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[Feature] Roll Rules Standardization (#1818)
* Moved default hope/fear/advantage/disadvantage under system/rules/roll and changed them to be dice indexs * . * . * .
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parent
7af3f07a26
commit
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15 changed files with 132 additions and 83 deletions
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@ -261,24 +261,6 @@ export default class DhCharacter extends DhCreature {
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})
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}
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}),
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dualityRoll: new fields.SchemaField({
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defaultHopeDice: new fields.NumberField({
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nullable: false,
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: 12,
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label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
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}),
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defaultFearDice: new fields.NumberField({
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nullable: false,
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: 12,
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label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
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})
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}),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField({ label: 'DAGGERHEART.ACTORS.Character.burden.ignore.label' })
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}),
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@ -287,29 +269,49 @@ export default class DhCharacter extends DhCreature {
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label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
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hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
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}),
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defaultAdvantageDice: new fields.NumberField({
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nullable: true,
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hopeIndex: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
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min: 0,
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max: 5,
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initial: 4,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.hint'
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}),
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defaultDisadvantageDice: new fields.NumberField({
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nullable: true,
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fearIndex: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
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min: 0,
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max: 5,
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initial: 4,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.hint'
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}),
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advantageIndex: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
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}),
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disadvantageIndex: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
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}),
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comboDieIndex: new fields.NumberField({
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integer: true,
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min: 0,
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max: 5,
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initial: 0,
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})
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}),
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comboDieIndex: new fields.NumberField({
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integer: true,
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min: 0,
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max: 5,
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initial: 0,
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})
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})
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};
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}
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@ -764,8 +766,8 @@ export default class DhCharacter extends DhCreature {
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}
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});
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break;
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case 'comboStrikes':
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this.rules.comboDieIndex += 1;
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case 'dice':
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this.rules.roll[selection.subType] += 1;
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break;
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}
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}
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@ -824,6 +826,14 @@ export default class DhCharacter extends DhCreature {
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isReversed: true
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};
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/* Add convience <dice>Faces properties for all dice */
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const { hopeIndex, fearIndex, advantageIndex, disadvantageIndex, comboDieIndex } = this.rules.roll;
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const dice = { hopeIndex, fearIndex, advantageIndex, disadvantageIndex, comboDieIndex };
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for (const dieKey of Object.keys(dice)) {
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const diceBaseKey = dieKey.replace('Index', '');
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this.rules.roll[`${diceBaseKey}Faces`] = CONFIG.DH.GENERAL.dieFaces[dice[dieKey]];
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}
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this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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}
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@ -63,21 +63,23 @@ export default class DhCompanion extends DhCreature {
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})
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}),
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roll: new fields.SchemaField({
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defaultAdvantageDice: new fields.NumberField({
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nullable: true,
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advantage: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
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}),
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defaultDisadvantageDice: new fields.NumberField({
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nullable: true,
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disadvantage: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
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}),
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})
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}),
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