Feature/416 reaction roll query (#445)

* Create files

* before fixing damage roll on main

* g

* Player query for Roll All Save

* Exec Save message as GM for players

* Fix DsN bug
This commit is contained in:
Dapoulp 2025-07-28 17:44:11 +02:00 committed by GitHub
parent 2fbbf98f88
commit 2be4ee8857
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 91 additions and 38 deletions

View file

@ -1,6 +1,6 @@
import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
const { DialogV2, ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(resolve, reject, actor, damage, damageType) {
@ -53,10 +53,6 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
);
}
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.DamageReduction.title');
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'damage-reduction'],

View file

@ -1,3 +1,5 @@
import { emitAsGM, GMUpdateEvent } from "../../systemRegistration/socket.mjs";
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) {
super(options);
@ -98,17 +100,41 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (message.system.source.item && message.system.source.action) {
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
if (!action || !action?.hasSave) return;
action.rollSave(token, event, message);
action.rollSave(token.actor, event, message).then(result => emitAsGM(
GMUpdateEvent.UpdateSaveMessage,
action.updateSaveMessage.bind(action, result, message, token.id),
{
action: action.uuid,
message: message._id,
token: token.id,
result
}
));
}
}
onRollAllSave(event, _message) {
async onRollAllSave(event, message) {
event.stopPropagation();
if(!game.user.isGM) return;
const targets = event.target.parentElement.querySelectorAll(
'.target-section > [data-token] .target-save-container'
);
targets.forEach(el => {
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
const actor = await this.getActor(message.system.source.actor),
action = this.getAction(actor, message.system.source.item, message.system.source.action);
targets.forEach(async el => {
const tokenId = el.closest('[data-token]')?.dataset.token,
token = game.canvas.tokens.get(tokenId);
if(!token.actor) return;
if(game.user === token.actor.owner)
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
else {
token.actor.owner.query('reactionRoll', {
actionId: action.uuid,
actorId: token.actor.uuid,
event,
message
}).then(result => action.updateSaveMessage(result, message, token.id));
}
});
}