Changed so companion can level up on its own (#879)

This commit is contained in:
WBHarry 2025-08-13 10:39:23 +02:00 committed by GitHub
parent 3d6a276bbc
commit 294055ad51
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 216 additions and 40 deletions

View file

@ -67,6 +67,28 @@ export default class DhCompanionLevelUp extends BaseLevelUp {
const levelKeys = Object.keys(this.levelup.levels);
const actorDamageDice = this.actor.system.attack.damage.parts[0].value.dice;
const actorRange = this.actor.system.attack.range;
let achievementExperiences = [];
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];
if (Number(levelKey) < this.levelup.startLevel) continue;
achievementExperiences = level.achievements.experiences
? Object.values(level.achievements.experiences).reduce((acc, experience) => {
if (experience.name) acc.push(experience);
return acc;
}, [])
: [];
}
context.achievements = {
experiences: {
values: achievementExperiences,
shown: achievementExperiences.length > 0
}
};
context.achievements = context.achievements.experiences.shown ? context.achievements : undefined;
const advancement = {};
for (var levelKey of levelKeys) {
const level = this.levelup.levels[levelKey];