Fixed so that damageParts without an applyTo field is assumed to be hitPoints

This commit is contained in:
WBHarry 2026-06-27 15:14:13 +02:00
parent 2c1f52413d
commit 29a8f547bb
2 changed files with 9 additions and 0 deletions

View file

@ -107,6 +107,7 @@ export default class DhCharacter extends DhCreature {
parts: {
hitPoints: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
custom: {
enabled: true,