantity + quantityTransfered
});
} else {
const createData = dropDocument.toObject();
await this.document.createEmbeddedDocuments('Item', [
{
...createData,
system: {
...createData.system,
quantity: quantityTransfered
}
}
]);
}
} else {
cancel = true;
}
} else {
await originActor.deleteEmbeddedDocuments('Item', [data.originId], { render: false });
const createData = dropDocument.toObject();
await this.document.createEmbeddedDocuments('Item', [createData]);
}
}
}
}
return { cancel };
}
/**
* On dragStart on the item.
* @param {DragEvent} event - The drag event

View file

@ -33,9 +33,9 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
removeResource: DHBaseItemSheet.#removeResource
},
dragDrop: [
{ dragSelector: null, dropSelector: '.tab.features .drop-section' },
{ dragSelector: null, dropSelector: '.drop-section' },
{ dragSelector: '.feature-item', dropSelector: null },
{ dragSelector: '.action-item', dropSelector: null }
{ dragSelector: '.inventory-item', dropSelector: null }
],
contextMenus: [
{
@ -199,19 +199,33 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
static async #deleteFeature(_, element) {
const target = element.closest('[data-item-uuid]');
const feature = await getDocFromElement(target);
if (!feature) {
await this.document.update({
'system.features': this.document.system.features
.filter(x => x.item)
.map(x => ({ ...x, item: x.item.uuid }))
});
} else
} else {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
type: game.i18n.localize('TYPES.Item.feature'),
name: feature.name
})
},
content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: feature.name })
});
if (!confirmed) return;
await this.document.update({
'system.features': this.document.system.features
.filter(x => target.dataset.type !== x.type || x.item.uuid !== feature.uuid)
.map(x => ({ ...x, item: x.item.uuid }))
});
}
}
/**
* Add a resource to the item.
@ -242,37 +256,30 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
* @param {DragEvent} event - The drag event
*/
async _onDragStart(event) {
/* Can prolly be improved a lot, but I don't wanna >_< */
const featureItem = event.currentTarget.closest('.feature-item');
const inventoryItem = event.currentTarget.closest('.inventory-item');
const lineItem = event.currentTarget.closest('.item-line');
const dragItemData = featureItem ?? inventoryItem ?? lineItem;
if (featureItem) {
const feature = this.document.system.features.find(x => x?.id === featureItem.id);
if (!feature) {
const dragItem = await foundry.utils.fromUuid(dragItemData.dataset.itemUuid);
if (dragItem) {
if (!dragItem) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.featureIsMissing'));
return;
}
const featureData = { type: 'Item', data: { ...feature.toObject(), _id: null }, fromInternal: true };
event.dataTransfer.setData('text/plain', JSON.stringify(featureData));
event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0);
} else {
const actionItem = event.currentTarget.closest('.action-item');
if (actionItem) {
const action = this.document.system.actions[actionItem.dataset.index];
if (!action) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.actionIsMissing'));
return;
}
const actionData = {
type: 'Action',
data: { ...action.toObject(), id: action.id, itemUuid: this.document.uuid },
fromInternal: true
let dragData = {};
if (dragItemData.dataset.type === 'effect')
dragData = {
type: 'ActiveEffect',
fromInternal: this.document.uuid,
data: { ...dragItem, uuid: dragItem.uuid, id: dragItem.id }
};
event.dataTransfer.setData('text/plain', JSON.stringify(actionData));
event.dataTransfer.setDragImage(actionItem.querySelector('img'), 60, 0);
} else {
super._onDragStart(event);
}
else dragData = { type: 'Item', uuid: dragItem.uuid, id: dragItem.id, fromInternal: this.document.id };
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
event.dataTransfer.setDragImage(dragItemData.querySelector('img'), 60, 0);
}
}
@ -284,7 +291,7 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
super._onDrop(event);
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
if (data.fromInternal) return;
if (data.fromInternal === this.document.id) return;
const target = event.target.closest('fieldset.drop-section');
let item = await fromUuid(data.uuid);

View file

@ -125,8 +125,8 @@ export default class ClassSheet extends DHBaseItemSheet {
async _onDrop(event) {
event.stopPropagation();
const data = TextEditor.getDragEventData(event);
const item = data.data ?? (await fromUuid(data.uuid));
const itemType = data.data ? data.type : item.type;
const item = await fromUuid(data.uuid);
const itemType = data.type === 'ActiveEffect' ? data.type : item.type;
const target = event.target.closest('fieldset.drop-section');
if (itemType === 'subclass') {
if (item.system.linkedClass) {

