mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
Feature/416 reaction roll query (#445)
* Create files * before fixing damage roll on main * g * Player query for Roll All Save * Exec Save message as GM for players * Fix DsN bug
This commit is contained in:
parent
2fbbf98f88
commit
2be4ee8857
11 changed files with 91 additions and 38 deletions
|
|
@ -19,7 +19,6 @@ import {
|
||||||
} from './module/systemRegistration/_module.mjs';
|
} from './module/systemRegistration/_module.mjs';
|
||||||
import { placeables } from './module/canvas/_module.mjs';
|
import { placeables } from './module/canvas/_module.mjs';
|
||||||
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
|
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
|
||||||
import { registerDHActorHooks } from './module/documents/actor.mjs';
|
|
||||||
import './node_modules/@yaireo/tagify/dist/tagify.css';
|
import './node_modules/@yaireo/tagify/dist/tagify.css';
|
||||||
|
|
||||||
Hooks.once('init', () => {
|
Hooks.once('init', () => {
|
||||||
|
|
@ -169,7 +168,7 @@ Hooks.on('ready', () => {
|
||||||
registerCountdownHooks();
|
registerCountdownHooks();
|
||||||
socketRegistration.registerSocketHooks();
|
socketRegistration.registerSocketHooks();
|
||||||
registerRollDiceHooks();
|
registerRollDiceHooks();
|
||||||
registerDHActorHooks();
|
socketRegistration.registerUserQueries();
|
||||||
});
|
});
|
||||||
|
|
||||||
Hooks.once('dicesoniceready', () => {});
|
Hooks.once('dicesoniceready', () => {});
|
||||||
|
|
|
||||||
|
|
@ -453,6 +453,9 @@
|
||||||
"title": "Ownership Selection - {name}",
|
"title": "Ownership Selection - {name}",
|
||||||
"default": "Default Ownership"
|
"default": "Default Ownership"
|
||||||
},
|
},
|
||||||
|
"ReactionRoll": {
|
||||||
|
"title": "Reaction Roll: {trait}"
|
||||||
|
},
|
||||||
"ResourceDice": {
|
"ResourceDice": {
|
||||||
"title": "{name} Resource",
|
"title": "{name} Resource",
|
||||||
"rerollDice": "Reroll Dice"
|
"rerollDice": "Reroll Dice"
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
|
import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
|
||||||
|
|
||||||
const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||||
|
|
||||||
export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||||
constructor(resolve, reject, actor, damage, damageType) {
|
constructor(resolve, reject, actor, damage, damageType) {
|
||||||
|
|
@ -53,10 +53,6 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
get title() {
|
|
||||||
return game.i18n.localize('DAGGERHEART.APPLICATIONS.DamageReduction.title');
|
|
||||||
}
|
|
||||||
|
|
||||||
static DEFAULT_OPTIONS = {
|
static DEFAULT_OPTIONS = {
|
||||||
tag: 'form',
|
tag: 'form',
|
||||||
classes: ['daggerheart', 'views', 'damage-reduction'],
|
classes: ['daggerheart', 'views', 'damage-reduction'],
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,5 @@
|
||||||
|
import { emitAsGM, GMUpdateEvent } from "../../systemRegistration/socket.mjs";
|
||||||
|
|
||||||
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
||||||
constructor(options) {
|
constructor(options) {
|
||||||
super(options);
|
super(options);
|
||||||
|
|
@ -98,17 +100,41 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
||||||
if (message.system.source.item && message.system.source.action) {
|
if (message.system.source.item && message.system.source.action) {
|
||||||
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
||||||
if (!action || !action?.hasSave) return;
|
if (!action || !action?.hasSave) return;
|
||||||
action.rollSave(token, event, message);
|
action.rollSave(token.actor, event, message).then(result => emitAsGM(
|
||||||
|
GMUpdateEvent.UpdateSaveMessage,
|
||||||
|
action.updateSaveMessage.bind(action, result, message, token.id),
|
||||||
|
{
|
||||||
|
action: action.uuid,
|
||||||
|
message: message._id,
|
||||||
|
token: token.id,
|
||||||
|
result
|
||||||
|
}
|
||||||
|
));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onRollAllSave(event, _message) {
|
async onRollAllSave(event, message) {
|
||||||
event.stopPropagation();
|
event.stopPropagation();
|
||||||
|
if(!game.user.isGM) return;
|
||||||
const targets = event.target.parentElement.querySelectorAll(
|
const targets = event.target.parentElement.querySelectorAll(
|
||||||
'.target-section > [data-token] .target-save-container'
|
'.target-section > [data-token] .target-save-container'
|
||||||
);
|
);
|
||||||
targets.forEach(el => {
|
const actor = await this.getActor(message.system.source.actor),
|
||||||
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
|
action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
||||||
|
targets.forEach(async el => {
|
||||||
|
