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[Fix] Itemlink Redux Revengeance (#399)
* Small random fixes * Added use of ItemLinkFields * Multiclass levelup fixes * Fixed our onCreate methods unintentionally being run on all clients * Remade apps handling * Added for all class items and subclass * Restored foreignDocumentUuidField * Improved * PR fxies * Fixed tooltip enrichment * . * Reverted silly change
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61 changed files with 648 additions and 489 deletions
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@ -8,19 +8,15 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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const item = await foundry.utils.fromUuid(itemUuid);
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if (item) {
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const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
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const description = await TextEditor.enrichHTML(isAction ? item.description : item.system.description);
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if (item.system?.features) {
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for (let feature of item.system.features) {
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feature.system.enrichedDescription = await TextEditor.enrichHTML(feature.system.description);
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}
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}
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const isEffect = item instanceof ActiveEffect;
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await this.enrichText(item, isAction || isEffect);
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const type = isAction ? 'action' : item.type;
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const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
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html = await foundry.applications.handlebars.renderTemplate(
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`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
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{
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item: item,
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description: description,
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description: item.system?.enrichedDescription ?? item.enrichedDescription,
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config: CONFIG.DH
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}
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);
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@ -126,4 +122,37 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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];
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}
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}
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async enrichText(item, flatStructure) {
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const { TextEditor } = foundry.applications.ux;
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const enrichPaths = [
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{ path: flatStructure ? '' : 'system', name: 'description' },
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{ path: 'system', name: 'features' },
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{ path: 'system', name: 'actions' },
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{ path: 'system', name: 'customActions' }
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];
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for (let data of enrichPaths) {
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const basePath = `${data.path ? `${data.path}.` : ''}${data.name}`;
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const pathValue = foundry.utils.getProperty(item, basePath);
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if (!pathValue) continue;
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if (Array.isArray(pathValue) || pathValue.size) {
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for (const [index, itemValue] of pathValue.entries()) {
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const itemIsAction = itemValue instanceof game.system.api.models.actions.actionsTypes.base;
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const value = itemIsAction || !itemValue?.item ? itemValue : itemValue.item;
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const enrichedValue = await TextEditor.enrichHTML(value.description);
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if (itemIsAction) value.enrichedDescription = enrichedValue;
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else foundry.utils.setProperty(item, `${basePath}.${index}.enrichedDescription`, enrichedValue);
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}
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} else {
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const enrichedValue = await TextEditor.enrichHTML(pathValue);
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foundry.utils.setProperty(
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item,
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`${data.path ? `${data.path}.` : ''}enriched${data.name.capitalize()}`,
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enrichedValue
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);
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}
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}
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}
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}
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