View file

@ -184,9 +184,9 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
const countdown = settings.countdowns[target.id];
const newMax =
countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
? countdown.progress.max + 1
? Number(countdown.progress.max) + 1
: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
? Math.max(countdown.progress.max - 1, 0)
? Math.max(Number(countdown.progress.max) - 1, 0)
: countdown.progress.max;
await settings.updateSource({
[`countdowns.${target.id}.progress`]: {

View file

@ -24,7 +24,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
acc.push({
name: game.i18n.localize(statusData.name),
statuses: [status],
img: statusData.icon,
img: statusData.icon ?? statusData.img,
tint: effect.tint
});
}

View file

@ -1519,6 +1519,10 @@ export const itemResourceTypes = {
diceValue: {
id: 'diceValue',
label: 'DAGGERHEART.CONFIG.ItemResourceType.diceValue'
},
die: {
id: 'die',
label: 'DAGGERHEART.CONFIG.ItemResourceType.die'
}
};

View file

@ -22,6 +22,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
_id: new fields.DocumentIdField({ initial: () => foundry.utils.randomID() }),
systemPath: new fields.StringField({ required: true, initial: 'actions' }),
type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
baseAction: new fields.BooleanField({ initial: false }),
name: new fields.StringField({ initial: undefined }),
description: new fields.HTMLField(),
img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),

View file

@ -57,6 +57,13 @@ export default class DhpAdversary extends BaseDataActor {
hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
}),
rules: new fields.SchemaField({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
})
}),
attack: new ActionField({
initial: {
name: 'Attack',

View file

@ -250,6 +250,10 @@ export default class DhCharacter extends BaseDataActor {
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
disabledArmor: new fields.BooleanField({ intial: false })
}),
attack: new fields.SchemaField({
@ -279,6 +283,11 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
ignore: new fields.BooleanField()

View file

@ -51,6 +51,13 @@ export default class DhCompanion extends BaseDataActor {
}
}
),
rules: new fields.SchemaField({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
})
}),
attack: new ActionField({
initial: {
name: 'Attack',

View file

@ -47,15 +47,30 @@ export default class EffectsField extends fields.ArrayField {
static async applyEffects(targets) {
if (!this.effects?.length || !targets?.length) return;
const conditions = CONFIG.DH.GENERAL.conditions();
let effects = this.effects;
const messageTargets = [];
targets.forEach(async baseToken => {
if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true);
if (!effects.length) return;
const token = canvas.tokens.get(baseToken.id);
const token =
canvas.tokens.get(baseToken.id) ?? foundry.utils.fromUuidSync(baseToken.actorId).prototypeToken;
if (!token) return;
messageTargets.push(token.document);
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)
? game.i18n.format('DAGGERHEART.UI.Chat.effectSummary.immunityTo', {
immunities: Object.keys(conditionImmunities)
.filter(x => conditionImmunities[x])
.map(x => game.i18n.localize(conditions[x].name))
.join(', ')
})
: null
});
effects.forEach(async e => {
const effect = this.item.effects.get(e._id);

View file

@ -258,7 +258,11 @@ export function ActionMixin(Base) {
const systemData = {
title: game.i18n.localize('DAGGERHEART.CONFIG.ActionType.action'),
origin: origin,
action: { name: this.name, img: this.img, tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'] },
action: {
name: this.name,
img: this.baseAction ? this.parent.parent.img : this.img,
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10']
},
itemOrigin: this.item,
description: this.description || (this.item instanceof Item ? this.item.system.description : '')
};

View file

@ -51,6 +51,8 @@ export default class DHWeapon extends AttachableItem {
name: 'Attack',
img: 'icons/skills/melee/blood-slash-foam-red.webp',
_id: foundry.utils.randomID(),
baseAction: true,
chatDisplay: false,
systemPath: 'attack',
type: 'attack',
range: 'melee',

View file

@ -14,7 +14,8 @@ export default class DhAppearance extends foundry.abstract.DataModel {
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
material: new StringField({ initial: 'metal', required: true, blank: false }),
system: new StringField({ initial: 'standard', required: true, blank: false })
system: new StringField({ initial: 'standard', required: true, blank: false }),
font: new StringField({ initial: 'auto', required: true, blank: false })
});
return {

