mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-22 15:33:37 +02:00
Merged with main
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commit
286944d2e6
207 changed files with 4909 additions and 1073 deletions
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@ -1,3 +1,4 @@
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export * as actors from './actors/_module.mjs';
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export * as api from './api/_modules.mjs';
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export * as items from './items/_module.mjs';
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export * as rollTables from './rollTables/_module.mjs';
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@ -31,7 +31,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
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dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
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dropSelector: null
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}
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],
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]
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};
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static PARTS = {
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@ -185,7 +185,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
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super._onDragStart(event);
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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@ -1,5 +1,5 @@
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import DHBaseActorSheet from '../api/base-actor.mjs';
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import DhpDeathMove from '../../dialogs/deathMove.mjs';
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import DhDeathMove from '../../dialogs/deathMove.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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@ -27,6 +27,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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makeDeathMove: CharacterSheet.#makeDeathMove,
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levelManagement: CharacterSheet.#levelManagement,
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viewLevelups: CharacterSheet.#viewLevelups,
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resetCharacter: CharacterSheet.#resetCharacter,
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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toggleResourceDice: CharacterSheet.#toggleResourceDice,
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handleResourceDice: CharacterSheet.#handleResourceDice,
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@ -42,6 +43,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
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icon: 'fa-solid fa-angles-up',
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label: 'DAGGERHEART.ACTORS.Character.viewLevelups',
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action: 'viewLevelups'
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},
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{
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icon: 'fa-solid fa-arrow-rotate-left',
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label: 'DAGGERHEART.ACTORS.Character.resetCharacter',
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action: 'resetCharacter'
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}
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]
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},
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@ -224,13 +230,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'header':
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const { playerCanEditSheet, levelupAuto } = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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);
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context.showSettings = game.user.isGM || !levelupAuto || (levelupAuto && playerCanEditSheet);
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break;
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case 'loadout':
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await this._prepareLoadoutContext(context, options);
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break;
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@ -679,12 +678,19 @@ export default class CharacterSheet extends DHBaseActorSheet {
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new LevelupViewMode(this.document).render({ force: true });
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}
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/**
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* Resets the character data and removes all embedded documents.
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*/
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static async #resetCharacter() {
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new game.system.api.applications.dialogs.CharacterResetDialog(this.document).render({ force: true });
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}
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/**
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* Opens the Death Move interface for the character.
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* @type {ApplicationClickAction}
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*/
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static async #makeDeathMove() {
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await new DhpDeathMove(this.document).render({ force: true });
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await new DhDeathMove(this.document).render({ force: true });
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}
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/**
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@ -725,8 +731,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
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roll: {
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trait: button.dataset.attribute
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trait: button.dataset.attribute,
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type: 'trait'
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},
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hasRoll: true,
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actionType: 'action',
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@ -736,11 +744,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
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})
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};
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const result = await this.document.diceRoll(config);
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if (!result) return;
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/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
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const costResources = result.costs
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.filter(x => x.enabled)
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.map(cost => ({ ...cost, value: -cost.value, total: -cost.total }));
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const costResources =
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result.costs?.filter(x => x.enabled).map(cost => ({ ...cost, value: -cost.value, total: -cost.total })) ||
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{};
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config.resourceUpdates.addResources(costResources);
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await config.resourceUpdates.updateResources();
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}
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@ -840,7 +849,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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static async #toggleVault(_event, button) {
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const doc = await getDocFromElement(button);
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const { available } = this.document.system.loadoutSlot;
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if (doc.system.inVault && !available) {
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if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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}
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@ -971,6 +980,18 @@ export default class CharacterSheet extends DHBaseActorSheet {
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return this._onSidebarDrop(event, item);
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}
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const setupCriticalItemTypes = ['class', 'subclass', 'ancestry', 'community'];
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if (this.document.system.needsCharacterSetup && setupCriticalItemTypes.includes(item.type)) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.APPLICATIONS.CharacterCreation.setupSkipTitle')
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},
