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Adversary Attack
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19 changed files with 269 additions and 499 deletions
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@ -265,152 +265,14 @@ export default class DhpActor extends Actor {
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* @param {object} [config.costs]
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*/
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async diceRoll(config, action) {
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// console.log(config)
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config.source = {...(config.source ?? {}), actor: this.id};
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const newConfig = {
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...config,
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actor: this.system
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}
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const roll = await CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'].build(newConfig)
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config.source = {...(config.source ?? {}), actor: this._id};
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config.data = this.getRollData()
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const roll = await CONFIG.Dice.daggerheart[this.type === 'character' ? 'DualityRoll' : 'D20Roll'].build(config)
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return config;
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/* let hopeDice = 'd12',
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fearDice = 'd12',
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advantageDice = 'd6',
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disadvantageDice = 'd6',
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advantage = config.event.altKey ? true : config.event.ctrlKey ? false : null,
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targets,
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modifiers = this.formatRollModifier(config.roll),
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rollConfig,
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formula,
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hope,
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fear;
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}
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if (!config.event.shiftKey && !config.event.altKey && !config.event.ctrlKey) {
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const dialogClosed = new Promise((resolve, _) => {
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this.type === 'character'
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? new RollSelectionDialog(
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this.system.experiences,
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config.costs,
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action,
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resolve
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).render(true)
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: new NpcRollSelectionDialog(
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this.system.experiences,
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resolve
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).render(true);
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});
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rollConfig = await dialogClosed;
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advantage = rollConfig.advantage;
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hopeDice = rollConfig.hope;
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fearDice = rollConfig.fear;
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if(rollConfig.costs) config.costs = rollConfig.costs;
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rollConfig.experiences.forEach(x =>
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modifiers.push({
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value: x.value,
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label: x.value >= 0 ? `+${x.value}` : `-${x.value}`,
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title: x.description
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})
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);
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if (this.type === 'character') {
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const automateHope = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope;
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if (automateHope && result.hopeUsed) {
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await this.update({
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'system.resources.hope.value': this.system.resources.hope.value - result.hopeUsed
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});
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}
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}
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}
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if (this.type === 'character') {
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formula = `1${hopeDice} + 1${fearDice}${advantage === true ? ` + 1d6` : advantage === false ? ` - 1d6` : ''}`;
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} else {
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formula = `${advantage === true || advantage === false ? 2 : 1}d20${advantage === true ? 'kh' : advantage === false ? 'kl' : ''}`;
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}
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formula += ` ${modifiers.map(x => `+ ${x.value}`).join(' ')}`;
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const roll = await Roll.create(formula).evaluate(),
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dice = roll.dice.flatMap(dice => ({
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denomination: dice.denomination,
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number: dice.number,
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total: dice.total,
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results: dice.results.map(result => ({ result: result.result, discarded: !result.active }))
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}));
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config.roll.evaluated = roll;
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if (this.type === 'character') {
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setDiceSoNiceForDualityRoll(roll, advantage);
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hope = roll.dice[0].results[0].result;
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fear = roll.dice[1].results[0].result;
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if (
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).hope &&
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config.roll.type === 'action'
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) {
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if (hope > fear) {
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await this.update({
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'system.resources.hope.value': Math.min(
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this.system.resources.hope.value + 1,
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this.system.resources.hope.max
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)
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});
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} else if (hope === fear) {
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await this.update({
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'system.resources': {
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'hope.value': Math.min(
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this.system.resources.hope.value + 1,
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this.system.resources.hope.max
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),
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'stress.value': Math.max(this.system.resources.stress.value - 1, 0)
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}
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});
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}
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}
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}
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if (config.targets?.length) {
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targets = config.targets.map(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion
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target.hit = roll.total >= difficulty;
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return target;
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});
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} else if(config.roll.difficulty) roll.success = roll.total >= config.roll.difficulty;
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if (config.chatMessage) {
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const configRoll = {
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title: config.title,
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origin: this.id,
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dice,
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roll,
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modifiers: modifiers.filter(x => x.label),
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advantageState: advantage,
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action: config.source,
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hasDamage: config.hasDamage,
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hasEffect: config.hasEffect
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};
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if (this.type === 'character') {
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configRoll.hope = { dice: hopeDice, value: hope };
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configRoll.fear = { dice: fearDice, value: fear };
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configRoll.advantage = { dice: advantageDice, value: roll.dice[2]?.results[0].result ?? null };
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}
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// if (damage) configRoll.damage = damage;
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if (targets) configRoll.targets = targets;
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const systemData =
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this.type === 'character' && !config.roll.simple ? new DHDualityRoll(configRoll) : configRoll,
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cls = getDocumentClass('ChatMessage'),
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msg = new cls({
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type: config.chatMessage.type ?? 'dualityRoll',
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sound: config.chatMessage.mute ? null : CONFIG.sounds.dice,
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system: systemData,
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content: config.chatMessage.template,
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rolls: [roll]
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});
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await cls.create(msg.toObject());
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}
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return config; */
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getRollData() {
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return this.system;
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}
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formatRollModifier(roll) {
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@ -561,104 +423,4 @@ export default class DhpActor extends Actor {
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}
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})
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}
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/* async takeHealing(healing, type) {
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let update = {};
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switch (type) {
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case SYSTEM.GENERAL.healingTypes.health.id:
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update = {
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'system.resources.hitPoints.value': Math.min(
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this.system.resources.hitPoints.value + healing,
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this.system.resources.hitPoints.max
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)
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};
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break;
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case SYSTEM.GENERAL.healingTypes.stress.id:
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update = {
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'system.resources.stress.value': Math.min(
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this.system.resources.stress.value + healing,
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this.system.resources.stress.max
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)
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};
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break;
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}
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if (game.user.isGM) {
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await this.update(update);
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} else {
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateDocument,
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uuid: this.uuid,
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update: update
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}
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});
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}
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} */
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//Move to action-scope?
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/* async useAction(action) {
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const userTargets = Array.from(game.user.targets);
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const otherTarget = action.target.type === SYSTEM.ACTIONS.targetTypes.other.id;
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if (otherTarget && userTargets.length === 0) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.ActionRequiresTarget'));
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return;
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}
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if (action.cost.type != null && action.cost.value != null) {
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if (
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this.system.resources[action.cost.type].value - action.cost.value <=
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this.system.resources[action.cost.type].min
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) {
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ui.notifications.error(game.i18n.localize(`Insufficient ${action.cost.type} to use this ability`));
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return;
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}
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}
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// const targets = otherTarget ? userTargets : [game.user.character];
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if (action.damage.type) {
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let roll = { formula: action.damage.value, result: action.damage.value };
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if (Number.isNaN(Number.parseInt(action.damage.value))) {
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roll = await new Roll(`1${action.damage.value}`).evaluate();
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}
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/damage-roll.hbs',
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{
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roll: roll.formula,
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total: roll.result,
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type: action.damage.type
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}
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)
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});
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cls.create(msg.toObject());
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}
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if (action.healing.type) {
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let roll = { formula: action.healing.value, result: action.healing.value };
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if (Number.isNaN(Number.parseInt(action.healing.value))) {
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roll = await new Roll(`1${action.healing.value}`).evaluate();
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}
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/healing-roll.hbs',
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{
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roll: roll.formula,
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total: roll.result,
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type: action.healing.type
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}
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)
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});
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cls.create(msg.toObject());
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}
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} */
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}
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