const tokenId = el.closest('[data-token]')?.dataset.token,
|
||||||
|
token = game.canvas.tokens.get(tokenId);
|
||||||
|
if(!token.actor) return;
|
||||||
|
if(game.user === token.actor.owner)
|
||||||
|
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
|
||||||
|
else {
|
||||||
|
token.actor.owner.query('reactionRoll', {
|
||||||
|
actionId: action.uuid,
|
||||||
|
actorId: token.actor.uuid,
|
||||||
|
event,
|
||||||
|
message
|
||||||
|
}).then(result => action.updateSaveMessage(result, message, token.id));
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -299,9 +299,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
||||||
/* EFFECTS */
|
/* EFFECTS */
|
||||||
|
|
||||||
/* SAVE */
|
/* SAVE */
|
||||||
async rollSave(target, event, message) {
|
async rollSave(actor, event, message) {
|
||||||
if (!target?.actor) return;
|
if (!actor) return;
|
||||||
return target.actor
|
return actor
|
||||||
.diceRoll({
|
.diceRoll({
|
||||||
event,
|
event,
|
||||||
title: 'Roll Save',
|
title: 'Roll Save',
|
||||||
|
|
@ -310,16 +310,28 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
||||||
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
|
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
|
||||||
type: 'reaction'
|
type: 'reaction'
|
||||||
},
|
},
|
||||||
data: target.actor.getRollData()
|
data: actor.getRollData()
|
||||||
})
|
|
||||||
.then(async result => {
|
|
||||||
if (result)
|
|
||||||
this.updateChatMessage(message, target.id, {
|
|
||||||
result: result.roll.total,
|
|
||||||
success: result.roll.success
|
|
||||||
});
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
updateSaveMessage(result, message, targetId) {
|
||||||
|
const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
|
||||||
|
result: result.roll.total,
|
||||||
|
success: result.roll.success
|
||||||
|
});
|
||||||
|
if (game.modules.get('dice-so-nice')?.active)
|
||||||
|
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
|
||||||
|
else updateMsg();
|
||||||
|
}
|
||||||
|
|
||||||
|
static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||||
|
return new Promise(async (resolve, reject) => {
|
||||||
|
const actor = await fromUuid(actorId),
|
||||||
|
action = await fromUuid(actionId);
|
||||||
|
if (!actor || !actor?.isOwner) reject();
|
||||||
|
action.rollSave(actor, event, message).then(result => resolve(result));
|
||||||
|
});
|
||||||
|
}
|
||||||
/* SAVE */
|
/* SAVE */
|
||||||
|
|
||||||
async updateChatMessage(message, targetId, changes, chain = true) {
|
async updateChatMessage(message, targetId, changes, chain = true) {
|
||||||
|
|
@ -333,7 +345,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
||||||
if (chain) {
|
if (chain) {
|
||||||
if (message.system.source.message)
|
if (message.system.source.message)
|
||||||
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
||||||
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
|
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
|
||||||
relatedChatMessages.forEach(c => {
|
relatedChatMessages.forEach(c => {
|
||||||
this.updateChatMessage(c, targetId, changes, false);
|
this.updateChatMessage(c, targetId, changes, false);
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -5,12 +5,14 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
|
||||||
resistance: new foundry.data.fields.BooleanField({
|
resistance: new foundry.data.fields.BooleanField({
|
||||||
initial: false,
|
initial: false,
|
||||||
label: `${resistanceLabel}.label`,
|
label: `${resistanceLabel}.label`,
|
||||||
hint: `${resistanceLabel}.hint`
|
hint: `${resistanceLabel}.hint`,
|
||||||
|
isAttributeChoice: true
|
||||||
}),
|
}),
|
||||||
immunity: new foundry.data.fields.BooleanField({
|
immunity: new foundry.data.fields.BooleanField({
|
||||||
initial: false,
|
initial: false,
|
||||||
label: `${immunityLabel}.label`,
|
label: `${immunityLabel}.label`,
|
||||||
hint: `${immunityLabel}.hint`
|
hint: `${immunityLabel}.hint`,
|
||||||
|
isAttributeChoice: true
|
||||||
}),
|
}),
|
||||||
reduction: new foundry.data.fields.NumberField({
|
reduction: new foundry.data.fields.NumberField({
|
||||||
integer: true,
|
integer: true,
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,7 @@ export default class DamageRoll extends DHRoll {
|
||||||
|
|
||||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||||
if (config.evaluate !== false) {
|
if (config.evaluate !== false) {
|
||||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
// if (config.dialog.configure === false) roll.constructFormula(config);
|
||||||
for (const roll of config.roll) await roll.roll.evaluate();
|
for (const roll of config.roll) await roll.roll.evaluate();
|
||||||
}
|
}
|
||||||
