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Fixed so that damageParts without an applyTo field is assumed to be hitPoints
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2 changed files with 9 additions and 0 deletions
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@ -107,6 +107,7 @@ export default class DhCharacter extends DhCreature {
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parts: {
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hitPoints: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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custom: {
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enabled: true,
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