View file

@ -57,6 +57,27 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
update.img = 'icons/magic/life/heart-cross-blue.webp';
}
const immuneStatuses =
data.statuses?.filter(
status =>
this.parent.system.rules?.conditionImmunities &&
this.parent.system.rules.conditionImmunities[status]
) ?? [];
if (immuneStatuses.length > 0) {
update.statuses = data.statuses.filter(x => !immuneStatuses.includes(x));
const conditions = CONFIG.DH.GENERAL.conditions();
const scrollingTexts = immuneStatuses.map(status => ({
text: game.i18n.format('DAGGERHEART.ACTIVEEFFECT.immuneStatusText', {
status: game.i18n.localize(conditions[status].name)
})
}));
if (update.statuses.length > 0) {
setTimeout(() => scrollingTexts, 500);
} else {
this.parent.queueScrollText(scrollingTexts);
}
}
if (Object.keys(update).length > 0) {
await this.updateSource(update);
}
@ -76,7 +97,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
change.value = change.value.replaceAll(/origin\.@/gi, '@');
try {
const effect = foundry.utils.fromUuidSync(change.effect.origin);
const doc = effect.parent?.parent;
const doc =
effect.parent?.parent instanceof game.system.api.documents.DhpActor
? effect.parent
: effect.parent.parent;
if (doc) parseModel = doc;
} catch (_) {}
}

View file

@ -437,3 +437,11 @@ export function shuffleArray(array) {
return array;
}
export function itemIsIdentical(a, b) {
const compendiumSource = a._stats.compendiumSource === b._stats.compendiumSource;
const name = a.name === b.name;
const description = a.system.description === b.system.description;
return compendiumSource && name & description;
}

View file

@ -12,7 +12,10 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/sheets/global/partials/action-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/resource-section.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/simple.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/dice-value.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/die.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs',
'systems/daggerheart/templates/components/card-preview.hbs',
'systems/daggerheart/templates/levelup/parts/selectable-card-preview.hbs',

View file

@ -401,7 +401,7 @@
"description": "<p>You are <em>Restrained</em> until you break free with a successful Strength Roll.</p>",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -239,7 +239,59 @@
},
"_id": "m6uPm4vujrUjSFPw",
"img": "icons/magic/air/fog-gas-smoke-blue-gray.webp",
"effects": [],
"effects": [
{
"name": "Levitation",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "k6iaQVfMZhrpwYQj",
"img": "icons/magic/air/fog-gas-smoke-blue-gray.webp",
"changes": [
{
"key": "system.rules.conditionImmunities.restrained",
"mode": 5,
"value": "1",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>The Skull levitates several feet off the ground and cant be <em>Restrained</em>.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.2.4",
"createdTime": 1763845938979,
"modifiedTime": 1763846023794,
"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
},
"_key": "!actors.items.effects!jDmHqGvzg5wjgmxE.m6uPm4vujrUjSFPw.k6iaQVfMZhrpwYQj"
}
],
"folder": null,
"sort": 0,
"ownership": {

View file

@ -580,7 +580,7 @@
"description": "<p>You are<em> Restrained</em> in smoky chains until you break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.</p>",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -439,7 +439,7 @@
"description": "<p>You are <em>Restrained </em>until the Defender takes Severe damage.</p>",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -385,7 +385,7 @@
"description": "<p>You are <em>Restrained</em> until you break free with a successful Finesse or Strength Roll.</p>",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -624,7 +624,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -355,7 +355,14 @@
"range": "melee"
}
},
"changes": [],
"changes": [
{
"key": "system.rules.conditionImmunities.hidden",
"mode": 5,
"value": "1",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
@ -366,7 +373,7 @@
"startRound": null,
"startTurn": null
},
"description": "<p> You Glow until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against you have advantage.</p>",
"description": "<p>You Glow until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against you have advantage.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
@ -375,12 +382,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754079525282,
"modifiedTime": 1754079558712,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1763847816177,
"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
},
"_key": "!actors.items.effects!8mJYMpbLTb8qIOrr.NepVGKOo1lHYjA1F.bYBrgiSwHwYfQyjn"
}