roll._evaluated = true;
|
roll._evaluated = true;
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,4 @@
|
||||||
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
||||||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
|
||||||
import { LevelOptionType } from '../data/levelTier.mjs';
|
import { LevelOptionType } from '../data/levelTier.mjs';
|
||||||
import DHFeature from '../data/item/feature.mjs';
|
import DHFeature from '../data/item/feature.mjs';
|
||||||
import { damageKeyToNumber } from '../helpers/utils.mjs';
|
import { damageKeyToNumber } from '../helpers/utils.mjs';
|
||||||
|
|
@ -483,10 +482,14 @@ export default class DhpActor extends Actor {
|
||||||
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
|
this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
|
||||||
) {
|
) {
|
||||||
const armorStackResult = await this.owner.query('armorStack', {
|
const armorStackResult = await this.owner.query('armorStack', {
|
||||||
actorId: this.uuid,
|
actorId: this.uuid,
|
||||||
damage: hpDamage.value,
|
damage: hpDamage.value,
|
||||||
type: [...hpDamage.damageTypes]
|
type: [...hpDamage.damageTypes]
|
||||||
});
|
},
|
||||||
|
{
|
||||||
|
timeout: 30000
|
||||||
|
}
|
||||||
|
);
|
||||||
if (armorStackResult) {
|
if (armorStackResult) {
|
||||||
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
|
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
|
||||||
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
||||||
|
|
@ -638,7 +641,3 @@ export default class DhpActor extends Actor {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export const registerDHActorHooks = () => {
|
|
||||||
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
|
||||||
};
|
|
||||||
|
|
|
||||||
|
|
@ -52,6 +52,7 @@ export default class DHToken extends TokenDocument {
|
||||||
for (const [name, field] of Object.entries(schema.fields)) {
|
for (const [name, field] of Object.entries(schema.fields)) {
|
||||||
const p = _path.concat([name]);
|
const p = _path.concat([name]);
|
||||||
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
|
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
|
||||||
|
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice) attributes.value.push(p);
|
||||||
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
|
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
|
||||||
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
|
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
|
||||||
const isSchema = field instanceof foundry.data.fields.SchemaField;
|
const isSchema = field instanceof foundry.data.fields.SchemaField;
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,5 @@
|
||||||
|
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||||
|
|
||||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||||
switch (action) {
|
switch (action) {
|
||||||
case socketEvent.GMUpdate:
|
case socketEvent.GMUpdate:
|
||||||
|
|
@ -21,7 +23,8 @@ export const socketEvent = {
|
||||||
export const GMUpdateEvent = {
|
export const GMUpdateEvent = {
|
||||||
UpdateDocument: 'DhGMUpdateDocument',
|
UpdateDocument: 'DhGMUpdateDocument',
|
||||||
UpdateSetting: 'DhGMUpdateSetting',
|
UpdateSetting: 'DhGMUpdateSetting',
|
||||||
UpdateFear: 'DhGMUpdateFear'
|
UpdateFear: 'DhGMUpdateFear',
|
||||||
|
UpdateSaveMessage: 'DhGMUpdateSaveMessage'
|
||||||
};
|
};
|
||||||
|
|
||||||
export const RefreshType = {
|
export const RefreshType = {
|
||||||
|
|
@ -53,8 +56,12 @@ export const registerSocketHooks = () => {
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
);
|
);
|
||||||
/* Hooks.callAll(socketEvent.DhpFearUpdate);
|
break;
|
||||||
await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate }); */
|
case GMUpdateEvent.UpdateSaveMessage:
|
||||||
|
const action = await fromUuid(data.update.action),
|
||||||
|
message = game.messages.get(data.update.message);
|
||||||
|
if(!action || !message) return;
|
||||||
|
action.updateSaveMessage(data.update.result, message, data.update.token);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -69,6 +76,11 @@ export const registerSocketHooks = () => {
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export const registerUserQueries = () => {
|
||||||
|
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
||||||
|
CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
|
||||||
|
}
|
||||||
|
|
||||||
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||||
|
|
|
||||||
3
templates/dialogs/reactionRoll.hbs
Normal file
3
templates/dialogs/reactionRoll.hbs
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
<div>
|
||||||
|
Reaction Roll
|
||||||
|
</div>
|
||||||
Loading…
Add table
Add a link
Reference in a new issue