Adversary Attack

This commit is contained in:
Dapoolp 2025-06-24 21:28:49 +02:00
parent 5a8aed73d2
commit 2981aab917
19 changed files with 269 additions and 499 deletions

View file

@ -2,6 +2,7 @@ import DamageSelectionDialog from '../../applications/damageSelectionDialog.mjs'
import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
import { abilities } from '../../config/actorConfig.mjs';
import { DHActionDiceData, DHDamageData, DHDamageField } from './actionDice.mjs';
import DhpActor from '../../documents/actor.mjs';
const fields = foundry.data.fields;
@ -87,7 +88,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
choices: SYSTEM.GENERAL.range,
required: false,
blank: true,
initial: null
// initial: null
}),
...this.defineExtraSchema()
};
@ -99,7 +100,8 @@ export class DHBaseAction extends foundry.abstract.DataModel {
roll: new fields.SchemaField({
type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
}),
save: new fields.SchemaField({
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
@ -150,7 +152,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
}
get actor() {
return this.item?.actor;
return this.item instanceof DhpActor ? this.item : this.item?.actor;
}
get chatTemplate() {
@ -197,6 +199,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
source: {
item: this.item._id,
action: this._id
// action: this
},
type: this.type,
hasDamage: !!this.damage?.parts?.length,
@ -229,25 +232,25 @@ export class DHBaseAction extends foundry.abstract.DataModel {
this.spendCost(config.costs.values);
this.spendUses(config.uses);
// console.log(config)
return config;
}
/* ROLL */
hasRoll() {
return this.roll?.type && this.roll?.trait;
// return this.roll?.type && this.roll?.trait;
return this.roll?.type;
}
async proceedRoll(config) {
if (!this.hasRoll()) return config;
const modifierValue = this.actor.system.traits[this.roll.trait].value;
// const modifierValue = this.actor.system.traits[this.roll.trait].value;
config = {
...config,
roll: {
modifiers: [],
trait: this.roll?.trait,
label: game.i18n.localize(abilities[this.roll.trait].label),
// label: game.i18n.localize(abilities[this.roll.trait].label),
label: 'Attack',
type: this.actionType,
difficulty: this.roll?.difficulty
}
@ -347,7 +350,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
name: actor.actor.name,
img: actor.actor.img,
difficulty: actor.actor.system.difficulty,
evasion: actor.actor.system.evasion?.value
evasion: actor.actor.system.evasion?.total
}
}
/* TARGET */
@ -363,7 +366,6 @@ export class DHBaseAction extends foundry.abstract.DataModel {
async applyEffects(event, data, force=false) {
if(!this.effects?.length || !data.system.targets.length) return;
data.system.targets.forEach(async (token) => {
// console.log(token, force)
if(!token.hit && !force) return;
this.effects.forEach(async (e) => {
const actor = canvas.tokens.get(token.id)?.actor,
@ -417,7 +419,7 @@ export class DHDamageAction extends DHBaseAction {
async rollDamage(event, data) {
let formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
if (!formula || formula == '') return;
let roll = { formula: formula, total: formula },
bonusDamage = [];
@ -427,7 +429,7 @@ export class DHDamageAction extends DHBaseAction {
formula,
targets: (data.system?.targets ?? data.targets).map(x => ({ id: x.id, name: x.name, img: x.img, hit: true }))
}
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config)
}
}
@ -479,7 +481,6 @@ export class DHHealingAction extends DHBaseAction {
}
async rollHealing(event, data) {
console.log(event, data)
let formula = this.healing.value.getFormula(this.actor);
if (!formula || formula == '') return;