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[Feature] Roll Rules Standardization (#1818)
* Moved default hope/fear/advantage/disadvantage under system/rules/roll and changed them to be dice indexs * . * . * .
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7af3f07a26
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15 changed files with 132 additions and 83 deletions
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@ -176,11 +176,11 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
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if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
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const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
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if (this.config.roll.advantage === 1 && this.config.data.rules.roll.advantageFaces) {
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const faces = Number.parseInt(this.config.data.rules.roll.advantageFaces);
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this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
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} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
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const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
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} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.disadvantageFaces) {
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const faces = Number.parseInt(this.config.data.rules.roll.disadvantageFaces);
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this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
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}
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@ -53,8 +53,23 @@ export default class LevelupOptionsDialog extends HandlebarsApplicationMixin(App
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.item = this.item;
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context.fields = this.item.system.schema.fields.levelupOptionTiers.element.element.fields;
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context.item = this.item;
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context.levelupOptionTiers = Object.keys(this.item.system.levelupOptionTiers).reduce((acc, key) => {
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const tier = this.item.system.levelupOptionTiers[key];
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acc[key] = Object.keys(tier).reduce((acc, key) => {
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const option = tier[key];
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acc[key] = {
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...option,
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typeData: option.type ? LevelOptionType[option.type] : null
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};
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return acc;
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}, {});
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return acc;
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}, {})
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context.optionTypes = LevelOptionType;
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context.selectedOption = this.selectedOption;
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@ -63,6 +78,7 @@ export default class LevelupOptionsDialog extends HandlebarsApplicationMixin(App
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static async updateData(_event, _element, formData) {
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const data = foundry.utils.expandObject(formData.object);
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await this.item.update(data)
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this.render();
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}
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@ -527,7 +527,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
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minCost: Number(button.dataset.cost),
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amount: button.dataset.amount ? Number(button.dataset.amount) : null,
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value: button.dataset.value,
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type: button.dataset.type
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type: button.dataset.type,
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subType: button.dataset.subType
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};
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if (button.dataset.type === 'domainCard') {
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@ -261,24 +261,6 @@ export default class DhCharacter extends DhCreature {
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})
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}
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}),
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dualityRoll: new fields.SchemaField({
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defaultHopeDice: new fields.NumberField({
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nullable: false,
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: 12,
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label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
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}),
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defaultFearDice: new fields.NumberField({
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nullable: false,
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: 12,
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label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
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})
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}),
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burden: new fields.SchemaField({
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ignore: new fields.BooleanField({ label: 'DAGGERHEART.ACTORS.Character.burden.ignore.label' })
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}),
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@ -287,29 +269,49 @@ export default class DhCharacter extends DhCreature {
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label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
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hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
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}),
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defaultAdvantageDice: new fields.NumberField({
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nullable: true,
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hopeIndex: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
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min: 0,
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max: 5,
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initial: 4,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.hope.hint'
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}),
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defaultDisadvantageDice: new fields.NumberField({
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nullable: true,
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fearIndex: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
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min: 0,
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max: 5,
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initial: 4,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.fear.hint'
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}),
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advantageIndex: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
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}),
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disadvantageIndex: new fields.NumberField({
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required: true,
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integer: true,
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
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}),
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comboDieIndex: new fields.NumberField({
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integer: true,
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min: 0,
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max: 5,
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initial: 0,
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})
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}),
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comboDieIndex: new fields.NumberField({
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integer: true,
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min: 0,
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max: 5,
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initial: 0,
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})
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})
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};
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}
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@ -764,8 +766,8 @@ export default class DhCharacter extends DhCreature {
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}
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});
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break;
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case 'comboStrikes':
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this.rules.comboDieIndex += 1;
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case 'dice':
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this.rules.roll[selection.subType] += 1;
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break;
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}
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}
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@ -824,6 +826,14 @@ export default class DhCharacter extends DhCreature {
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isReversed: true
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};
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/* Add convience <dice>Faces properties for all dice */
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const { hopeIndex, fearIndex, advantageIndex, disadvantageIndex, comboDieIndex } = this.rules.roll;
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const dice = { hopeIndex, fearIndex, advantageIndex, disadvantageIndex, comboDieIndex };
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for (const dieKey of Object.keys(dice)) {
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const diceBaseKey = dieKey.replace('Index', '');
