[Feature] Armor/Weapon Compendiums (#459)

* Fixed localization

* .

* Added all Secondary Weapons

* Added all armors

* Added Tier1 weapons

* Tier2 Physical

* Tier 2 magical

* Tier 3 Physical

* Tier 3 Magical

* Tier 4 Physical

* Tier 4 Magical

* Added wheelchairs
This commit is contained in:
WBHarry 2025-07-30 15:33:00 +02:00 committed by GitHub
parent 8e516df7cb
commit 2c4d3bd4a3
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GPG key ID: B5690EEEBB952194
277 changed files with 34221 additions and 431 deletions

View file

@ -481,7 +481,9 @@ export default class DhpActor extends Actor {
this.system.armor &&
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
) {
const armorSlotResult = await this.owner.query('armorSlot', {
const armorSlotResult = await this.owner.query(
'armorSlot',
{
actorId: this.uuid,
damage: hpDamage.value,
type: [...hpDamage.damageTypes]
@ -569,7 +571,7 @@ export default class DhpActor extends Actor {
armor: { target: this.system.armor, resources: {} },
items: {}
};
resources.forEach(r => {
if (r.keyIsID) {
updates.items[r.key] = {

View file

@ -52,7 +52,8 @@ export default class DHToken extends TokenDocument {
for (const [name, field] of Object.entries(schema.fields)) {
const p = _path.concat([name]);
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice) attributes.value.push(p);
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice)
attributes.value.push(p);
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
const isSchema = field instanceof foundry.data.fields.SchemaField;