Merged with main

This commit is contained in:
WBHarry 2025-09-07 01:01:53 +02:00
commit 2c6aabb97a
31 changed files with 175 additions and 122 deletions

View file

@ -438,14 +438,14 @@
"_id": "UpFsnlbZkyvM2Ftv",
"img": "icons/magic/acid/projectile-smoke-glowing.webp",
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"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
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"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"chatDisplay": true,
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@ -557,11 +557,11 @@
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View file

@ -269,14 +269,14 @@
"name": "Crushing Blows",
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"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
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"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
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@ -342,12 +342,12 @@
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View file

@ -275,14 +275,14 @@
"name": "Acidic Form",
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"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
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"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
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@ -348,12 +348,12 @@
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},

View file

@ -110,19 +110,20 @@
"source": "Daggerheart SRD",
"page": 95,
"artist": ""
}
},
"motivesAndTactics": "Hide in plain sight, preserve the forest, root down, swing branches"
},
"flags": {},
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"sort": 3400000,

View file

@ -431,7 +431,7 @@
"_key": "!actors.items!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl"
},
{
"name": "Avalance Roar",
"name": "Avalanche Roar",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take <strong>2d10</strong> physical damage. The rubble can be cleared with a Progress Countdown (8).</p><p>@Template[type:emanation|range:c]</p>",
@ -535,12 +535,12 @@
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View file

@ -229,14 +229,14 @@
"_id": "WpOh5kHHx7lcTvEY",
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"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
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"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
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@ -301,12 +301,12 @@
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View file

@ -552,7 +552,7 @@
"_key": "!actors.items!UGPiPLJsPvMTSKEF.QV2ytK4b1VWF71OS"
},
{
"name": "Avalance",
"name": "Avalanche",
"type": "feature",
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"description": "<p><strong>Spend a Fear</strong> to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming <em>Vulnerable</em> until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
@ -681,12 +681,12 @@
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},

View file

@ -182,7 +182,7 @@
"_key": "!actors.items!acMu9wJrMZZzLSTJ.cIAMenvMXHPTpOFn"
},
{
"name": "Avalance",
"name": "Avalanche",
"type": "feature",
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"description": "<p>Spend a Fear to carve the mountain with an icy torrent, causing an avalanche. All PCs in its path must succeed on an Agility or Strength Reaction Roll or be bowled over and carried down the mountain. A PC using rope, pitons, or other climbing gear gains advantage on this roll. Targets who fail are knocked down the mountain to Far range, take <strong>2d20</strong> physical damage, and must mark a Stress. Targets who succeed must mark a Stress. </p><section id=\"secret-3gM8fEJj1vD9W88k\" class=\"secret\"><p><em>How do the PCs try to weather the avalanche? What approach do the characters take to fi nd one another when their companions go hurtling down the mountainside?</em></p></section>",
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View file

@ -110,13 +110,14 @@
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View file

@ -110,13 +110,14 @@
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View file

@ -110,13 +110,14 @@
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View file

@ -110,13 +110,14 @@
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