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Fixed so effects are only applied to correct tokens (#1439)
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parent
0936b46926
commit
27fe83d906
3 changed files with 15 additions and 11 deletions
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@ -5,8 +5,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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actions: {
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actions: {
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requestSpotlight: this.requestSpotlight,
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requestSpotlight: this.requestSpotlight,
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toggleSpotlight: this.toggleSpotlight,
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toggleSpotlight: this.toggleSpotlight,
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setActionTokens: this.setActionTokens,
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setActionTokens: this.setActionTokens
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openCountdowns: this.openCountdowns
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}
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}
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};
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};
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@ -57,7 +56,10 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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const adversaries = context.turns?.filter(x => x.isNPC) ?? [];
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const adversaries = context.turns?.filter(x => x.isNPC) ?? [];
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const characters = context.turns?.filter(x => !x.isNPC) ?? [];
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const characters = context.turns?.filter(x => !x.isNPC) ?? [];
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const spotlightQueueEnabled = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue);
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const spotlightQueueEnabled = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue
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);
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const spotlightRequests = characters
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const spotlightRequests = characters
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?.filter(x => !x.isNPC && spotlightQueueEnabled)
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?.filter(x => !x.isNPC && spotlightQueueEnabled)
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@ -71,7 +73,9 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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Object.assign(context, {
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Object.assign(context, {
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actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
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actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
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adversaries,
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adversaries,
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characters: characters?.filter(x => !x.isNPC).filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
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characters: characters
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?.filter(x => !x.isNPC)
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.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
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spotlightRequests
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spotlightRequests
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});
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});
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}
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}
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@ -162,8 +166,10 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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if (this.viewed.turn !== toggleTurn) {
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if (this.viewed.turn !== toggleTurn) {
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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if (combatant.actor.type === 'character') {
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if (combatant.actor.type === 'character') {
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
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await updateCountdowns(
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CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id);
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CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
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CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id
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);
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} else {
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} else {
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id);
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id);
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}
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}
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@ -84,6 +84,7 @@ export const BPModifiers = {
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increaseDamage: {
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increaseDamage: {
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sort: 2,
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sort: 2,
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description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.description',
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description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.description',
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effectTargetTypes: ['adversary'],
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effects: [
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effects: [
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{
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{
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name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',
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name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',
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@ -28,6 +28,7 @@ export default class DhpCombat extends Combat {
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...effect,
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...effect,
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name: game.i18n.localize(effect.name),
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description),
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description: game.i18n.localize(effect.description),
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effectTargetTypes: grouping.effectTargetTypes ?? [],
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flags: {
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flags: {
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[`${CONFIG.DH.id}.${CONFIG.DH.FLAGS.combatToggle}`]: {
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[`${CONFIG.DH.id}.${CONFIG.DH.FLAGS.combatToggle}`]: {
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category: toggle.category,
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category: toggle.category,
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@ -45,11 +46,7 @@ export default class DhpCombat extends Combat {
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for (let actor of actors) {
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for (let actor of actors) {
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await actor.createEmbeddedDocuments(
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await actor.createEmbeddedDocuments(
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'ActiveEffect',
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'ActiveEffect',
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effects.map(effect => ({
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effects.filter(x => x.effectTargetTypes.includes(actor.type))
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...effect,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description)
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}))
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);
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);
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}
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}
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} else {
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} else {
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