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content: game.i18n.localize('DAGGERHEART.APPLICATIONS.CharacterCreation.setupSkipContent')
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});
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if (!confirmed) return;
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}
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if (this.document.uuid === item.parent?.uuid) {
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return super._onDropItem(event, item);
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}
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@ -38,15 +38,6 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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}
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};
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/** @inheritDoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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this.element
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.querySelector('.level-value')
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?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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@ -71,10 +62,10 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
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headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
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roll: {
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trait: partner.system.spellcastModifierTrait?.key
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trait: partner.system.spellcastModifierTrait?.key,
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companionRoll: true
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},
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hasRoll: true,
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data: partner.getRollData()
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hasRoll: true
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};
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const result = await partner.diceRoll(config);
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@ -505,6 +505,10 @@ export default function DHApplicationMixin(Base) {
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const doc = await getDocFromElement(target),
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action = doc?.system?.attack ?? doc;
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const config = action.prepareConfig(event);
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
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this.document,
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doc
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);
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config.hasRoll = false;
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return action && action.workflow.get('damage').execute(config, null, true);
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}
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@ -629,7 +633,7 @@ export default function DHApplicationMixin(Base) {
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{
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relativeTo: isAction ? doc.parent : doc,
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rollData: doc.getRollData?.(),
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secrets: isAction ? doc.parent.isOwner : doc.isOwner
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secrets: isAction ? doc.parent.parent.isOwner : doc.isOwner
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}
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);
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}
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1
module/applications/sheets/rollTables/_module.mjs
Normal file
1
module/applications/sheets/rollTables/_module.mjs
Normal file
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@ -0,0 +1 @@
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export { default as RollTableSheet } from './rollTable.mjs';
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191
module/applications/sheets/rollTables/rollTable.mjs
Normal file
191
module/applications/sheets/rollTables/rollTable.mjs
Normal file
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@ -0,0 +1,191 @@
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export default class DhRollTableSheet extends foundry.applications.sheets.RollTableSheet {
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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actions: {
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changeMode: DhRollTableSheet.#onChangeMode,
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drawResult: DhRollTableSheet.#onDrawResult,
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resetResults: DhRollTableSheet.#onResetResults,
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addFormula: DhRollTableSheet.#addFormula,
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removeFormula: DhRollTableSheet.#removeFormula
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}
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};
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static buildParts() {
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const { footer, header, sheet, results, ...parts } = super.PARTS;
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return {
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sheet: {
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...sheet,
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template: 'systems/daggerheart/templates/sheets/rollTable/sheet.hbs'
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},
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header: { template: 'systems/daggerheart/templates/sheets/rollTable/header.hbs' },
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...parts,
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results: {
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template: 'systems/daggerheart/templates/sheets/rollTable/results.hbs',
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templates: ['templates/sheets/roll-table/result-details.hbs'],
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scrollable: ['table[data-results] tbody']
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},
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summary: { template: 'systems/daggerheart/templates/sheets/rollTable/summary.hbs' },
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footer
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};
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}
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static PARTS = DhRollTableSheet.buildParts();
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async _preRender(context, options) {
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await super._preRender(context, options);
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if (!options.internalRefresh)
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this.daggerheartFlag = new game.system.api.data.DhRollTable(this.document.flags.daggerheart);
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}
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/* root PART has a blank element on _attachPartListeners, so it cannot be used to set the eventListeners for the view mode */
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async _onRender(context, options) {
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super._onRender(context, options);
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for (const element of this.element.querySelectorAll('.system-update-field'))
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element.addEventListener('change', this.updateSystemField.bind(this));
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}
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'sheet':
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context.altFormula = this.daggerheartFlag.altFormula;
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context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
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context.altFormulaOptions = {
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'': { name: this.daggerheartFlag.formulaName },
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...this.daggerheartFlag.altFormula
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};
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context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
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context.selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
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context.results = this.getExtendedResults(context.results);
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break;
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case 'header':
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context.altFormula = this.daggerheartFlag.altFormula;
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context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