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this.rules.roll[`${diceBaseKey}Faces`] = CONFIG.DH.GENERAL.dieFaces[dice[dieKey]];
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}
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this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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}
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@ -63,21 +63,23 @@ export default class DhCompanion extends DhCreature {
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})
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}),
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roll: new fields.SchemaField({
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defaultAdvantageDice: new fields.NumberField({
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nullable: true,
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advantage: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.advantage.hint'
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}),
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defaultDisadvantageDice: new fields.NumberField({
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nullable: true,
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disadvantage: new fields.NumberField({
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required: true,
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integer: true,
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choices: CONFIG.DH.GENERAL.dieFaces,
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initial: null,
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label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
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min: 0,
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max: 5,
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initial: 1,
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label: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.label',
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hint: 'DAGGERHEART.ACTORS.Creature.rules.roll.disadvantage.hint'
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}),
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})
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}),
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@ -41,6 +41,7 @@ export default class DhLevelData extends foundry.abstract.DataModel {
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level: new fields.NumberField({ required: true, integer: true }),
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optionKey: new fields.StringField({ required: true }),
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type: new fields.StringField({ required: true, choices: LevelOptionType }),
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subType: new fields.StringField({ nullable: true }),
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checkboxNr: new fields.NumberField({ required: true, integer: true }),
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value: new fields.NumberField({ integer: true }),
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minCost: new fields.NumberField({ integer: true }),
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@ -69,6 +69,10 @@ export class DhLevelOption extends foundry.abstract.DataModel {
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choices: LevelOptionType,
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label: 'DAGGERHEART.GENERAL.type'
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}),
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subType: new fields.StringField({
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nullable: true,
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label: 'DAGGERHEART.GENERAL.subType',
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}),
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value: new fields.NumberField({
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integer: true,
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label: 'DAGGERHEART.GENERAL.value'
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@ -136,13 +140,6 @@ export const CompanionLevelOptionType = {
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}
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};
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export const ClassLevelOptionTypes = {
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comboStrikes: {
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id: 'comboStrikes',
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label: 'Increase your Combo Die size',
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},
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};
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export const LevelOptionType = {
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trait: {
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id: 'trait',
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@ -192,7 +189,16 @@ export const LevelOptionType = {
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id: 'multiclass',
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label: 'Multiclass'
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},
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...ClassLevelOptionTypes,
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dice: {
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id: 'dice',
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label: 'Increase Dice Size',
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subTypes: {
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hopeIndex: { key: 'hopeIndex', label: 'DAGGERHEART.GENERAL.hope' },
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fearIndex: { key: 'fearIndex', label: 'DAGGERHEART.GENERAL.fear' },
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advantageIndex: { key: 'advantageIndex', label: 'DAGGERHEART.GENERAL.Advantage.full' },
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comboDieIndex:{ key: 'comboDieIndex', label: 'Combo Die' } // Translation pending actual useage
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},
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},
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...CompanionLevelOptionType
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};
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@ -90,6 +90,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
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checkboxSelections: new fields.NumberField({ required: true, integer: true }),
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minCost: new fields.NumberField({ required: true, integer: true }),
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type: new fields.StringField({ required: true, choices: LevelOptionType }),
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subType: new fields.StringField({ nullable: true }),
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value: new fields.NumberField({ integer: true }),
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amount: new fields.NumberField({ integer: true })
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})
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@ -242,7 +243,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
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const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(index => {
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const checkboxNr = index + 1;
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const checkboxData = selections[tierKey]?.[optionKey]?.[checkboxNr];
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const checkbox = { ...option, checkboxNr, tier: tierKey };
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const checkbox = { ...option, checkboxNr, tier: tierKey, option: optionKey };
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if (checkboxData) {
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checkbox.level = checkboxData.level;
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@ -343,7 +344,8 @@ export class DhLevelupLevel extends foundry.abstract.DataModel {
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value: new fields.StringField(),
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data: new fields.ArrayField(new fields.StringField()),
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secondaryData: new fields.TypedObjectField(new fields.StringField()),
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type: new fields.StringField({ required: true })
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type: new fields.StringField({ required: true }),
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subType: new fields.StringField({ nullable: true }),
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})
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)
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)
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@ -11,7 +11,7 @@ export default class DualityRoll extends D20Roll {
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this.rallyChoices = this.setRallyChoices();
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this.guaranteedCritical = options.guaranteedCritical;
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const advantageFaces = data.rules?.roll?.defaultAdvantageDice ? Number.parseInt(data.rules.roll.defaultAdvantageDice) : 6
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const advantageFaces = data.rules?.roll?.advantageFaces ? Number.parseInt(data.rules.roll.advantageFaces) : 6
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this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
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}
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@ -137,11 +137,11 @@ export default class DualityRoll extends D20Roll {
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}
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this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
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faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
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faces: this.data.rules.roll?.hopeFaces ?? 12
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});
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this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
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this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
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faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
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faces: this.data.rules.roll?.fearFaces ?? 12
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});
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}
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