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Removed the unused ResourceMap total property (#2024)
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6 changed files with 19 additions and 20 deletions
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@ -483,13 +483,13 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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const resourceMap = new ResourceUpdateMap(actor);
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if (totalRoll.isCritical) {
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resourceMap.addResources([
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{ key: 'stress', value: -1, total: 1 },
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{ key: 'hope', value: 1, total: 1 }
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{ key: 'stress', value: -1 },
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{ key: 'hope', value: 1 }
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]);
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} else if (totalRoll.withHope) {
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resourceMap.addResources([{ key: 'hope', value: 1, total: 1 }]);
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resourceMap.addResources([{ key: 'hope', value: 1 }]);
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} else {
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resourceMap.addResources([{ key: 'fear', value: 1, total: 1 }]);
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resourceMap.addResources([{ key: 'fear', value: 1 }]);
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}
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resourceMap.updateResources();
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@ -752,7 +752,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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/* Handle resource updates from the finished TagTeamRoll */
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const tagTeamData = this.party.system.tagTeam;
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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const fearUpdate = { key: 'fear', value: null, enabled: true };
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for (let memberId in tagTeamData.members) {
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const resourceUpdates = [];
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const rollGivesHope = finalRoll.isCritical || finalRoll.withHope;
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@ -762,11 +762,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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? 1 - tagTeamData.initiator.cost
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: -tagTeamData.initiator.cost
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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resourceUpdates.push({ key: 'hope', value: value, enabled: true });
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} else if (rollGivesHope) {
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resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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resourceUpdates.push({ key: 'hope', value: 1, enabled: true });
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}
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if (finalRoll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (finalRoll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, enabled: true });
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if (finalRoll.withFear) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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@ -809,7 +809,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
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const costResources =
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result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
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result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value })) ||
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{};
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result.resourceUpdates.addResources(costResources);
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await result.resourceUpdates.updateResources();
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@ -459,8 +459,7 @@ export class ResourceUpdateMap extends Map {
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} else if (!existing?.clear) {
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this.set(resource.key, {
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...existing,
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value: existing.value + (resource.value ?? 0),
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total: existing.total + (resource.total ?? 0)
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value: existing.value + (resource.value ?? 0)
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});
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}
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}
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@ -334,15 +334,15 @@ export default class DualityRoll extends D20Roll {
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const fear =
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(config.roll.result.duality === -1 ? 1 : 0) - (config.rerolledRoll.result.duality === -1 ? 1 : 0);
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if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
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if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true });
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}
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} else {
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if (config.roll.isCritical || config.roll.result.duality === 1)
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updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
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updates.push({ key: 'hope', value: 1, enabled: true });
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if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, enabled: true });
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if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, enabled: true });
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}
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if (updates.length) {
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@ -9,9 +9,9 @@ export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
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const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
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const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
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if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
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if (hope !== 0) updates.push({ key: 'hope', value: hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, enabled: true });
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const resourceUpdates = new ResourceUpdateMap(actor);
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resourceUpdates.addResources(updates);
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