View file

@ -426,7 +426,7 @@
"description": "<p>You are <em>Restrained</em> and <em>Vulnerable</em> until you break free with a successful Strength Roll or the Kraken takes Major or greater damage. While <em>Restrained</em> and <em>Vulnerable</em> in this way, you must mark a Stress when you make an action roll.</p>",
"tint": "#ffffff",
"statuses": [
"restrain",
"restrained",
"vulnerable"
],
"sort": 0,

View file

@ -432,7 +432,7 @@
"description": "<p>You are <em>Restrained</em> and <em>Vulnerable</em> until you break free, ending both conditions, with a successful Finesse or Strength Roll (13).</p><p>[[/dr trait=finesse difficulty=13]]<br />[[/dr trait=strength difficulty=13]]</p>",
"tint": "#ffffff",
"statuses": [
"restrain",
"restrained",
"vulnerable"
],
"sort": 0,

View file

@ -361,7 +361,7 @@
"description": "<p>You are<strong> </strong><em>Restrained</em> within the Gaoler until freed with a successful Strength Roll (18). While <em>Restrained</em>, you can only attack the Gaoler. </p>",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -399,7 +399,7 @@
"description": "<p>You are <em>Restrained</em> until you're freed with a successful Strength Roll. When a creature makes an action roll against the cage, they must mark a Stress. </p>",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -5,9 +5,46 @@
"_id": "PnD2UCgzIlwX6cY3",
"img": "icons/magic/defensive/shield-barrier-glowing-blue.webp",
"system": {
"description": "<p><strong>(Note: This needs to be manually implemented. Unstoppable die feature is not implemented as of this time)</strong><br /><br />Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the dies value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6. While Unstoppable, you gain the following benefits:</p><ul><li><p>You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).</p></li><li><p>You add the current value of the Unstoppable Die to your damage roll.</p></li><li><p>You cant be Restrained or Vulnerable.</p></li></ul><blockquote><p>Tip: If your Unstoppable Die is a d4 and the 4 is currently facing up, you remove the die the next time you would increase it. However, if your Unstoppable Die has increased to a d6 and the 4 is currently facing up, youll turn it to 5 the next time you would increase it. In this case, youll remove the die after you would need to increase it higher than 6.</p></blockquote>",
"resource": null,
"actions": {},
"description": "<p>Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the dies value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6. While Unstoppable, you gain the following benefits:</p><ul><li><p>You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).</p></li><li><p>You add the current value of the Unstoppable Die to your damage roll.</p></li><li><p>You cant be Restrained or Vulnerable.</p></li></ul><blockquote><p>Tip: If your Unstoppable Die is a d4 and the 4 is currently facing up, you remove the die the next time you would increase it. However, if your Unstoppable Die has increased to a d6 and the 4 is currently facing up, youll turn it to 5 the next time you would increase it. In this case, youll remove the die after you would need to increase it higher than 6.</p></blockquote>",
"resource": {
"type": "die",
"value": 0,
"max": "",
"icon": ""
},
"actions": {
"KZiZ8m8uqH5iG96d": {
"type": "effect",
"_id": "KZiZ8m8uqH5iG96d",
"systemPath": "actions",
"description": "<p>Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the dies value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6. While Unstoppable, you gain the following benefits:</p><ul><li><p>You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).</p></li><li><p>You add the current value of the Unstoppable Die to your damage roll.</p></li><li><p>You cant be Restrained or Vulnerable.</p></li></ul><blockquote><p>Tip: If your Unstoppable Die is a d4 and the 4 is currently facing up, you remove the die the next time you would increase it. However, if your Unstoppable Die has increased to a d6 and the 4 is currently facing up, youll turn it to 5 the next time you would increase it. In this case, youll remove the die after you would need to increase it higher than 6.</p></blockquote>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "1",
"recovery": "longRest",
"consumeOnSuccess": false
},
"effects": [
{
"_id": "xzQtFSuDS48kUdAZ",
"onSave": false
}
],
"target": {
"type": "self",
"amount": null
},
"name": "Become Unstoppable",
"img": "icons/magic/defensive/shield-barrier-glowing-blue.webp",
"range": ""
}
},
"originItemType": null,
"originId": null,
"attribution": {
@ -16,7 +53,83 @@
"artist": ""
}
},
"effects": [],
"effects": [
{
"name": "Unstoppable",
"img": "icons/magic/defensive/shield-barrier-glowing-blue.webp",
"origin": "Compendium.daggerheart.classes.Item.PnD2UCgzIlwX6cY3",
"transfer": false,
"_id": "xzQtFSuDS48kUdAZ",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.bonuses.damage.physical.bonus",
"mode": 2,
"value": "ORIGIN.@item.resource.value",
"priority": null
},
{
"key": "system.bonuses.damage.magical.bonus",
"mode": 2,
"value": "ORIGIN.@item.resource.value",
"priority": null
},
{
"key": "system.rules.damageReduction.reduceSeverity.physical",
"mode": 2,
"value": "1",
"priority": null
},
{
"key": "system.rules.conditionImmunities.vulnerable",
"mode": 5,
"value": "1",
"priority": null
},
{
"key": "system.rules.conditionImmunities.restrained",
"mode": 5,
"value": "1",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.2.4",
"createdTime": 1763835871799,
"modifiedTime": 1763843691784,
"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
},
"_key": "!items.effects!PnD2UCgzIlwX6cY3.xzQtFSuDS48kUdAZ"
}
],
"sort": 0,
"ownership": {
"default": 0,
@ -27,12 +140,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.347",
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.0.5",
"systemVersion": "1.2.4",
"createdTime": 1754246498657,
"modifiedTime": 1755391250586,
"lastModifiedBy": "VZIeX2YDvX338Zvr"
"modifiedTime": 1763839481783,
"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
},
"_key": "!items!PnD2UCgzIlwX6cY3"
}