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context.altFormulaOptions = {
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'': { name: this.daggerheartFlag.formulaName },
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...this.daggerheartFlag.altFormula
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};
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context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
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break;
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case 'summary':
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context.systemFields = this.daggerheartFlag.schema.fields;
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context.altFormula = this.daggerheartFlag.altFormula;
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context.formulaName = this.daggerheartFlag.formulaName;
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break;
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case 'results':
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context.results = this.getExtendedResults(context.results);
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break;
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}
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return context;
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}
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getExtendedResults(results) {
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const bodyDarkMode = document.body.classList.contains('theme-dark');
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const elementLightMode = this.element.classList.contains('theme-light');
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const elementDarkMode = this.element.classList.contains('theme-dark');
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const isDarkMode = elementDarkMode || (!elementLightMode && bodyDarkMode);
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return results.map(x => ({
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...x,
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displayImg: isDarkMode && x.img === 'icons/svg/d20-black.svg' ? 'icons/svg/d20.svg' : x.img
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}));
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}
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/* -------------------------------------------- */
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/* Flag SystemData update methods */
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/* -------------------------------------------- */
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async updateSystemField(event) {
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const { dataset, value } = event.target;
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await this.daggerheartFlag.updateSource({ [dataset.path]: value });
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this.render({ internalRefresh: true });
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}
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getSystemFlagUpdate() {
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const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce(
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(acc, formulaKey) => {
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if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[`-=${formulaKey}`] = null;
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return acc;
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},
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{ altFormula: {} }
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);
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return { ['flags.daggerheart']: foundry.utils.mergeObject(this.daggerheartFlag.toObject(), deleteUpdate) };
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}
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static async #addFormula() {
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await this.daggerheartFlag.updateSource({
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[`altFormula.${foundry.utils.randomID()}`]: game.system.api.data.DhRollTable.getDefaultFormula()
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});
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this.render({ internalRefresh: true });
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}
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static async #removeFormula(_event, target) {
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await this.daggerheartFlag.updateSource({
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[`altFormula.-=${target.dataset.key}`]: null
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});
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this.render({ internalRefresh: true });
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}
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/* -------------------------------------------- */
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/* Extended RollTable methods */
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/* -------------------------------------------- */
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/**
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* Alternate between view and edit modes.
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* @this {RollTableSheet}
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* @type {ApplicationClickAction}
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*/
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static async #onChangeMode() {
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this.mode = this.isEditMode ? 'view' : 'edit';
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await this.document.update(this.getSystemFlagUpdate());
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await this.render({ internalRefresh: true });
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}
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/** @inheritdoc */
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async _processSubmitData(event, form, submitData, options) {
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/* RollTable sends an empty dummy event when swapping from view/edit first time */
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if (Object.keys(submitData).length) {
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if (!submitData.flags) submitData.flags = { daggerheart: {} };
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submitData.flags.daggerheart = this.getSystemFlagUpdate();
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}
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super._processSubmitData(event, form, submitData, options);
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}
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/** @inheritdoc */
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static async #onResetResults() {
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await this.document.update(this.getSystemFlagUpdate());
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await this.document.resetResults();
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||||
}
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/**
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* Roll and draw a TableResult.
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* @this {RollTableSheet}
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* @type {ApplicationClickAction}
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||||
*/
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static async #onDrawResult(_event, button) {
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if (this.form) await this.submit({ operation: { render: false } });
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button.disabled = true;
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const table = this.document;
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await this.document.update(this.getSystemFlagUpdate());
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/* Sending in the currently selectd activeFormula to table.roll to use as the formula */
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const selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
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const tableRoll = await table.roll({ selectedFormula });
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const draws = table.getResultsForRoll(tableRoll.roll.total);
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if (draws.length > 0) {
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if (game.settings.get('core', 'animateRollTable')) await this._animateRoll(draws);
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await table.draw(tableRoll);
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||||
}
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// Reenable the button if drawing with replacement since the draw won't trigger a sheet re-render
|
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if (table.replacement) button.disabled = false;
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||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue