[Fix] Updating item quantity in party inventory (#1378)

* Fix updating item quantity in party inventory

* Remove unnecessary second render
This commit is contained in:
Carlos Fernandez 2025-12-07 04:39:40 -08:00 committed by GitHub
parent 14ac8977af
commit 28976bb4b8
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GPG key ID: B5690EEEBB952194
2 changed files with 13 additions and 12 deletions

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@ -139,10 +139,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
element.addEventListener('change', this.updateItemResource.bind(this));
element.addEventListener('click', e => e.stopPropagation());
});
htmlElement.querySelectorAll('.inventory-item-quantity').forEach(element => {
element.addEventListener('change', this.updateItemQuantity.bind(this));
element.addEventListener('click', e => e.stopPropagation());
});
// Add listener for armor marks input
htmlElement.querySelectorAll('.armor-marks-input').forEach(element => {
@ -593,14 +589,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
this.render();
}
async updateItemQuantity(event) {
const item = await getDocFromElement(event.currentTarget);
if (!item) return;
await item.update({ 'system.quantity': event.currentTarget.value });
this.render();
}
async updateArmorMarks(event) {
const armor = this.document.system.armor;
if (!armor) return;