View file

@ -211,7 +211,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -267,7 +267,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},
@ -313,7 +313,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},
@ -359,7 +359,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -122,6 +122,12 @@
"mode": 2,
"value": "10",
"priority": null
},
{
"key": "system.rules.conditionImmunities.restrained",
"mode": 5,
"value": "1",
"priority": null
}
],
"disabled": false,
@ -134,7 +140,7 @@
"startRound": null,
"startTurn": null
},
"description": "<ul><li><p><span class=\"vertical-card-list\" style=\"box-sizing:border-box;margin:0px 0px 0.25rem;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif\">When you succeed on an attack or Spellcast Roll, gain a +10 bonus to the damage roll.</p></li><li><p><span class=\"vertical-card-list\" style=\"box-sizing:border-box;margin:0px 0px 0.25rem;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif\">When you deal enough damage to defeat a creature within Close range, you absorb them and clear an Armor Slot.</p></li><li><p><span class=\"vertical-card-list\" style=\"box-sizing:border-box;margin:0px 0px 0.25rem;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif\">You cant be <em style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0)\">Restrained</em>.</p></li><li><p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">Before you make an action roll, you must </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">spend a Hope</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">. If you cant, you revert to your normal form.</p></li></ul>",
"description": "<ul><li><p><span class=\"vertical-card-list\" style=\"box-sizing:border-box;margin:0px 0px 0.25rem;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif\">When you succeed on an attack or Spellcast Roll, gain a +10 bonus to the damage roll.</span></p></li><li><p><span class=\"vertical-card-list\" style=\"box-sizing:border-box;margin:0px 0px 0.25rem;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif\">When you deal enough damage to defeat a creature within Close range, you absorb them and clear an Armor Slot.</span></p></li><li><p><span class=\"vertical-card-list\" style=\"box-sizing:border-box;margin:0px 0px 0.25rem;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);font-family:Montserrat, sans-serif\">You cant be <em style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0)\">Restrained</em>.</span></p></li><li><p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">Before you make an action roll, you must </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">spend a Hope</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">. If you cant, you revert to your normal form.</span></p></li></ul>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
@ -143,12 +149,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754120504134,
"modifiedTime": 1754340362524,
"lastModifiedBy": "Q9NoTaEarn3VMS6Z"
"modifiedTime": 1763846303087,
"lastModifiedBy": "Q4RzhhaPfvLUzzbw"
},
"_key": "!items.effects!LzVpMkD5I4QeaIHf.ptBC882plZW39Ld9"
}

View file

@ -112,7 +112,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -173,7 +173,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},
@ -219,7 +219,7 @@
"description": "",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -302,7 +302,7 @@
"description": "<p><em>Restrained</em> lasts until youre freed with a successful Finesse or Strength roll or by dealing at least 6 damage to the vines.</p>",
"tint": "#ffffff",
"statuses": [
"restrain"
"restrained"
],
"sort": 0,
"flags": {},

