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Changed to keep the original Cone function
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9454fe0525
commit
2a72c8ac83
4 changed files with 88 additions and 42 deletions
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@ -5,13 +5,13 @@ import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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export default class DhpActor extends Actor {
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/**
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* Return the first Actor active owner.
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*/
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get owner() {
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const user = this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, "OWNER") && u.active);;
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if(!user) return game.user.isGM ? game.user : null;
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const user =
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this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, 'OWNER') && u.active);
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if (!user) return game.user.isGM ? game.user : null;
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return user;
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}
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@ -153,7 +153,6 @@ export default class DhpActor extends Actor {
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}
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async levelUp(levelupData) {
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const actions = [];
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const levelups = {};
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for (var levelKey of Object.keys(levelupData)) {
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const level = levelupData[levelKey];
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@ -317,7 +316,6 @@ export default class DhpActor extends Actor {
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await this.update({
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system: {
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actions: [...this.system.actions, ...actions],
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levelData: {
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level: {
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current: this.system.levelData.level.changed
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@ -369,16 +367,16 @@ export default class DhpActor extends Actor {
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const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
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return modifier !== null
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? [
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{
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value: modifier,
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label: roll.label
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? modifier >= 0
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? `${roll.label} +${modifier}`
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: `${roll.label} ${modifier}`
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: null,
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title: roll.label
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}
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]
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{
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value: modifier,
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label: roll.label
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? modifier >= 0
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? `${roll.label} +${modifier}`
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: `${roll.label} ${modifier}`
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: null,
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title: roll.label
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}
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]
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: [];
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}
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@ -460,7 +458,7 @@ export default class DhpActor extends Actor {
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if (Hooks.call(`${CONFIG.DH.id}.postDamageTreshold`, this, hpDamage, damage, type) === false) return null;
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if(!hpDamage) return;
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if (!hpDamage) return;
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const updates = [{ value: hpDamage, type: 'hitPoints' }];
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@ -469,8 +467,8 @@ export default class DhpActor extends Actor {
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this.system.armor &&
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this.system.armor.system.marks.value < this.system.armorScore
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) {
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const armorStackResult = await this.owner.query('armorStack', {actorId: this.uuid, damage: hpDamage});
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if(armorStackResult) {
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const armorStackResult = await this.owner.query('armorStack', { actorId: this.uuid, damage: hpDamage });
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if (armorStackResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
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updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
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updates.push(
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@ -479,7 +477,7 @@ export default class DhpActor extends Actor {
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);
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}
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}
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await this.modifyResource(updates);
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if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null;
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@ -493,7 +491,7 @@ export default class DhpActor extends Actor {
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async modifyResource(resources) {
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if (!resources.length) return;
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if(resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
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if (resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
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let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
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resources.forEach(r => {
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switch (r.type) {
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@ -521,7 +519,12 @@ export default class DhpActor extends Actor {
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});
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Object.values(updates).forEach(async u => {
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if (Object.keys(u.resources).length > 0) {
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await emitAsGM(GMUpdateEvent.UpdateDocument, u.target.update.bind(u.target), u.resources, u.target.uuid);
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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u.target.update.bind(u.target),
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u.resources,
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u.target.uuid
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);
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/* if (game.user.isGM) {
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await u.target.update(u.resources);
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} else {
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@ -540,27 +543,28 @@ export default class DhpActor extends Actor {
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convertDamageToThreshold(damage) {
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return damage >= this.system.damageThresholds.severe
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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}
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convertStressDamageToHP(resources) {
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const stressDamage = resources.find(r => r.type === 'stress'),
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newValue = this.system.resources.stress.value + stressDamage.value;
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if(newValue <= this.system.resources.stress.maxTotal) return;
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if (newValue <= this.system.resources.stress.maxTotal) return;
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const hpDamage = resources.find(r => r.type === 'hitPoints');
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if(hpDamage) hpDamage.value++;
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else resources.push({
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type: 'hitPoints',
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value: 1
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})
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if (hpDamage) hpDamage.value++;
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else
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resources.push({
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type: 'hitPoints',
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value: 1
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});
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}
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}
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export const registerDHActorHooks = () => {
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CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
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}
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};
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