[Fix] Itemlink Redux Revengeance (#399)

* Small random fixes

* Added use of ItemLinkFields

* Multiclass levelup fixes

* Fixed our onCreate methods unintentionally being run on all clients

* Remade apps handling

* Added for all class items and subclass

* Restored foreignDocumentUuidField

* Improved

* PR fxies

* Fixed tooltip enrichment

* .

* Reverted silly change
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WBHarry 2025-07-26 00:37:30 +02:00 committed by GitHub
parent fcba5041e9
commit 2a4777f1a0
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61 changed files with 648 additions and 489 deletions

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@ -68,7 +68,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}));
if (this.config.costs?.length) {
const updatedCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(this.action, this.config.costs);
const updatedCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(
this.action,
this.config.costs
);
context.costs = updatedCosts.map(x => ({
...x,
label: x.keyIsID
@ -80,7 +83,9 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}
if (this.config.uses?.max) {
context.uses = game.system.api.fields.ActionFields.UsesField.calcUses.call(this.action, this.config.uses);
context.canRoll = context.canRoll && game.system.api.fields.ActionFields.UsesField.hasUses.call(this.action, context.uses);
context.canRoll =
context.canRoll &&
game.system.api.fields.ActionFields.UsesField.hasUses.call(this.action, context.uses);
}
if (this.roll) {
context.roll = this.roll;