View file

@ -313,7 +313,7 @@
"description": "<p><em>Restrained</em> and <em>Vulnerable</em> until you break free, clearing both conditions, with a successful Finesse or Strength Roll or by dealing 10 damage to the vines. When the target makes a roll to escape, they take <strong>1d8+4</strong> physical damage and lose a Hope.</p><section class=\"secret\" id=\"secret-Eui1zx8GKoUhEXq6\"><p><em>What painful memories do the vines bring to the surface as they pierce flesh?</em></p></section>",
"tint": "#ffffff",
"statuses": [
"restrain",
"restrained",
"vulnerable"
],
"sort": 0,

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "31XEMDUyjpqFA7H9",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "far",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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"uses": {

View file

@ -24,6 +24,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "fKTeCKjfyQauf5bA",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "far",
@ -78,7 +79,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "far",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "far",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "veryClose",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -47,6 +47,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "close",
@ -101,7 +102,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "veryFar",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "veryClose",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "far",
@ -73,7 +74,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "veryClose",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -24,6 +24,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "fKTeCKjfyQauf5bA",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -78,7 +79,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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"uses": {

View file

@ -53,6 +53,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "fKTeCKjfyQauf5bA",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -107,7 +108,7 @@
"includeBase": false
},
"description": "",
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"actionType": "action",
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View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "veryFar",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
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@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
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View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -54,6 +54,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -108,7 +109,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -47,6 +47,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "close",
@ -101,7 +102,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -91,6 +91,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "far",
@ -145,7 +146,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
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@ -71,7 +72,7 @@
"includeBase": false
},
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"chatDisplay": false,
"actionType": "action",
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View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
"baseAction": true,
"systemPath": "attack",
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@ -71,7 +72,7 @@
"includeBase": false
},
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"actionType": "action",
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View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
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"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
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"actionType": "action",
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View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
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@ -71,7 +72,7 @@
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},
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View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
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@ -79,7 +80,7 @@
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View file

@ -17,6 +17,7 @@
"name": "Attack",
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@ -71,7 +72,7 @@
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},
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View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
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@ -79,7 +80,7 @@
"includeBase": false
},
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View file

@ -54,6 +54,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
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@ -108,7 +109,7 @@
"includeBase": false
},
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"chatDisplay": false,
"actionType": "action",
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View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "fKTeCKjfyQauf5bA",
"baseAction": true,
"systemPath": "attack",
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@ -79,7 +80,7 @@
"includeBase": false
},
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"actionType": "action",
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View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "ZSdAawliPNsoA7nP",
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@ -71,7 +72,7 @@
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},
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View file

@ -54,6 +54,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "8j3yjH0TiwwZsaBW",
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@ -108,7 +109,7 @@
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View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "ZSdAawliPNsoA7nP",
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@ -71,7 +72,7 @@
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View file

@ -47,6 +47,7 @@
"name": "Attack",
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"_id": "tSwiEa50USNh6uEJ",
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@ -101,7 +102,7 @@
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View file

@ -54,6 +54,7 @@
"name": "Attack",
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@ -108,7 +109,7 @@
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View file

@ -93,6 +93,7 @@
"name": "Attack",
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@ -147,7 +148,7 @@
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View file

@ -54,6 +54,7 @@
"name": "Attack",
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@ -108,7 +109,7 @@
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View file

@ -47,6 +47,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "6lmY7PMkxI3kmkpb",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "close",
@ -101,7 +102,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -47,6 +47,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -101,7 +102,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "tSwiEa50USNh6uEJ",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "ZSdAawliPNsoA7nP",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -63,6 +63,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "qY9ylkwxFwRlPy6a",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -117,7 +118,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -89,6 +89,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "YHE291ruSIJAh44F",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -143,7 +144,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "ZSdAawliPNsoA7nP",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "far",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -25,6 +25,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "31XEMDUyjpqFA7H9",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -79,7 +80,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "ZSdAawliPNsoA7nP",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

View file

@ -17,6 +17,7 @@
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"_id": "ZSdAawliPNsoA7nP",
"baseAction": true,
"systemPath": "attack",
"type": "attack",
"range": "melee",
@ -71,7 +72,7 @@
"includeBase": false
},
"description": "",
"chatDisplay": true,
"chatDisplay": false,
"actionType": "action",
"cost": [],
"uses": {

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