Changed to keep the original Cone function

This commit is contained in:
WBHarry 2025-07-08 23:37:18 +02:00
parent 9454fe0525
commit 2a72c8ac83
4 changed files with 88 additions and 42 deletions

View file

@ -56,7 +56,6 @@ Hooks.once('init', () => {
CONFIG.Dice.rolls = [...CONFIG.Dice.rolls, ...[DHRoll, DualityRoll, D20Roll, DamageRoll]];
CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
CONFIG.MeasuredTemplate.defaults.angle = 180;
CONFIG.Item.documentClass = documents.DHItem;

View file

@ -1,6 +1,6 @@
export default class DhTemplateLayer extends TemplateLayer {
export default class DhTemplateLayer extends foundry.canvas.layers.TemplateLayer {
static prepareSceneControls() {
const sc = SceneControls;
const sc = foundry.applications.ui.SceneControls;
return {
name: 'templates',
order: 2,
@ -26,6 +26,17 @@ export default class DhTemplateLayer extends TemplateLayer {
cone: {
name: 'cone',
order: 2,
title: 'CONTROLS.MeasureCone',
icon: 'fa-solid fa-angle-left',
toolclip: {
src: 'toolclips/tools/measure-cone.webm',
heading: 'CONTROLS.MeasureCone',
items: sc.buildToolclipItems(['create', 'move', 'edit', 'hide', 'delete', 'rotate'])
}
},
inFront: {
name: 'inFront',
order: 3,
title: 'CONTROLS.inFront',
icon: 'fa-solid fa-eye',
toolclip: {
@ -36,7 +47,7 @@ export default class DhTemplateLayer extends TemplateLayer {
},
rect: {
name: 'rect',
order: 3,
order: 4,
title: 'CONTROLS.MeasureRect',
icon: 'fa-regular fa-square',
toolclip: {
@ -47,7 +58,7 @@ export default class DhTemplateLayer extends TemplateLayer {
},
ray: {
name: 'ray',
order: 4,
order: 5,
title: 'CONTROLS.MeasureRay',
icon: 'fa-solid fa-up-down',
toolclip: {
@ -58,7 +69,7 @@ export default class DhTemplateLayer extends TemplateLayer {
},
clear: {
name: 'clear',
order: 5,
order: 6,
title: 'CONTROLS.MeasureClear',
icon: 'fa-solid fa-trash',
visible: game.user.isGM,
@ -69,4 +80,37 @@ export default class DhTemplateLayer extends TemplateLayer {
activeTool: 'circle'
};
}
_onDragLeftStart(event) {
const interaction = event.interactionData;
// Snap the origin to the grid
if (!event.shiftKey) interaction.origin = this.getSnappedPoint(interaction.origin);
// Create a pending MeasuredTemplateDocument
const tool = game.activeTool === 'inFront' ? 'cone' : game.activeTool;
const previewData = {
user: game.user.id,
t: tool,
x: interaction.origin.x,
y: interaction.origin.y,
sort: Math.max(this.getMaxSort() + 1, 0),
distance: 1,
direction: 0,
fillColor: game.user.color || '#FF0000',
hidden: event.altKey
};
const defaults = CONFIG.MeasuredTemplate.defaults;
if (game.activeTool === 'cone') previewData.angle = defaults.angle;
else if (game.activeTool === 'inFront') previewData.angle = 180;
else if (game.activeTool === 'ray') previewData.width = defaults.width * canvas.dimensions.distance;
const cls = foundry.utils.getDocumentClass('MeasuredTemplate');
const doc = new cls(previewData, { parent: canvas.scene });
// Create a preview MeasuredTemplate object
const template = new this.constructor.placeableClass(doc);
doc._object = template;
interaction.preview = this.preview.addChild(template);
template.draw();
}
}

View file

@ -1,5 +1,4 @@
import { burden } from '../../config/generalConfig.mjs';
import ActionField from '../fields/actionField.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor from './base.mjs';
@ -29,7 +28,7 @@ export default class DhCharacter extends BaseDataActor {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.character',
type: 'character',
isNPC: false,
isNPC: false
});
}

View file

@ -5,13 +5,13 @@ import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
export default class DhpActor extends Actor {
/**
* Return the first Actor active owner.
*/
get owner() {
const user = this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, "OWNER") && u.active);;
if(!user) return game.user.isGM ? game.user : null;
const user =
this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, 'OWNER') && u.active);
if (!user) return game.user.isGM ? game.user : null;
return user;
}
@ -153,7 +153,6 @@ export default class DhpActor extends Actor {
}
async levelUp(levelupData) {
const actions = [];
const levelups = {};
for (var levelKey of Object.keys(levelupData)) {
const level = levelupData[levelKey];
@ -317,7 +316,6 @@ export default class DhpActor extends Actor {
await this.update({
system: {
actions: [...this.system.actions, ...actions],
levelData: {
level: {
current: this.system.levelData.level.changed
@ -369,16 +367,16 @@ export default class DhpActor extends Actor {
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
return modifier !== null
? [
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
: [];
}
@ -460,7 +458,7 @@ export default class DhpActor extends Actor {
if (Hooks.call(`${CONFIG.DH.id}.postDamageTreshold`, this, hpDamage, damage, type) === false) return null;
if(!hpDamage) return;
if (!hpDamage) return;
const updates = [{ value: hpDamage, type: 'hitPoints' }];
@ -469,8 +467,8 @@ export default class DhpActor extends Actor {
this.system.armor &&
this.system.armor.system.marks.value < this.system.armorScore
) {
const armorStackResult = await this.owner.query('armorStack', {actorId: this.uuid, damage: hpDamage});
if(armorStackResult) {
const armorStackResult = await this.owner.query('armorStack', { actorId: this.uuid, damage: hpDamage });
if (armorStackResult) {
const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
updates.push(
@ -479,7 +477,7 @@ export default class DhpActor extends Actor {
);
}
}
await this.modifyResource(updates);
if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null;
@ -493,7 +491,7 @@ export default class DhpActor extends Actor {
async modifyResource(resources) {
if (!resources.length) return;
if(resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
if (resources.find(r => r.type === 'stress')) this.convertStressDamageToHP(resources);
let updates = { actor: { target: this, resources: {} }, armor: { target: this.system.armor, resources: {} } };
resources.forEach(r => {
switch (r.type) {
@ -521,7 +519,12 @@ export default class DhpActor extends Actor {
});
Object.values(updates).forEach(async u => {
if (Object.keys(u.resources).length > 0) {
await emitAsGM(GMUpdateEvent.UpdateDocument, u.target.update.bind(u.target), u.resources, u.target.uuid);
await emitAsGM(
GMUpdateEvent.UpdateDocument,
u.target.update.bind(u.target),
u.resources,
u.target.uuid
);
/* if (game.user.isGM) {
await u.target.update(u.resources);
} else {
@ -540,27 +543,28 @@ export default class DhpActor extends Actor {
convertDamageToThreshold(damage) {
return damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
}
convertStressDamageToHP(resources) {
const stressDamage = resources.find(r => r.type === 'stress'),
newValue = this.system.resources.stress.value + stressDamage.value;
if(newValue <= this.system.resources.stress.maxTotal) return;
if (newValue <= this.system.resources.stress.maxTotal) return;
const hpDamage = resources.find(r => r.type === 'hitPoints');
if(hpDamage) hpDamage.value++;
else resources.push({
type: 'hitPoints',
value: 1
})
if (hpDamage) hpDamage.value++;
else
resources.push({
type: 'hitPoints',
value: 1
});
}
}
export const registerDHActorHooks = () => {
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
}
};